ºÝºÝߣshows by User: encelo / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: encelo / Fri, 06 Jun 2025 21:31:26 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: encelo 14 Years of Developing nCine - An Open Source 2D Game Framework /slideshow/14-years-of-developing-ncine-an-open-source-2d-game-framework/280275557 ncine14years-250606213126-e52e98ee
A 14-year journey developing nCine, an open-source 2D game framework. This talk covers its origins, the challenges of staying motivated over the long term, and the hurdles of open-sourcing a personal project while working in the game industry. Along the way, it’s packed with juicy technical pills to whet the appetite of the most curious developers.]]>

A 14-year journey developing nCine, an open-source 2D game framework. This talk covers its origins, the challenges of staying motivated over the long term, and the hurdles of open-sourcing a personal project while working in the game industry. Along the way, it’s packed with juicy technical pills to whet the appetite of the most curious developers.]]>
Fri, 06 Jun 2025 21:31:26 GMT /slideshow/14-years-of-developing-ncine-an-open-source-2d-game-framework/280275557 encelo@slideshare.net(encelo) 14 Years of Developing nCine - An Open Source 2D Game Framework encelo A 14-year journey developing nCine, an open-source 2D game framework. This talk covers its origins, the challenges of staying motivated over the long term, and the hurdles of open-sourcing a personal project while working in the game industry. Along the way, it’s packed with juicy technical pills to whet the appetite of the most curious developers. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ncine14years-250606213126-e52e98ee-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A 14-year journey developing nCine, an open-source 2D game framework. This talk covers its origins, the challenges of staying motivated over the long term, and the hurdles of open-sourcing a personal project while working in the game industry. Along the way, it’s packed with juicy technical pills to whet the appetite of the most curious developers.
14 Years of Developing nCine - An Open Source 2D Game Framework from Angelo Theodorou
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nCine - A World With Custom In-house Engines Is Possible.pdf /slideshow/ncine-a-world-with-custom-in-house-engines-is-possible-pdf/268721186 ncine-aworldwithcustomin-houseenginesispossible-240519172940-10d45172
A Remark.js presentation about the need for custom in-house engines and the nCine. Presented on March 6, 2024 for Granada Interactiva. Based on a presentation given on January 10, 2023 for IndieNeapolis.]]>

A Remark.js presentation about the need for custom in-house engines and the nCine. Presented on March 6, 2024 for Granada Interactiva. Based on a presentation given on January 10, 2023 for IndieNeapolis.]]>
Sun, 19 May 2024 17:29:40 GMT /slideshow/ncine-a-world-with-custom-in-house-engines-is-possible-pdf/268721186 encelo@slideshare.net(encelo) nCine - A World With Custom In-house Engines Is Possible.pdf encelo A Remark.js presentation about the need for custom in-house engines and the nCine. Presented on March 6, 2024 for Granada Interactiva. Based on a presentation given on January 10, 2023 for IndieNeapolis. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ncine-aworldwithcustomin-houseenginesispossible-240519172940-10d45172-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A Remark.js presentation about the need for custom in-house engines and the nCine. Presented on March 6, 2024 for Granada Interactiva. Based on a presentation given on January 10, 2023 for IndieNeapolis.
nCine - A World With Custom In-house Engines Is Possible.pdf from Angelo Theodorou
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Svilupparty 2017 - Come ho imparato a fare il nomade per inseguire il AAA /slideshow/svilupparty-2017-come-ho-imparato-a-fare-il-nomade-per-inseguire-il-aaa/76600940 svilupparty2017-170602185718
La mia presentazione allo Svilupparty Beta 2017, tenutasi a Bologna il 19 maggio 2017.]]>

