ºÝºÝߣshows by User: hackshaven / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: hackshaven / Thu, 06 Dec 2012 14:26:23 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: hackshaven Fragile Earth Studios Backgrounder /slideshow/fragile-earth-studios-backgrounder/15523504 fes-brochure-121206142623-phpapp02
Fragile Earth Studios is a project sponsored by the National Oceanic and Atmospheric Administration (NOAA) that leverages data visualizations, simulations, and games to better understand real-world challenges.]]>

Fragile Earth Studios is a project sponsored by the National Oceanic and Atmospheric Administration (NOAA) that leverages data visualizations, simulations, and games to better understand real-world challenges.]]>
Thu, 06 Dec 2012 14:26:23 GMT /slideshow/fragile-earth-studios-backgrounder/15523504 hackshaven@slideshare.net(hackshaven) Fragile Earth Studios Backgrounder hackshaven Fragile Earth Studios is a project sponsored by the National Oceanic and Atmospheric Administration (NOAA) that leverages data visualizations, simulations, and games to better understand real-world challenges. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/fes-brochure-121206142623-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Fragile Earth Studios is a project sponsored by the National Oceanic and Atmospheric Administration (NOAA) that leverages data visualizations, simulations, and games to better understand real-world challenges.
Fragile Earth Studios Backgrounder from Eric Hackathorn
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Game on! How Gamification Can Work in Government /slideshow/game-on-how-gamification-can-work-in-government-14336672/14336672 gamification-gsa-slideshare-120918160259-phpapp02
Gamification is a hot topic right now. But what is it? How does it work, and why should you care? Tune in to this webinar to learn how to apply game mechanics to engage citizens and solve agency problems. Gamification can integrate the most engaging, exciting, and addictive aspects of game play into your agency’s business processes. We will discuss the newly formed Federal Games Guild. Led by the White House Office of Science and Technology Policy, the group was established in November 2011. We will also highlight projects created by a variety of agencies and collaborators. Finally, you will learn how to become involved with the group. A recording of the talk can be found at: http://www.howto.gov/training/classes/gamification]]>

Gamification is a hot topic right now. But what is it? How does it work, and why should you care? Tune in to this webinar to learn how to apply game mechanics to engage citizens and solve agency problems. Gamification can integrate the most engaging, exciting, and addictive aspects of game play into your agency’s business processes. We will discuss the newly formed Federal Games Guild. Led by the White House Office of Science and Technology Policy, the group was established in November 2011. We will also highlight projects created by a variety of agencies and collaborators. Finally, you will learn how to become involved with the group. A recording of the talk can be found at: http://www.howto.gov/training/classes/gamification]]>
Tue, 18 Sep 2012 16:02:57 GMT /slideshow/game-on-how-gamification-can-work-in-government-14336672/14336672 hackshaven@slideshare.net(hackshaven) Game on! How Gamification Can Work in Government hackshaven Gamification is a hot topic right now. But what is it? How does it work, and why should you care? Tune in to this webinar to learn how to apply game mechanics to engage citizens and solve agency problems. Gamification can integrate the most engaging, exciting, and addictive aspects of game play into your agency’s business processes. We will discuss the newly formed Federal Games Guild. Led by the White House Office of Science and Technology Policy, the group was established in November 2011. We will also highlight projects created by a variety of agencies and collaborators. Finally, you will learn how to become involved with the group. A recording of the talk can be found at: http://www.howto.gov/training/classes/gamification <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gamification-gsa-slideshare-120918160259-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Gamification is a hot topic right now. But what is it? How does it work, and why should you care? Tune in to this webinar to learn how to apply game mechanics to engage citizens and solve agency problems. Gamification can integrate the most engaging, exciting, and addictive aspects of game play into your agency’s business processes. We will discuss the newly formed Federal Games Guild. Led by the White House Office of Science and Technology Policy, the group was established in November 2011. We will also highlight projects created by a variety of agencies and collaborators. Finally, you will learn how to become involved with the group. A recording of the talk can be found at: http://www.howto.gov/training/classes/gamification
Game on! How Gamification Can Work in Government from Eric Hackathorn
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NOAA in Second Life Traffic Report /slideshow/noaa-in-second-life-traffic-report/8748897 noaa-traffic-110801163657-phpapp02
Four Years in Review]]>

