ݺߣshows by User: JohnFrigo / http://www.slideshare.net/images/logo.gif ݺߣshows by User: JohnFrigo / Fri, 09 Nov 2018 08:31:40 GMT ݺߣShare feed for ݺߣshows by User: JohnFrigo Indie games make the right choice /slideshow/indie-games-make-the-right-choice/122527012 indiegames-maketherightchoice-181109083140
Nel mondo dello sviluppo giochi indipendenti, ancora più che in altri ambiti, il tempo è un constraint essenziale nella realizzazione di un progetto. Fare le scelte giuste ad inizio progetto può evitare grossi ritardi nel corso dello sviluppo e potenziali fallimenti. La mia esperienza con Xenonauts e con il titolo correntemente in sviluppo di Yonder e Strelka Games.]]>

Nel mondo dello sviluppo giochi indipendenti, ancora più che in altri ambiti, il tempo è un constraint essenziale nella realizzazione di un progetto. Fare le scelte giuste ad inizio progetto può evitare grossi ritardi nel corso dello sviluppo e potenziali fallimenti. La mia esperienza con Xenonauts e con il titolo correntemente in sviluppo di Yonder e Strelka Games.]]>
Fri, 09 Nov 2018 08:31:40 GMT /slideshow/indie-games-make-the-right-choice/122527012 JohnFrigo@slideshare.net(JohnFrigo) Indie games make the right choice JohnFrigo Nel mondo dello sviluppo giochi indipendenti, ancora più che in altri ambiti, il tempo è un constraint essenziale nella realizzazione di un progetto. Fare le scelte giuste ad inizio progetto può evitare grossi ritardi nel corso dello sviluppo e potenziali fallimenti. La mia esperienza con Xenonauts e con il titolo correntemente in sviluppo di Yonder e Strelka Games. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/indiegames-maketherightchoice-181109083140-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Nel mondo dello sviluppo giochi indipendenti, ancora più che in altri ambiti, il tempo è un constraint essenziale nella realizzazione di un progetto. Fare le scelte giuste ad inizio progetto può evitare grossi ritardi nel corso dello sviluppo e potenziali fallimenti. La mia esperienza con Xenonauts e con il titolo correntemente in sviluppo di Yonder e Strelka Games.
Indie games make the right choice from Giovanni Frigo
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Moving pixels on someone else's screen: introduction to Unity networking /slideshow/moving-pixels-on-someone-elses-screen-introduction-to-unity-networking/95926502 introductiontounitynetworking-180504090203
Multiplayer games are indeed one of the most involving and addictive gaming experiences you could offer to anyone. Everything is simply more funny if you can challenge your friends! 🎮 Although nowadays Unity is hugely simplifying game development, when talking about making a real-time multiplayer game there are still some non-trivial concepts and different patterns to deal with ☝️ We will explore some of the "quirks and features" that Unity offers to the developers in support of this task, from the ready to use Matchmaker down to bit-a-bit messages serialization 👾 Github repo for the demo: https://github.com/BelkaLab/unity-networking-demo]]>

Multiplayer games are indeed one of the most involving and addictive gaming experiences you could offer to anyone. Everything is simply more funny if you can challenge your friends! 🎮 Although nowadays Unity is hugely simplifying game development, when talking about making a real-time multiplayer game there are still some non-trivial concepts and different patterns to deal with ☝️ We will explore some of the "quirks and features" that Unity offers to the developers in support of this task, from the ready to use Matchmaker down to bit-a-bit messages serialization 👾 Github repo for the demo: https://github.com/BelkaLab/unity-networking-demo]]>
Fri, 04 May 2018 09:02:03 GMT /slideshow/moving-pixels-on-someone-elses-screen-introduction-to-unity-networking/95926502 JohnFrigo@slideshare.net(JohnFrigo) Moving pixels on someone else's screen: introduction to Unity networking JohnFrigo Multiplayer games are indeed one of the most involving and addictive gaming experiences you could offer to anyone. Everything is simply more funny if you can challenge your friends! 🎮 Although nowadays Unity is hugely simplifying game development, when talking about making a real-time multiplayer game there are still some non-trivial concepts and different patterns to deal with ☝️ We will explore some of the "quirks and features" that Unity offers to the developers in support of this task, from the ready to use Matchmaker down to bit-a-bit messages serialization 👾 Github repo for the demo: https://github.com/BelkaLab/unity-networking-demo <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/introductiontounitynetworking-180504090203-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Multiplayer games are indeed one of the most involving and addictive gaming experiences you could offer to anyone. Everything is simply more funny if you can challenge your friends! 🎮 Although nowadays Unity is hugely simplifying game development, when talking about making a real-time multiplayer game there are still some non-trivial concepts and different patterns to deal with ☝️ We will explore some of the &quot;quirks and features&quot; that Unity offers to the developers in support of this task, from the ready to use Matchmaker down to bit-a-bit messages serialization 👾 Github repo for the demo: https://github.com/BelkaLab/unity-networking-demo
Moving pixels on someone else's screen: introduction to Unity networking from Giovanni Frigo
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Building desktop apps in 2016 /slideshow/building-desktop-apps-in-2016/62009265 speckandtechgiovannech-160514084831
Presentation by Giovanni Frigo (Belka srl) for Speck and Tech first issue. We talk about Chromium embedded Framework (CEF), React, Electron, Native Webapps.]]>

Presentation by Giovanni Frigo (Belka srl) for Speck and Tech first issue. We talk about Chromium embedded Framework (CEF), React, Electron, Native Webapps.]]>
Sat, 14 May 2016 08:48:30 GMT /slideshow/building-desktop-apps-in-2016/62009265 JohnFrigo@slideshare.net(JohnFrigo) Building desktop apps in 2016 JohnFrigo Presentation by Giovanni Frigo (Belka srl) for Speck and Tech first issue. We talk about Chromium embedded Framework (CEF), React, Electron, Native Webapps. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/speckandtechgiovannech-160514084831-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentation by Giovanni Frigo (Belka srl) for Speck and Tech first issue. We talk about Chromium embedded Framework (CEF), React, Electron, Native Webapps.
Building desktop apps in 2016 from Giovanni Frigo
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https://cdn.slidesharecdn.com/profile-photo-JohnFrigo-48x48.jpg?cb=1685351325 Co-Founder and Developer at Belka, a digital agency based in Trento, Italy. I love writing elegant code to solve problems, mocking up some web pages, listening to music, climbing and cooking. Currently "Learning myself a Haskell" in my free time. www.belka.us https://cdn.slidesharecdn.com/ss_thumbnails/indiegames-maketherightchoice-181109083140-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/indie-games-make-the-right-choice/122527012 Indie games make the... https://cdn.slidesharecdn.com/ss_thumbnails/introductiontounitynetworking-180504090203-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/moving-pixels-on-someone-elses-screen-introduction-to-unity-networking/95926502 Moving pixels on someo... https://cdn.slidesharecdn.com/ss_thumbnails/speckandtechgiovannech-160514084831-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/building-desktop-apps-in-2016/62009265 Building desktop apps ...