ݺߣshows by User: alexyoung / http://www.slideshare.net/images/logo.gif ݺߣshows by User: alexyoung / Tue, 21 Nov 2017 22:56:59 GMT ݺߣShare feed for ݺߣshows by User: alexyoung Mixed Reality webAR webVR workshop using awe.media /slideshow/mixed-reality-webar-webvr-workshop-using-awemedia/82478067 awe-reality-workshop-nov2017-171121225659
ݺߣs from part of the Web Directions "Reality" workshop on 08/11/2017 - Creating image and location based Augmented Reality and 360° interactive scenes in the web browser using https://awe.media]]>

ݺߣs from part of the Web Directions "Reality" workshop on 08/11/2017 - Creating image and location based Augmented Reality and 360° interactive scenes in the web browser using https://awe.media]]>
Tue, 21 Nov 2017 22:56:59 GMT /slideshow/mixed-reality-webar-webvr-workshop-using-awemedia/82478067 alexyoung@slideshare.net(alexyoung) Mixed Reality webAR webVR workshop using awe.media alexyoung ݺߣs from part of the Web Directions "Reality" workshop on 08/11/2017 - Creating image and location based Augmented Reality and 360° interactive scenes in the web browser using https://awe.media <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/awe-reality-workshop-nov2017-171121225659-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ݺߣs from part of the Web Directions &quot;Reality&quot; workshop on 08/11/2017 - Creating image and location based Augmented Reality and 360° interactive scenes in the web browser using https://awe.media
Mixed Reality webAR webVR workshop using awe.media from Alex Young
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Hack Reality - awe /slideshow/hack-reality-awe/81212140 20171017-awe-hackreality-workshop-toparticipants-171025212923
Workshop slides for Hack Reality event at the State Library of NSW October 2017 by https://awe.media - Mixed Reality. In the web. On any device.]]>

Workshop slides for Hack Reality event at the State Library of NSW October 2017 by https://awe.media - Mixed Reality. In the web. On any device.]]>
Wed, 25 Oct 2017 21:29:23 GMT /slideshow/hack-reality-awe/81212140 alexyoung@slideshare.net(alexyoung) Hack Reality - awe alexyoung Workshop slides for Hack Reality event at the State Library of NSW October 2017 by https://awe.media - Mixed Reality. In the web. On any device. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20171017-awe-hackreality-workshop-toparticipants-171025212923-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Workshop slides for Hack Reality event at the State Library of NSW October 2017 by https://awe.media - Mixed Reality. In the web. On any device.
Hack Reality - awe from Alex Young
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The UX of Mixed Reality /slideshow/the-ux-of-mixed-reality/79229090 20170810-awe-uxa-presentation-aug2017-v11-170828213227
My session from http://uxaustralia.com.au August 2017 It feels like Virtual Reality is everywhere you look this year. For a technology that is over 55 years in the making, it seems like it’s taken a long time to become an “overnight success”. What is really driving this buzz and is it deserving of the hype? The context will be set as to why a perfect storm of Mixed Reality (including Augmented and Virtual Reality), Machine Learning and Artificial Intelligence are set to drive the next computing paradigm, much like mobile has done for the last 15-20 years, and the PC before that. What are the key components to these technologies that you will start using to solve design problems? How can you implement them in ways that create a frictionless, seamless experience for people across multiple devices (not just AR and VR goggles)? And what are the real world constraints that you need to keep in mind?]]>

My session from http://uxaustralia.com.au August 2017 It feels like Virtual Reality is everywhere you look this year. For a technology that is over 55 years in the making, it seems like it’s taken a long time to become an “overnight success”. What is really driving this buzz and is it deserving of the hype? The context will be set as to why a perfect storm of Mixed Reality (including Augmented and Virtual Reality), Machine Learning and Artificial Intelligence are set to drive the next computing paradigm, much like mobile has done for the last 15-20 years, and the PC before that. What are the key components to these technologies that you will start using to solve design problems? How can you implement them in ways that create a frictionless, seamless experience for people across multiple devices (not just AR and VR goggles)? And what are the real world constraints that you need to keep in mind?]]>
Mon, 28 Aug 2017 21:32:27 GMT /slideshow/the-ux-of-mixed-reality/79229090 alexyoung@slideshare.net(alexyoung) The UX of Mixed Reality alexyoung My session from http://uxaustralia.com.au August 2017 It feels like Virtual Reality is everywhere you look this year. For a technology that is over 55 years in the making, it seems like it’s taken a long time to become an “overnight success”. What is really driving this buzz and is it deserving of the hype? The context will be set as to why a perfect storm of Mixed Reality (including Augmented and Virtual Reality), Machine Learning and Artificial Intelligence are set to drive the next computing paradigm, much like mobile has done for the last 15-20 years, and the PC before that. What are the key components to these technologies that you will start using to solve design problems? How can you implement them in ways that create a frictionless, seamless experience for people across multiple devices (not just AR and VR goggles)? And what are the real world constraints that you need to keep in mind? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20170810-awe-uxa-presentation-aug2017-v11-170828213227-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> My session from http://uxaustralia.com.au August 2017 It feels like Virtual Reality is everywhere you look this year. For a technology that is over 55 years in the making, it seems like it’s taken a long time to become an “overnight success”. What is really driving this buzz and is it deserving of the hype? The context will be set as to why a perfect storm of Mixed Reality (including Augmented and Virtual Reality), Machine Learning and Artificial Intelligence are set to drive the next computing paradigm, much like mobile has done for the last 15-20 years, and the PC before that. What are the key components to these technologies that you will start using to solve design problems? How can you implement them in ways that create a frictionless, seamless experience for people across multiple devices (not just AR and VR goggles)? And what are the real world constraints that you need to keep in mind?
The UX of Mixed Reality from Alex Young
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General Assembly Sydney: Digital Frontiers Workshop /slideshow/general-assembly-sydney-digital-frontiers-workshop/16032681 ga-62-alexyoung-130117003656-phpapp02
ݺߣs from my presentation at the General Assembly Digital Frontiers Workshop, held in Sydney on December 13, 2012]]>