Four Years in Review]]>
Mon, 01 Aug 2011 16:36:54 GMT /slideshow/noaa-in-second-life-traffic-report/8748897 hackshaven@slideshare.net(hackshaven) NOAA in Second Life Traffic Report hackshaven Four Years in Review <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/noaa-traffic-110801163657-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Four Years in Review
NOAA in Second Life Traffic Report from Eric Hackathorn
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Who Wants to be a (NOAA) Millionaire? /slideshow/who-wants-to-be-a-noaa-millionaire/8186058 millionaire-talk-slideshare-110602094307-phpapp02
An overview of the work on a video game being developed by NOAA called "ReGenesis." The talk leveraged clicker technology to create a type of quiz show. The data from the audience has been included in the online copy. Presentation by Eric Hackathorn, Julien Lynge, and Ann Thorne More information about ReGenesis can be found at http://www.temporalauthority.com/ and http://fragileearthstudios.com/]]>

An overview of the work on a video game being developed by NOAA called "ReGenesis." The talk leveraged clicker technology to create a type of quiz show. The data from the audience has been included in the online copy. Presentation by Eric Hackathorn, Julien Lynge, and Ann Thorne More information about ReGenesis can be found at http://www.temporalauthority.com/ and http://fragileearthstudios.com/]]>
Thu, 02 Jun 2011 09:43:06 GMT /slideshow/who-wants-to-be-a-noaa-millionaire/8186058 hackshaven@slideshare.net(hackshaven) Who Wants to be a (NOAA) Millionaire? hackshaven An overview of the work on a video game being developed by NOAA called "ReGenesis." The talk leveraged clicker technology to create a type of quiz show. The data from the audience has been included in the online copy. Presentation by Eric Hackathorn, Julien Lynge, and Ann Thorne More information about ReGenesis can be found at http://www.temporalauthority.com/ and http://fragileearthstudios.com/ <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/millionaire-talk-slideshare-110602094307-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> An overview of the work on a video game being developed by NOAA called &quot;ReGenesis.&quot; The talk leveraged clicker technology to create a type of quiz show. The data from the audience has been included in the online copy. Presentation by Eric Hackathorn, Julien Lynge, and Ann Thorne More information about ReGenesis can be found at http://www.temporalauthority.com/ and http://fragileearthstudios.com/
Who Wants to be a (NOAA) Millionaire? from Eric Hackathorn
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Virtual Worlds and NWS Operations /slideshow/virtual-worlds-and-nws-operations/6948695 vwnwsoperations-110216115644-phpapp01
A talk given to the National Weather Service RITT Forum.]]>

A talk given to the National Weather Service RITT Forum.]]>
Wed, 16 Feb 2011 11:56:41 GMT /slideshow/virtual-worlds-and-nws-operations/6948695 hackshaven@slideshare.net(hackshaven) Virtual Worlds and NWS Operations hackshaven A talk given to the National Weather Service RITT Forum. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/vwnwsoperations-110216115644-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A talk given to the National Weather Service RITT Forum.
Virtual Worlds and NWS Operations from Eric Hackathorn
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The Future of Games and Simulations /hackshaven/the-future-of-games-and-simulations future-of-gs-110124103554-phpapp02
The future of games and simulations may lie more in the attitude in which we approach them rather than improvements in the technology.]]>

