ºÝºÝߣshows by User: fredericengel / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: fredericengel / Mon, 07 Sep 2020 18:20:41 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: fredericengel MODI Vision Health Station /slideshow/health-station-english/238409780 healthstationenglish-200907182041
The MODI Health Station empowers people and organizations to comply with health authorities' anti-COVID pandemic requirements. The Health Station features automated and intelligent capabilities to register the wearing of a mask, the disinfection of hands, the measurement of forehead temperature, respect of social distancing, the number of people inside a limited space, etc. It targets hospitals, care homes, event spaces and venues, hotels, restaurants or other places required to comply with common anti-COVID measures and policies. For more information, please connect to https://www.modivision.net/ ]]>

The MODI Health Station empowers people and organizations to comply with health authorities' anti-COVID pandemic requirements. The Health Station features automated and intelligent capabilities to register the wearing of a mask, the disinfection of hands, the measurement of forehead temperature, respect of social distancing, the number of people inside a limited space, etc. It targets hospitals, care homes, event spaces and venues, hotels, restaurants or other places required to comply with common anti-COVID measures and policies. For more information, please connect to https://www.modivision.net/ ]]>
Mon, 07 Sep 2020 18:20:41 GMT /slideshow/health-station-english/238409780 fredericengel@slideshare.net(fredericengel) MODI Vision Health Station fredericengel The MODI Health Station empowers people and organizations to comply with health authorities' anti-COVID pandemic requirements. The Health Station features automated and intelligent capabilities to register the wearing of a mask, the disinfection of hands, the measurement of forehead temperature, respect of social distancing, the number of people inside a limited space, etc. It targets hospitals, care homes, event spaces and venues, hotels, restaurants or other places required to comply with common anti-COVID measures and policies. For more information, please connect to https://www.modivision.net/ <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/healthstationenglish-200907182041-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The MODI Health Station empowers people and organizations to comply with health authorities&#39; anti-COVID pandemic requirements. The Health Station features automated and intelligent capabilities to register the wearing of a mask, the disinfection of hands, the measurement of forehead temperature, respect of social distancing, the number of people inside a limited space, etc. It targets hospitals, care homes, event spaces and venues, hotels, restaurants or other places required to comply with common anti-COVID measures and policies. For more information, please connect to https://www.modivision.net/
MODI Vision Health Station from Market Engel SAS
]]>
280 1 https://cdn.slidesharecdn.com/ss_thumbnails/healthstationenglish-200907182041-thumbnail.jpg?width=120&height=120&fit=bounds document Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
About aevatar french version https://fr.slideshare.net/slideshow/about-aevatar-french-version/82829294 aboutaevatarfrenchversion-171127155215
La Soci¨¦t¨¦ ?VATAR?.coop, une Soci¨¦t¨¦ Coop¨¦rative d¡¯Int¨¦r¨ºt Collectif, con?oit, produit et op¨¨re une plateforme coop¨¦rative de gestion d¡¯identit¨¦ num¨¦rique bas¨¦e sur la Blockchain. Accessible via une application dont l¡¯acc¨¨s est s¨¦curis¨¦ par la prise d¡¯un selfie, la plateforme permet la cr¨¦ation, par son utilisateur, d¡¯un porte-identit¨¦s (ID wallet) mobile. La plateforme est con?ue pour faciliter la conformit¨¦ des entreprises aux exigences des r¨¦glementations sur la protection des donn¨¦es personnelles (GDPR, PSD2/AML4, eIDAS..). La Solution La solution ?vatar inclut trois produits : 1. My?vatar, une application de porte-identit¨¦ qui g¨¦n¨¨re des tokens biom¨¦triques valables qu¡¯une seule fois (Biometric-One-Time-Token, BOTT), pour authentifier de fa?on forte et facile les citoyens dans leurs transactions de la vie quotidienne, 2. ?vatar Enterprise, une API ouverte, conforme aux environnements IAM du march¨¦, qui g¨¨re les interactions entre l¡¯application My?vatar et les serveurs des entreprises, et 3. My?vatar Room, un coffre-fort de donn¨¦es personnelles qui reste sous le contr?le exclusif de l¡¯utilisateur. La Plateforme La plateforme ?vatar f¨¦d¨¨re les meilleures technologies de CyberS¨¦curit¨¦ et de CyberPrivacy du march¨¦ en termes de biom¨¦trie (ID3), de gestion de la vie priv¨¦e (CryptoExperts, leader de ABC4Trust), de tra?abilit¨¦ des donn¨¦es (Advanced Track & Trace), de contr?le d¡¯acc¨¨s physique (MODIvision), de validation de documents officiels (SURYS/KEESING) ou de technologie Blockchain¡­ Les Applications cl¨¦s Selfie & Pay : Pour faire un transfert d'argent, l'¨¦metteur choisit son destinataire et saisit un montant. Si les fonds sont dans son wallet mobile, l'?vatar prend un selfie, g¨¦n¨¨re un 'Biometric-One-Time-Token ou "BOTT", signe la transaction et l'envoie. L'?vatar du destinataire la re?oit et la signe par un BOTT, et cr¨¦dite son porte-monnaie. Selfie & Go : A l'entr¨¦e du magasin, le consommateur prend un selfie qui affiche un QR code ¨¤ appliquer sur un lecteur. Le consommateur scanne ses articles, valide et signe ses achats par un selfie et quitte le magasin. La cam¨¦ra du magasin confirme que le selfie du QR code correspond bien ¨¤ celui du consommateur. Selfie & Board : Quand il ach¨¨te son titre de transport, le voyageur prend un selfie qui s'int¨¨gre dans le QR code de son eTicket. A l'eGate, la cam¨¦ra CCTV fait un 'match' entre le visage du voyageur et le selfie qui est enfouit dans le QR code de son eTicket. Les Dirigeants Les dirigeants d'?vatar sont des experts de la gestion des identit¨¦s et des donn¨¦es, tant en termes de conception, d¡¯architecture et de plateformes (David ROBERT), de s¨¦curit¨¦ et de conformit¨¦ r¨¦glementaire (Nathalie LAUNAY), de d¨¦veloppement commercial international (Fr¨¦d¨¦ric ENGEL), d'intelligence artificielle (Serge KRYWYK), que d'int¨¦gration dans la Blockchain (Philippe HONIGMAN). ]]>

La Soci¨¦t¨¦ ?VATAR?.coop, une Soci¨¦t¨¦ Coop¨¦rative d¡¯Int¨¦r¨ºt Collectif, con?oit, produit et op¨¨re une plateforme coop¨¦rative de gestion d¡¯identit¨¦ num¨¦rique bas¨¦e sur la Blockchain. Accessible via une application dont l¡¯acc¨¨s est s¨¦curis¨¦ par la prise d¡¯un selfie, la plateforme permet la cr¨¦ation, par son utilisateur, d¡¯un porte-identit¨¦s (ID wallet) mobile. La plateforme est con?ue pour faciliter la conformit¨¦ des entreprises aux exigences des r¨¦glementations sur la protection des donn¨¦es personnelles (GDPR, PSD2/AML4, eIDAS..). La Solution La solution ?vatar inclut trois produits : 1. My?vatar, une application de porte-identit¨¦ qui g¨¦n¨¨re des tokens biom¨¦triques valables qu¡¯une seule fois (Biometric-One-Time-Token, BOTT), pour authentifier de fa?on forte et facile les citoyens dans leurs transactions de la vie quotidienne, 2. ?vatar Enterprise, une API ouverte, conforme aux environnements IAM du march¨¦, qui g¨¨re les interactions entre l¡¯application My?vatar et les serveurs des entreprises, et 3. My?vatar Room, un coffre-fort de donn¨¦es personnelles qui reste sous le contr?le exclusif de l¡¯utilisateur. La Plateforme La plateforme ?vatar f¨¦d¨¨re les meilleures technologies de CyberS¨¦curit¨¦ et de CyberPrivacy du march¨¦ en termes de biom¨¦trie (ID3), de gestion de la vie priv¨¦e (CryptoExperts, leader de ABC4Trust), de tra?abilit¨¦ des donn¨¦es (Advanced Track & Trace), de contr?le d¡¯acc¨¨s physique (MODIvision), de validation de documents officiels (SURYS/KEESING) ou de technologie Blockchain¡­ Les Applications cl¨¦s Selfie & Pay : Pour faire un transfert d'argent, l'¨¦metteur choisit son destinataire et saisit un montant. Si les fonds sont dans son wallet mobile, l'?vatar prend un selfie, g¨¦n¨¨re un 'Biometric-One-Time-Token ou "BOTT", signe la transaction et l'envoie. L'?vatar du destinataire la re?oit et la signe par un BOTT, et cr¨¦dite son porte-monnaie. Selfie & Go : A l'entr¨¦e du magasin, le consommateur prend un selfie qui affiche un QR code ¨¤ appliquer sur un lecteur. Le consommateur scanne ses articles, valide et signe ses achats par un selfie et quitte le magasin. La cam¨¦ra du magasin confirme que le selfie du QR code correspond bien ¨¤ celui du consommateur. Selfie & Board : Quand il ach¨¨te son titre de transport, le voyageur prend un selfie qui s'int¨¨gre dans le QR code de son eTicket. A l'eGate, la cam¨¦ra CCTV fait un 'match' entre le visage du voyageur et le selfie qui est enfouit dans le QR code de son eTicket. Les Dirigeants Les dirigeants d'?vatar sont des experts de la gestion des identit¨¦s et des donn¨¦es, tant en termes de conception, d¡¯architecture et de plateformes (David ROBERT), de s¨¦curit¨¦ et de conformit¨¦ r¨¦glementaire (Nathalie LAUNAY), de d¨¦veloppement commercial international (Fr¨¦d¨¦ric ENGEL), d'intelligence artificielle (Serge KRYWYK), que d'int¨¦gration dans la Blockchain (Philippe HONIGMAN). ]]>
Mon, 27 Nov 2017 15:52:15 GMT https://fr.slideshare.net/slideshow/about-aevatar-french-version/82829294 fredericengel@slideshare.net(fredericengel) About aevatar french version fredericengel La Soci¨¦t¨¦ ?VATAR?.coop, une Soci¨¦t¨¦ Coop¨¦rative d¡¯Int¨¦r¨ºt Collectif, con?oit, produit et op¨¨re une plateforme coop¨¦rative de gestion d¡¯identit¨¦ num¨¦rique bas¨¦e sur la Blockchain. Accessible via une application dont l¡¯acc¨¨s est s¨¦curis¨¦ par la prise d¡¯un selfie, la plateforme permet la cr¨¦ation, par son utilisateur, d¡¯un porte-identit¨¦s (ID wallet) mobile. La plateforme est con?ue pour faciliter la conformit¨¦ des entreprises aux exigences des r¨¦glementations sur la protection des donn¨¦es personnelles (GDPR, PSD2/AML4, eIDAS..). La Solution La solution ?vatar inclut trois produits : 1. My?vatar, une application de porte-identit¨¦ qui g¨¦n¨¨re des tokens biom¨¦triques valables qu¡¯une seule fois (Biometric-One-Time-Token, BOTT), pour authentifier de fa?on forte et facile les citoyens dans leurs transactions de la vie quotidienne, 2. ?vatar Enterprise, une API ouverte, conforme aux environnements IAM du march¨¦, qui g¨¨re les interactions entre l¡¯application My?vatar et les serveurs des entreprises, et 3. My?vatar Room, un coffre-fort de donn¨¦es personnelles qui reste sous le contr?le exclusif de l¡¯utilisateur. La Plateforme La plateforme ?vatar f¨¦d¨¨re les meilleures technologies de CyberS¨¦curit¨¦ et de CyberPrivacy du march¨¦ en termes de biom¨¦trie (ID3), de gestion de la vie priv¨¦e (CryptoExperts, leader de ABC4Trust), de tra?abilit¨¦ des donn¨¦es (Advanced Track & Trace), de contr?le d¡¯acc¨¨s physique (MODIvision), de validation de documents officiels (SURYS/KEESING) ou de technologie Blockchain¡­ Les Applications cl¨¦s Selfie & Pay : Pour faire un transfert d'argent, l'¨¦metteur choisit son destinataire et saisit un montant. Si les fonds sont dans son wallet mobile, l'?vatar prend un selfie, g¨¦n¨¨re un 'Biometric-One-Time-Token ou "BOTT", signe la transaction et l'envoie. L'?vatar du destinataire la re?oit et la signe par un BOTT, et cr¨¦dite son porte-monnaie. Selfie & Go : A l'entr¨¦e du magasin, le consommateur prend un selfie qui affiche un QR code ¨¤ appliquer sur un lecteur. Le consommateur scanne ses articles, valide et signe ses achats par un selfie et quitte le magasin. La cam¨¦ra du magasin confirme que le selfie du QR code correspond bien ¨¤ celui du consommateur. Selfie & Board : Quand il ach¨¨te son titre de transport, le voyageur prend un selfie qui s'int¨¨gre dans le QR code de son eTicket. A l'eGate, la cam¨¦ra CCTV fait un 'match' entre le visage du voyageur et le selfie qui est enfouit dans le QR code de son eTicket. Les Dirigeants Les dirigeants d'?vatar sont des experts de la gestion des identit¨¦s et des donn¨¦es, tant en termes de conception, d¡¯architecture et de plateformes (David ROBERT), de s¨¦curit¨¦ et de conformit¨¦ r¨¦glementaire (Nathalie LAUNAY), de d¨¦veloppement commercial international (Fr¨¦d¨¦ric ENGEL), d'intelligence artificielle (Serge KRYWYK), que d'int¨¦gration dans la Blockchain (Philippe HONIGMAN). <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/aboutaevatarfrenchversion-171127155215-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> La Soci¨¦t¨¦ ?VATAR?.coop, une Soci¨¦t¨¦ Coop¨¦rative d¡¯Int¨¦r¨ºt Collectif, con?oit, produit et op¨¨re une plateforme coop¨¦rative de gestion d¡¯identit¨¦ num¨¦rique bas¨¦e sur la Blockchain. Accessible via une application dont l¡¯acc¨¨s est s¨¦curis¨¦ par la prise d¡¯un selfie, la plateforme permet la cr¨¦ation, par son utilisateur, d¡¯un porte-identit¨¦s (ID wallet) mobile. La plateforme est con?ue pour faciliter la conformit¨¦ des entreprises aux exigences des r¨¦glementations sur la protection des donn¨¦es personnelles (GDPR, PSD2/AML4, eIDAS..). La Solution La solution ?vatar inclut trois produits : 1. My?vatar, une application de porte-identit¨¦ qui g¨¦n¨¨re des tokens biom¨¦triques valables qu¡¯une seule fois (Biometric-One-Time-Token, BOTT), pour authentifier de fa?on forte et facile les citoyens dans leurs transactions de la vie quotidienne, 2. ?vatar Enterprise, une API ouverte, conforme aux environnements IAM du march¨¦, qui g¨¨re les interactions entre l¡¯application My?vatar et les serveurs des entreprises, et 3. My?vatar Room, un coffre-fort de donn¨¦es personnelles qui reste sous le contr?le exclusif de l¡¯utilisateur. La Plateforme La plateforme ?vatar f¨¦d¨¨re les meilleures technologies de CyberS¨¦curit¨¦ et de CyberPrivacy du march¨¦ en termes de biom¨¦trie (ID3), de gestion de la vie priv¨¦e (CryptoExperts, leader de ABC4Trust), de tra?abilit¨¦ des donn¨¦es (Advanced Track &amp; Trace), de contr?le d¡¯acc¨¨s physique (MODIvision), de validation de documents officiels (SURYS/KEESING) ou de technologie Blockchain¡­ Les Applications cl¨¦s Selfie &amp; Pay : Pour faire un transfert d&#39;argent, l&#39;¨¦metteur choisit son destinataire et saisit un montant. Si les fonds sont dans son wallet mobile, l&#39;?vatar prend un selfie, g¨¦n¨¨re un &#39;Biometric-One-Time-Token ou &quot;BOTT&quot;, signe la transaction et l&#39;envoie. L&#39;?vatar du destinataire la re?oit et la signe par un BOTT, et cr¨¦dite son porte-monnaie. Selfie &amp; Go : A l&#39;entr¨¦e du magasin, le consommateur prend un selfie qui affiche un QR code ¨¤ appliquer sur un lecteur. Le consommateur scanne ses articles, valide et signe ses achats par un selfie et quitte le magasin. La cam¨¦ra du magasin confirme que le selfie du QR code correspond bien ¨¤ celui du consommateur. Selfie &amp; Board : Quand il ach¨¨te son titre de transport, le voyageur prend un selfie qui s&#39;int¨¨gre dans le QR code de son eTicket. A l&#39;eGate, la cam¨¦ra CCTV fait un &#39;match&#39; entre le visage du voyageur et le selfie qui est enfouit dans le QR code de son eTicket. Les Dirigeants Les dirigeants d&#39;?vatar sont des experts de la gestion des identit¨¦s et des donn¨¦es, tant en termes de conception, d¡¯architecture et de plateformes (David ROBERT), de s¨¦curit¨¦ et de conformit¨¦ r¨¦glementaire (Nathalie LAUNAY), de d¨¦veloppement commercial international (Fr¨¦d¨¦ric ENGEL), d&#39;intelligence artificielle (Serge KRYWYK), que d&#39;int¨¦gration dans la Blockchain (Philippe HONIGMAN).
from Market Engel SAS
]]>
471 3 https://cdn.slidesharecdn.com/ss_thumbnails/aboutaevatarfrenchversion-171127155215-thumbnail.jpg?width=120&height=120&fit=bounds document Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
About Aevatar https://es.slideshare.net/slideshow/about-aevatar/82829051 aboutaevatarspanishversion-171127154740
La Compa?¨ªa ?VATAR?.coop, una Compa?¨ªa de Beneficio Social, dise?a, produce y maneja una plataforma cooperativa Blockchain dedicada al manejo de la identidad digital y data. Accesada de manera segura via una selfie, la app ?vatar permite la creaci¨®n, a su usario, de su cartera m¨®vil con identidad digital, i.e. IDwallet. La plataforma est¨¢ dise?ada para facilitar a las empresas el cumplimiento de los requisitos regulatorios de la protecci¨®n de data personal (GDPR, PSD2/AML4 o eIDAS). La soluci¨®n La soluci¨®n ?vatar incluye tres productos: 1. My ?vatar, una IDwallet app que genera tokens biom¨¦tricos de una sola vez, sin fricci¨®n (biometric-one-time-tokens, BOTT) para autenticar a los ciudadanos de manera fuerte en sus transacciones de la vida diaria, 2. ?vatar Enterprise, una API abierta que maneja las interacciones entre la app ?vatar y los servidores de las empresas que manejan el acceso y la identidad estandard, y 3. My?vatar Room, una caja de seguridad de datos (Personal Data Store, PDS) que siempre est¨¢ bajo el control exclusivo de su usuario. La plataforma La plataforma ?vatar integra lo mejor de las tecnolog¨ªas en cyberseguridad y cyberprivacidad en t¨¦rminos de biom¨¦tricas (ID3), manejo de privacidad (CryptoExperts, el lider de la iniciativa ?ABC4Trust?), el seguimiento de datos (Advanced Track and Trace), control de accesso f¨ªsico (MODIvision), validaci¨®n de documentos oficiales (SURYS/KEESING) y tecnologia Blockchain¡­ Las Aplicaciones Selfie & Pay: Para procesar una transferencia de dinero, quien env¨ªa selecciona al receptor y teclea la cantidad. Si hay fondos disponibles en su cartera, la app ?vatar toma una selfie, genera un 'Biometric-One-Time-Token o "BOTT", firma y env¨ªa la transacci¨®n. El ?vatar del receptor recive la transacci¨®n, la firma con un ¡°BOTT¡±, y se acredita a su cartera. Selfie & Go: Al ir de compras, el consumidor toma una selfie ?vatar que muestra el codigo QR para que se escanee en la entrada de la tienda. El consumidor ?vatar escanea sus productos, valida la cantidad, firma su compra con una selfie y se va de la tienda. La camara CCTV de la tienda confirma que el codigo QR selfie ?vatar corresponda con la caja del consumidor. Selfie & Board: Al comprar su boleto, el pasajero toma una selfie ?vatar que integra en s¨ª mismo el codigo QR de su boleto. En la puerta, la camara CCTV compara la cara del pasajero y se asegura de que corresponda con la selfie ?vatar que se muestra en el lector del codigo QR del boleto del pasajero. El Equipo Directivo El equipo directivo de ?vatar incluye expertos en Identidad y Plataformas de Datos de todas las meneras posibles, incluyendo manejo (David ROBERT), seguridad (Nathalie LAUNAY), desarollo de negocios (Frederic ENGEL), inteligencia artificial (Serge KRYWYK) y integraci¨®n con tecnolog¨ªas Blockchain (Philippe HONIGMAN). ]]>