La mia presentazione allo Svilupparty Beta 2017, tenutasi a Bologna il 19 maggio 2017.]]>
Fri, 02 Jun 2017 18:57:18 GMT /slideshow/svilupparty-2017-come-ho-imparato-a-fare-il-nomade-per-inseguire-il-aaa/76600940 encelo@slideshare.net(encelo) Svilupparty 2017 - Come ho imparato a fare il nomade per inseguire il AAA encelo La mia presentazione allo Svilupparty Beta 2017, tenutasi a Bologna il 19 maggio 2017. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/svilupparty2017-170602185718-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> La mia presentazione allo Svilupparty Beta 2017, tenutasi a Bologna il 19 maggio 2017.
Svilupparty 2017 - Come ho imparato a fare il nomade per inseguire il AAA from Angelo Theodorou
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La mia esperienza tra assaggi di game industry italiana e la scena indie /slideshow/la-mia-esperienza-tra-assaggi-di-game-industry-italiana-e-la-scena-indie/3930514 lamiaesperienzatraassaggidigameindustryitalianaelascenaindie-100501094625-phpapp02
A short talk given at GameCon 2010 in Castel Sant'Elmo (Naples, Italy) on April 30th, 2010]]>

A short talk given at GameCon 2010 in Castel Sant'Elmo (Naples, Italy) on April 30th, 2010]]>
Sat, 01 May 2010 09:46:13 GMT /slideshow/la-mia-esperienza-tra-assaggi-di-game-industry-italiana-e-la-scena-indie/3930514 encelo@slideshare.net(encelo) La mia esperienza tra assaggi di game industry italiana e la scena indie encelo A short talk given at GameCon 2010 in Castel Sant'Elmo (Naples, Italy) on April 30th, 2010 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lamiaesperienzatraassaggidigameindustryitalianaelascenaindie-100501094625-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A short talk given at GameCon 2010 in Castel Sant&#39;Elmo (Naples, Italy) on April 30th, 2010
La mia esperienza tra assaggi di game industry italiana e la scena indie from Angelo Theodorou
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Le moderne GPU - LD2009 /slideshow/le-moderne-gpu-versione-linux-day-2009/2432594 presentazione-091105144743-phpapp02
Le Moderne GPU: Cosa è possibile fare oggi e cenni su come farlo. Presentata a Napoli durante il Linux Day 2009 il giorno 24 Ottobre 2009. Versione ridotta ed aggiornata di quella presentata in aula C4.]]>

Le Moderne GPU: Cosa è possibile fare oggi e cenni su come farlo. Presentata a Napoli durante il Linux Day 2009 il giorno 24 Ottobre 2009. Versione ridotta ed aggiornata di quella presentata in aula C4.]]>
Thu, 05 Nov 2009 14:47:41 GMT /slideshow/le-moderne-gpu-versione-linux-day-2009/2432594 encelo@slideshare.net(encelo) Le moderne GPU - LD2009 encelo Le Moderne GPU: Cosa è possibile fare oggi e cenni su come farlo. Presentata a Napoli durante il Linux Day 2009 il giorno 24 Ottobre 2009. Versione ridotta ed aggiornata di quella presentata in aula C4. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentazione-091105144743-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Le Moderne GPU: Cosa è possibile fare oggi e cenni su come farlo. Presentata a Napoli durante il Linux Day 2009 il giorno 24 Ottobre 2009. Versione ridotta ed aggiornata di quella presentata in aula C4.
Le moderne GPU - LD2009 from Angelo Theodorou
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Le moderne GPU - C42009 /slideshow/le-moderne-gpu-versione-c4/2432311 presentazione-091105140502-phpapp01
Le Moderne GPU: Cosa è possibile fare oggi e cenni su come farlo Presentata nell'aula C4 occupata nel complesso di Monte S.Angelo dell'Università di Napoli "Federico II" il giorno 22 e 29 Aprile 2009.]]>

