ºÝºÝߣshows by User: MarissaEpstein / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: MarissaEpstein / Tue, 25 Oct 2016 18:38:03 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: MarissaEpstein Designing For Brains: Let's Be Honest, People Suck (PVDUX) /MarissaEpstein/designing-for-brains-lets-be-honest-people-suck-pvdux designingforbrainspvdux-161025183804
UX Designer Marissa Epstein *really* loves learning what makes people tick. Traditional psych studies can show us a lot about our users and the weird flaws that come with being human. It’s not our fault that we’re emotional, impulsive, forgetful, and hard-wired to take the easy way out. But it is our responsibility to adapt to these shortcomings as interaction designers. In this session, Marissa will use fundamental principles of cognitive and behavioral psychology to show you how humans think, behave, and experience the world. And she’ll probably rant a little.]]>

UX Designer Marissa Epstein *really* loves learning what makes people tick. Traditional psych studies can show us a lot about our users and the weird flaws that come with being human. It’s not our fault that we’re emotional, impulsive, forgetful, and hard-wired to take the easy way out. But it is our responsibility to adapt to these shortcomings as interaction designers. In this session, Marissa will use fundamental principles of cognitive and behavioral psychology to show you how humans think, behave, and experience the world. And she’ll probably rant a little.]]>
Tue, 25 Oct 2016 18:38:03 GMT /MarissaEpstein/designing-for-brains-lets-be-honest-people-suck-pvdux MarissaEpstein@slideshare.net(MarissaEpstein) Designing For Brains: Let's Be Honest, People Suck (PVDUX) MarissaEpstein UX Designer Marissa Epstein *really* loves learning what makes people tick. Traditional psych studies can show us a lot about our users and the weird flaws that come with being human. It’s not our fault that we’re emotional, impulsive, forgetful, and hard-wired to take the easy way out. But it is our responsibility to adapt to these shortcomings as interaction designers. In this session, Marissa will use fundamental principles of cognitive and behavioral psychology to show you how humans think, behave, and experience the world. And she’ll probably rant a little. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designingforbrainspvdux-161025183804-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> UX Designer Marissa Epstein *really* loves learning what makes people tick. Traditional psych studies can show us a lot about our users and the weird flaws that come with being human. It’s not our fault that we’re emotional, impulsive, forgetful, and hard-wired to take the easy way out. But it is our responsibility to adapt to these shortcomings as interaction designers. In this session, Marissa will use fundamental principles of cognitive and behavioral psychology to show you how humans think, behave, and experience the world. And she’ll probably rant a little.
Designing For Brains: Let's Be Honest, People Suck (PVDUX) from Marissa Epstein
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Designer Toys (Ignite Talk) /slideshow/designer-toys-ignite-talk/51982360 ignite-toys-2-lo-150823232937-lva1-app6892
Designer toy 101: going over basics of history, materials, and collecting trends. Lastly, I walk through my own experience with toys and my personal collection. ]]>

Designer toy 101: going over basics of history, materials, and collecting trends. Lastly, I walk through my own experience with toys and my personal collection. ]]>
Sun, 23 Aug 2015 23:29:37 GMT /slideshow/designer-toys-ignite-talk/51982360 MarissaEpstein@slideshare.net(MarissaEpstein) Designer Toys (Ignite Talk) MarissaEpstein Designer toy 101: going over basics of history, materials, and collecting trends. Lastly, I walk through my own experience with toys and my personal collection. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ignite-toys-2-lo-150823232937-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Designer toy 101: going over basics of history, materials, and collecting trends. Lastly, I walk through my own experience with toys and my personal collection.
Designer Toys (Ignite Talk) from Marissa Epstein
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Designing for Brains: The Psychology of User Experience /slideshow/designing-for-brains-the-psychology-of-user-experience/51171017 designingforbrainsd4d-150801142647-lva1-app6892
By now, you probably already know the importance of user research, and better understanding your users' needs and tasks. But it's also important to dig deeper, into the psychology of what motivates them, and understand how humans really behave and think. Leave off those rose-colored glasses and see how users actually perceive an experience. In reality, humans have limited memory and focus; we’re swayed by emotion more than we'd care to admit. Carefully considering every single thing in our lives would be far too overwhelming, so humans often revert to using their more primitive fight-or-flight "lizard brains" to make decisions quickly.]]>