The future of games and simulations may lie more in the attitude in which we approach them rather than improvements in the technology.]]>
Mon, 24 Jan 2011 10:34:59 GMT /hackshaven/the-future-of-games-and-simulations hackshaven@slideshare.net(hackshaven) The Future of Games and Simulations hackshaven The future of games and simulations may lie more in the attitude in which we approach them rather than improvements in the technology. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/future-of-gs-110124103554-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The future of games and simulations may lie more in the attitude in which we approach them rather than improvements in the technology.
The Future of Games and Simulations from Eric Hackathorn
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DTIC Virtual World Recommendations /slideshow/final-virtual-worlds-dtic-presentation/6105603 dticpresentation-101210141633-phpapp01
A presentation given to DTIC on December 15, 2010 highlighting the findings of their virtual worlds vision paper, looking at some of their potential use cases, and offering suggestions to potential technology platforms.]]>

A presentation given to DTIC on December 15, 2010 highlighting the findings of their virtual worlds vision paper, looking at some of their potential use cases, and offering suggestions to potential technology platforms.]]>
Fri, 10 Dec 2010 14:16:30 GMT /slideshow/final-virtual-worlds-dtic-presentation/6105603 hackshaven@slideshare.net(hackshaven) DTIC Virtual World Recommendations hackshaven A presentation given to DTIC on December 15, 2010 highlighting the findings of their virtual worlds vision paper, looking at some of their potential use cases, and offering suggestions to potential technology platforms. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/dticpresentation-101210141633-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A presentation given to DTIC on December 15, 2010 highlighting the findings of their virtual worlds vision paper, looking at some of their potential use cases, and offering suggestions to potential technology platforms.
DTIC Virtual World Recommendations from Eric Hackathorn
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A Twelve Step Guide to Being a Change Agent /slideshow/a-twelve-step-guide-to-being-a-change-agent/4445153 changetips-100608165933-phpapp02
Many of us in government want to change the way our agencies work. These changes can take many forms. Some of us may want to fix a process or change/eliminate counterproductive rules. Others may wish to shoot for more ambitious goals that require a change of culture. The current push to expand the use of collaboration tools like Web 2.0 technologies is one example of a big and important culture change.Effecting change in a large organization is difficult. Those difficulties can be magnified greatly in the public sector. Entrenched rules and structures pose many obstacles. Resource limitations often seem to be the things in greatest abundance. And the possibility of criticism from senior bosses, Congress and the media tends to make many managers risk averse.So how does one overcome all these obstacles to bring about significant positive change? Here is the 12 step guide. ]]>

Many of us in government want to change the way our agencies work. These changes can take many forms. Some of us may want to fix a process or change/eliminate counterproductive rules. Others may wish to shoot for more ambitious goals that require a change of culture. The current push to expand the use of collaboration tools like Web 2.0 technologies is one example of a big and important culture change.Effecting change in a large organization is difficult. Those difficulties can be magnified greatly in the public sector. Entrenched rules and structures pose many obstacles. Resource limitations often seem to be the things in greatest abundance. And the possibility of criticism from senior bosses, Congress and the media tends to make many managers risk averse.So how does one overcome all these obstacles to bring about significant positive change? Here is the 12 step guide. ]]>
Tue, 08 Jun 2010 16:59:19 GMT /slideshow/a-twelve-step-guide-to-being-a-change-agent/4445153 hackshaven@slideshare.net(hackshaven) A Twelve Step Guide to Being a Change Agent hackshaven Many of us in government want to change the way our agencies work. These changes can take many forms. Some of us may want to fix a process or change/eliminate counterproductive rules. Others may wish to shoot for more ambitious goals that require a change of culture. The current push to expand the use of collaboration tools like Web 2.0 technologies is one example of a big and important culture change.��Effecting change in a large organization is difficult. Those difficulties can be magnified greatly in the public sector. Entrenched rules and structures pose many obstacles. Resource limitations often seem to be the things in greatest abundance. And the possibility of criticism from senior bosses, Congress and the media tends to make many managers risk averse.��So how does one overcome all these obstacles to bring about significant positive change? Here is the 12 step guide. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/changetips-100608165933-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Many of us in government want to change the way our agencies work. These changes can take many forms. Some of us may want to fix a process or change/eliminate counterproductive rules. Others may wish to shoot for more ambitious goals that require a change of culture. The current push to expand the use of collaboration tools like Web 2.0 technologies is one example of a big and important culture change.��Effecting change in a large organization is difficult. Those difficulties can be magnified greatly in the public sector. Entrenched rules and structures pose many obstacles. Resource limitations often seem to be the things in greatest abundance. And the possibility of criticism from senior bosses, Congress and the media tends to make many managers risk averse.��So how does one overcome all these obstacles to bring about significant positive change? Here is the 12 step guide.
A Twelve Step Guide to Being a Change Agent from Eric Hackathorn
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DTIC Virtual Worlds Overview /slideshow/dtic-virtual-worlds-overview/4181886 dticpresentation-100520164504-phpapp02
A presentation given to DTIC http://www.dtic.mil/dtic/ regarding the current state of virtual worlds in government. Topics included general overview, potential use cases, different platform technologies.]]>

