際際滷shows by User: DaveRohrl / http://www.slideshare.net/images/logo.gif 際際滷shows by User: DaveRohrl / Wed, 03 Apr 2019 00:58:49 GMT 際際滷Share feed for 際際滷shows by User: DaveRohrl The Year in Mobile Games 2019 /slideshow/the-year-in-mobile-games-2019/139347952 theyearinmobilegames2019-v1-190403005849
The annual GDC presentation from Dave Rohrl, Steve Meretzky, and Juan Gril on the most interesting design trends in the mobile gaming market. Now in its 10th year, it offers some of the most entertaining insights on mobile games and their annual evolution.]]>

The annual GDC presentation from Dave Rohrl, Steve Meretzky, and Juan Gril on the most interesting design trends in the mobile gaming market. Now in its 10th year, it offers some of the most entertaining insights on mobile games and their annual evolution.]]>
Wed, 03 Apr 2019 00:58:49 GMT /slideshow/the-year-in-mobile-games-2019/139347952 DaveRohrl@slideshare.net(DaveRohrl) The Year in Mobile Games 2019 DaveRohrl The annual GDC presentation from Dave Rohrl, Steve Meretzky, and Juan Gril on the most interesting design trends in the mobile gaming market. Now in its 10th year, it offers some of the most entertaining insights on mobile games and their annual evolution. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/theyearinmobilegames2019-v1-190403005849-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The annual GDC presentation from Dave Rohrl, Steve Meretzky, and Juan Gril on the most interesting design trends in the mobile gaming market. Now in its 10th year, it offers some of the most entertaining insights on mobile games and their annual evolution.
The Year in Mobile Games 2019 from Dave Rohrl
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Your Game as a Poster /DaveRohrl/your-game-as-a-poster yourgameasaposterv1-180621154324
In my experience, more game projects get off track from a lack of creative clarity than from any other cause. This is a set of exercises that I use on my customers' projects to help them clarify and maintain focus on their most critical creative elements.]]>

In my experience, more game projects get off track from a lack of creative clarity than from any other cause. This is a set of exercises that I use on my customers' projects to help them clarify and maintain focus on their most critical creative elements.]]>
Thu, 21 Jun 2018 15:43:24 GMT /DaveRohrl/your-game-as-a-poster DaveRohrl@slideshare.net(DaveRohrl) Your Game as a Poster DaveRohrl In my experience, more game projects get off track from a lack of creative clarity than from any other cause. This is a set of exercises that I use on my customers' projects to help them clarify and maintain focus on their most critical creative elements. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/yourgameasaposterv1-180621154324-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In my experience, more game projects get off track from a lack of creative clarity than from any other cause. This is a set of exercises that I use on my customers&#39; projects to help them clarify and maintain focus on their most critical creative elements.
Your Game as a Poster from Dave Rohrl
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The Year in Mobile Games - GDC 2018 /slideshow/the-year-in-mobile-games-gdc-2018/93492080 theyearinmobilegames-gdc2018-v7-novideos-180410224908
Dave Rohrl, Steve Meretzky, and Juan Gril discuss some of the most interesting games and trends in mobile design from 2017 and early 2018 in their annual GDC talk.]]>

Dave Rohrl, Steve Meretzky, and Juan Gril discuss some of the most interesting games and trends in mobile design from 2017 and early 2018 in their annual GDC talk.]]>
Tue, 10 Apr 2018 22:49:08 GMT /slideshow/the-year-in-mobile-games-gdc-2018/93492080 DaveRohrl@slideshare.net(DaveRohrl) The Year in Mobile Games - GDC 2018 DaveRohrl Dave Rohrl, Steve Meretzky, and Juan Gril discuss some of the most interesting games and trends in mobile design from 2017 and early 2018 in their annual GDC talk. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/theyearinmobilegames-gdc2018-v7-novideos-180410224908-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Dave Rohrl, Steve Meretzky, and Juan Gril discuss some of the most interesting games and trends in mobile design from 2017 and early 2018 in their annual GDC talk.
The Year in Mobile Games - GDC 2018 from Dave Rohrl
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Casual Connect United In Action - Monetization Design for Free-To-Play Games /slideshow/casual-connect-united-in-action-monetization-design-for-freetoplay-games/86300217 ccusa18cgamonetizationcurriculumdr-180117181826
Detailed overview of best practices for monetization design in mobile free-to-play games]]>

