ºÝºÝߣshows by User: arturjaskolski / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: arturjaskolski / Thu, 08 Nov 2012 04:34:17 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: arturjaskolski Ryzyko i adrenalina: �startup jako sport ekstremalny� - Startup Fest, Warsaw 2012 /slideshow/csg-presentation-startup-fest-2012-15081133/15081133 csgpresentationstartupfest2012-121108043420-phpapp02
Ryzyko i adrenalina: startup jako sport ekstremalny by Artur Jaskólski, Can't Stop Games]]>

Ryzyko i adrenalina: startup jako sport ekstremalny by Artur Jaskólski, Can't Stop Games]]>
Thu, 08 Nov 2012 04:34:17 GMT /slideshow/csg-presentation-startup-fest-2012-15081133/15081133 arturjaskolski@slideshare.net(arturjaskolski) Ryzyko i adrenalina: �startup jako sport ekstremalny� - Startup Fest, Warsaw 2012 arturjaskolski Ryzyko i adrenalina: �startup jako sport ekstremalny� by Artur Jaskólski, Can't Stop Games <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/csgpresentationstartupfest2012-121108043420-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Ryzyko i adrenalina: �startup jako sport ekstremalny� by Artur Jaskólski, Can&#39;t Stop Games
Ryzyko i adrenalina: startup jako sport ekstremalny - Startup Fest, Warsaw 2012 from Can't Stop Games
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Proces tworzenia gier jako suma odrębnych dyscyplin i umiejętności - Bootstrap, Wrocław 2012 /slideshow/proces-tworzenia-gier-jako-suma-odrbnych-dyscyplin-i-umiejtnoci-bootstrap-wrocaw-2012/14784101 csgpresentationbootstrap2012-121018083955-phpapp01
Proces tworzenia gier jako suma odrębnych dyscyplin i umiejętności by Ziemowit Poniewierski, Can’t Stop Games]]>

Proces tworzenia gier jako suma odrębnych dyscyplin i umiejętności by Ziemowit Poniewierski, Can’t Stop Games]]>
Thu, 18 Oct 2012 08:39:52 GMT /slideshow/proces-tworzenia-gier-jako-suma-odrbnych-dyscyplin-i-umiejtnoci-bootstrap-wrocaw-2012/14784101 arturjaskolski@slideshare.net(arturjaskolski) Proces tworzenia gier jako suma odrębnych dyscyplin i umiejętności - Bootstrap, Wrocław 2012 arturjaskolski Proces tworzenia gier jako suma odrębnych dyscyplin i umiejętności by Ziemowit Poniewierski, Can’t Stop Games <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/csgpresentationbootstrap2012-121018083955-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Proces tworzenia gier jako suma odrębnych dyscyplin i umiejętności by Ziemowit Poniewierski, Can’t Stop Games
Proces tworzenia gier jako suma odrト冀nych dyscyplin i umiejト冲noナ嫩i - Bootstrap, WrocナBw 2012 from Can't Stop Games
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Operating on global freemium games market - Google for Entrepreneurs, Wroclaw 2012 /slideshow/operating-on-global-freemium-games-market/14784041 csgpresentationgoogle2012-121018083604-phpapp02
Operating on global freemium games market by Ziemowit Poniewierski, Can’t Stop Games ]]>

Operating on global freemium games market by Ziemowit Poniewierski, Can’t Stop Games ]]>
Thu, 18 Oct 2012 08:36:02 GMT /slideshow/operating-on-global-freemium-games-market/14784041 arturjaskolski@slideshare.net(arturjaskolski) Operating on global freemium games market - Google for Entrepreneurs, Wroclaw 2012 arturjaskolski Operating on global freemium games market by Ziemowit Poniewierski, Can’t Stop Games <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/csgpresentationgoogle2012-121018083604-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Operating on global freemium games market by Ziemowit Poniewierski, Can’t Stop Games
Operating on global freemium games market - Google for Entrepreneurs, Wroclaw 2012 from Can't Stop Games
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Breaking old rules�a social games company codex - Bitspiration, Cracow 2012 /slideshow/breaking-old-rulesa-social-games-company-codex/13344383 csgpresentationbitspiration2012-120615171219-phpapp02
Breaking old rulesa social games company codex by Ziemowit Poniewierski, Can't Stop Games]]>

Breaking old rulesa social games company codex by Ziemowit Poniewierski, Can't Stop Games]]>
Fri, 15 Jun 2012 17:12:16 GMT /slideshow/breaking-old-rulesa-social-games-company-codex/13344383 arturjaskolski@slideshare.net(arturjaskolski) Breaking old rules�a social games company codex - Bitspiration, Cracow 2012 arturjaskolski Breaking old rules�a social games company codex by Ziemowit Poniewierski, Can't Stop Games <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/csgpresentationbitspiration2012-120615171219-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Breaking old rules�a social games company codex by Ziemowit Poniewierski, Can&#39;t Stop Games
Breaking old rules a social games company codex - Bitspiration, Cracow 2012 from Can't Stop Games
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Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011 /slideshow/cant-stop-games-casual-connect-kyiv-2011-9730768/9730768 csgcasualconnectkyiv2011en-111017072729-phpapp01
Synchronous "social network" gameplay is, on one hand, a possible key to deeper "social" connections between gamers. On the other hand, it is an awkward fit for environments that thrive on asynchronous interaction within the social graph. Synchronous gameplay is growing in popularity on Facebook, but these games generally offer interactions independent to the social graph -- meaning you play mostly with strangers, not friends. Game developers often assume synchronous friend-to-friend interactions happen serendipitously, if at all. Ziemowit Poniewierski from Can't Stop Games disagrees. "Pirate Saga" uniquely utilizes Facebook "Groups" functionality to encourage synchronous friend-to-friend interactions, and drive ongoing engagement with the game world even when the game isn't open. Don't miss this opportunity to hear how an Eastern European developer creatively applies underutilized Facebook platform features to encourage friends to interact in real time, and attracted big publisher attention as a result.]]>