A presentation given to DTIC http://www.dtic.mil/dtic/ regarding the current state of virtual worlds in government. Topics included general overview, potential use cases, different platform technologies.]]>
Thu, 20 May 2010 16:45:01 GMT /slideshow/dtic-virtual-worlds-overview/4181886 hackshaven@slideshare.net(hackshaven) DTIC Virtual Worlds Overview hackshaven A presentation given to DTIC http://www.dtic.mil/dtic/ regarding the current state of virtual worlds in government. Topics included general overview, potential use cases, different platform technologies. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/dticpresentation-100520164504-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A presentation given to DTIC http://www.dtic.mil/dtic/ regarding the current state of virtual worlds in government. Topics included general overview, potential use cases, different platform technologies.
DTIC Virtual Worlds Overview from Eric Hackathorn
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Virtual Worlds as a Platform for Government Collaboration /slideshow/virtual-worlds-as-a-platform-for-government-collaboration/4109091 fcvwgovcollabslideshare-100515095901-phpapp02
Today our society faces numerous challenges from the economy to the climate. Solving these issues begins with effective collaboration tools. How can virtual worlds assist in this process creating a "road map forward?"]]>

Today our society faces numerous challenges from the economy to the climate. Solving these issues begins with effective collaboration tools. How can virtual worlds assist in this process creating a "road map forward?"]]>
Sat, 15 May 2010 09:58:47 GMT /slideshow/virtual-worlds-as-a-platform-for-government-collaboration/4109091 hackshaven@slideshare.net(hackshaven) Virtual Worlds as a Platform for Government Collaboration hackshaven Today our society faces numerous challenges from the economy to the climate. Solving these issues begins with effective collaboration tools. How can virtual worlds assist in this process creating a "road map forward?" <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/fcvwgovcollabslideshare-100515095901-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Today our society faces numerous challenges from the economy to the climate. Solving these issues begins with effective collaboration tools. How can virtual worlds assist in this process creating a &quot;road map forward?&quot;
Virtual Worlds as a Platform for Government Collaboration from Eric Hackathorn
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Cloud-Based Virtual World Platforms /slideshow/cloudbased-virtual-world-platforms/4009218 opensim-poster-100507135512-phpapp01
An examination of the open-source virtual world platform OpenSimulator running in Amazon Web Service using RightScale as a management platform. In the future, this type of infrastructure could potentially provide cheap and secure virtual world technology to a variety of enterprises.]]>