ݺߣs from my presentation at the General Assembly Digital Frontiers Workshop, held in Sydney on December 13, 2012]]>
Thu, 17 Jan 2013 00:36:56 GMT /slideshow/general-assembly-sydney-digital-frontiers-workshop/16032681 alexyoung@slideshare.net(alexyoung) General Assembly Sydney: Digital Frontiers Workshop alexyoung ݺߣs from my presentation at the General Assembly Digital Frontiers Workshop, held in Sydney on December 13, 2012 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ga-62-alexyoung-130117003656-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ݺߣs from my presentation at the General Assembly Digital Frontiers Workshop, held in Sydney on December 13, 2012
General Assembly Sydney: Digital Frontiers Workshop from Alex Young
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Multi-device Multi-Role /slideshow/multidevice-multirole/9076595 alexyoung-uxa-2011-110830172618-phpapp01
The always-connected world is becoming a reality faster than most of us would have expected. Now people are accessing information through a variety of devices based on where they are and what they’re doing. No longer is being connected limited to the constraints of the traditional desktop environment. Devices, networks and the Web are evolving at a fast rate. Our expectations about what we want, how we want it and when we want it are more complex. Designing for this multi-device environment to provide experiences that meet the expectations of the audiences is challenging. This presentation from UX Australia 2011 covered how to approach designing experiences that span multiple platforms and devices to show how to break down the complexity inherent when developing across multi-device, multi-role and multi-context scenarios. It also covered the need to be pragmatic when defining solutions that address all of these issues in the increasingly fragmented environment we are part of, including integrating features and functionality of third-party platforms that you have no control over. It provides examples from the wild to illustrate how what appears to be a simple and straightforward set of features and functionality on the surface, becomes inherently more complex when you take into account different access devices, different user roles and different development environments.]]>