La Compa?¨ªa ?VATAR?.coop, una Compa?¨ªa de Beneficio Social, dise?a, produce y maneja una plataforma cooperativa Blockchain dedicada al manejo de la identidad digital y data. Accesada de manera segura via una selfie, la app ?vatar permite la creaci¨®n, a su usario, de su cartera m¨®vil con identidad digital, i.e. IDwallet. La plataforma est¨¢ dise?ada para facilitar a las empresas el cumplimiento de los requisitos regulatorios de la protecci¨®n de data personal (GDPR, PSD2/AML4 o eIDAS). La soluci¨®n La soluci¨®n ?vatar incluye tres productos: 1. My ?vatar, una IDwallet app que genera tokens biom¨¦tricos de una sola vez, sin fricci¨®n (biometric-one-time-tokens, BOTT) para autenticar a los ciudadanos de manera fuerte en sus transacciones de la vida diaria, 2. ?vatar Enterprise, una API abierta que maneja las interacciones entre la app ?vatar y los servidores de las empresas que manejan el acceso y la identidad estandard, y 3. My?vatar Room, una caja de seguridad de datos (Personal Data Store, PDS) que siempre est¨¢ bajo el control exclusivo de su usuario. La plataforma La plataforma ?vatar integra lo mejor de las tecnolog¨ªas en cyberseguridad y cyberprivacidad en t¨¦rminos de biom¨¦tricas (ID3), manejo de privacidad (CryptoExperts, el lider de la iniciativa ?ABC4Trust?), el seguimiento de datos (Advanced Track and Trace), control de accesso f¨ªsico (MODIvision), validaci¨®n de documentos oficiales (SURYS/KEESING) y tecnologia Blockchain¡­ Las Aplicaciones Selfie & Pay: Para procesar una transferencia de dinero, quien env¨ªa selecciona al receptor y teclea la cantidad. Si hay fondos disponibles en su cartera, la app ?vatar toma una selfie, genera un 'Biometric-One-Time-Token o "BOTT", firma y env¨ªa la transacci¨®n. El ?vatar del receptor recive la transacci¨®n, la firma con un ¡°BOTT¡±, y se acredita a su cartera. Selfie & Go: Al ir de compras, el consumidor toma una selfie ?vatar que muestra el codigo QR para que se escanee en la entrada de la tienda. El consumidor ?vatar escanea sus productos, valida la cantidad, firma su compra con una selfie y se va de la tienda. La camara CCTV de la tienda confirma que el codigo QR selfie ?vatar corresponda con la caja del consumidor. Selfie & Board: Al comprar su boleto, el pasajero toma una selfie ?vatar que integra en s¨ª mismo el codigo QR de su boleto. En la puerta, la camara CCTV compara la cara del pasajero y se asegura de que corresponda con la selfie ?vatar que se muestra en el lector del codigo QR del boleto del pasajero. El Equipo Directivo El equipo directivo de ?vatar incluye expertos en Identidad y Plataformas de Datos de todas las meneras posibles, incluyendo manejo (David ROBERT), seguridad (Nathalie LAUNAY), desarollo de negocios (Frederic ENGEL), inteligencia artificial (Serge KRYWYK) y integraci¨®n con tecnolog¨ªas Blockchain (Philippe HONIGMAN). ]]>
Mon, 27 Nov 2017 15:47:40 GMT https://es.slideshare.net/slideshow/about-aevatar/82829051 fredericengel@slideshare.net(fredericengel) About Aevatar fredericengel La Compa?¨ªa ?VATAR?.coop, una Compa?¨ªa de Beneficio Social, dise?a, produce y maneja una plataforma cooperativa Blockchain dedicada al manejo de la identidad digital y data. Accesada de manera segura via una selfie, la app ?vatar permite la creaci¨®n, a su usario, de su cartera m¨®vil con identidad digital, i.e. IDwallet. La plataforma est¨¢ dise?ada para facilitar a las empresas el cumplimiento de los requisitos regulatorios de la protecci¨®n de data personal (GDPR, PSD2/AML4 o eIDAS). La soluci¨®n La soluci¨®n ?vatar incluye tres productos: 1. My ?vatar, una IDwallet app que genera tokens biom¨¦tricos de una sola vez, sin fricci¨®n (biometric-one-time-tokens, BOTT) para autenticar a los ciudadanos de manera fuerte en sus transacciones de la vida diaria, 2. ?vatar Enterprise, una API abierta que maneja las interacciones entre la app ?vatar y los servidores de las empresas que manejan el acceso y la identidad estandard, y 3. My?vatar Room, una caja de seguridad de datos (Personal Data Store, PDS) que siempre est¨¢ bajo el control exclusivo de su usuario. La plataforma La plataforma ?vatar integra lo mejor de las tecnolog¨ªas en cyberseguridad y cyberprivacidad en t¨¦rminos de biom¨¦tricas (ID3), manejo de privacidad (CryptoExperts, el lider de la iniciativa ?ABC4Trust?), el seguimiento de datos (Advanced Track and Trace), control de accesso f¨ªsico (MODIvision), validaci¨®n de documentos oficiales (SURYS/KEESING) y tecnologia Blockchain¡­ Las Aplicaciones Selfie & Pay: Para procesar una transferencia de dinero, quien env¨ªa selecciona al receptor y teclea la cantidad. Si hay fondos disponibles en su cartera, la app ?vatar toma una selfie, genera un 'Biometric-One-Time-Token o "BOTT", firma y env¨ªa la transacci¨®n. El ?vatar del receptor recive la transacci¨®n, la firma con un ¡°BOTT¡±, y se acredita a su cartera. Selfie & Go: Al ir de compras, el consumidor toma una selfie ?vatar que muestra el codigo QR para que se escanee en la entrada de la tienda. El consumidor ?vatar escanea sus productos, valida la cantidad, firma su compra con una selfie y se va de la tienda. La camara CCTV de la tienda confirma que el codigo QR selfie ?vatar corresponda con la caja del consumidor. Selfie & Board: Al comprar su boleto, el pasajero toma una selfie ?vatar que integra en s¨ª mismo el codigo QR de su boleto. En la puerta, la camara CCTV compara la cara del pasajero y se asegura de que corresponda con la selfie ?vatar que se muestra en el lector del codigo QR del boleto del pasajero. El Equipo Directivo El equipo directivo de ?vatar incluye expertos en Identidad y Plataformas de Datos de todas las meneras posibles, incluyendo manejo (David ROBERT), seguridad (Nathalie LAUNAY), desarollo de negocios (Frederic ENGEL), inteligencia artificial (Serge KRYWYK) y integraci¨®n con tecnolog¨ªas Blockchain (Philippe HONIGMAN). <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/aboutaevatarspanishversion-171127154740-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> La Compa?¨ªa ?VATAR?.coop, una Compa?¨ªa de Beneficio Social, dise?a, produce y maneja una plataforma cooperativa Blockchain dedicada al manejo de la identidad digital y data. Accesada de manera segura via una selfie, la app ?vatar permite la creaci¨®n, a su usario, de su cartera m¨®vil con identidad digital, i.e. IDwallet. La plataforma est¨¢ dise?ada para facilitar a las empresas el cumplimiento de los requisitos regulatorios de la protecci¨®n de data personal (GDPR, PSD2/AML4 o eIDAS). La soluci¨®n La soluci¨®n ?vatar incluye tres productos: 1. My ?vatar, una IDwallet app que genera tokens biom¨¦tricos de una sola vez, sin fricci¨®n (biometric-one-time-tokens, BOTT) para autenticar a los ciudadanos de manera fuerte en sus transacciones de la vida diaria, 2. ?vatar Enterprise, una API abierta que maneja las interacciones entre la app ?vatar y los servidores de las empresas que manejan el acceso y la identidad estandard, y 3. My?vatar Room, una caja de seguridad de datos (Personal Data Store, PDS) que siempre est¨¢ bajo el control exclusivo de su usuario. La plataforma La plataforma ?vatar integra lo mejor de las tecnolog¨ªas en cyberseguridad y cyberprivacidad en t¨¦rminos de biom¨¦tricas (ID3), manejo de privacidad (CryptoExperts, el lider de la iniciativa ?ABC4Trust?), el seguimiento de datos (Advanced Track and Trace), control de accesso f¨ªsico (MODIvision), validaci¨®n de documentos oficiales (SURYS/KEESING) y tecnologia Blockchain¡­ Las Aplicaciones Selfie &amp; Pay: Para procesar una transferencia de dinero, quien env¨ªa selecciona al receptor y teclea la cantidad. Si hay fondos disponibles en su cartera, la app ?vatar toma una selfie, genera un &#39;Biometric-One-Time-Token o &quot;BOTT&quot;, firma y env¨ªa la transacci¨®n. El ?vatar del receptor recive la transacci¨®n, la firma con un ¡°BOTT¡±, y se acredita a su cartera. Selfie &amp; Go: Al ir de compras, el consumidor toma una selfie ?vatar que muestra el codigo QR para que se escanee en la entrada de la tienda. El consumidor ?vatar escanea sus productos, valida la cantidad, firma su compra con una selfie y se va de la tienda. La camara CCTV de la tienda confirma que el codigo QR selfie ?vatar corresponda con la caja del consumidor. Selfie &amp; Board: Al comprar su boleto, el pasajero toma una selfie ?vatar que integra en s¨ª mismo el codigo QR de su boleto. En la puerta, la camara CCTV compara la cara del pasajero y se asegura de que corresponda con la selfie ?vatar que se muestra en el lector del codigo QR del boleto del pasajero. El Equipo Directivo El equipo directivo de ?vatar incluye expertos en Identidad y Plataformas de Datos de todas las meneras posibles, incluyendo manejo (David ROBERT), seguridad (Nathalie LAUNAY), desarollo de negocios (Frederic ENGEL), inteligencia artificial (Serge KRYWYK) y integraci¨®n con tecnolog¨ªas Blockchain (Philippe HONIGMAN).
from Market Engel SAS
]]>
255 4 https://cdn.slidesharecdn.com/ss_thumbnails/aboutaevatarspanishversion-171127154740-thumbnail.jpg?width=120&height=120&fit=bounds document Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
_ ¹«Ë¾_ Aevatar_Chinese /slideshow/aevatar/82828772 aboutaevatarchineseversion-171127154242
¹«Ë¾ ?VATAR?.coop ÊÇÒ»¼ÒÉç»á¸£Àû¹«Ë¾£¬×¨ÃÅÓÚÉè¼Æ£¬Éú²úºÍÔËÓªÇø¿éÁ´Éí·Ý½¨Á¢ºÍÊý¾Ý¹ÜÀíµÄºÏ×÷ƽ̨¡£ ?vatarÓ¦ÓóÌÐòÔÊÐíÓû§´´½¨Ò»¸ö±ãÓÚÈÕ³£Éú»îÓ¦ÓõÄÒÆ¶¯eIDÇ®°ü£¬°²È«µØ´æÈ¡ÈÕ³£Éú»îÓ¦ÓóÌÐò¡£¸Ãƽּ̨ÔÚΪ¼ò»¯¹«Ë¾Êý¾Ý±£»¤¼à¹ÜÒªÇóµÄ³ÌÐò£¨GDPR£¬PSD2 / AML4£¬eIDAS ..£©¡£ ½â¾ö·½°¸ ?vatar ½â¾ö·½°¸°üº¬Èý¸ö²úÎ1.ÎÒµÄ?vatar (My?vatar)£¬±ã½ÝµÄeIDµç×ÓÇ®°üÓ¦ÓóÌÐò£¬°üº¬ÈËÁ³Ê¶±ðÒÔ¼°ÉúÎïÌØÕ÷Ò»´ÎÐÔÃÜÂë´ú·û£¨BOTTs£©£¬Ç¿¶øÓÐÁ¦µÄʶ±ð¼¼Êõ¡£ 2.¹«Ë¾My?vatar (My?vatar Enterprise)£ºÒ»¸ö¿ª·ÅµÄAPI£¬¹ÜÀíÓ¦ÓóÌÐòºÍ¹«Ë¾Ö®¼äµÄ±ê×¼Éí·ÝºÍ·ÃÎʹÜÀí£¨IAM£©»·¾³3.My?vatar¿Õ¼ä(My?vatar Room), ¸öÈËÊý¾Ý´æ´¢ÏµÍ³£¨PDS£©£¬ÈÃʹÓÃÕßΪΨһµÄÕÆ¿ØÕß¡£ ƽ̨ ?vatar ƽ̨½áºÏÍøÂ·°²È«¼°ÍøÂ·Òþ˽½ø¶øÌṩ×îÏȽøµÄ¼¼Êõ, ´¥¼°ÉúÎïʶ±ð£¨ID3£©£¬Êý¾ÝÒþ˽¹ÜÀí£¨CryptoExperts£¬¡°ABC4Trust¡±ÏȽøÁìµ¼£©£¬Êý¾Ý¿É×·ËÝÐÔ£¨Advanced Track£¦Trace£©£¬ÊµÌå·ÃÎʵĴæÈ¡¿ØÖÆ£¨MODIvision£©£¬¹Ù·½ÎļþÑéÖ¤£¨SURYS / KEESING£©»òÇø¿éÁ´¼¼Êõ ɱÊÖ¼¶Ó¦ÓóÌÐò ×ÔÅĺ͸¶¿î£º·¢ËÍÈËÑ¡ÔñÊÕ¼þÈËÒÔ¼°½ð¶îÓëÔ¿³×À´´¦Àí»ã¿î¡£Èç¹û½ð¶îÔÚ·¢ËÍÈ˵ÄÇ®°üÖÐÊÇ¿ÉʹÓõ쬏ÃÓ¦ÓóÌÐò½«Çë·¢ËÍÕß×ÔÅÄ£¬Éú³ÉÒ»¸öÒ»´ÎÐÔµÄÉúÎïÌØÕ÷´úÂëBOTT£¬Ç©Ãû²¢·¢Ëͽ»Òס£ÖÁÓÚÇ®°ü´¢Öµ£¬ ?vatar ÊÕ¿îÈ˽«×ÔÅĺóÉú³ÉBOTT²¢Ç©Êð½»Òס£ ×ÔÅĺÍÐж¯£º¹ºÎïʱ£¬Ïû·ÑÕß×ÔÅĺóչʾ¶þάÂ룬²¢ÔÚÈë¿Ú¶Á¿¨Æ÷ÉÏÏÔʾҪɨÃèµÄ¶þάÂë¡£Ïû·ÑÕßɨÃ蹺ÂòµÄÉÌÆ·¼°È·ÈϽð¶î£¬Í¨¹ý×ÔÅĺÍÇ©Ãû¹ºÂòºóÀ뿪¡£µêÄÚµÄÉãÏà»ú»áÈ·È϶þάÂëµÄ×ÔÅÄÕÕÆ¬ÊÇ·ñÓëÏû·ÑÕßÃæ²¿Ïà·û¡£ ×ÔÅÄÓëµÇ»ú£ºµ±¹ºÂòµç×Ó»úƱʱ£¬³Ë¿Í×ÔÅĺó´Ë×ÔÅÄÕÕÆ¬»áÖÃÈë»úƱµÄ¶þάÂëÖС£ÔÚ×ÔÖúµÇ»úÈë¿Ú£¬ÉãÏñ»ú»áͬʱ±È¶Ô³Ë¿ÍµÄÁ³²¿ºÍ³Ë¿Íµç×Ó»úƱÉ϶þάÂëÖеÄ×ÔÅÄÕÕ¡£ ¹ÜÀíÍÅ¶Ó ?vatar¹ÜÀíˆFê °üº¬Éí·ÝºÍÊý¾Ý¹ÜÀí·½ÃæµÄÙYÉî¹ÜÀíÈËÔ±£¬°üÀ¨Éè¼Æ£¬¼Ü¹¹ºÍƽ̨£¨David ROBERT£©£¬°²È«ºÍ·¨ÂÉÒŽÕ£¨Nathalie LAUNAY£©£¬¹ú¼ÊÉÌÒµé_°l£¨Fr¨¦d¨¦ricENGEL£©£¬È˹¤ÖÇÄÜ£¨Serge KRYWYK£©»òÇø¿éÁ´¼¼Êõ½YºÏ£¨Philippe HONIGMAN£©¡£]]>