An examination of the open-source virtual world platform OpenSimulator running in Amazon Web Service using RightScale as a management platform. In the future, this type of infrastructure could potentially provide cheap and secure virtual world technology to a variety of enterprises.]]>
Fri, 07 May 2010 13:55:02 GMT /slideshow/cloudbased-virtual-world-platforms/4009218 hackshaven@slideshare.net(hackshaven) Cloud-Based Virtual World Platforms hackshaven An examination of the open-source virtual world platform OpenSimulator running in Amazon Web Service using RightScale as a management platform. In the future, this type of infrastructure could potentially provide cheap and secure virtual world technology to a variety of enterprises. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/opensim-poster-100507135512-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> An examination of the open-source virtual world platform OpenSimulator running in Amazon Web Service using RightScale as a management platform. In the future, this type of infrastructure could potentially provide cheap and secure virtual world technology to a variety of enterprises.
Cloud-Based Virtual World Platforms from Eric Hackathorn
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NOAA Earth Day Virtual Brown Bag Seminar /slideshow/noaa-earth-day-virtual-brown-bag-seminar-3807461/3807461 brownbag-slideshare-100421151614-phpapp01
NOAA’s long-standing mission in real life is the same in virtual worlds—to create an informed society that understands the role of the ocean, coasts, and atmosphere in the global ecosystem to make the best social and economic decisions. By incorporating virtual worlds into their multi-media communication and educational programs including inworld events and a vast array of immersive simulations and 3D exhibits, NOAA has found meaningful and profound ways to reach new audiences—in the virtual world and in the physical one.]]>

NOAA’s long-standing mission in real life is the same in virtual worlds—to create an informed society that understands the role of the ocean, coasts, and atmosphere in the global ecosystem to make the best social and economic decisions. By incorporating virtual worlds into their multi-media communication and educational programs including inworld events and a vast array of immersive simulations and 3D exhibits, NOAA has found meaningful and profound ways to reach new audiences—in the virtual world and in the physical one.]]>
Wed, 21 Apr 2010 15:16:10 GMT /slideshow/noaa-earth-day-virtual-brown-bag-seminar-3807461/3807461 hackshaven@slideshare.net(hackshaven) NOAA Earth Day Virtual Brown Bag Seminar hackshaven NOAA’s long-standing mission in real life is the same in virtual worlds—to create an informed society that understands the role of the ocean, coasts, and atmosphere in the global ecosystem to make the best social and economic decisions. By incorporating virtual worlds into their multi-media communication and educational programs including inworld events and a vast array of immersive simulations and 3D exhibits, NOAA has found meaningful and profound ways to reach new audiences—in the virtual world and in the physical one. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/brownbag-slideshare-100421151614-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> NOAA’s long-standing mission in real life is the same in virtual worlds—to create an informed society that understands the role of the ocean, coasts, and atmosphere in the global ecosystem to make the best social and economic decisions. By incorporating virtual worlds into their multi-media communication and educational programs including inworld events and a vast array of immersive simulations and 3D exhibits, NOAA has found meaningful and profound ways to reach new audiences—in the virtual world and in the physical one.
NOAA Earth Day Virtual Brown Bag Seminar from Eric Hackathorn
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Finding Meaning from our Realities through the �Power of Play /slideshow/finding-meaning-from-our-realities-through-thepower-of-play/3625258 futurevisionslideshare-100402184136-phpapp01
This talk investigates the potential power of serious games and examines some of the future applications. It will highlight a few government sponsored development efforts and look at the positives and negatives of becoming a virtualized society. As games become a deeper reflection of the values we hold from this reality, what do you personally hope to discover through the power of your play?]]>

