ºÝºÝߣshows by User: DavidGratton / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: DavidGratton / Tue, 25 Nov 2014 19:14:44 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: DavidGratton Work at Play's Franchise Hub Model for Games /slideshow/work-at-plays-franchise-hub-model-for-games/42025375 workatplay-franchisehub-model-141125191444-conversion-gate02
Work at Play's Franchise Hub Model for video games. A Franchise Hub will: 1. Increase frequency of game play. 2. Entice gamers to spend more money. 3. Give you greater understanding of your gamer and their motivations. 4. Empower advocates for your game. 5. Encourage new gamers to try your game. This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.]]>

Work at Play's Franchise Hub Model for video games. A Franchise Hub will: 1. Increase frequency of game play. 2. Entice gamers to spend more money. 3. Give you greater understanding of your gamer and their motivations. 4. Empower advocates for your game. 5. Encourage new gamers to try your game. This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.]]>
Tue, 25 Nov 2014 19:14:44 GMT /slideshow/work-at-plays-franchise-hub-model-for-games/42025375 DavidGratton@slideshare.net(DavidGratton) Work at Play's Franchise Hub Model for Games DavidGratton Work at Play's Franchise Hub Model for video games. A Franchise Hub will: 1. Increase frequency of game play. 2. Entice gamers to spend more money. 3. Give you greater understanding of your gamer and their motivations. 4. Empower advocates for your game. 5. Encourage new gamers to try your game. This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/workatplay-franchisehub-model-141125191444-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Work at Play&#39;s Franchise Hub Model for video games. A Franchise Hub will: 1. Increase frequency of game play. 2. Entice gamers to spend more money. 3. Give you greater understanding of your gamer and their motivations. 4. Empower advocates for your game. 5. Encourage new gamers to try your game. This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.
Work at Play's Franchise Hub Model for Games from David Gratton
]]>
1736 11 https://cdn.slidesharecdn.com/ss_thumbnails/workatplay-franchisehub-model-141125191444-conversion-gate02-thumbnail.jpg?width=120&height=120&fit=bounds presentation 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
https://cdn.slidesharecdn.com/profile-photo-DavidGratton-48x48.jpg?cb=1523038768 I've been working in digital media since 1999. I've been recognized for my expertise in developing innovative digital media technologies and utilizing cutting-edge digital design techniques. Notably, I started Canada's first weekly live video streaming program, VFS Live, and I developed the first direct-to-fan music store widget for independent artists. I've been fortunate to have the opportunity to be deeply involved in some of the Web’s early media defining projects like BMW Films, PBS.org’s Commanding Heights, and Apple’s QuickTime technology. In 2002 I founded the award-winning agency, Work at Play. Balancing science and art, Work at Play develops online products and experi... http://www.workatplay.com