¹«Ë¾ ?VATAR?.coop ÊÇÒ»¼ÒÉç»á¸£Àû¹«Ë¾£¬×¨ÃÅÓÚÉè¼Æ£¬Éú²úºÍÔËÓªÇø¿éÁ´Éí·Ý½¨Á¢ºÍÊý¾Ý¹ÜÀíµÄºÏ×÷ƽ̨¡£ ?vatarÓ¦ÓóÌÐòÔÊÐíÓû§´´½¨Ò»¸ö±ãÓÚÈÕ³£Éú»îÓ¦ÓõÄÒÆ¶¯eIDÇ®°ü£¬°²È«µØ´æÈ¡ÈÕ³£Éú»îÓ¦ÓóÌÐò¡£¸Ãƽּ̨ÔÚΪ¼ò»¯¹«Ë¾Êý¾Ý±£»¤¼à¹ÜÒªÇóµÄ³ÌÐò£¨GDPR£¬PSD2 / AML4£¬eIDAS ..£©¡£ ½â¾ö·½°¸ ?vatar ½â¾ö·½°¸°üº¬Èý¸ö²úÎ1.ÎÒµÄ?vatar (My?vatar)£¬±ã½ÝµÄeIDµç×ÓÇ®°üÓ¦ÓóÌÐò£¬°üº¬ÈËÁ³Ê¶±ðÒÔ¼°ÉúÎïÌØÕ÷Ò»´ÎÐÔÃÜÂë´ú·û£¨BOTTs£©£¬Ç¿¶øÓÐÁ¦µÄʶ±ð¼¼Êõ¡£ 2.¹«Ë¾My?vatar (My?vatar Enterprise)£ºÒ»¸ö¿ª·ÅµÄAPI£¬¹ÜÀíÓ¦ÓóÌÐòºÍ¹«Ë¾Ö®¼äµÄ±ê×¼Éí·ÝºÍ·ÃÎʹÜÀí£¨IAM£©»·¾³3.My?vatar¿Õ¼ä(My?vatar Room), ¸öÈËÊý¾Ý´æ´¢ÏµÍ³£¨PDS£©£¬ÈÃʹÓÃÕßΪΨһµÄÕÆ¿ØÕß¡£ ƽ̨ ?vatar ƽ̨½áºÏÍøÂ·°²È«¼°ÍøÂ·Òþ˽½ø¶øÌṩ×îÏȽøµÄ¼¼Êõ, ´¥¼°ÉúÎïʶ±ð£¨ID3£©£¬Êý¾ÝÒþ˽¹ÜÀí£¨CryptoExperts£¬¡°ABC4Trust¡±ÏȽøÁìµ¼£©£¬Êý¾Ý¿É×·ËÝÐÔ£¨Advanced Track£¦Trace£©£¬ÊµÌå·ÃÎʵĴæÈ¡¿ØÖÆ£¨MODIvision£©£¬¹Ù·½ÎļþÑéÖ¤£¨SURYS / KEESING£©»òÇø¿éÁ´¼¼Êõ ɱÊÖ¼¶Ó¦ÓóÌÐò ×ÔÅĺ͸¶¿î£º·¢ËÍÈËÑ¡ÔñÊÕ¼þÈËÒÔ¼°½ð¶îÓëÔ¿³×À´´¦Àí»ã¿î¡£Èç¹û½ð¶îÔÚ·¢ËÍÈ˵ÄÇ®°üÖÐÊÇ¿ÉʹÓõ쬏ÃÓ¦ÓóÌÐò½«Çë·¢ËÍÕß×ÔÅÄ£¬Éú³ÉÒ»¸öÒ»´ÎÐÔµÄÉúÎïÌØÕ÷´úÂëBOTT£¬Ç©Ãû²¢·¢Ëͽ»Òס£ÖÁÓÚÇ®°ü´¢Öµ£¬ ?vatar ÊÕ¿îÈ˽«×ÔÅĺóÉú³ÉBOTT²¢Ç©Êð½»Òס£ ×ÔÅĺÍÐж¯£º¹ºÎïʱ£¬Ïû·ÑÕß×ÔÅĺóչʾ¶þάÂ룬²¢ÔÚÈë¿Ú¶Á¿¨Æ÷ÉÏÏÔʾҪɨÃèµÄ¶þάÂë¡£Ïû·ÑÕßɨÃ蹺ÂòµÄÉÌÆ·¼°È·ÈϽð¶î£¬Í¨¹ý×ÔÅĺÍÇ©Ãû¹ºÂòºóÀ뿪¡£µêÄÚµÄÉãÏà»ú»áÈ·È϶þάÂëµÄ×ÔÅÄÕÕÆ¬ÊÇ·ñÓëÏû·ÑÕßÃæ²¿Ïà·û¡£ ×ÔÅÄÓëµÇ»ú£ºµ±¹ºÂòµç×Ó»úƱʱ£¬³Ë¿Í×ÔÅĺó´Ë×ÔÅÄÕÕÆ¬»áÖÃÈë»úƱµÄ¶þάÂëÖС£ÔÚ×ÔÖúµÇ»úÈë¿Ú£¬ÉãÏñ»ú»áͬʱ±È¶Ô³Ë¿ÍµÄÁ³²¿ºÍ³Ë¿Íµç×Ó»úƱÉ϶þάÂëÖеÄ×ÔÅÄÕÕ¡£ ¹ÜÀíÍÅ¶Ó ?vatar¹ÜÀíˆFê °üº¬Éí·ÝºÍÊý¾Ý¹ÜÀí·½ÃæµÄÙYÉî¹ÜÀíÈËÔ±£¬°üÀ¨Éè¼Æ£¬¼Ü¹¹ºÍƽ̨£¨David ROBERT£©£¬°²È«ºÍ·¨ÂÉÒŽÕ£¨Nathalie LAUNAY£©£¬¹ú¼ÊÉÌÒµé_°l£¨Fr¨¦d¨¦ricENGEL£©£¬È˹¤ÖÇÄÜ£¨Serge KRYWYK£©»òÇø¿éÁ´¼¼Êõ½YºÏ£¨Philippe HONIGMAN£©¡£]]>
Mon, 27 Nov 2017 15:42:42 GMT /slideshow/aevatar/82828772 fredericengel@slideshare.net(fredericengel) _ ¹«Ë¾_ Aevatar_Chinese fredericengel ¹«Ë¾ ?VATAR?.coop ÊÇÒ»¼ÒÉç»á¸£Àû¹«Ë¾£¬×¨ÃÅÓÚÉè¼Æ£¬Éú²úºÍÔËÓªÇø¿éÁ´Éí·Ý½¨Á¢ºÍÊý¾Ý¹ÜÀíµÄºÏ×÷ƽ̨¡£ ?vatarÓ¦ÓóÌÐòÔÊÐíÓû§´´½¨Ò»¸ö±ãÓÚÈÕ³£Éú»îÓ¦ÓõÄÒÆ¶¯eIDÇ®°ü£¬°²È«µØ´æÈ¡ÈÕ³£Éú»îÓ¦ÓóÌÐò¡£¸Ãƽּ̨ÔÚΪ¼ò»¯¹«Ë¾Êý¾Ý±£»¤¼à¹ÜÒªÇóµÄ³ÌÐò£¨GDPR£¬PSD2 / AML4£¬eIDAS ..£©¡£ ½â¾ö·½°¸ ?vatar ½â¾ö·½°¸°üº¬Èý¸ö²úÎ1.ÎÒµÄ?vatar (My?vatar)£¬±ã½ÝµÄeIDµç×ÓÇ®°üÓ¦ÓóÌÐò£¬°üº¬ÈËÁ³Ê¶±ðÒÔ¼°ÉúÎïÌØÕ÷Ò»´ÎÐÔÃÜÂë´ú·û£¨BOTTs£©£¬Ç¿¶øÓÐÁ¦µÄʶ±ð¼¼Êõ¡£ 2.¹«Ë¾My?vatar (My?vatar Enterprise)£ºÒ»¸ö¿ª·ÅµÄAPI£¬¹ÜÀíÓ¦ÓóÌÐòºÍ¹«Ë¾Ö®¼äµÄ±ê×¼Éí·ÝºÍ·ÃÎʹÜÀí£¨IAM£©»·¾³3.My?vatar¿Õ¼ä(My?vatar Room), ¸öÈËÊý¾Ý´æ´¢ÏµÍ³£¨PDS£©£¬ÈÃʹÓÃÕßΪΨһµÄÕÆ¿ØÕß¡£ ƽ̨ ?vatar ƽ̨½áºÏÍøÂ·°²È«¼°ÍøÂ·Òþ˽½ø¶øÌṩ×îÏȽøµÄ¼¼Êõ, ´¥¼°ÉúÎïʶ±ð£¨ID3£©£¬Êý¾ÝÒþ˽¹ÜÀí£¨CryptoExperts£¬¡°ABC4Trust¡±ÏȽøÁìµ¼£©£¬Êý¾Ý¿É×·ËÝÐÔ£¨Advanced Track£¦Trace£©£¬ÊµÌå·ÃÎʵĴæÈ¡¿ØÖÆ£¨MODIvision£©£¬¹Ù·½ÎļþÑéÖ¤£¨SURYS / KEESING£©»òÇø¿éÁ´¼¼Êõ ɱÊÖ¼¶Ó¦ÓóÌÐò ×ÔÅĺ͸¶¿î£º·¢ËÍÈËÑ¡ÔñÊÕ¼þÈËÒÔ¼°½ð¶îÓëÔ¿³×À´´¦Àí»ã¿î¡£Èç¹û½ð¶îÔÚ·¢ËÍÈ˵ÄÇ®°üÖÐÊÇ¿ÉʹÓõ쬏ÃÓ¦ÓóÌÐò½«Çë·¢ËÍÕß×ÔÅÄ£¬Éú³ÉÒ»¸öÒ»´ÎÐÔµÄÉúÎïÌØÕ÷´úÂëBOTT£¬Ç©Ãû²¢·¢Ëͽ»Òס£ÖÁÓÚÇ®°ü´¢Öµ£¬ ?vatar ÊÕ¿îÈ˽«×ÔÅĺóÉú³ÉBOTT²¢Ç©Êð½»Òס£ ×ÔÅĺÍÐж¯£º¹ºÎïʱ£¬Ïû·ÑÕß×ÔÅĺóչʾ¶þάÂ룬²¢ÔÚÈë¿Ú¶Á¿¨Æ÷ÉÏÏÔʾҪɨÃèµÄ¶þάÂë¡£Ïû·ÑÕßɨÃ蹺ÂòµÄÉÌÆ·¼°È·ÈϽð¶î£¬Í¨¹ý×ÔÅĺÍÇ©Ãû¹ºÂòºóÀ뿪¡£µêÄÚµÄÉãÏà»ú»áÈ·È϶þάÂëµÄ×ÔÅÄÕÕÆ¬ÊÇ·ñÓëÏû·ÑÕßÃæ²¿Ïà·û¡£ ×ÔÅÄÓëµÇ»ú£ºµ±¹ºÂòµç×Ó»úƱʱ£¬³Ë¿Í×ÔÅĺó´Ë×ÔÅÄÕÕÆ¬»áÖÃÈë»úƱµÄ¶þάÂëÖС£ÔÚ×ÔÖúµÇ»úÈë¿Ú£¬ÉãÏñ»ú»áͬʱ±È¶Ô³Ë¿ÍµÄÁ³²¿ºÍ³Ë¿Íµç×Ó»úƱÉ϶þάÂëÖеÄ×ÔÅÄÕÕ¡£ ¹ÜÀíÍÅ¶Ó ?vatar¹ÜÀíˆFê °üº¬Éí·ÝºÍÊý¾Ý¹ÜÀí·½ÃæµÄÙYÉî¹ÜÀíÈËÔ±£¬°üÀ¨Éè¼Æ£¬¼Ü¹¹ºÍƽ̨£¨David ROBERT£©£¬°²È«ºÍ·¨ÂÉÒŽÕ£¨Nathalie LAUNAY£©£¬¹ú¼ÊÉÌÒµé_°l£¨Fr¨¦d¨¦ricENGEL£©£¬È˹¤ÖÇÄÜ£¨Serge KRYWYK£©»òÇø¿éÁ´¼¼Êõ½YºÏ£¨Philippe HONIGMAN£©¡£ <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/aboutaevatarchineseversion-171127154242-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ¹«Ë¾ ?VATAR?.coop ÊÇÒ»¼ÒÉç»á¸£Àû¹«Ë¾£¬×¨ÃÅÓÚÉè¼Æ£¬Éú²úºÍÔËÓªÇø¿éÁ´Éí·Ý½¨Á¢ºÍÊý¾Ý¹ÜÀíµÄºÏ×÷ƽ̨¡£ ?vatarÓ¦ÓóÌÐòÔÊÐíÓû§´´½¨Ò»¸ö±ãÓÚÈÕ³£Éú»îÓ¦ÓõÄÒÆ¶¯eIDÇ®°ü£¬°²È«µØ´æÈ¡ÈÕ³£Éú»îÓ¦ÓóÌÐò¡£¸Ãƽּ̨ÔÚΪ¼ò»¯¹«Ë¾Êý¾Ý±£»¤¼à¹ÜÒªÇóµÄ³ÌÐò£¨GDPR£¬PSD2 / AML4£¬eIDAS ..£©¡£ ½â¾ö·½°¸ ?vatar ½â¾ö·½°¸°üº¬Èý¸ö²úÎ1.ÎÒµÄ?vatar (My?vatar)£¬±ã½ÝµÄeIDµç×ÓÇ®°üÓ¦ÓóÌÐò£¬°üº¬ÈËÁ³Ê¶±ðÒÔ¼°ÉúÎïÌØÕ÷Ò»´ÎÐÔÃÜÂë´ú·û£¨BOTTs£©£¬Ç¿¶øÓÐÁ¦µÄʶ±ð¼¼Êõ¡£ 2.¹«Ë¾My?vatar (My?vatar Enterprise)£ºÒ»¸ö¿ª·ÅµÄAPI£¬¹ÜÀíÓ¦ÓóÌÐòºÍ¹«Ë¾Ö®¼äµÄ±ê×¼Éí·ÝºÍ·ÃÎʹÜÀí£¨IAM£©»·¾³3.My?vatar¿Õ¼ä(My?vatar Room), ¸öÈËÊý¾Ý´æ´¢ÏµÍ³£¨PDS£©£¬ÈÃʹÓÃÕßΪΨһµÄÕÆ¿ØÕß¡£ ƽ̨ ?vatar ƽ̨½áºÏÍøÂ·°²È«¼°ÍøÂ·Òþ˽½ø¶øÌṩ×îÏȽøµÄ¼¼Êõ, ´¥¼°ÉúÎïʶ±ð£¨ID3£©£¬Êý¾ÝÒþ˽¹ÜÀí£¨CryptoExperts£¬¡°ABC4Trust¡±ÏȽøÁìµ¼£©£¬Êý¾Ý¿É×·ËÝÐÔ£¨Advanced Track£¦Trace£©£¬ÊµÌå·ÃÎʵĴæÈ¡¿ØÖÆ£¨MODIvision£©£¬¹Ù·½ÎļþÑéÖ¤£¨SURYS / KEESING£©»òÇø¿éÁ´¼¼Êõ ɱÊÖ¼¶Ó¦ÓóÌÐò ×ÔÅĺ͸¶¿î£º·¢ËÍÈËÑ¡ÔñÊÕ¼þÈËÒÔ¼°½ð¶îÓëÔ¿³×À´´¦Àí»ã¿î¡£Èç¹û½ð¶îÔÚ·¢ËÍÈ˵ÄÇ®°üÖÐÊÇ¿ÉʹÓõ쬏ÃÓ¦ÓóÌÐò½«Çë·¢ËÍÕß×ÔÅÄ£¬Éú³ÉÒ»¸öÒ»´ÎÐÔµÄÉúÎïÌØÕ÷´úÂëBOTT£¬Ç©Ãû²¢·¢Ëͽ»Òס£ÖÁÓÚÇ®°ü´¢Öµ£¬ ?vatar ÊÕ¿îÈ˽«×ÔÅĺóÉú³ÉBOTT²¢Ç©Êð½»Òס£ ×ÔÅĺÍÐж¯£º¹ºÎïʱ£¬Ïû·ÑÕß×ÔÅĺóչʾ¶þάÂ룬²¢ÔÚÈë¿Ú¶Á¿¨Æ÷ÉÏÏÔʾҪɨÃèµÄ¶þάÂë¡£Ïû·ÑÕßɨÃ蹺ÂòµÄÉÌÆ·¼°È·ÈϽð¶î£¬Í¨¹ý×ÔÅĺÍÇ©Ãû¹ºÂòºóÀ뿪¡£µêÄÚµÄÉãÏà»ú»áÈ·È϶þάÂëµÄ×ÔÅÄÕÕÆ¬ÊÇ·ñÓëÏû·ÑÕßÃæ²¿Ïà·û¡£ ×ÔÅÄÓëµÇ»ú£ºµ±¹ºÂòµç×Ó»úƱʱ£¬³Ë¿Í×ÔÅĺó´Ë×ÔÅÄÕÕÆ¬»áÖÃÈë»úƱµÄ¶þάÂëÖС£ÔÚ×ÔÖúµÇ»úÈë¿Ú£¬ÉãÏñ»ú»áͬʱ±È¶Ô³Ë¿ÍµÄÁ³²¿ºÍ³Ë¿Íµç×Ó»úƱÉ϶þάÂëÖеÄ×ÔÅÄÕÕ¡£ ¹ÜÀíÍÅ¶Ó ?vatar¹ÜÀíˆFê °üº¬Éí·ÝºÍÊý¾Ý¹ÜÀí·½ÃæµÄÙYÉî¹ÜÀíÈËÔ±£¬°üÀ¨Éè¼Æ£¬¼Ü¹¹ºÍƽ̨£¨David ROBERT£©£¬°²È«ºÍ·¨ÂÉÒŽÕ£¨Nathalie LAUNAY£©£¬¹ú¼ÊÉÌÒµé_°l£¨Fr¨¦d¨¦ricENGEL£©£¬È˹¤ÖÇÄÜ£¨Serge KRYWYK£©»òÇø¿éÁ´¼¼Êõ½YºÏ£¨Philippe HONIGMAN£©¡£
_ ¹«Ë¾_ Aevatar_Chinese from Market Engel SAS
]]>
358 1 https://cdn.slidesharecdn.com/ss_thumbnails/aboutaevatarchineseversion-171127154242-thumbnail.jpg?width=120&height=120&fit=bounds document Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Happy new year mmxvi /slideshow/happy-new-year-mmxvi-56431200/56431200 happynewyearmmxvi-151224162233
May this new year brings you happiness, good health and continued success.]]>

