際際滷shows by User: danctheduck / http://www.slideshare.net/images/logo.gif 際際滷shows by User: danctheduck / Thu, 17 Mar 2011 19:07:06 GMT 際際滷Share feed for 際際滷shows by User: danctheduck Gdc 2011 game of platform power /slideshow/gdc-2011-game-of-platform-power/7300781 gdc2011gameofplatformpower-110317190710-phpapp02
Here are the slides to my GDC presentation, "The Game of Platform Power". In our industry, history repeats itself again and again, but each new generation of developers fails to learn past lessons. Platforms in particular have a well established life cycle and their relationship with a developer changes as they mature. Yet, I regularly see developers completely caught off guards as their new favorite platform suddenly stops being their friend and starts treating them as a harvestable resource. My small hope is that by naming and illuminating some of the common phases and practices of platforms, developers will be able to better deal with the inevitable shifts. I would like nothing better than smart game developers to divorce their businesses from the platform life cycle and build direct relationships with long lasting communities of passionate gamers. ]]>

Here are the slides to my GDC presentation, "The Game of Platform Power". In our industry, history repeats itself again and again, but each new generation of developers fails to learn past lessons. Platforms in particular have a well established life cycle and their relationship with a developer changes as they mature. Yet, I regularly see developers completely caught off guards as their new favorite platform suddenly stops being their friend and starts treating them as a harvestable resource. My small hope is that by naming and illuminating some of the common phases and practices of platforms, developers will be able to better deal with the inevitable shifts. I would like nothing better than smart game developers to divorce their businesses from the platform life cycle and build direct relationships with long lasting communities of passionate gamers. ]]>
Thu, 17 Mar 2011 19:07:06 GMT /slideshow/gdc-2011-game-of-platform-power/7300781 danctheduck@slideshare.net(danctheduck) Gdc 2011 game of platform power danctheduck Here are the slides to my GDC presentation, "The Game of Platform Power". In our industry, history repeats itself again and again, but each new generation of developers fails to learn past lessons. Platforms in particular have a well established life cycle and their relationship with a developer changes as they mature. Yet, I regularly see developers completely caught off guards as their new favorite platform suddenly stops being their friend and starts treating them as a harvestable resource. My small hope is that by naming and illuminating some of the common phases and practices of platforms, developers will be able to better deal with the inevitable shifts. I would like nothing better than smart game developers to divorce their businesses from the platform life cycle and build direct relationships with long lasting communities of passionate gamers. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gdc2011gameofplatformpower-110317190710-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Here are the slides to my GDC presentation, &quot;The Game of Platform Power&quot;. In our industry, history repeats itself again and again, but each new generation of developers fails to learn past lessons. Platforms in particular have a well established life cycle and their relationship with a developer changes as they mature. Yet, I regularly see developers completely caught off guards as their new favorite platform suddenly stops being their friend and starts treating them as a harvestable resource. My small hope is that by naming and illuminating some of the common phases and practices of platforms, developers will be able to better deal with the inevitable shifts. I would like nothing better than smart game developers to divorce their businesses from the platform life cycle and build direct relationships with long lasting communities of passionate gamers.
Gdc 2011 game of platform power from Daniel Cook
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Wordcamp 2010 public /slideshow/wordcamp-2010-public/4133947 wordcamp2010-public-100517214725-phpapp02
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Mon, 17 May 2010 21:47:16 GMT /slideshow/wordcamp-2010-public/4133947 danctheduck@slideshare.net(danctheduck) Wordcamp 2010 public danctheduck <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/wordcamp2010-public-100517214725-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Wordcamp 2010 public from Daniel Cook
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Wordcamp 2010: Why we turned Office into a Game /danctheduck/wordcamp-2010-why-we-turned-office-into-a-game wordcamp2010-public-100515163432-phpapp01
Product design is missing critical tools ]]>

Product design is missing critical tools ]]>
Sat, 15 May 2010 16:34:26 GMT /danctheduck/wordcamp-2010-why-we-turned-office-into-a-game danctheduck@slideshare.net(danctheduck) Wordcamp 2010: Why we turned Office into a Game danctheduck Product design is missing critical tools <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/wordcamp2010-public-100515163432-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Product design is missing critical tools
Wordcamp 2010: Why we turned Office into a Game from Daniel Cook
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https://cdn.slidesharecdn.com/profile-photo-danctheduck-48x48.jpg?cb=1565585951 https://cdn.slidesharecdn.com/ss_thumbnails/gdc2011gameofplatformpower-110317190710-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/gdc-2011-game-of-platform-power/7300781 Gdc 2011 game of platf... https://cdn.slidesharecdn.com/ss_thumbnails/wordcamp2010-public-100517214725-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/wordcamp-2010-public/4133947 Wordcamp 2010 public https://cdn.slidesharecdn.com/ss_thumbnails/wordcamp2010-public-100515163432-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds danctheduck/wordcamp-2010-why-we-turned-office-into-a-game Wordcamp 2010: Why we ...