ºÝºÝߣshows by User: GameAnalytics / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: GameAnalytics / Wed, 16 Oct 2019 16:58:31 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: GameAnalytics What we learned: Idle Miner Tycoon and Idle Factory Tycoon - Kolibri /GameAnalytics/what-we-learned-idle-miner-tycoon-and-idle-factory-tycoon-kolibri kolibri-arcaderevolution-2019-191016165831
This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Idle'. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: Having created one of the most popular idle games on the market, Idle Miner Tycoon (reaching over 100 million downloads), Kolibri shared with us how they built on what they learned from their first title to create their next big hit, Idle Factory Tycoon. In this talk, Nate Barker digs into the details, discussing topics like the different features they used, how they used their season pass, and simple mechanics behind the complex genre. ]]>

This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Idle'. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: Having created one of the most popular idle games on the market, Idle Miner Tycoon (reaching over 100 million downloads), Kolibri shared with us how they built on what they learned from their first title to create their next big hit, Idle Factory Tycoon. In this talk, Nate Barker digs into the details, discussing topics like the different features they used, how they used their season pass, and simple mechanics behind the complex genre. ]]>
Wed, 16 Oct 2019 16:58:31 GMT /GameAnalytics/what-we-learned-idle-miner-tycoon-and-idle-factory-tycoon-kolibri GameAnalytics@slideshare.net(GameAnalytics) What we learned: Idle Miner Tycoon and Idle Factory Tycoon - Kolibri GameAnalytics This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Idle'. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: Having created one of the most popular idle games on the market, Idle Miner Tycoon (reaching over 100 million downloads), Kolibri shared with us how they built on what they learned from their first title to create their next big hit, Idle Factory Tycoon. In this talk, Nate Barker digs into the details, discussing topics like the different features they used, how they used their season pass, and simple mechanics behind the complex genre. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/kolibri-arcaderevolution-2019-191016165831-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This talk is from the event &#39;The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Idle&#39;. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: Having created one of the most popular idle games on the market, Idle Miner Tycoon (reaching over 100 million downloads), Kolibri shared with us how they built on what they learned from their first title to create their next big hit, Idle Factory Tycoon. In this talk, Nate Barker digs into the details, discussing topics like the different features they used, how they used their season pass, and simple mechanics behind the complex genre.
What we learned: Idle Miner Tycoon and Idle Factory Tycoon - Kolibri from GameAnalytics
]]>
3883 4 https://cdn.slidesharecdn.com/ss_thumbnails/kolibri-arcaderevolution-2019-191016165831-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Hyper-casual in a Hypercompetitive Market - Voodoo /slideshow/hypercasual-in-a-hypercompetitive-market-voodoo-158067644/158067644 talk2hyper-casualinahypercompetitivemarket-voodoo-190726093609
This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Hyper-Casual'. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: In this talk, our audience learned just what exactly is Voodoo’s development approach, what their publishing agreement is, what metrics they care about, and the journey of a viral hit (looking specifically at AquaPark). ]]>

This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Hyper-Casual'. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: In this talk, our audience learned just what exactly is Voodoo’s development approach, what their publishing agreement is, what metrics they care about, and the journey of a viral hit (looking specifically at AquaPark). ]]>
Fri, 26 Jul 2019 09:36:09 GMT /slideshow/hypercasual-in-a-hypercompetitive-market-voodoo-158067644/158067644 GameAnalytics@slideshare.net(GameAnalytics) Hyper-casual in a Hypercompetitive Market - Voodoo GameAnalytics This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Hyper-Casual'. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: In this talk, our audience learned just what exactly is Voodoo’s development approach, what their publishing agreement is, what metrics they care about, and the journey of a viral hit (looking specifically at AquaPark). <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/talk2hyper-casualinahypercompetitivemarket-voodoo-190726093609-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This talk is from the event &#39;The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Hyper-Casual&#39;. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: In this talk, our audience learned just what exactly is Voodoo’s development approach, what their publishing agreement is, what metrics they care about, and the journey of a viral hit (looking specifically at AquaPark).
Hyper-casual in a Hypercompetitive Market - Voodoo from GameAnalytics
]]>
13628 7 https://cdn.slidesharecdn.com/ss_thumbnails/talk2hyper-casualinahypercompetitivemarket-voodoo-190726093609-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
The Latest Trends in Hyper-Casual Games - GameAnalytics /slideshow/the-latest-trends-in-hypercasual-games-gameanalytics/154353627 talk1trendsinhyper-casual-gameanalytics-190708170142
This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Hyper-Casual'. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: Using data from our portfolio of 74,000+ mobile games, our CEO, Ioana Hreninciuc, kicked off this event with an industry update, sharing the freshest insights and KPIs for the hyper-casual category, as well as news about our upcoming features.]]>