May this new year brings you happiness, good health and continued success.]]>
Thu, 24 Dec 2015 16:22:32 GMT /slideshow/happy-new-year-mmxvi-56431200/56431200 fredericengel@slideshare.net(fredericengel) Happy new year mmxvi fredericengel May this new year brings you happiness, good health and continued success. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/happynewyearmmxvi-151224162233-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> May this new year brings you happiness, good health and continued success.
Happy new year mmxvi from Market Engel SAS
]]>
11993 5 https://cdn.slidesharecdn.com/ss_thumbnails/happynewyearmmxvi-151224162233-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
1er Barom¨¨tre de la_transformation_digitale_CSC_2015_Les secrets des super heros du digital https://fr.slideshare.net/slideshow/1er-baromtre-de-latransformationdigitalecsc2015les-secrets-des-super-heros-du-digital/45261596 baromtredelatransformationdigitale-150228113118-conversion-gate02
Barom¨¨tre de la transformation digitale - Les secrets des Super H¨¦ros du Digital - CSC 2015. Le Barom¨¨tre de la Transformation Digitale est une ¨¦tude r¨¦alis¨¦e pour la 1¨¨re ann¨¦e par CSC. Il est bas¨¦ sur une analyse qualitative et quantitative des tendances et perspectives en mati¨¨re de transformation digitale aupr¨¨s de PDG et directeurs g¨¦n¨¦raux, directeurs du digital, directeurs marketing, commercial, distribution, qualit¨¦ et relation client, DSI, directeurs de la strat¨¦gie, directeurs financiers et DRH appartenant ¨¤ un ¨¦chantillon d'entreprises principalement fran?aises. Ces dirigeants ont ¨¦t¨¦ interrog¨¦s sur les impacts du digital en termes de strat¨¦gie de d¨¦veloppement, de positionnement de leur organisation, d'¨¦volution de leur portefeuille d'offres, d'adaptation de leur dispositif en mati¨¨re d'exp¨¦rience et relation client, de degr¨¦ de digitalisation de leurs processus op¨¦rationnels et de support, de d¨¦veloppement d'une culture digitale aupr¨¨s de leurs collaborateurs et d'int¨¦gration des ruptures technologiques associ¨¦es. Le questionnaire a ¨¦t¨¦ con?u et administr¨¦ par CSC via un formulaire diffus¨¦ sur internet (Google Forms) aupr¨¨s de 15 000 contacts, sur les mois de novembre et d¨¦cembre 2014. "Business models" disruptifs, usages des produits en constante (r)¨¦volution, exp¨¦rience client renouvel¨¦e, acculturation des collaborateurs, digitalisation des processus dans une logique d'efficacit¨¦ op¨¦rationnelle, exploitation en continu des technologies de nouvelle g¨¦n¨¦ration : autant de composantes du changement sur lesquelles les super h¨¦ros du digital jouent pour mettre en oeuvre des strat¨¦gies de transformation v¨¦ritablement en rupture, offensives, p¨¦rennes et rentables.]]>

Barom¨¨tre de la transformation digitale - Les secrets des Super H¨¦ros du Digital - CSC 2015. Le Barom¨¨tre de la Transformation Digitale est une ¨¦tude r¨¦alis¨¦e pour la 1¨¨re ann¨¦e par CSC. Il est bas¨¦ sur une analyse qualitative et quantitative des tendances et perspectives en mati¨¨re de transformation digitale aupr¨¨s de PDG et directeurs g¨¦n¨¦raux, directeurs du digital, directeurs marketing, commercial, distribution, qualit¨¦ et relation client, DSI, directeurs de la strat¨¦gie, directeurs financiers et DRH appartenant ¨¤ un ¨¦chantillon d'entreprises principalement fran?aises. Ces dirigeants ont ¨¦t¨¦ interrog¨¦s sur les impacts du digital en termes de strat¨¦gie de d¨¦veloppement, de positionnement de leur organisation, d'¨¦volution de leur portefeuille d'offres, d'adaptation de leur dispositif en mati¨¨re d'exp¨¦rience et relation client, de degr¨¦ de digitalisation de leurs processus op¨¦rationnels et de support, de d¨¦veloppement d'une culture digitale aupr¨¨s de leurs collaborateurs et d'int¨¦gration des ruptures technologiques associ¨¦es. Le questionnaire a ¨¦t¨¦ con?u et administr¨¦ par CSC via un formulaire diffus¨¦ sur internet (Google Forms) aupr¨¨s de 15 000 contacts, sur les mois de novembre et d¨¦cembre 2014. "Business models" disruptifs, usages des produits en constante (r)¨¦volution, exp¨¦rience client renouvel¨¦e, acculturation des collaborateurs, digitalisation des processus dans une logique d'efficacit¨¦ op¨¦rationnelle, exploitation en continu des technologies de nouvelle g¨¦n¨¦ration : autant de composantes du changement sur lesquelles les super h¨¦ros du digital jouent pour mettre en oeuvre des strat¨¦gies de transformation v¨¦ritablement en rupture, offensives, p¨¦rennes et rentables.]]>
Sat, 28 Feb 2015 11:31:18 GMT https://fr.slideshare.net/slideshow/1er-baromtre-de-latransformationdigitalecsc2015les-secrets-des-super-heros-du-digital/45261596 fredericengel@slideshare.net(fredericengel) 1er Barom¨¨tre de la_transformation_digitale_CSC_2015_Les secrets des super heros du digital fredericengel Barom¨¨tre de la transformation digitale - Les secrets des Super H¨¦ros du Digital - CSC 2015. Le Barom¨¨tre de la Transformation Digitale est une ¨¦tude r¨¦alis¨¦e pour la 1¨¨re ann¨¦e par CSC. Il est bas¨¦ sur une analyse qualitative et quantitative des tendances et perspectives en mati¨¨re de transformation digitale aupr¨¨s de PDG et directeurs g¨¦n¨¦raux, directeurs du digital, directeurs marketing, commercial, distribution, qualit¨¦ et relation client, DSI, directeurs de la strat¨¦gie, directeurs financiers et DRH appartenant ¨¤ un ¨¦chantillon d'entreprises principalement fran?aises. Ces dirigeants ont ¨¦t¨¦ interrog¨¦s sur les impacts du digital en termes de strat¨¦gie de d¨¦veloppement, de positionnement de leur organisation, d'¨¦volution de leur portefeuille d'offres, d'adaptation de leur dispositif en mati¨¨re d'exp¨¦rience et relation client, de degr¨¦ de digitalisation de leurs processus op¨¦rationnels et de support, de d¨¦veloppement d'une culture digitale aupr¨¨s de leurs collaborateurs et d'int¨¦gration des ruptures technologiques associ¨¦es. Le questionnaire a ¨¦t¨¦ con?u et administr¨¦ par CSC via un formulaire diffus¨¦ sur internet (Google Forms) aupr¨¨s de 15 000 contacts, sur les mois de novembre et d¨¦cembre 2014. "Business models" disruptifs, usages des produits en constante (r)¨¦volution, exp¨¦rience client renouvel¨¦e, acculturation des collaborateurs, digitalisation des processus dans une logique d'efficacit¨¦ op¨¦rationnelle, exploitation en continu des technologies de nouvelle g¨¦n¨¦ration : autant de composantes du changement sur lesquelles les super h¨¦ros du digital jouent pour mettre en oeuvre des strat¨¦gies de transformation v¨¦ritablement en rupture, offensives, p¨¦rennes et rentables. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/baromtredelatransformationdigitale-150228113118-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Barom¨¨tre de la transformation digitale - Les secrets des Super H¨¦ros du Digital - CSC 2015. Le Barom¨¨tre de la Transformation Digitale est une ¨¦tude r¨¦alis¨¦e pour la 1¨¨re ann¨¦e par CSC. Il est bas¨¦ sur une analyse qualitative et quantitative des tendances et perspectives en mati¨¨re de transformation digitale aupr¨¨s de PDG et directeurs g¨¦n¨¦raux, directeurs du digital, directeurs marketing, commercial, distribution, qualit¨¦ et relation client, DSI, directeurs de la strat¨¦gie, directeurs financiers et DRH appartenant ¨¤ un ¨¦chantillon d&#39;entreprises principalement fran?aises. Ces dirigeants ont ¨¦t¨¦ interrog¨¦s sur les impacts du digital en termes de strat¨¦gie de d¨¦veloppement, de positionnement de leur organisation, d&#39;¨¦volution de leur portefeuille d&#39;offres, d&#39;adaptation de leur dispositif en mati¨¨re d&#39;exp¨¦rience et relation client, de degr¨¦ de digitalisation de leurs processus op¨¦rationnels et de support, de d¨¦veloppement d&#39;une culture digitale aupr¨¨s de leurs collaborateurs et d&#39;int¨¦gration des ruptures technologiques associ¨¦es. Le questionnaire a ¨¦t¨¦ con?u et administr¨¦ par CSC via un formulaire diffus¨¦ sur internet (Google Forms) aupr¨¨s de 15 000 contacts, sur les mois de novembre et d¨¦cembre 2014. &quot;Business models&quot; disruptifs, usages des produits en constante (r)¨¦volution, exp¨¦rience client renouvel¨¦e, acculturation des collaborateurs, digitalisation des processus dans une logique d&#39;efficacit¨¦ op¨¦rationnelle, exploitation en continu des technologies de nouvelle g¨¦n¨¦ration : autant de composantes du changement sur lesquelles les super h¨¦ros du digital jouent pour mettre en oeuvre des strat¨¦gies de transformation v¨¦ritablement en rupture, offensives, p¨¦rennes et rentables.
from Market Engel SAS
]]>
1547 99 https://cdn.slidesharecdn.com/ss_thumbnails/baromtredelatransformationdigitale-150228113118-conversion-gate02-thumbnail.jpg?width=120&height=120&fit=bounds document 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Iot report federal trade commission_150127iotrpt /slideshow/iot-report-federal-trade-commission150127iotrpt/44707205 iotreportfederaltradecommission150127iotrpt-150215170610-conversion-gate02
I publish this FTC report on IOT because i think that it's a good report and it has also been -- i think -- wrongly been seen as potentially bashing IOT potentials. See, for example, an article published yesterday "From www.theverge.com - February 15, 11:24 PM 'In the internet of things, the Federal Trade Commission sees the possibility of flourishing new markets. But it also sees a prologue to Black Mirror: in a new report that probes the privacy implications of connected devices, the commission surveys a landscape of possible dystopian futures. Get ready for invasive marketing, unending consumer surveillance, invisible nudging, and new potential for government spying and novel forms of hacking...'" The FTC report is 55 page long, refers to workshops discussions that took place in nov 2013, and although the report stages pros and cons in a very articulated manner, the FTC applies to IOT the security & privacy guidelines and other 'good practices' that have been applied to internet-of-other-things, :-), so far. So, i think that we need to be super cautious about these discussions: Yes, the IOT generates challenges with which we may not yet be familiar with. But not really more. And let's remember that, unless we haven't learned about basic security risks, we are still in a position to say 'no' if the risks look bigger than the opportunities. Many say that 'privacy' -- as we've known it on the net 10 years ago -- is gone. Maybe. Things evolve. But at this stage, i think that no, IOT won't kill privacy. It might actually be the contrary. Let's think that, thx to IOT, i'll be more capable to change the way i work, live, pay and play online and offline. Let's say that, thx to IOT, my assurance level(s) against risks of -- for example -- ID theft and impersonation does rise. Let's believe that, thx to IOT, we just become more and better aware of what matters and does not,, so that we have the tools and the systems to better manage our environment. To make a long story short, let's just recall that IOT technology is just like any other technology: It is neutral. What is not neutral is its use. So, this is why i believe that there is, with IOT, more opportunities than risks to strengthen the privacy of our environment... provided that -- yes, i agree -- we (also) think IOT this way. My 2cts. fred.]]>

