Work at Play's Franchise Hub Model for video games.
A Franchise Hub will:
1. Increase frequency of game play.
2. Entice gamers to spend more money.
3. Give you greater understanding of your gamer and their motivations.
4. Empower advocates for your game.
5. Encourage new gamers to try your game.
This model was developed by our team over many years working with some of the biggest brands in video games. We have used it with great success in guiding the concept, design, and development of franchise hubs and companion apps.
4. Our research has found close to 70% of gamers
? churn out when not engaged with the game IP for
8 consecutive days.
? will not buy a franchise¡¯s sequel if they
haven¡¯t completed over 25% of the previous game.
12. A Franchise Hub is a Service
services multiple game touchpoints
Web Console
GAME AS
SERVICE
Social
Other
Media
Non-Game Point of Sale
Products
Mobile
Events
18. The Work at Play 6 Cs Model
1. Core Hub Experience
2. Challenge
3. Compete
4. Compare
5. Community
6. Content
+ Relevance (?It was called Context but 7 Cs was ridiculous J?.)?
Grouped into 3 layers.
1. The connecting experience (?Gray)?
2. The extended gameplay experience (?Blue)?
3. The franchise experience (?Red)?
19. The Core Hub Experience is the
MVP for the Franchise Hub.
Features that connect the
audience to the game, when
they are not in ¡°game mode¡±.
Without these features the
experience would be
fundamentally flawed.
*Example
features
only.
Connecting Experience
21. Core
Franchise Experience
Community tools and content
are game specific features.
This layer drives engagement
across titles.
The aim is to deepen gamer
investment in the franchise to
increase affinity and loyalty. To
do this effectively the content
needs to be personalized and
surfaced in a relevant manner.
*Example
features
only.
22. Key Performance Indicators
(?KPIs)? are game specific.
A Franchise Hub is supported
by a ¡°game as service¡± model.
The KPIs chosen need to
support the community and
game managers ability to
actively tune the features and
activities in the Franchise Hub.
*Example
features
only.
Measuring Success
23. Trusted for over 12 Years¡
¡to design valuable customer engagement experiences.