This talk investigates the potential power of serious games and examines some of the future applications. It will highlight a few government sponsored development efforts and look at the positives and negatives of becoming a virtualized society. As games become a deeper reflection of the values we hold from this reality, what do you personally hope to discover through the power of your play?]]>
Fri, 02 Apr 2010 18:41:29 GMT /slideshow/finding-meaning-from-our-realities-through-thepower-of-play/3625258 hackshaven@slideshare.net(hackshaven) Finding Meaning from our Realities through the �Power of Play hackshaven This talk investigates the potential power of serious games and examines some of the future applications. It will highlight a few government sponsored development efforts and look at the positives and negatives of becoming a virtualized society. As games become a deeper reflection of the values we hold from this reality, what do you personally hope to discover through the power of your play? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/futurevisionslideshare-100402184136-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This talk investigates the potential power of serious games and examines some of the future applications. It will highlight a few government sponsored development efforts and look at the positives and negatives of becoming a virtualized society. As games become a deeper reflection of the values we hold from this reality, what do you personally hope to discover through the power of your play?
Finding Meaning from our Realities through the Power of Play from Eric Hackathorn
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Virtual Worlds Overview for the Science Review /slideshow/virtual-worlds-overview-for-the-science-review/3062021 psrvws-100203101716-phpapp02
A presentation and video put together for the physical science review at NOAA in Boulder, CO.]]>

A presentation and video put together for the physical science review at NOAA in Boulder, CO.]]>
Wed, 03 Feb 2010 10:17:02 GMT /slideshow/virtual-worlds-overview-for-the-science-review/3062021 hackshaven@slideshare.net(hackshaven) Virtual Worlds Overview for the Science Review hackshaven A presentation and video put together for the physical science review at NOAA in Boulder, CO. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/psrvws-100203101716-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A presentation and video put together for the physical science review at NOAA in Boulder, CO.
Virtual Worlds Overview for the Science Review from Eric Hackathorn
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Global Energy Simulations in Virtual Spaces /slideshow/global-energy-simulations-in-virtual-spaces/1981682 cudenverpresentationslideshare-090910225310-phpapp01
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Thu, 10 Sep 2009 22:53:02 GMT /slideshow/global-energy-simulations-in-virtual-spaces/1981682 hackshaven@slideshare.net(hackshaven) Global Energy Simulations in Virtual Spaces hackshaven <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cudenverpresentationslideshare-090910225310-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Global Energy Simulations in Virtual Spaces from Eric Hackathorn
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NOAA's Virtual World & Virtual Alaska /hackshaven/noaas-virtual-world-virtual-alaska nomslideshare-090618200911-phpapp01
An overview of the Virtual Alaska project created as part of NOAA's virtual worlds program in cooperation with Aimee Weber Studios. A crab trawler simulation was created and training provided to various organizations in Alaska to assist in their entrance to using virtual worlds in the classroom. Finally other government virtual world activities were briefly covered.]]>

An overview of the Virtual Alaska project created as part of NOAA's virtual worlds program in cooperation with Aimee Weber Studios. A crab trawler simulation was created and training provided to various organizations in Alaska to assist in their entrance to using virtual worlds in the classroom. Finally other government virtual world activities were briefly covered.]]>
Thu, 18 Jun 2009 20:09:07 GMT /hackshaven/noaas-virtual-world-virtual-alaska hackshaven@slideshare.net(hackshaven) NOAA's Virtual World & Virtual Alaska hackshaven An overview of the Virtual Alaska project created as part of NOAA's virtual worlds program in cooperation with Aimee Weber Studios. A crab trawler simulation was created and training provided to various organizations in Alaska to assist in their entrance to using virtual worlds in the classroom. Finally other government virtual world activities were briefly covered. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/nomslideshare-090618200911-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> An overview of the Virtual Alaska project created as part of NOAA&#39;s virtual worlds program in cooperation with Aimee Weber Studios. A crab trawler simulation was created and training provided to various organizations in Alaska to assist in their entrance to using virtual worlds in the classroom. Finally other government virtual world activities were briefly covered.
NOAA's Virtual World & Virtual Alaska from Eric Hackathorn
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The Goverati /slideshow/the-goverati/1570588 gov2websites-090611175842-phpapp01
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Thu, 11 Jun 2009 17:58:36 GMT /slideshow/the-goverati/1570588 hackshaven@slideshare.net(hackshaven) The Goverati hackshaven <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gov2websites-090611175842-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
The Goverati from Eric Hackathorn
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Cloud Computing for Virtual Worlds /hackshaven/virtual-cloud-computing-1351849 virtualcloudcomputing-090427102814-phpapp01
Virtual worlds applied to education an outreach demand a scalable computing infrastructure that many government IT shops cannot handle using traditional methods. Looking to the future, as computing becomes a commodity how can government survive in this new market?]]>