I publish this FTC report on IOT because i think that it's a good report and it has also been -- i think -- wrongly been seen as potentially bashing IOT potentials. See, for example, an article published yesterday "From www.theverge.com - February 15, 11:24 PM 'In the internet of things, the Federal Trade Commission sees the possibility of flourishing new markets. But it also sees a prologue to Black Mirror: in a new report that probes the privacy implications of connected devices, the commission surveys a landscape of possible dystopian futures. Get ready for invasive marketing, unending consumer surveillance, invisible nudging, and new potential for government spying and novel forms of hacking...'" The FTC report is 55 page long, refers to workshops discussions that took place in nov 2013, and although the report stages pros and cons in a very articulated manner, the FTC applies to IOT the security & privacy guidelines and other 'good practices' that have been applied to internet-of-other-things, :-), so far. So, i think that we need to be super cautious about these discussions: Yes, the IOT generates challenges with which we may not yet be familiar with. But not really more. And let's remember that, unless we haven't learned about basic security risks, we are still in a position to say 'no' if the risks look bigger than the opportunities. Many say that 'privacy' -- as we've known it on the net 10 years ago -- is gone. Maybe. Things evolve. But at this stage, i think that no, IOT won't kill privacy. It might actually be the contrary. Let's think that, thx to IOT, i'll be more capable to change the way i work, live, pay and play online and offline. Let's say that, thx to IOT, my assurance level(s) against risks of -- for example -- ID theft and impersonation does rise. Let's believe that, thx to IOT, we just become more and better aware of what matters and does not,, so that we have the tools and the systems to better manage our environment. To make a long story short, let's just recall that IOT technology is just like any other technology: It is neutral. What is not neutral is its use. So, this is why i believe that there is, with IOT, more opportunities than risks to strengthen the privacy of our environment... provided that -- yes, i agree -- we (also) think IOT this way. My 2cts. fred.]]>
Sun, 15 Feb 2015 17:06:10 GMT /slideshow/iot-report-federal-trade-commission150127iotrpt/44707205 fredericengel@slideshare.net(fredericengel) Iot report federal trade commission_150127iotrpt fredericengel I publish this FTC report on IOT because i think that it's a good report and it has also been -- i think -- wrongly been seen as potentially bashing IOT potentials. See, for example, an article published yesterday "From www.theverge.com - February 15, 11:24 PM 'In the internet of things, the Federal Trade Commission sees the possibility of flourishing new markets. But it also sees a prologue to Black Mirror: in a new report that probes the privacy implications of connected devices, the commission surveys a landscape of possible dystopian futures. Get ready for invasive marketing, unending consumer surveillance, invisible nudging, and new potential for government spying and novel forms of hacking...'" The FTC report is 55 page long, refers to workshops discussions that took place in nov 2013, and although the report stages pros and cons in a very articulated manner, the FTC applies to IOT the security & privacy guidelines and other 'good practices' that have been applied to internet-of-other-things, :-), so far. So, i think that we need to be super cautious about these discussions: Yes, the IOT generates challenges with which we may not yet be familiar with. But not really more. And let's remember that, unless we haven't learned about basic security risks, we are still in a position to say 'no' if the risks look bigger than the opportunities. Many say that 'privacy' -- as we've known it on the net 10 years ago -- is gone. Maybe. Things evolve. But at this stage, i think that no, IOT won't kill privacy. It might actually be the contrary. Let's think that, thx to IOT, i'll be more capable to change the way i work, live, pay and play online and offline. Let's say that, thx to IOT, my assurance level(s) against risks of -- for example -- ID theft and impersonation does rise. Let's believe that, thx to IOT, we just become more and better aware of what matters and does not,, so that we have the tools and the systems to better manage our environment. To make a long story short, let's just recall that IOT technology is just like any other technology: It is neutral. What is not neutral is its use. So, this is why i believe that there is, with IOT, more opportunities than risks to strengthen the privacy of our environment... provided that -- yes, i agree -- we (also) think IOT this way. My 2cts. fred. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/iotreportfederaltradecommission150127iotrpt-150215170610-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> I publish this FTC report on IOT because i think that it&#39;s a good report and it has also been -- i think -- wrongly been seen as potentially bashing IOT potentials. See, for example, an article published yesterday &quot;From www.theverge.com - February 15, 11:24 PM &#39;In the internet of things, the Federal Trade Commission sees the possibility of flourishing new markets. But it also sees a prologue to Black Mirror: in a new report that probes the privacy implications of connected devices, the commission surveys a landscape of possible dystopian futures. Get ready for invasive marketing, unending consumer surveillance, invisible nudging, and new potential for government spying and novel forms of hacking...&#39;&quot; The FTC report is 55 page long, refers to workshops discussions that took place in nov 2013, and although the report stages pros and cons in a very articulated manner, the FTC applies to IOT the security &amp; privacy guidelines and other &#39;good practices&#39; that have been applied to internet-of-other-things, :-), so far. So, i think that we need to be super cautious about these discussions: Yes, the IOT generates challenges with which we may not yet be familiar with. But not really more. And let&#39;s remember that, unless we haven&#39;t learned about basic security risks, we are still in a position to say &#39;no&#39; if the risks look bigger than the opportunities. Many say that &#39;privacy&#39; -- as we&#39;ve known it on the net 10 years ago -- is gone. Maybe. Things evolve. But at this stage, i think that no, IOT won&#39;t kill privacy. It might actually be the contrary. Let&#39;s think that, thx to IOT, i&#39;ll be more capable to change the way i work, live, pay and play online and offline. Let&#39;s say that, thx to IOT, my assurance level(s) against risks of -- for example -- ID theft and impersonation does rise. Let&#39;s believe that, thx to IOT, we just become more and better aware of what matters and does not,, so that we have the tools and the systems to better manage our environment. To make a long story short, let&#39;s just recall that IOT technology is just like any other technology: It is neutral. What is not neutral is its use. So, this is why i believe that there is, with IOT, more opportunities than risks to strengthen the privacy of our environment... provided that -- yes, i agree -- we (also) think IOT this way. My 2cts. fred.
Iot report federal trade commission_150127iotrpt from Market Engel SAS
]]>
869 4 https://cdn.slidesharecdn.com/ss_thumbnails/iotreportfederaltradecommission150127iotrpt-150215170610-conversion-gate02-thumbnail.jpg?width=120&height=120&fit=bounds document 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Internet of-things-world-preview-program /slideshow/internet-ofthingsworldpreviewprogram/44621504 internet-of-things-world-preview-program1-150212184139-conversion-gate01
iot event in san francisco on may 12-14 2015]]>

iot event in san francisco on may 12-14 2015]]>
Thu, 12 Feb 2015 18:41:39 GMT /slideshow/internet-ofthingsworldpreviewprogram/44621504 fredericengel@slideshare.net(fredericengel) Internet of-things-world-preview-program fredericengel iot event in san francisco on may 12-14 2015 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/internet-of-things-world-preview-program1-150212184139-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> iot event in san francisco on may 12-14 2015
Internet of-things-world-preview-program from Market Engel SAS
]]>
1292 4 https://cdn.slidesharecdn.com/ss_thumbnails/internet-of-things-world-preview-program1-150212184139-conversion-gate01-thumbnail.jpg?width=120&height=120&fit=bounds document 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Happy new year 2015 ! /slideshow/happy-new-year-2015-43163821/43163821 marketengelhappynewyear2015-150103011057-conversion-gate01
May this new year bring you and the ones you care for every thing you expect from it, and more !]]>

May this new year bring you and the ones you care for every thing you expect from it, and more !]]>
Sat, 03 Jan 2015 01:10:57 GMT /slideshow/happy-new-year-2015-43163821/43163821 fredericengel@slideshare.net(fredericengel) Happy new year 2015 ! fredericengel May this new year bring you and the ones you care for every thing you expect from it, and more ! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/marketengelhappynewyear2015-150103011057-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> May this new year bring you and the ones you care for every thing you expect from it, and more !
Happy new year 2015 ! from Market Engel SAS
]]>
539 1 https://cdn.slidesharecdn.com/ss_thumbnails/marketengelhappynewyear2015-150103011057-conversion-gate01-thumbnail.jpg?width=120&height=120&fit=bounds presentation 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Sigfox whitepaper /slideshow/sigfox-whitepaper/42521797 sigfoxwhitepaper-141209084337-conversion-gate01
About SIGFOX SIGFOX is the first and only operator of a cellular network fully dedicated to low throughput communication for connected objects. Leveraging on its patented UNB technology SIGFOX brings a revolution to the M2M and Internet of Things world by enabling large-scale connection of objects. The network already connects tens of thousands of objects in France and international cities. SIGFOX provides an end-to-end solution for your communication chain, from your objects through to your information system, with unprecedented pricing models and low energy consumption. As a network operator SIGFOX operates fixed-location transceivers enabling your objects to be connected ¡°out of the box¡±. However contrary to the telecommunication networks, the SIGFOX transceivers and the entire SIGFOX connectivity solution has been developed, built and deployed to only serve the low throughput M2M and IoT applications. As an operated longrange network, SIGFOX provides connectivity without the need to deploy specific network infrastructures for each application. Unlike other narrow band or white space solution providers we do not require our customers to invest in network equipment, the SIGFOX network is simply available to any object equipped with our certified connectivity solutions. From an application point of view, the SIGFOX connectivity solution functions as follows: ? SIGFOX compatible modems are integrated within the physical objects by our certified partner network ? The objects instruct the modems to send messages whenever and wherever needed ? The transmitted data is picked up by the SIGFOX transceivers, and routed to our managed service ? The SIGFOX servers verify the data integrity and route the messages to the application¡¯s IT system. (...) Sample use cases. MAAF Assurances, one of the leading French insurance companies, anticipate the upcoming regulation that will impose by 2015 that each household be equipped with a smoke detector. The fire and/or intrusion alert service that will be using the SIGFOX network will enable MAAF insured customers to be warned directly through SMS, in case the intrusion or smoke detectors send alarms and allow MAAF and their customers to be alerted if there is an anomaly, such as low battery, with the smoke detector. Clear Channel Outdooroperates stations throughout France. In order to avoid constant manual inspection of the ad stations, a remote monitoring application has been deployed and the SIGFOX network is used to communicate status information from each ad station to the IT system. For further info: ? contact@sigfox.com ? www.sigfox.com]]>

About SIGFOX SIGFOX is the first and only operator of a cellular network fully dedicated to low throughput communication for connected objects. Leveraging on its patented UNB technology SIGFOX brings a revolution to the M2M and Internet of Things world by enabling large-scale connection of objects. The network already connects tens of thousands of objects in France and international cities. SIGFOX provides an end-to-end solution for your communication chain, from your objects through to your information system, with unprecedented pricing models and low energy consumption. As a network operator SIGFOX operates fixed-location transceivers enabling your objects to be connected ¡°out of the box¡±. However contrary to the telecommunication networks, the SIGFOX transceivers and the entire SIGFOX connectivity solution has been developed, built and deployed to only serve the low throughput M2M and IoT applications. As an operated longrange network, SIGFOX provides connectivity without the need to deploy specific network infrastructures for each application. Unlike other narrow band or white space solution providers we do not require our customers to invest in network equipment, the SIGFOX network is simply available to any object equipped with our certified connectivity solutions. From an application point of view, the SIGFOX connectivity solution functions as follows: ? SIGFOX compatible modems are integrated within the physical objects by our certified partner network ? The objects instruct the modems to send messages whenever and wherever needed ? The transmitted data is picked up by the SIGFOX transceivers, and routed to our managed service ? The SIGFOX servers verify the data integrity and route the messages to the application¡¯s IT system. (...) Sample use cases. MAAF Assurances, one of the leading French insurance companies, anticipate the upcoming regulation that will impose by 2015 that each household be equipped with a smoke detector. The fire and/or intrusion alert service that will be using the SIGFOX network will enable MAAF insured customers to be warned directly through SMS, in case the intrusion or smoke detectors send alarms and allow MAAF and their customers to be alerted if there is an anomaly, such as low battery, with the smoke detector. Clear Channel Outdooroperates stations throughout France. In order to avoid constant manual inspection of the ad stations, a remote monitoring application has been deployed and the SIGFOX network is used to communicate status information from each ad station to the IT system. For further info: ? contact@sigfox.com ? www.sigfox.com]]>
Tue, 09 Dec 2014 08:43:37 GMT /slideshow/sigfox-whitepaper/42521797 fredericengel@slideshare.net(fredericengel) Sigfox whitepaper fredericengel About SIGFOX SIGFOX is the first and only operator of a cellular network fully dedicated to low throughput communication for connected objects. Leveraging on its patented UNB technology SIGFOX brings a revolution to the M2M and Internet of Things world by enabling large-scale connection of objects. The network already connects tens of thousands of objects in France and international cities. SIGFOX provides an end-to-end solution for your communication chain, from your objects through to your information system, with unprecedented pricing models and low energy consumption. As a network operator SIGFOX operates fixed-location transceivers enabling your objects to be connected ¡°out of the box¡±. However contrary to the telecommunication networks, the SIGFOX transceivers and the entire SIGFOX connectivity solution has been developed, built and deployed to only serve the low throughput M2M and IoT applications. As an operated longrange network, SIGFOX provides connectivity without the need to deploy specific network infrastructures for each application. Unlike other narrow band or white space solution providers we do not require our customers to invest in network equipment, the SIGFOX network is simply available to any object equipped with our certified connectivity solutions. From an application point of view, the SIGFOX connectivity solution functions as follows: ? SIGFOX compatible modems are integrated within the physical objects by our certified partner network ? The objects instruct the modems to send messages whenever and wherever needed ? The transmitted data is picked up by the SIGFOX transceivers, and routed to our managed service ? The SIGFOX servers verify the data integrity and route the messages to the application¡¯s IT system. (...) Sample use cases. MAAF Assurances, one of the leading French insurance companies, anticipate the upcoming regulation that will impose by 2015 that each household be equipped with a smoke detector. The fire and/or intrusion alert service that will be using the SIGFOX network will enable MAAF insured customers to be warned directly through SMS, in case the intrusion or smoke detectors send alarms and allow MAAF and their customers to be alerted if there is an anomaly, such as low battery, with the smoke detector. Clear Channel Outdooroperates stations throughout France. In order to avoid constant manual inspection of the ad stations, a remote monitoring application has been deployed and the SIGFOX network is used to communicate status information from each ad station to the IT system. For further info: ? contact@sigfox.com ? www.sigfox.com <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sigfoxwhitepaper-141209084337-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> About SIGFOX SIGFOX is the first and only operator of a cellular network fully dedicated to low throughput communication for connected objects. Leveraging on its patented UNB technology SIGFOX brings a revolution to the M2M and Internet of Things world by enabling large-scale connection of objects. The network already connects tens of thousands of objects in France and international cities. SIGFOX provides an end-to-end solution for your communication chain, from your objects through to your information system, with unprecedented pricing models and low energy consumption. As a network operator SIGFOX operates fixed-location transceivers enabling your objects to be connected ¡°out of the box¡±. However contrary to the telecommunication networks, the SIGFOX transceivers and the entire SIGFOX connectivity solution has been developed, built and deployed to only serve the low throughput M2M and IoT applications. As an operated longrange network, SIGFOX provides connectivity without the need to deploy specific network infrastructures for each application. Unlike other narrow band or white space solution providers we do not require our customers to invest in network equipment, the SIGFOX network is simply available to any object equipped with our certified connectivity solutions. From an application point of view, the SIGFOX connectivity solution functions as follows: ? SIGFOX compatible modems are integrated within the physical objects by our certified partner network ? The objects instruct the modems to send messages whenever and wherever needed ? The transmitted data is picked up by the SIGFOX transceivers, and routed to our managed service ? The SIGFOX servers verify the data integrity and route the messages to the application¡¯s IT system. (...) Sample use cases. MAAF Assurances, one of the leading French insurance companies, anticipate the upcoming regulation that will impose by 2015 that each household be equipped with a smoke detector. The fire and/or intrusion alert service that will be using the SIGFOX network will enable MAAF insured customers to be warned directly through SMS, in case the intrusion or smoke detectors send alarms and allow MAAF and their customers to be alerted if there is an anomaly, such as low battery, with the smoke detector. Clear Channel Outdooroperates stations throughout France. In order to avoid constant manual inspection of the ad stations, a remote monitoring application has been deployed and the SIGFOX network is used to communicate status information from each ad station to the IT system. For further info: ? contact@sigfox.com ? www.sigfox.com
Sigfox whitepaper from Market Engel SAS
]]>
4957 5 https://cdn.slidesharecdn.com/ss_thumbnails/sigfoxwhitepaper-141209084337-conversion-gate01-thumbnail.jpg?width=120&height=120&fit=bounds document 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
AuditMyApps_English /slideshow/auditmyappsenglish/39805570 auditmyappsen-141002111028-phpapp02
]]>