Synchronous "social network" gameplay is, on one hand, a possible key to deeper "social" connections between gamers. On the other hand, it is an awkward fit for environments that thrive on asynchronous interaction within the social graph. Synchronous gameplay is growing in popularity on Facebook, but these games generally offer interactions independent to the social graph -- meaning you play mostly with strangers, not friends. Game developers often assume synchronous friend-to-friend interactions happen serendipitously, if at all. Ziemowit Poniewierski from Can't Stop Games disagrees. "Pirate Saga" uniquely utilizes Facebook "Groups" functionality to encourage synchronous friend-to-friend interactions, and drive ongoing engagement with the game world even when the game isn't open. Don't miss this opportunity to hear how an Eastern European developer creatively applies underutilized Facebook platform features to encourage friends to interact in real time, and attracted big publisher attention as a result.]]>
Mon, 17 Oct 2011 07:27:25 GMT /slideshow/cant-stop-games-casual-connect-kyiv-2011-9730768/9730768 arturjaskolski@slideshare.net(arturjaskolski) Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011 arturjaskolski Synchronous "social network" gameplay is, on one hand, a possible key to deeper "social" connections between gamers. On the other hand, it is an awkward fit for environments that thrive on asynchronous interaction within the social graph. Synchronous gameplay is growing in popularity on Facebook, but these games generally offer interactions independent to the social graph -- meaning you play mostly with strangers, not friends. Game developers often assume synchronous friend-to-friend interactions happen serendipitously, if at all. Ziemowit Poniewierski from Can't Stop Games disagrees. "Pirate Saga" uniquely utilizes Facebook "Groups" functionality to encourage synchronous friend-to-friend interactions, and drive ongoing engagement with the game world even when the game isn't open. Don't miss this opportunity to hear how an Eastern European developer creatively applies underutilized Facebook platform features to encourage friends to interact in real time, and attracted big publisher attention as a result. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/csgcasualconnectkyiv2011en-111017072729-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Synchronous &quot;social network&quot; gameplay is, on one hand, a possible key to deeper &quot;social&quot; connections between gamers. On the other hand, it is an awkward fit for environments that thrive on asynchronous interaction within the social graph. Synchronous gameplay is growing in popularity on Facebook, but these games generally offer interactions independent to the social graph -- meaning you play mostly with strangers, not friends. Game developers often assume synchronous friend-to-friend interactions happen serendipitously, if at all. Ziemowit Poniewierski from Can&#39;t Stop Games disagrees. &quot;Pirate Saga&quot; uniquely utilizes Facebook &quot;Groups&quot; functionality to encourage synchronous friend-to-friend interactions, and drive ongoing engagement with the game world even when the game isn&#39;t open. Don&#39;t miss this opportunity to hear how an Eastern European developer creatively applies underutilized Facebook platform features to encourage friends to interact in real time, and attracted big publisher attention as a result.
Facebook group unite and expand social graphs for synchronous social gameplay - Casual Connect Kyiv 2011 from Can't Stop Games
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https://cdn.slidesharecdn.com/profile-photo-arturjaskolski-48x48.jpg?cb=1682068591 Can’t Stop Games – Polish leader in social entertainment – was founded in 2007 in Wrocław – thriving, multicultural metropolis located in the very center of Europe, providing great academic infrastructure. Our team includes both young, gifted game creators and gamedev veterans. Collectively, we have developed more than 40 games across 14 platforms. At Can’t Stop Games knowledge and experience meet energy and passion! Creating cutting-edge online games, the company earned a leading position in Central European social games market. Can’t Stop Games applications gathered over 2m users around the world. Our products – Pirates Saga and Tanadu – have hundreds of thousands fa http://en.cantstopgames.com/ https://cdn.slidesharecdn.com/ss_thumbnails/csgpresentationstartupfest2012-121108043420-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/csg-presentation-startup-fest-2012-15081133/15081133 Ryzyko i adrenalina: �... https://cdn.slidesharecdn.com/ss_thumbnails/csgpresentationbootstrap2012-121018083955-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/proces-tworzenia-gier-jako-suma-odrbnych-dyscyplin-i-umiejtnoci-bootstrap-wrocaw-2012/14784101 Proces tworzenia gier ... https://cdn.slidesharecdn.com/ss_thumbnails/csgpresentationgoogle2012-121018083604-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/operating-on-global-freemium-games-market/14784041 Operating on global fr...