This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Hyper-Casual'. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: Using data from our portfolio of 74,000+ mobile games, our CEO, Ioana Hreninciuc, kicked off this event with an industry update, sharing the freshest insights and KPIs for the hyper-casual category, as well as news about our upcoming features.]]>
Mon, 08 Jul 2019 17:01:42 GMT /slideshow/the-latest-trends-in-hypercasual-games-gameanalytics/154353627 GameAnalytics@slideshare.net(GameAnalytics) The Latest Trends in Hyper-Casual Games - GameAnalytics GameAnalytics This talk is from the event 'The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Hyper-Casual'. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: Using data from our portfolio of 74,000+ mobile games, our CEO, Ioana Hreninciuc, kicked off this event with an industry update, sharing the freshest insights and KPIs for the hyper-casual category, as well as news about our upcoming features. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/talk1trendsinhyper-casual-gameanalytics-190708170142-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This talk is from the event &#39;The Arcade (R)Evolution: Making Hit Casual Games with a Focus on Hyper-Casual&#39;. To see more details about our events, follow us on Meetup here: https://www.meetup.com/mobilegamesdev/ About this talk: Using data from our portfolio of 74,000+ mobile games, our CEO, Ioana Hreninciuc, kicked off this event with an industry update, sharing the freshest insights and KPIs for the hyper-casual category, as well as news about our upcoming features.
The Latest Trends in Hyper-Casual Games - GameAnalytics from GameAnalytics
]]>
4669 5 https://cdn.slidesharecdn.com/ss_thumbnails/talk1trendsinhyper-casual-gameanalytics-190708170142-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Data Scientists Need not apply /GameAnalytics/allison-bilas-ccee2014 allisonbilasccee2014-141216073421-conversion-gate02
Use Game Analytics to understand your players and your monetizers. Anyone can do it! Alison Bilas, VP of Product in GameAnalytics, explains how to best integrate your data and optimize your game accordingly.]]>

Use Game Analytics to understand your players and your monetizers. Anyone can do it! Alison Bilas, VP of Product in GameAnalytics, explains how to best integrate your data and optimize your game accordingly.]]>
Tue, 16 Dec 2014 07:34:21 GMT /GameAnalytics/allison-bilas-ccee2014 GameAnalytics@slideshare.net(GameAnalytics) Data Scientists Need not apply GameAnalytics Use Game Analytics to understand your players and your monetizers. Anyone can do it! Alison Bilas, VP of Product in GameAnalytics, explains how to best integrate your data and optimize your game accordingly. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/allisonbilasccee2014-141216073421-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Use Game Analytics to understand your players and your monetizers. Anyone can do it! Alison Bilas, VP of Product in GameAnalytics, explains how to best integrate your data and optimize your game accordingly.
Data Scientists Need not apply from GameAnalytics
]]>
792 2 https://cdn.slidesharecdn.com/ss_thumbnails/allisonbilasccee2014-141216073421-conversion-gate02-thumbnail.jpg?width=120&height=120&fit=bounds presentation White http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Your Game Analytics Playbook /slideshow/your-game-analytics-playbook/35206590 yourgameanalyticsplaybook-140528045139-phpapp01
Topic: What is the role of analytics in running live games? Game studios generally know that they need to instrument and use analytics, but often don't know how to use the data they are presented with to improve their games. Allison presents a "playbook" with detailed instructions on how to analyze the health of a game, what data to be focusing on to get insights and direction, and a framework by which everyone can be involved in the analysis process. This presentation pulls on Allison's experience building the game analytics function at PopCap Games, as well as bring insights from other leaders in the game industry and analytics space. [These were the supporting slides for Allison's talk at Nordic Game 2014]. Allison Bilas Bio: Hailing from Seattle, Washington, Allison earned her MBA at the University of Washington and then joined mobile games giant PopCap in 2011, where she built the game analytics team from scratch and assisted on hit titles Bejeweled Blitz and Plants vs. Zombies 2, amongst others. Now with several years of high-level user behavior analysis under her belt, Bilas joined the GameAnalytics team as VP of Product to manage the product design team and align efforts in making the best game analytics tool for game developers of all sizes.]]>