The always-connected world is becoming a reality faster than most of us would have expected. Now people are accessing information through a variety of devices based on where they are and what they’re doing. No longer is being connected limited to the constraints of the traditional desktop environment. Devices, networks and the Web are evolving at a fast rate. Our expectations about what we want, how we want it and when we want it are more complex. Designing for this multi-device environment to provide experiences that meet the expectations of the audiences is challenging. This presentation from UX Australia 2011 covered how to approach designing experiences that span multiple platforms and devices to show how to break down the complexity inherent when developing across multi-device, multi-role and multi-context scenarios. It also covered the need to be pragmatic when defining solutions that address all of these issues in the increasingly fragmented environment we are part of, including integrating features and functionality of third-party platforms that you have no control over. It provides examples from the wild to illustrate how what appears to be a simple and straightforward set of features and functionality on the surface, becomes inherently more complex when you take into account different access devices, different user roles and different development environments.]]>
Tue, 30 Aug 2011 17:26:15 GMT /slideshow/multidevice-multirole/9076595 alexyoung@slideshare.net(alexyoung) Multi-device Multi-Role alexyoung The always-connected world is becoming a reality faster than most of us would have expected. Now people are accessing information through a variety of devices based on where they are and what they’re doing. No longer is being connected limited to the constraints of the traditional desktop environment. Devices, networks and the Web are evolving at a fast rate. Our expectations about what we want, how we want it and when we want it are more complex. Designing for this multi-device environment to provide experiences that meet the expectations of the audiences is challenging. This presentation from UX Australia 2011 covered how to approach designing experiences that span multiple platforms and devices to show how to break down the complexity inherent when developing across multi-device, multi-role and multi-context scenarios. It also covered the need to be pragmatic when defining solutions that address all of these issues in the increasingly fragmented environment we are part of, including integrating features and functionality of third-party platforms that you have no control over. It provides examples from the wild to illustrate how what appears to be a simple and straightforward set of features and functionality on the surface, becomes inherently more complex when you take into account different access devices, different user roles and different development environments. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/alexyoung-uxa-2011-110830172618-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The always-connected world is becoming a reality faster than most of us would have expected. Now people are accessing information through a variety of devices based on where they are and what they’re doing. No longer is being connected limited to the constraints of the traditional desktop environment. Devices, networks and the Web are evolving at a fast rate. Our expectations about what we want, how we want it and when we want it are more complex. Designing for this multi-device environment to provide experiences that meet the expectations of the audiences is challenging. This presentation from UX Australia 2011 covered how to approach designing experiences that span multiple platforms and devices to show how to break down the complexity inherent when developing across multi-device, multi-role and multi-context scenarios. It also covered the need to be pragmatic when defining solutions that address all of these issues in the increasingly fragmented environment we are part of, including integrating features and functionality of third-party platforms that you have no control over. It provides examples from the wild to illustrate how what appears to be a simple and straightforward set of features and functionality on the surface, becomes inherently more complex when you take into account different access devices, different user roles and different development environments.
Multi-device Multi-Role from Alex Young
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AR-UX: The generation of the pervasive User Experience /slideshow/arux-the-generation-of-the-pervasive-user-experience/5092911 ar-uxuxaustralia2010-100830201543-phpapp01
Over the past year Augmented Reality (AR) has been touted as the next big thing. This presentation is from UX Australia 2010 and looked at what real world challenges we need to consider and resolve in this space as well as how we introduce and enable this information to be inclusive and relevant across many contexts. As devices and networks evolve we become more connected to time, objects and people. As interactions start becoming separated from traditional interfaces, what is the impact for us as the people who design these experiences? How do we deal with connections that are no longer necessarily presented in or triggered from environments that users can see and touch. How do we incorporate this into our design thinking and approach when those experiences may have very real impacts on the notion of self.]]>

Over the past year Augmented Reality (AR) has been touted as the next big thing. This presentation is from UX Australia 2010 and looked at what real world challenges we need to consider and resolve in this space as well as how we introduce and enable this information to be inclusive and relevant across many contexts. As devices and networks evolve we become more connected to time, objects and people. As interactions start becoming separated from traditional interfaces, what is the impact for us as the people who design these experiences? How do we deal with connections that are no longer necessarily presented in or triggered from environments that users can see and touch. How do we incorporate this into our design thinking and approach when those experiences may have very real impacts on the notion of self.]]>
Mon, 30 Aug 2010 20:15:37 GMT /slideshow/arux-the-generation-of-the-pervasive-user-experience/5092911 alexyoung@slideshare.net(alexyoung) AR-UX: The generation of the pervasive User Experience alexyoung Over the past year Augmented Reality (AR) has been touted as the next big thing. This presentation is from UX Australia 2010 and looked at what real world challenges we need to consider and resolve in this space as well as how we introduce and enable this information to be inclusive and relevant across many contexts. As devices and networks evolve we become more connected to time, objects and people. As interactions start becoming separated from traditional interfaces, what is the impact for us as the people who design these experiences? How do we deal with connections that are no longer necessarily presented in or triggered from environments that users can see and touch. How do we incorporate this into our design thinking and approach when those experiences may have very real impacts on the notion of self. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ar-uxuxaustralia2010-100830201543-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Over the past year Augmented Reality (AR) has been touted as the next big thing. This presentation is from UX Australia 2010 and looked at what real world challenges we need to consider and resolve in this space as well as how we introduce and enable this information to be inclusive and relevant across many contexts. As devices and networks evolve we become more connected to time, objects and people. As interactions start becoming separated from traditional interfaces, what is the impact for us as the people who design these experiences? How do we deal with connections that are no longer necessarily presented in or triggered from environments that users can see and touch. How do we incorporate this into our design thinking and approach when those experiences may have very real impacts on the notion of self.
AR-UX: The generation of the pervasive User Experience from Alex Young
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https://cdn.slidesharecdn.com/profile-photo-alexyoung-48x48.jpg?cb=1525203786 @alexmyoung on twitter https://awe.media Mixed Reality. In the web. On any device. Create your own AR & VR experiences with no coding on the web, for the web. awe.media https://cdn.slidesharecdn.com/ss_thumbnails/awe-reality-workshop-nov2017-171121225659-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/mixed-reality-webar-webvr-workshop-using-awemedia/82478067 Mixed Reality webAR we... https://cdn.slidesharecdn.com/ss_thumbnails/20171017-awe-hackreality-workshop-toparticipants-171025212923-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/hack-reality-awe/81212140 Hack Reality - awe https://cdn.slidesharecdn.com/ss_thumbnails/20170810-awe-uxa-presentation-aug2017-v11-170828213227-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/the-ux-of-mixed-reality/79229090 The UX of Mixed Reality