]]>
Thu, 02 Oct 2014 11:10:28 GMT /slideshow/auditmyappsenglish/39805570 fredericengel@slideshare.net(fredericengel) AuditMyApps_English fredericengel <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/auditmyappsen-141002111028-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
AuditMyApps_English from Market Engel SAS
]]>
368 1 https://cdn.slidesharecdn.com/ss_thumbnails/auditmyappsen-141002111028-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds document Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
GSMA_mobile-economy-report_2014 /slideshow/gsmamobileeconomyreport2014-39373994/39373994 gsma-mobile-economy-report-2014-140922080347-phpapp02
The mobile industry has scaled dramatically over the last decade. At the end of 2003, there were a little over one billion unique subscribers, meaning that just under one in six people had subscribed to a mobile service. By the end of 2013 this figure had increased to 3.4 billion unique subscribers: equivalent to just under half of the global population. Globally there were 6.9 billion SIM connections at the end of 2013, with an average of 1.8 active SIM cards per unique subscriber* .]]>

The mobile industry has scaled dramatically over the last decade. At the end of 2003, there were a little over one billion unique subscribers, meaning that just under one in six people had subscribed to a mobile service. By the end of 2013 this figure had increased to 3.4 billion unique subscribers: equivalent to just under half of the global population. Globally there were 6.9 billion SIM connections at the end of 2013, with an average of 1.8 active SIM cards per unique subscriber* .]]>
Mon, 22 Sep 2014 08:03:47 GMT /slideshow/gsmamobileeconomyreport2014-39373994/39373994 fredericengel@slideshare.net(fredericengel) GSMA_mobile-economy-report_2014 fredericengel The mobile industry has scaled dramatically over the last decade. At the end of 2003, there were a little over one billion unique subscribers, meaning that just under one in six people had subscribed to a mobile service. By the end of 2013 this figure had increased to 3.4 billion unique subscribers: equivalent to just under half of the global population. Globally there were 6.9 billion SIM connections at the end of 2013, with an average of 1.8 active SIM cards per unique subscriber* . <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gsma-mobile-economy-report-2014-140922080347-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The mobile industry has scaled dramatically over the last decade. At the end of 2003, there were a little over one billion unique subscribers, meaning that just under one in six people had subscribed to a mobile service. By the end of 2013 this figure had increased to 3.4 billion unique subscribers: equivalent to just under half of the global population. Globally there were 6.9 billion SIM connections at the end of 2013, with an average of 1.8 active SIM cards per unique subscriber* .
GSMA_mobile-economy-report_2014 from Market Engel SAS
]]>
977 2 https://cdn.slidesharecdn.com/ss_thumbnails/gsma-mobile-economy-report-2014-140922080347-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds document 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Le barom¨¨tre de la d¨¦materialisation en 2014_YOOZ https://fr.slideshare.net/slideshow/le-baromtre-de-la-dmaterialisation2014/38906325 yooz-barometredematerialisation-2014-140910022606-phpapp02
Barom¨¨tre de la d¨¦mat¨¦rialisation en 2014]]>

Barom¨¨tre de la d¨¦mat¨¦rialisation en 2014]]>
Wed, 10 Sep 2014 02:26:06 GMT https://fr.slideshare.net/slideshow/le-baromtre-de-la-dmaterialisation2014/38906325 fredericengel@slideshare.net(fredericengel) Le barom¨¨tre de la d¨¦materialisation en 2014_YOOZ fredericengel Barom¨¨tre de la d¨¦mat¨¦rialisation en 2014 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/yooz-barometredematerialisation-2014-140910022606-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Barom¨¨tre de la d¨¦mat¨¦rialisation en 2014
from Market Engel SAS
]]>
916 1 https://cdn.slidesharecdn.com/ss_thumbnails/yooz-barometredematerialisation-2014-140910022606-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Today's employees most wanted tools_Ricoh's survey /slideshow/ricoh-todays-employees-most-wanted-tools-infographic/38809255 ricohtodaysemployeesmostwantedtoolsinfographic-140908000019-phpapp02
Imagine a truly innovative business world where advanced automated technology and supporting processes are the norm... We did just that and spoke with European employees to discover their vision for the future workplace. 78% of employees predict that by 2036 their workplace will be transformed by technology and processes that do not even exist today. 87% of employees believe that with the right process around it, advanced technology will positively impact profitability. Benefits to tech evolution include : 1. Optimising core business processes, 2. Having better access to information, 3. The ability to get their job done faster. 59% of employees predict that within the next 20 years holograms will feature in their workplace. Internal collaboration platforms (first with 29%), web-based meetings (second, with 23%) and follow-me printing (third with 22%) are the top three rated systems that employees currently do not use, but want to, in order to make their job more valuable today.]]>

Imagine a truly innovative business world where advanced automated technology and supporting processes are the norm... We did just that and spoke with European employees to discover their vision for the future workplace. 78% of employees predict that by 2036 their workplace will be transformed by technology and processes that do not even exist today. 87% of employees believe that with the right process around it, advanced technology will positively impact profitability. Benefits to tech evolution include : 1. Optimising core business processes, 2. Having better access to information, 3. The ability to get their job done faster. 59% of employees predict that within the next 20 years holograms will feature in their workplace. Internal collaboration platforms (first with 29%), web-based meetings (second, with 23%) and follow-me printing (third with 22%) are the top three rated systems that employees currently do not use, but want to, in order to make their job more valuable today.]]>
Mon, 08 Sep 2014 00:00:19 GMT /slideshow/ricoh-todays-employees-most-wanted-tools-infographic/38809255 fredericengel@slideshare.net(fredericengel) Today's employees most wanted tools_Ricoh's survey fredericengel Imagine a truly innovative business world where advanced automated technology and supporting processes are the norm... We did just that and spoke with European employees to discover their vision for the future workplace. 78% of employees predict that by 2036 their workplace will be transformed by technology and processes that do not even exist today. 87% of employees believe that with the right process around it, advanced technology will positively impact profitability. Benefits to tech evolution include : 1. Optimising core business processes, 2. Having better access to information, 3. The ability to get their job done faster. 59% of employees predict that within the next 20 years holograms will feature in their workplace. Internal collaboration platforms (first with 29%), web-based meetings (second, with 23%) and follow-me printing (third with 22%) are the top three rated systems that employees currently do not use, but want to, in order to make their job more valuable today. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ricohtodaysemployeesmostwantedtoolsinfographic-140908000019-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Imagine a truly innovative business world where advanced automated technology and supporting processes are the norm... We did just that and spoke with European employees to discover their vision for the future workplace. 78% of employees predict that by 2036 their workplace will be transformed by technology and processes that do not even exist today. 87% of employees believe that with the right process around it, advanced technology will positively impact profitability. Benefits to tech evolution include : 1. Optimising core business processes, 2. Having better access to information, 3. The ability to get their job done faster. 59% of employees predict that within the next 20 years holograms will feature in their workplace. Internal collaboration platforms (first with 29%), web-based meetings (second, with 23%) and follow-me printing (third with 22%) are the top three rated systems that employees currently do not use, but want to, in order to make their job more valuable today.
Today's employees most wanted tools_Ricoh's survey from Market Engel SAS
]]>
456 3 https://cdn.slidesharecdn.com/ss_thumbnails/ricohtodaysemployeesmostwantedtoolsinfographic-140908000019-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds presentation 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Electronic Signature markets and vendors_Forrester Wave_Q2_2013 /slideshow/electronic-signature-markets-and-vendorsorrester-wave-e-signature/38139206 forresterwaveesignature-140819112545-phpapp02
Key Takeaways: 1. E-Signature Technology Gains Momentum Electronic signatures are gaining momentum due to rapidly evolving consumer technology and the need to reduce transaction costs and the time to close business. In short, electronic signing will become simpler, more accessible, and cheaper with more tablets and touchscreen computers. 2. Enterprise E-Signature Requirements Show Substantial Diversity. This report details our findings about how well each vendor fulfills the wide range of enterprise e-signature requirements that stem from compliance, geographic, and customer experience differences. This report helps enterprise architects select the right e-signature solution. 3. Well Balanced Leaders Drive The Market. In Forrester¡¯s 18-criteria evaluation of e-signature vendors, we compared the 10 most significant software providers in the category -- Adobe, ARX, AssureSign, DocuSign, eSignSystems, RightSignature, RPost, Sertifi, SIGNiX, and Silanis. ]]>

Key Takeaways: 1. E-Signature Technology Gains Momentum Electronic signatures are gaining momentum due to rapidly evolving consumer technology and the need to reduce transaction costs and the time to close business. In short, electronic signing will become simpler, more accessible, and cheaper with more tablets and touchscreen computers. 2. Enterprise E-Signature Requirements Show Substantial Diversity. This report details our findings about how well each vendor fulfills the wide range of enterprise e-signature requirements that stem from compliance, geographic, and customer experience differences. This report helps enterprise architects select the right e-signature solution. 3. Well Balanced Leaders Drive The Market. In Forrester¡¯s 18-criteria evaluation of e-signature vendors, we compared the 10 most significant software providers in the category -- Adobe, ARX, AssureSign, DocuSign, eSignSystems, RightSignature, RPost, Sertifi, SIGNiX, and Silanis. ]]>
Tue, 19 Aug 2014 11:25:45 GMT /slideshow/electronic-signature-markets-and-vendorsorrester-wave-e-signature/38139206 fredericengel@slideshare.net(fredericengel) Electronic Signature markets and vendors_Forrester Wave_Q2_2013 fredericengel Key Takeaways: 1. E-Signature Technology Gains Momentum Electronic signatures are gaining momentum due to rapidly evolving consumer technology and the need to reduce transaction costs and the time to close business. In short, electronic signing will become simpler, more accessible, and cheaper with more tablets and touchscreen computers. 2. Enterprise E-Signature Requirements Show Substantial Diversity. This report details our findings about how well each vendor fulfills the wide range of enterprise e-signature requirements that stem from compliance, geographic, and customer experience differences. This report helps enterprise architects select the right e-signature solution. 3. Well Balanced Leaders Drive The Market. In Forrester¡¯s 18-criteria evaluation of e-signature vendors, we compared the 10 most significant software providers in the category -- Adobe, ARX, AssureSign, DocuSign, eSignSystems, RightSignature, RPost, Sertifi, SIGNiX, and Silanis. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/forresterwaveesignature-140819112545-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Key Takeaways: 1. E-Signature Technology Gains Momentum Electronic signatures are gaining momentum due to rapidly evolving consumer technology and the need to reduce transaction costs and the time to close business. In short, electronic signing will become simpler, more accessible, and cheaper with more tablets and touchscreen computers. 2. Enterprise E-Signature Requirements Show Substantial Diversity. This report details our findings about how well each vendor fulfills the wide range of enterprise e-signature requirements that stem from compliance, geographic, and customer experience differences. This report helps enterprise architects select the right e-signature solution. 3. Well Balanced Leaders Drive The Market. In Forrester¡¯s 18-criteria evaluation of e-signature vendors, we compared the 10 most significant software providers in the category -- Adobe, ARX, AssureSign, DocuSign, eSignSystems, RightSignature, RPost, Sertifi, SIGNiX, and Silanis.
Electronic Signature markets and vendors_Forrester Wave_Q2_2013 from Market Engel SAS
]]>
2162 5 https://cdn.slidesharecdn.com/ss_thumbnails/forresterwaveesignature-140819112545-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds document Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Digital signatures, paving the way to a digital Europe_Arthur D Little_2014 /slideshow/digital-signatures-paving-the-way-to-a-digital-europearthur-d-little2014/38121413 digital-signaturespavingthewaytodigitaleuropearthurdlittle2014-140819025359-phpapp01
Digital signature solutions are quickly replacing paper-based signatures and have the potential to dominate signature-related processes. The primary benefits of this technology include increased efficiency, lower costs and increased customer satisfaction. Processes that still require a handwritten signature slow down turnaround time, increase complexity in terms of archiving, and also raise environmental issues with regards to paper usage. Companies are therefore increasingly adopting digital signature solutions to address those challenges. The financial services industry is the pioneer in the adoption and development of digital signature solutions, and we expect other industries, such as telecommunication, commerce, utilities, notaries and healthcare, to follow soon as the benefits of this new technology, namely increased efficiency, lower costs and increased customer satisfaction, are not restricted to any industry. While offering clear advantages, digital signature solutions still need to overcome some challenges, such as the need to adapt existing systems and processes to the new technology, concern about acceptance by business partners and the perceived high cost. The European Union is currently finalizing regulation, which will increase the legal value of advanced electronic signatures and remote electronic signing services by offering the possibility to generate a qualified digital signature using a remote signing system. The regulation is expected to be enacted in early July 2014. This development is expected to serve as an example for other markets on how to approach digital signatures from a regulatory standpoint. This report is based on Arthur D. Little¡¯s survey of 50 market experts in Europe, as well as comprehensive secondary market research. In this report, we provide an overview of the digital signature technology, its current and potential market, as well as the benefits and challenges it brings. We also present examples of practical applications of digital signature solutions.]]>