Detailed overview of best practices for monetization design in mobile free-to-play games]]>
Wed, 17 Jan 2018 18:18:26 GMT /slideshow/casual-connect-united-in-action-monetization-design-for-freetoplay-games/86300217 DaveRohrl@slideshare.net(DaveRohrl) Casual Connect United In Action - Monetization Design for Free-To-Play Games DaveRohrl Detailed overview of best practices for monetization design in mobile free-to-play games <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ccusa18cgamonetizationcurriculumdr-180117181826-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Detailed overview of best practices for monetization design in mobile free-to-play games
Casual Connect United In Action - Monetization Design for Free-To-Play Games from Dave Rohrl
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The Year in Mobile Game Design - Casual Connect USA 2017 /slideshow/the-year-in-mobile-game-design-casual-connect-usa-2017/78959897 theyearinmobilegames-novideos-170818163110
Annual lecture on design trends in Mobile. Intro & Sections 1 & 4 by Steve Meretzky, Sections 2 & 5 by Dave Rohrl, and Sections 3 & 6 by Juan Gril]]>

Annual lecture on design trends in Mobile. Intro & Sections 1 & 4 by Steve Meretzky, Sections 2 & 5 by Dave Rohrl, and Sections 3 & 6 by Juan Gril]]>
Fri, 18 Aug 2017 16:31:10 GMT /slideshow/the-year-in-mobile-game-design-casual-connect-usa-2017/78959897 DaveRohrl@slideshare.net(DaveRohrl) The Year in Mobile Game Design - Casual Connect USA 2017 DaveRohrl Annual lecture on design trends in Mobile. Intro & Sections 1 & 4 by Steve Meretzky, Sections 2 & 5 by Dave Rohrl, and Sections 3 & 6 by Juan Gril <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/theyearinmobilegames-novideos-170818163110-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Annual lecture on design trends in Mobile. Intro &amp; Sections 1 &amp; 4 by Steve Meretzky, Sections 2 &amp; 5 by Dave Rohrl, and Sections 3 &amp; 6 by Juan Gril
The Year in Mobile Game Design - Casual Connect USA 2017 from Dave Rohrl
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Breaking the Rules of Idle Game Design in Trailer Park Boys: Greasy Money /slideshow/breaking-the-rules-of-idle-game-design-in-trailer-park-boys-greasy-money/78600003 ccusa17tpbv1-170806014825
Trailer Park Boys: Greasy Money is a highly successful mobile idle game that leverages a niche brand. Learn how and why we broke the rules and doubled the genre's typical revenue.]]>

Trailer Park Boys: Greasy Money is a highly successful mobile idle game that leverages a niche brand. Learn how and why we broke the rules and doubled the genre's typical revenue.]]>
Sun, 06 Aug 2017 01:48:24 GMT /slideshow/breaking-the-rules-of-idle-game-design-in-trailer-park-boys-greasy-money/78600003 DaveRohrl@slideshare.net(DaveRohrl) Breaking the Rules of Idle Game Design in Trailer Park Boys: Greasy Money DaveRohrl Trailer Park Boys: Greasy Money is a highly successful mobile idle game that leverages a niche brand. Learn how and why we broke the rules and doubled the genre's typical revenue. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ccusa17tpbv1-170806014825-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Trailer Park Boys: Greasy Money is a highly successful mobile idle game that leverages a niche brand. Learn how and why we broke the rules and doubled the genre&#39;s typical revenue.
Breaking the Rules of Idle Game Design in Trailer Park Boys: Greasy Money from Dave Rohrl
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https://public.slidesharecdn.com/v2/images/profile-picture.png I have been producing and designing games for the mass market for over 20 years. I have started and run studios and lines of business, built many teams, and conceived, designed, and balanced literally dozens of games for top casual and social publishers. I have a deep passion for making great games, building great teams and businesses, and motivating, leading, and mentoring people. My goals are simple: Make the best games, have the most fun, work with the best people, enjoy both my work and my life outside of work. Specialties: Free-to-play game design and product management, monetization, market analysis, product strategy, development process management http://www.mobilegamedoctor.com https://cdn.slidesharecdn.com/ss_thumbnails/theyearinmobilegames2019-v1-190403005849-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/the-year-in-mobile-games-2019/139347952 The Year in Mobile Gam... https://cdn.slidesharecdn.com/ss_thumbnails/yourgameasaposterv1-180621154324-thumbnail.jpg?width=320&height=320&fit=bounds DaveRohrl/your-game-as-a-poster Your Game as a Poster https://cdn.slidesharecdn.com/ss_thumbnails/theyearinmobilegames-gdc2018-v7-novideos-180410224908-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/the-year-in-mobile-games-gdc-2018/93492080 The Year in Mobile Gam...