By now, you probably already know the importance of user research, and better understanding your users' needs and tasks. But it's also important to dig deeper, into the psychology of what motivates them, and understand how humans really behave and think. Leave off those rose-colored glasses and see how users actually perceive an experience. In reality, humans have limited memory and focus; we’re swayed by emotion more than we'd care to admit. Carefully considering every single thing in our lives would be far too overwhelming, so humans often revert to using their more primitive fight-or-flight "lizard brains" to make decisions quickly.]]>
Sat, 01 Aug 2015 14:26:47 GMT /slideshow/designing-for-brains-the-psychology-of-user-experience/51171017 MarissaEpstein@slideshare.net(MarissaEpstein) Designing for Brains: the Psychology of User Experience MarissaEpstein By now, you probably already know the importance of user research, and better understanding your users' needs and tasks. But it's also important to dig deeper, into the psychology of what motivates them, and understand how humans really behave and think. Leave off those rose-colored glasses and see how users actually perceive an experience. In reality, humans have limited memory and focus; we’re swayed by emotion more than we'd care to admit. Carefully considering every single thing in our lives would be far too overwhelming, so humans often revert to using their more primitive fight-or-flight "lizard brains" to make decisions quickly. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designingforbrainsd4d-150801142647-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> By now, you probably already know the importance of user research, and better understanding your users&#39; needs and tasks. But it&#39;s also important to dig deeper, into the psychology of what motivates them, and understand how humans really behave and think. Leave off those rose-colored glasses and see how users actually perceive an experience. In reality, humans have limited memory and focus; we’re swayed by emotion more than we&#39;d care to admit. Carefully considering every single thing in our lives would be far too overwhelming, so humans often revert to using their more primitive fight-or-flight &quot;lizard brains&quot; to make decisions quickly.
Designing for Brains: the Psychology of User Experience from Marissa Epstein
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Make It Work: Hackathon Fundamentals /slideshow/make-it-work-hackathon-fundamentals/51170925 hackathon-fundamentals-lo-150801142150-lva1-app6891
Think about that great idea you have, for a product or company, that you haven’t built yet. If you have trouble making progress, maybe a hackathon is what you need. Learn about how you can (and why you should) harness these fast-paced, competitive events to push forward both your ideas and yourself. Marissa shares her experiences from past hackathons, and what you should know before attending a hackathon of your own.]]>

Think about that great idea you have, for a product or company, that you haven’t built yet. If you have trouble making progress, maybe a hackathon is what you need. Learn about how you can (and why you should) harness these fast-paced, competitive events to push forward both your ideas and yourself. Marissa shares her experiences from past hackathons, and what you should know before attending a hackathon of your own.]]>
Sat, 01 Aug 2015 14:21:50 GMT /slideshow/make-it-work-hackathon-fundamentals/51170925 MarissaEpstein@slideshare.net(MarissaEpstein) Make It Work: Hackathon Fundamentals MarissaEpstein Think about that great idea you have, for a product or company, that you haven’t built yet. If you have trouble making progress, maybe a hackathon is what you need. Learn about how you can (and why you should) harness these fast-paced, competitive events to push forward both your ideas and yourself. Marissa shares her experiences from past hackathons, and what you should know before attending a hackathon of your own. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/hackathon-fundamentals-lo-150801142150-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Think about that great idea you have, for a product or company, that you haven’t built yet. If you have trouble making progress, maybe a hackathon is what you need. Learn about how you can (and why you should) harness these fast-paced, competitive events to push forward both your ideas and yourself. Marissa shares her experiences from past hackathons, and what you should know before attending a hackathon of your own.
Make It Work: Hackathon Fundamentals from Marissa Epstein
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https://cdn.slidesharecdn.com/profile-photo-MarissaEpstein-48x48.jpg?cb=1523410459 Marissa is a UX Designer for Lullabot (https://www.lullabot.com), where she wears many proverbial hats. She brings a passion for well-architected websites, responsive design, and psychology fundamentals to UX problems, and also loves obsessively tackling project management details. Her work has run the gamut, from packaging big brands like Wrigley and Kraft (Macaroni & Cheese), to creating thoughtful brands and experiences for startups. Marissa currently resides in Providence, RI with her boyfriend, Will Farrell (not that one). marissaepstein.com/ https://cdn.slidesharecdn.com/ss_thumbnails/designingforbrainspvdux-161025183804-thumbnail.jpg?width=320&height=320&fit=bounds MarissaEpstein/designing-for-brains-lets-be-honest-people-suck-pvdux Designing For Brains: ... https://cdn.slidesharecdn.com/ss_thumbnails/ignite-toys-2-lo-150823232937-lva1-app6892-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/designer-toys-ignite-talk/51982360 Designer Toys (Ignite ... https://cdn.slidesharecdn.com/ss_thumbnails/designingforbrainsd4d-150801142647-lva1-app6892-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/designing-for-brains-the-psychology-of-user-experience/51171017 Designing for Brains: ...