Digital signature solutions are quickly replacing paper-based signatures and have the potential to dominate signature-related processes. The primary benefits of this technology include increased efficiency, lower costs and increased customer satisfaction. Processes that still require a handwritten signature slow down turnaround time, increase complexity in terms of archiving, and also raise environmental issues with regards to paper usage. Companies are therefore increasingly adopting digital signature solutions to address those challenges. The financial services industry is the pioneer in the adoption and development of digital signature solutions, and we expect other industries, such as telecommunication, commerce, utilities, notaries and healthcare, to follow soon as the benefits of this new technology, namely increased efficiency, lower costs and increased customer satisfaction, are not restricted to any industry. While offering clear advantages, digital signature solutions still need to overcome some challenges, such as the need to adapt existing systems and processes to the new technology, concern about acceptance by business partners and the perceived high cost. The European Union is currently finalizing regulation, which will increase the legal value of advanced electronic signatures and remote electronic signing services by offering the possibility to generate a qualified digital signature using a remote signing system. The regulation is expected to be enacted in early July 2014. This development is expected to serve as an example for other markets on how to approach digital signatures from a regulatory standpoint. This report is based on Arthur D. Little¡¯s survey of 50 market experts in Europe, as well as comprehensive secondary market research. In this report, we provide an overview of the digital signature technology, its current and potential market, as well as the benefits and challenges it brings. We also present examples of practical applications of digital signature solutions.]]>
Tue, 19 Aug 2014 02:53:59 GMT /slideshow/digital-signatures-paving-the-way-to-a-digital-europearthur-d-little2014/38121413 fredericengel@slideshare.net(fredericengel) Digital signatures, paving the way to a digital Europe_Arthur D Little_2014 fredericengel Digital signature solutions are quickly replacing paper-based signatures and have the potential to dominate signature-related processes. The primary benefits of this technology include increased efficiency, lower costs and increased customer satisfaction. Processes that still require a handwritten signature slow down turnaround time, increase complexity in terms of archiving, and also raise environmental issues with regards to paper usage. Companies are therefore increasingly adopting digital signature solutions to address those challenges. The financial services industry is the pioneer in the adoption and development of digital signature solutions, and we expect other industries, such as telecommunication, commerce, utilities, notaries and healthcare, to follow soon as the benefits of this new technology, namely increased efficiency, lower costs and increased customer satisfaction, are not restricted to any industry. While offering clear advantages, digital signature solutions still need to overcome some challenges, such as the need to adapt existing systems and processes to the new technology, concern about acceptance by business partners and the perceived high cost. The European Union is currently finalizing regulation, which will increase the legal value of advanced electronic signatures and remote electronic signing services by offering the possibility to generate a qualified digital signature using a remote signing system. The regulation is expected to be enacted in early July 2014. This development is expected to serve as an example for other markets on how to approach digital signatures from a regulatory standpoint. This report is based on Arthur D. Little¡¯s survey of 50 market experts in Europe, as well as comprehensive secondary market research. In this report, we provide an overview of the digital signature technology, its current and potential market, as well as the benefits and challenges it brings. We also present examples of practical applications of digital signature solutions. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/digital-signaturespavingthewaytodigitaleuropearthurdlittle2014-140819025359-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Digital signature solutions are quickly replacing paper-based signatures and have the potential to dominate signature-related processes. The primary benefits of this technology include increased efficiency, lower costs and increased customer satisfaction. Processes that still require a handwritten signature slow down turnaround time, increase complexity in terms of archiving, and also raise environmental issues with regards to paper usage. Companies are therefore increasingly adopting digital signature solutions to address those challenges. The financial services industry is the pioneer in the adoption and development of digital signature solutions, and we expect other industries, such as telecommunication, commerce, utilities, notaries and healthcare, to follow soon as the benefits of this new technology, namely increased efficiency, lower costs and increased customer satisfaction, are not restricted to any industry. While offering clear advantages, digital signature solutions still need to overcome some challenges, such as the need to adapt existing systems and processes to the new technology, concern about acceptance by business partners and the perceived high cost. The European Union is currently finalizing regulation, which will increase the legal value of advanced electronic signatures and remote electronic signing services by offering the possibility to generate a qualified digital signature using a remote signing system. The regulation is expected to be enacted in early July 2014. This development is expected to serve as an example for other markets on how to approach digital signatures from a regulatory standpoint. This report is based on Arthur D. Little¡¯s survey of 50 market experts in Europe, as well as comprehensive secondary market research. In this report, we provide an overview of the digital signature technology, its current and potential market, as well as the benefits and challenges it brings. We also present examples of practical applications of digital signature solutions.
Digital signatures, paving the way to a digital Europe_Arthur D Little_2014 from Market Engel SAS
]]>
1176 5 https://cdn.slidesharecdn.com/ss_thumbnails/digital-signaturespavingthewaytodigitaleuropearthurdlittle2014-140819025359-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds document 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
KPMG cree un pole dedie a l¡¯activite Franchise et Reseaux https://fr.slideshare.net/slideshow/kpmgcreationpolefranchisereseaux/37314451 20121023-kpmg-creation-pole-franchise-reseaux-140724045233-phpapp01
KPMG cr¨¦e un p?le d¨¦di¨¦ ¨¤ l¡¯activit¨¦ ? Franchise et R¨¦seaux ? KPMG,?premier?groupe?fran?ais?de?services?pluridisciplinaires?(audit,?expertise©\comptable,?conseil,? droit,?fiscalit¨¦),?cr¨¦e?un?d¨¦partement?d¨¦di¨¦?¨¤?la?franchise?et?aux?r¨¦seaux,?sous?la?responsabilit¨¦?de? Jean©\Marc?Aubault,?Associ¨¦?KPMG?et?Membre?du?coll¨¨ge?des?Experts?¨¤?la?F¨¦d¨¦ration?Fran?aise?de? la?Franchise.? ??Notre?activit¨¦?croissante?aupr¨¨s?des?franchiseurs?et?des?franchis¨¦s?nous?a?conduit?¨¤?structurer?une? ¨¦quipe?consacr¨¦e?¨¤?la?franchise?et?aux?r¨¦seaux??,?commente?Jean©\Marc?Aubault.?? KPMG?compte?217?bureaux?en?France?et?plus?de?7500?collaborateurs.?Fort?de?son?exp¨¦rience,?de?son? maillage?r¨¦gional?et?de?sa?connaissance?du?tissu?¨¦conomique?local,?le?cabinet?offre,?gr?ce?ses?¨¦quipes? d¨¦di¨¦es? dans? chaque?r¨¦gion,? un? conseil? de? proximit¨¦? adapt¨¦? ¨¤? la?structure? et? aux? besoins? des? r¨¦seaux.?Virginie?Sabl¨¦,?Responsable?D¨¦veloppement?de?la?Fili¨¨re?Franchise?et?R¨¦seaux,?travaille?en? ¨¦troite?collaboration?avec?Jean©\Marc?Aubault?afin?de?coordonner?l¡¯action?entre?les?enseignes?et?les? ¨¦quipes?Franchise?de?KPMG,?qui?comptent?une?cinquantaine?de?collaborateurs?sur?tout?le?territoire.? Le? cabinet? propose? des? prestations? adapt¨¦es? aux? franchiseurs,? aux? franchis¨¦s? mais? aussi? aux? cr¨¦ateurs?d¡¯entreprise?pour?les?accompagner?¨¤?chaque?¨¦tape?de?leur?d¨¦veloppement?et?dans?leur? gestion?quotidienne?:?d¨¦veloppement,?cr¨¦ation,?transmission©\reprise¡­? Retrouvez?plus?d¡¯informations?sur?le?r¨¦seau?Franchise?de?KPMG?:? http://www.kpmg.com/FR/fr/secteurs/Franchise/Pages/default.aspx?? ]]>

KPMG cr¨¦e un p?le d¨¦di¨¦ ¨¤ l¡¯activit¨¦ ? Franchise et R¨¦seaux ? KPMG,?premier?groupe?fran?ais?de?services?pluridisciplinaires?(audit,?expertise©\comptable,?conseil,? droit,?fiscalit¨¦),?cr¨¦e?un?d¨¦partement?d¨¦di¨¦?¨¤?la?franchise?et?aux?r¨¦seaux,?sous?la?responsabilit¨¦?de? Jean©\Marc?Aubault,?Associ¨¦?KPMG?et?Membre?du?coll¨¨ge?des?Experts?¨¤?la?F¨¦d¨¦ration?Fran?aise?de? la?Franchise.? ??Notre?activit¨¦?croissante?aupr¨¨s?des?franchiseurs?et?des?franchis¨¦s?nous?a?conduit?¨¤?structurer?une? ¨¦quipe?consacr¨¦e?¨¤?la?franchise?et?aux?r¨¦seaux??,?commente?Jean©\Marc?Aubault.?? KPMG?compte?217?bureaux?en?France?et?plus?de?7500?collaborateurs.?Fort?de?son?exp¨¦rience,?de?son? maillage?r¨¦gional?et?de?sa?connaissance?du?tissu?¨¦conomique?local,?le?cabinet?offre,?gr?ce?ses?¨¦quipes? d¨¦di¨¦es? dans? chaque?r¨¦gion,? un? conseil? de? proximit¨¦? adapt¨¦? ¨¤? la?structure? et? aux? besoins? des? r¨¦seaux.?Virginie?Sabl¨¦,?Responsable?D¨¦veloppement?de?la?Fili¨¨re?Franchise?et?R¨¦seaux,?travaille?en? ¨¦troite?collaboration?avec?Jean©\Marc?Aubault?afin?de?coordonner?l¡¯action?entre?les?enseignes?et?les? ¨¦quipes?Franchise?de?KPMG,?qui?comptent?une?cinquantaine?de?collaborateurs?sur?tout?le?territoire.? Le? cabinet? propose? des? prestations? adapt¨¦es? aux? franchiseurs,? aux? franchis¨¦s? mais? aussi? aux? cr¨¦ateurs?d¡¯entreprise?pour?les?accompagner?¨¤?chaque?¨¦tape?de?leur?d¨¦veloppement?et?dans?leur? gestion?quotidienne?:?d¨¦veloppement,?cr¨¦ation,?transmission©\reprise¡­? Retrouvez?plus?d¡¯informations?sur?le?r¨¦seau?Franchise?de?KPMG?:? http://www.kpmg.com/FR/fr/secteurs/Franchise/Pages/default.aspx?? ]]>
Thu, 24 Jul 2014 04:52:33 GMT https://fr.slideshare.net/slideshow/kpmgcreationpolefranchisereseaux/37314451 fredericengel@slideshare.net(fredericengel) KPMG cree un pole dedie a l¡¯activite Franchise et Reseaux fredericengel KPMG cr¨¦e un p?le d¨¦di¨¦ ¨¤ l¡¯activit¨¦ ? Franchise et R¨¦seaux ? KPMG,?premier?groupe?fran?ais?de?services?pluridisciplinaires?(audit,?expertise©\comptable,?conseil,? droit,?fiscalit¨¦),?cr¨¦e?un?d¨¦partement?d¨¦di¨¦?¨¤?la?franchise?et?aux?r¨¦seaux,?sous?la?responsabilit¨¦?de? Jean©\Marc?Aubault,?Associ¨¦?KPMG?et?Membre?du?coll¨¨ge?des?Experts?¨¤?la?F¨¦d¨¦ration?Fran?aise?de? la?Franchise.? ??Notre?activit¨¦?croissante?aupr¨¨s?des?franchiseurs?et?des?franchis¨¦s?nous?a?conduit?¨¤?structurer?une? ¨¦quipe?consacr¨¦e?¨¤?la?franchise?et?aux?r¨¦seaux??,?commente?Jean©\Marc?Aubault.?? KPMG?compte?217?bureaux?en?France?et?plus?de?7500?collaborateurs.?Fort?de?son?exp¨¦rience,?de?son? maillage?r¨¦gional?et?de?sa?connaissance?du?tissu?¨¦conomique?local,?le?cabinet?offre,?gr?ce?ses?¨¦quipes? d¨¦di¨¦es? dans? chaque?r¨¦gion,? un? conseil? de? proximit¨¦? adapt¨¦? ¨¤? la?structure? et? aux? besoins? des? r¨¦seaux.?Virginie?Sabl¨¦,?Responsable?D¨¦veloppement?de?la?Fili¨¨re?Franchise?et?R¨¦seaux,?travaille?en? ¨¦troite?collaboration?avec?Jean©\Marc?Aubault?afin?de?coordonner?l¡¯action?entre?les?enseignes?et?les? ¨¦quipes?Franchise?de?KPMG,?qui?comptent?une?cinquantaine?de?collaborateurs?sur?tout?le?territoire.? Le? cabinet? propose? des? prestations? adapt¨¦es? aux? franchiseurs,? aux? franchis¨¦s? mais? aussi? aux? cr¨¦ateurs?d¡¯entreprise?pour?les?accompagner?¨¤?chaque?¨¦tape?de?leur?d¨¦veloppement?et?dans?leur? gestion?quotidienne?:?d¨¦veloppement,?cr¨¦ation,?transmission©\reprise¡­? Retrouvez?plus?d¡¯informations?sur?le?r¨¦seau?Franchise?de?KPMG?:? http://www.kpmg.com/FR/fr/secteurs/Franchise/Pages/default.aspx?? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20121023-kpmg-creation-pole-franchise-reseaux-140724045233-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> KPMG cr¨¦e un p?le d¨¦di¨¦ ¨¤ l¡¯activit¨¦ ? Franchise et R¨¦seaux ? KPMG,?premier?groupe?fran?ais?de?services?pluridisciplinaires?(audit,?expertise©\comptable,?conseil,? droit,?fiscalit¨¦),?cr¨¦e?un?d¨¦partement?d¨¦di¨¦?¨¤?la?franchise?et?aux?r¨¦seaux,?sous?la?responsabilit¨¦?de? Jean©\Marc?Aubault,?Associ¨¦?KPMG?et?Membre?du?coll¨¨ge?des?Experts?¨¤?la?F¨¦d¨¦ration?Fran?aise?de? la?Franchise.? ??Notre?activit¨¦?croissante?aupr¨¨s?des?franchiseurs?et?des?franchis¨¦s?nous?a?conduit?¨¤?structurer?une? ¨¦quipe?consacr¨¦e?¨¤?la?franchise?et?aux?r¨¦seaux??,?commente?Jean©\Marc?Aubault.?? KPMG?compte?217?bureaux?en?France?et?plus?de?7500?collaborateurs.?Fort?de?son?exp¨¦rience,?de?son? maillage?r¨¦gional?et?de?sa?connaissance?du?tissu?¨¦conomique?local,?le?cabinet?offre,?gr?ce?ses?¨¦quipes? d¨¦di¨¦es? dans? chaque?r¨¦gion,? un? conseil? de? proximit¨¦? adapt¨¦? ¨¤? la?structure? et? aux? besoins? des? r¨¦seaux.?Virginie?Sabl¨¦,?Responsable?D¨¦veloppement?de?la?Fili¨¨re?Franchise?et?R¨¦seaux,?travaille?en? ¨¦troite?collaboration?avec?Jean©\Marc?Aubault?afin?de?coordonner?l¡¯action?entre?les?enseignes?et?les? ¨¦quipes?Franchise?de?KPMG,?qui?comptent?une?cinquantaine?de?collaborateurs?sur?tout?le?territoire.? Le? cabinet? propose? des? prestations? adapt¨¦es? aux? franchiseurs,? aux? franchis¨¦s? mais? aussi? aux? cr¨¦ateurs?d¡¯entreprise?pour?les?accompagner?¨¤?chaque?¨¦tape?de?leur?d¨¦veloppement?et?dans?leur? gestion?quotidienne?:?d¨¦veloppement,?cr¨¦ation,?transmission©\reprise¡­? Retrouvez?plus?d¡¯informations?sur?le?r¨¦seau?Franchise?de?KPMG?:? http://www.kpmg.com/FR/fr/secteurs/Franchise/Pages/default.aspx??
from Market Engel SAS
]]>
714 2 https://cdn.slidesharecdn.com/ss_thumbnails/20121023-kpmg-creation-pole-franchise-reseaux-140724045233-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds document Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Gamers in the UK /slideshow/gamers-in-the-uk/37301490 gamersinuk-140723190035-phpapp02
The UK is Worlds¡¯ #2 in iPad Game Spending and Console Gaming Popularity The UK is number 2 in the world when it comes to the popularity of console gaming with 71% of all gamers playing on the TV screen. Only the French are more geared towards traditional console gaming. Overall, the UK is the 5th largest games market in the world when it comes to revenues generated by its gamers, behind Japan, China, Germany and the US. Despite being characterized as a relatively traditional games market, smartphone and specifically tablet gaming is enormously popular. The UK ranks number 2 in the world in total game spend on the iPad. Of the 34.7 million UK gamers, 62% spend money on games, the third highest in the world behind Germany and Canada. The largest amount of UK gamers can be found on social/casual platform followed by TV/console. Using Newzoo¡¯s Screen Segmentation Model, 23.8% of gamers are playing across all four screens. The PC is used by 88.7% of gamers making it the most played on screen, although it is relatively less popular in the UK than most other Western countries. Interested in more in-depth data on a global level or UK specific? Please have a look at the following two services: Global Games Data Service UK in-depth data Read more at http://www.newzoo.com/infographics/infographic-the-uk-games-market/#Ih6hFTGh14hsRcKD.99]]>