Le Moderne GPU: Cosa è possibile fare oggi e cenni su come farlo Presentata nell'aula C4 occupata nel complesso di Monte S.Angelo dell'Università di Napoli "Federico II" il giorno 22 e 29 Aprile 2009.]]>
Thu, 05 Nov 2009 14:04:54 GMT /slideshow/le-moderne-gpu-versione-c4/2432311 encelo@slideshare.net(encelo) Le moderne GPU - C42009 encelo Le Moderne GPU: Cosa è possibile fare oggi e cenni su come farlo Presentata nell'aula C4 occupata nel complesso di Monte S.Angelo dell'Università di Napoli "Federico II" il giorno 22 e 29 Aprile 2009. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentazione-091105140502-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Le Moderne GPU: Cosa è possibile fare oggi e cenni su come farlo Presentata nell&#39;aula C4 occupata nel complesso di Monte S.Angelo dell&#39;Università di Napoli &quot;Federico II&quot; il giorno 22 e 29 Aprile 2009.
Le moderne GPU - C42009 from Angelo Theodorou
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Resa non simulativa di fenomeni ottici in real-time su architetture sprovviste di shader /slideshow/resa-non-simulativa-di-fenomeni-ottici-in-realtime-su-architetture-sprovviste-di-shader/2431730 presentation-091105124259-phpapp01
Presentazione tenuta durante la seduta di laurea dell'autore il giorno 22 Luglio 2009.]]>

Presentazione tenuta durante la seduta di laurea dell'autore il giorno 22 Luglio 2009.]]>
Thu, 05 Nov 2009 12:42:43 GMT /slideshow/resa-non-simulativa-di-fenomeni-ottici-in-realtime-su-architetture-sprovviste-di-shader/2431730 encelo@slideshare.net(encelo) Resa non simulativa di fenomeni ottici in real-time su architetture sprovviste di shader encelo Presentazione tenuta durante la seduta di laurea dell'autore il giorno 22 Luglio 2009. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentation-091105124259-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentazione tenuta durante la seduta di laurea dell&#39;autore il giorno 22 Luglio 2009.
Resa non simulativa di fenomeni ottici in real-time su architetture sprovviste di shader from Angelo Theodorou
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Mars: Land of No Mercy /slideshow/mars-lonm-storia-dello-sviluppo-di-un-gioco-open-source/2431627 mars-091105122950-phpapp02
Mars: Land of No Mercy - Storia dello sviluppo di un gioco Open Source Presentato a Caserta il 4 Novembre 2006 durante "Adunanza Digitale 06". Coautore: Davide "M3xican" Coppola]]>

Mars: Land of No Mercy - Storia dello sviluppo di un gioco Open Source Presentato a Caserta il 4 Novembre 2006 durante "Adunanza Digitale 06". Coautore: Davide "M3xican" Coppola]]>
Thu, 05 Nov 2009 12:29:31 GMT /slideshow/mars-lonm-storia-dello-sviluppo-di-un-gioco-open-source/2431627 encelo@slideshare.net(encelo) Mars: Land of No Mercy encelo Mars: Land of No Mercy - Storia dello sviluppo di un gioco Open Source Presentato a Caserta il 4 Novembre 2006 durante "Adunanza Digitale 06". Coautore: Davide "M3xican" Coppola <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mars-091105122950-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Mars: Land of No Mercy - Storia dello sviluppo di un gioco Open Source Presentato a Caserta il 4 Novembre 2006 durante &quot;Adunanza Digitale 06&quot;. Coautore: Davide &quot;M3xican&quot; Coppola
Mars: Land of No Mercy from Angelo Theodorou
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https://cdn.slidesharecdn.com/profile-photo-encelo-48x48.jpg?cb=1749286925 An Amiga and demoscene lover, an ArchLinux and 3d graphics enthusiast, a game industry programmer. encelo.github.io/ https://cdn.slidesharecdn.com/ss_thumbnails/ncine14years-250606213126-e52e98ee-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/14-years-of-developing-ncine-an-open-source-2d-game-framework/280275557 14 Years of Developing... https://cdn.slidesharecdn.com/ss_thumbnails/ncine-aworldwithcustomin-houseenginesispossible-240519172940-10d45172-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/ncine-a-world-with-custom-in-house-engines-is-possible-pdf/268721186 nCine - A World With C... https://cdn.slidesharecdn.com/ss_thumbnails/svilupparty2017-170602185718-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/svilupparty-2017-come-ho-imparato-a-fare-il-nomade-per-inseguire-il-aaa/76600940 Svilupparty 2017 - Com...