Topic: What is the role of analytics in running live games? Game studios generally know that they need to instrument and use analytics, but often don't know how to use the data they are presented with to improve their games. Allison presents a "playbook" with detailed instructions on how to analyze the health of a game, what data to be focusing on to get insights and direction, and a framework by which everyone can be involved in the analysis process. This presentation pulls on Allison's experience building the game analytics function at PopCap Games, as well as bring insights from other leaders in the game industry and analytics space. [These were the supporting slides for Allison's talk at Nordic Game 2014]. Allison Bilas Bio: Hailing from Seattle, Washington, Allison earned her MBA at the University of Washington and then joined mobile games giant PopCap in 2011, where she built the game analytics team from scratch and assisted on hit titles Bejeweled Blitz and Plants vs. Zombies 2, amongst others. Now with several years of high-level user behavior analysis under her belt, Bilas joined the GameAnalytics team as VP of Product to manage the product design team and align efforts in making the best game analytics tool for game developers of all sizes.]]>
Wed, 28 May 2014 04:51:39 GMT /slideshow/your-game-analytics-playbook/35206590 GameAnalytics@slideshare.net(GameAnalytics) Your Game Analytics Playbook GameAnalytics Topic: What is the role of analytics in running live games? Game studios generally know that they need to instrument and use analytics, but often don't know how to use the data they are presented with to improve their games. Allison presents a "playbook" with detailed instructions on how to analyze the health of a game, what data to be focusing on to get insights and direction, and a framework by which everyone can be involved in the analysis process. This presentation pulls on Allison's experience building the game analytics function at PopCap Games, as well as bring insights from other leaders in the game industry and analytics space. [These were the supporting slides for Allison's talk at Nordic Game 2014]. Allison Bilas Bio: Hailing from Seattle, Washington, Allison earned her MBA at the University of Washington and then joined mobile games giant PopCap in 2011, where she built the game analytics team from scratch and assisted on hit titles Bejeweled Blitz and Plants vs. Zombies 2, amongst others. Now with several years of high-level user behavior analysis under her belt, Bilas joined the GameAnalytics team as VP of Product to manage the product design team and align efforts in making the best game analytics tool for game developers of all sizes. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/yourgameanalyticsplaybook-140528045139-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Topic: What is the role of analytics in running live games? Game studios generally know that they need to instrument and use analytics, but often don&#39;t know how to use the data they are presented with to improve their games. Allison presents a &quot;playbook&quot; with detailed instructions on how to analyze the health of a game, what data to be focusing on to get insights and direction, and a framework by which everyone can be involved in the analysis process. This presentation pulls on Allison&#39;s experience building the game analytics function at PopCap Games, as well as bring insights from other leaders in the game industry and analytics space. [These were the supporting slides for Allison&#39;s talk at Nordic Game 2014]. Allison Bilas Bio: Hailing from Seattle, Washington, Allison earned her MBA at the University of Washington and then joined mobile games giant PopCap in 2011, where she built the game analytics team from scratch and assisted on hit titles Bejeweled Blitz and Plants vs. Zombies 2, amongst others. Now with several years of high-level user behavior analysis under her belt, Bilas joined the GameAnalytics team as VP of Product to manage the product design team and align efforts in making the best game analytics tool for game developers of all sizes.
Your Game Analytics Playbook from GameAnalytics
]]>
1819 2 https://cdn.slidesharecdn.com/ss_thumbnails/yourgameanalyticsplaybook-140528045139-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
https://cdn.slidesharecdn.com/profile-photo-GameAnalytics-48x48.jpg?cb=1571329756 GameAnalytics is a completely free solution for tracking, analysing and reporting game metrics. It gives game developers all metrics they need to improve gameplay and ease game design, profitably tweak monetisation and increase retention & engagement rate. It’s very easy to integrate and has a slick, user friendly interface. www.gameanalytics.com/ https://cdn.slidesharecdn.com/ss_thumbnails/kolibri-arcaderevolution-2019-191016165831-thumbnail.jpg?width=320&height=320&fit=bounds GameAnalytics/what-we-learned-idle-miner-tycoon-and-idle-factory-tycoon-kolibri What we learned: Idle ... https://cdn.slidesharecdn.com/ss_thumbnails/talk2hyper-casualinahypercompetitivemarket-voodoo-190726093609-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/hypercasual-in-a-hypercompetitive-market-voodoo-158067644/158067644 Hyper-casual in a Hype... https://cdn.slidesharecdn.com/ss_thumbnails/talk1trendsinhyper-casual-gameanalytics-190708170142-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/the-latest-trends-in-hypercasual-games-gameanalytics/154353627 The Latest Trends in H...