The UK is Worlds¡¯ #2 in iPad Game Spending and Console Gaming Popularity The UK is number 2 in the world when it comes to the popularity of console gaming with 71% of all gamers playing on the TV screen. Only the French are more geared towards traditional console gaming. Overall, the UK is the 5th largest games market in the world when it comes to revenues generated by its gamers, behind Japan, China, Germany and the US. Despite being characterized as a relatively traditional games market, smartphone and specifically tablet gaming is enormously popular. The UK ranks number 2 in the world in total game spend on the iPad. Of the 34.7 million UK gamers, 62% spend money on games, the third highest in the world behind Germany and Canada. The largest amount of UK gamers can be found on social/casual platform followed by TV/console. Using Newzoo¡¯s Screen Segmentation Model, 23.8% of gamers are playing across all four screens. The PC is used by 88.7% of gamers making it the most played on screen, although it is relatively less popular in the UK than most other Western countries. Interested in more in-depth data on a global level or UK specific? Please have a look at the following two services: Global Games Data Service UK in-depth data Read more at http://www.newzoo.com/infographics/infographic-the-uk-games-market/#Ih6hFTGh14hsRcKD.99]]>
Wed, 23 Jul 2014 19:00:34 GMT /slideshow/gamers-in-the-uk/37301490 fredericengel@slideshare.net(fredericengel) Gamers in the UK fredericengel The UK is Worlds¡¯ #2 in iPad Game Spending and Console Gaming Popularity The UK is number 2 in the world when it comes to the popularity of console gaming with 71% of all gamers playing on the TV screen. Only the French are more geared towards traditional console gaming. Overall, the UK is the 5th largest games market in the world when it comes to revenues generated by its gamers, behind Japan, China, Germany and the US. Despite being characterized as a relatively traditional games market, smartphone and specifically tablet gaming is enormously popular. The UK ranks number 2 in the world in total game spend on the iPad. Of the 34.7 million UK gamers, 62% spend money on games, the third highest in the world behind Germany and Canada. The largest amount of UK gamers can be found on social/casual platform followed by TV/console. Using Newzoo¡¯s Screen Segmentation Model, 23.8% of gamers are playing across all four screens. The PC is used by 88.7% of gamers making it the most played on screen, although it is relatively less popular in the UK than most other Western countries. Interested in more in-depth data on a global level or UK specific? Please have a look at the following two services: Global Games Data Service UK in-depth data Read more at http://www.newzoo.com/infographics/infographic-the-uk-games-market/#Ih6hFTGh14hsRcKD.99 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gamersinuk-140723190035-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The UK is Worlds¡¯ #2 in iPad Game Spending and Console Gaming Popularity The UK is number 2 in the world when it comes to the popularity of console gaming with 71% of all gamers playing on the TV screen. Only the French are more geared towards traditional console gaming. Overall, the UK is the 5th largest games market in the world when it comes to revenues generated by its gamers, behind Japan, China, Germany and the US. Despite being characterized as a relatively traditional games market, smartphone and specifically tablet gaming is enormously popular. The UK ranks number 2 in the world in total game spend on the iPad. Of the 34.7 million UK gamers, 62% spend money on games, the third highest in the world behind Germany and Canada. The largest amount of UK gamers can be found on social/casual platform followed by TV/console. Using Newzoo¡¯s Screen Segmentation Model, 23.8% of gamers are playing across all four screens. The PC is used by 88.7% of gamers making it the most played on screen, although it is relatively less popular in the UK than most other Western countries. Interested in more in-depth data on a global level or UK specific? Please have a look at the following two services: Global Games Data Service UK in-depth data Read more at http://www.newzoo.com/infographics/infographic-the-uk-games-market/#Ih6hFTGh14hsRcKD.99
Gamers in the UK from Market Engel SAS
]]>
378 1 https://cdn.slidesharecdn.com/ss_thumbnails/gamersinuk-140723190035-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds infographic 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Gamers in holland /fredericengel/gamers-in-holland gamersinholland-140723185649-phpapp02
The Netherlands Ranks #1 in the World when it comes to playing games for free Netherlands is #1 in the world when it comes to playing games for free ¨C 55% of the gamers don¡¯t spend money on games at all. Although the Netherlands is relatively small and only has 8 million gamers it is still ranked relatively high with the 15th place in the world when looking at gaming revenues. This is also reflected by the monthly mobile game revenue ranking per App Store ¨C the Netherlands is ranked 12th in the iPad store, 21st in the iPhone store and 20th in the Google Play Store. The main reason the Dutch like these mobile games is that they can try most of them out before spending money on them ¨C this F2P business model fits the Dutch market very well. However if they like a game they will start spending significant amounts of money ¨C Candy Crush Saga for example earns more than €250.000 a month in the Netherlands. When it comes to cross-screen gaming, only 14.1% of all Dutch gamers are playing across all four screens ¨C the only two countries that have a lower percentage are South Korea (13.2%) and Poland (10.8%). This indicates that the Dutch mostly stick to one or two screens to play games ¨C this is also the reason why the player percentages per screen are relatively low compared to other countries: computer screen 87.2%, personal screen 61.2%, entertainment screen 53.9% and floating screen 35.7%. Interested in more in-depth data on a global level or specific for the Netherlands? Please have a look at the following two services: Global Games Data Service Dutch in-depth data Read more at http://www.newzoo.com/infographics/infographic-dutch-games-market/#WaTGEUGqvMGhDR1D.99]]>

The Netherlands Ranks #1 in the World when it comes to playing games for free Netherlands is #1 in the world when it comes to playing games for free ¨C 55% of the gamers don¡¯t spend money on games at all. Although the Netherlands is relatively small and only has 8 million gamers it is still ranked relatively high with the 15th place in the world when looking at gaming revenues. This is also reflected by the monthly mobile game revenue ranking per App Store ¨C the Netherlands is ranked 12th in the iPad store, 21st in the iPhone store and 20th in the Google Play Store. The main reason the Dutch like these mobile games is that they can try most of them out before spending money on them ¨C this F2P business model fits the Dutch market very well. However if they like a game they will start spending significant amounts of money ¨C Candy Crush Saga for example earns more than €250.000 a month in the Netherlands. When it comes to cross-screen gaming, only 14.1% of all Dutch gamers are playing across all four screens ¨C the only two countries that have a lower percentage are South Korea (13.2%) and Poland (10.8%). This indicates that the Dutch mostly stick to one or two screens to play games ¨C this is also the reason why the player percentages per screen are relatively low compared to other countries: computer screen 87.2%, personal screen 61.2%, entertainment screen 53.9% and floating screen 35.7%. Interested in more in-depth data on a global level or specific for the Netherlands? Please have a look at the following two services: Global Games Data Service Dutch in-depth data Read more at http://www.newzoo.com/infographics/infographic-dutch-games-market/#WaTGEUGqvMGhDR1D.99]]>
Wed, 23 Jul 2014 18:56:49 GMT /fredericengel/gamers-in-holland fredericengel@slideshare.net(fredericengel) Gamers in holland fredericengel The Netherlands Ranks #1 in the World when it comes to playing games for free Netherlands is #1 in the world when it comes to playing games for free ¨C 55% of the gamers don¡¯t spend money on games at all. Although the Netherlands is relatively small and only has 8 million gamers it is still ranked relatively high with the 15th place in the world when looking at gaming revenues. This is also reflected by the monthly mobile game revenue ranking per App Store ¨C the Netherlands is ranked 12th in the iPad store, 21st in the iPhone store and 20th in the Google Play Store. The main reason the Dutch like these mobile games is that they can try most of them out before spending money on them ¨C this F2P business model fits the Dutch market very well. However if they like a game they will start spending significant amounts of money ¨C Candy Crush Saga for example earns more than €250.000 a month in the Netherlands. When it comes to cross-screen gaming, only 14.1% of all Dutch gamers are playing across all four screens ¨C the only two countries that have a lower percentage are South Korea (13.2%) and Poland (10.8%). This indicates that the Dutch mostly stick to one or two screens to play games ¨C this is also the reason why the player percentages per screen are relatively low compared to other countries: computer screen 87.2%, personal screen 61.2%, entertainment screen 53.9% and floating screen 35.7%. Interested in more in-depth data on a global level or specific for the Netherlands? Please have a look at the following two services: Global Games Data Service Dutch in-depth data Read more at http://www.newzoo.com/infographics/infographic-dutch-games-market/#WaTGEUGqvMGhDR1D.99 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gamersinholland-140723185649-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The Netherlands Ranks #1 in the World when it comes to playing games for free Netherlands is #1 in the world when it comes to playing games for free ¨C 55% of the gamers don¡¯t spend money on games at all. Although the Netherlands is relatively small and only has 8 million gamers it is still ranked relatively high with the 15th place in the world when looking at gaming revenues. This is also reflected by the monthly mobile game revenue ranking per App Store ¨C the Netherlands is ranked 12th in the iPad store, 21st in the iPhone store and 20th in the Google Play Store. The main reason the Dutch like these mobile games is that they can try most of them out before spending money on them ¨C this F2P business model fits the Dutch market very well. However if they like a game they will start spending significant amounts of money ¨C Candy Crush Saga for example earns more than €250.000 a month in the Netherlands. When it comes to cross-screen gaming, only 14.1% of all Dutch gamers are playing across all four screens ¨C the only two countries that have a lower percentage are South Korea (13.2%) and Poland (10.8%). This indicates that the Dutch mostly stick to one or two screens to play games ¨C this is also the reason why the player percentages per screen are relatively low compared to other countries: computer screen 87.2%, personal screen 61.2%, entertainment screen 53.9% and floating screen 35.7%. Interested in more in-depth data on a global level or specific for the Netherlands? Please have a look at the following two services: Global Games Data Service Dutch in-depth data Read more at http://www.newzoo.com/infographics/infographic-dutch-games-market/#WaTGEUGqvMGhDR1D.99
Gamers in holland from Market Engel SAS
]]>
401 2 https://cdn.slidesharecdn.com/ss_thumbnails/gamersinholland-140723185649-phpapp02-thumbnail.jpg?width=120&height=120&fit=bounds infographic 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
Gamers in france /fredericengel/gamers-in-france gamersinfrance-140723183449-phpapp01
France #1 in the world when it comes to playing games on TV/Console 71.5% of all 29.8 million gamers in France play on a TV/Console, the highest percentage in the world. The UK (70.7%) and Spain (70.3%) are not far behind. When looking at the global game revenues France is ranked 7th in the world and 3rd in Europe ¨C following Germany #1 and UK #2 at a respectable distance. As in most of the countries, social/casual games have the highest number of players (23.8 M), followed by TV/Console (21.3 M) and downloaded PC/Mac games (16.6 M). When it comes to cross-screen gaming, 21.2% of all French gamers are playing across all four screens. The Computer Screen is still the most popular screen with 90.4% of French gamers playing on it. The Entertainment Screen is relatively popular with 71.5% of all gamers playing here. France has one of the highest percentages of gamers in Europe that play on the floating screen (tablet and/or handheld console) with 39.2%. Only in Spain 48.2% and Italy 42.6% does the floating screen have a higher share of all players playing on it. The position of France in the monthly mobile game revenue rankings is pretty consistent across the different AppStores: #7 Google Play, #8 iPhone and #9 iPad. Until recently, France was ranked 6th in the Google Play Store ¨C however, up and comer Taiwan pushed France down to position number 7. In all three AppStores Candy Crush Saga is the number 1 grossing game. In-app purchases are relatively popular in France with 94% of the game revenues in the iOS AppStore coming from this business model. Interested in more in-depth data on a global level or France specific? Please have a look at the following two services: Global Games Data Service France in-depth data Read more at http://www.newzoo.com/infographics/infographic-french-games-market/#kb6J0aytBHrFfMMz.99]]>

France #1 in the world when it comes to playing games on TV/Console 71.5% of all 29.8 million gamers in France play on a TV/Console, the highest percentage in the world. The UK (70.7%) and Spain (70.3%) are not far behind. When looking at the global game revenues France is ranked 7th in the world and 3rd in Europe ¨C following Germany #1 and UK #2 at a respectable distance. As in most of the countries, social/casual games have the highest number of players (23.8 M), followed by TV/Console (21.3 M) and downloaded PC/Mac games (16.6 M). When it comes to cross-screen gaming, 21.2% of all French gamers are playing across all four screens. The Computer Screen is still the most popular screen with 90.4% of French gamers playing on it. The Entertainment Screen is relatively popular with 71.5% of all gamers playing here. France has one of the highest percentages of gamers in Europe that play on the floating screen (tablet and/or handheld console) with 39.2%. Only in Spain 48.2% and Italy 42.6% does the floating screen have a higher share of all players playing on it. The position of France in the monthly mobile game revenue rankings is pretty consistent across the different AppStores: #7 Google Play, #8 iPhone and #9 iPad. Until recently, France was ranked 6th in the Google Play Store ¨C however, up and comer Taiwan pushed France down to position number 7. In all three AppStores Candy Crush Saga is the number 1 grossing game. In-app purchases are relatively popular in France with 94% of the game revenues in the iOS AppStore coming from this business model. Interested in more in-depth data on a global level or France specific? Please have a look at the following two services: Global Games Data Service France in-depth data Read more at http://www.newzoo.com/infographics/infographic-french-games-market/#kb6J0aytBHrFfMMz.99]]>
Wed, 23 Jul 2014 18:34:49 GMT /fredericengel/gamers-in-france fredericengel@slideshare.net(fredericengel) Gamers in france fredericengel France #1 in the world when it comes to playing games on TV/Console 71.5% of all 29.8 million gamers in France play on a TV/Console, the highest percentage in the world. The UK (70.7%) and Spain (70.3%) are not far behind. When looking at the global game revenues France is ranked 7th in the world and 3rd in Europe ¨C following Germany #1 and UK #2 at a respectable distance. As in most of the countries, social/casual games have the highest number of players (23.8 M), followed by TV/Console (21.3 M) and downloaded PC/Mac games (16.6 M). When it comes to cross-screen gaming, 21.2% of all French gamers are playing across all four screens. The Computer Screen is still the most popular screen with 90.4% of French gamers playing on it. The Entertainment Screen is relatively popular with 71.5% of all gamers playing here. France has one of the highest percentages of gamers in Europe that play on the floating screen (tablet and/or handheld console) with 39.2%. Only in Spain 48.2% and Italy 42.6% does the floating screen have a higher share of all players playing on it. The position of France in the monthly mobile game revenue rankings is pretty consistent across the different AppStores: #7 Google Play, #8 iPhone and #9 iPad. Until recently, France was ranked 6th in the Google Play Store ¨C however, up and comer Taiwan pushed France down to position number 7. In all three AppStores Candy Crush Saga is the number 1 grossing game. In-app purchases are relatively popular in France with 94% of the game revenues in the iOS AppStore coming from this business model. Interested in more in-depth data on a global level or France specific? Please have a look at the following two services: Global Games Data Service France in-depth data Read more at http://www.newzoo.com/infographics/infographic-french-games-market/#kb6J0aytBHrFfMMz.99 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gamersinfrance-140723183449-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> France #1 in the world when it comes to playing games on TV/Console 71.5% of all 29.8 million gamers in France play on a TV/Console, the highest percentage in the world. The UK (70.7%) and Spain (70.3%) are not far behind. When looking at the global game revenues France is ranked 7th in the world and 3rd in Europe ¨C following Germany #1 and UK #2 at a respectable distance. As in most of the countries, social/casual games have the highest number of players (23.8 M), followed by TV/Console (21.3 M) and downloaded PC/Mac games (16.6 M). When it comes to cross-screen gaming, 21.2% of all French gamers are playing across all four screens. The Computer Screen is still the most popular screen with 90.4% of French gamers playing on it. The Entertainment Screen is relatively popular with 71.5% of all gamers playing here. France has one of the highest percentages of gamers in Europe that play on the floating screen (tablet and/or handheld console) with 39.2%. Only in Spain 48.2% and Italy 42.6% does the floating screen have a higher share of all players playing on it. The position of France in the monthly mobile game revenue rankings is pretty consistent across the different AppStores: #7 Google Play, #8 iPhone and #9 iPad. Until recently, France was ranked 6th in the Google Play Store ¨C however, up and comer Taiwan pushed France down to position number 7. In all three AppStores Candy Crush Saga is the number 1 grossing game. In-app purchases are relatively popular in France with 94% of the game revenues in the iOS AppStore coming from this business model. Interested in more in-depth data on a global level or France specific? Please have a look at the following two services: Global Games Data Service France in-depth data Read more at http://www.newzoo.com/infographics/infographic-french-games-market/#kb6J0aytBHrFfMMz.99
Gamers in france from Market Engel SAS
]]>
352 1 https://cdn.slidesharecdn.com/ss_thumbnails/gamersinfrance-140723183449-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds infographic 000000 http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 1
https://cdn.slidesharecdn.com/profile-photo-fredericengel-48x48.jpg?cb=1599502754 To benefit from ICT empowerment, and some are magical!, smart city leaders do their best to assess why and how they are willing to use ICT, and for whom... It is after that this 'inside-out' conversation has taken place that everything is possible. Or almost. For the source of leaders' intention resides, first and foremost, in knowing their citizens' requirements. Consequently, a "Know-Your-Citizens" prerequisite, exactly as KYC has been practiced for eBanking and eCommerce customers, is becoming a standard smart city leaders' requirement. This empowers leaders to share what's their purpose, their cause, their belief. Why should anyone care. Smart city leaders are challenging the sta... fr.linkedin.com/in/fredericengel https://cdn.slidesharecdn.com/ss_thumbnails/healthstationenglish-200907182041-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/health-station-english/238409780 MODI Vision Health Sta... https://cdn.slidesharecdn.com/ss_thumbnails/aboutaevatarfrenchversion-171127155215-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/about-aevatar-french-version/82829294 About aevatar french v... https://cdn.slidesharecdn.com/ss_thumbnails/aboutaevatarspanishversion-171127154740-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/about-aevatar/82829051 About Aevatar