Virtual worlds applied to education an outreach demand a scalable computing infrastructure that many government IT shops cannot handle using traditional methods. Looking to the future, as computing becomes a commodity how can government survive in this new market?]]>
Mon, 27 Apr 2009 10:28:12 GMT /hackshaven/virtual-cloud-computing-1351849 hackshaven@slideshare.net(hackshaven) Cloud Computing for Virtual Worlds hackshaven Virtual worlds applied to education an outreach demand a scalable computing infrastructure that many government IT shops cannot handle using traditional methods. Looking to the future, as computing becomes a commodity how can government survive in this new market? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/virtualcloudcomputing-090427102814-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Virtual worlds applied to education an outreach demand a scalable computing infrastructure that many government IT shops cannot handle using traditional methods. Looking to the future, as computing becomes a commodity how can government survive in this new market?
Cloud Computing for Virtual Worlds from Eric Hackathorn
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Collective Intellegence in Weather Forecasting /hackshaven/collective-intellegence-in-weather-forecasting collective-intellegence-in-weather-forecasting-120639721777546-4
Background information on a proposal to bring collective intelligence to weather forecasting models.]]>

Background information on a proposal to bring collective intelligence to weather forecasting models.]]>
Mon, 24 Mar 2008 15:20:18 GMT /hackshaven/collective-intellegence-in-weather-forecasting hackshaven@slideshare.net(hackshaven) Collective Intellegence in Weather Forecasting hackshaven Background information on a proposal to bring collective intelligence to weather forecasting models. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/collective-intellegence-in-weather-forecasting-120639721777546-4-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Background information on a proposal to bring collective intelligence to weather forecasting models.
Collective Intellegence in Weather Forecasting from Eric Hackathorn
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Maya Realities Overview /slideshow/maya-realities-overview-319897/319897 maya-realities-overview-1206394431459255-2
An overview of Maya Realities a Second Life metrics company.]]>

An overview of Maya Realities a Second Life metrics company.]]>
Mon, 24 Mar 2008 14:33:53 GMT /slideshow/maya-realities-overview-319897/319897 hackshaven@slideshare.net(hackshaven) Maya Realities Overview hackshaven An overview of Maya Realities a Second Life metrics company. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/maya-realities-overview-1206394431459255-2-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> An overview of Maya Realities a Second Life metrics company.
Maya Realities Overview from Eric Hackathorn
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https://cdn.slidesharecdn.com/profile-photo-hackshaven-48x48.jpg?cb=1696563064 Eric Hackathorn started with his first computer before he learned to ride a bicycle. His father was kind enough to allocate him 100 KB of the family’s 10 MB hard drive: one of the first commercially available of its kind. Since that time, he has spent a majority of his time dabbling in all things computer related. After graduating from high school, he started working for the National Oceanic and Atmospheric Administration (NOAA) in Boulder, Colorado. At the same time, he attended and then graduated from the University of Colorado majoring in electrical and computer engineering. He continues his work at NOAA today as a program manager. Eric has taken a back seat to his much handsomer... fragileearthstudios.com/ https://cdn.slidesharecdn.com/ss_thumbnails/fes-brochure-121206142623-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/fragile-earth-studios-backgrounder/15523504 Fragile Earth Studios ... https://cdn.slidesharecdn.com/ss_thumbnails/gamification-gsa-slideshare-120918160259-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/game-on-how-gamification-can-work-in-government-14336672/14336672 Game on! How Gamificat... https://cdn.slidesharecdn.com/ss_thumbnails/noaa-traffic-110801163657-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/noaa-in-second-life-traffic-report/8748897 NOAA in Second Life Tr...