際際滷shows by User: nstop / http://www.slideshare.net/images/logo.gif 際際滷shows by User: nstop / Fri, 24 Apr 2015 19:55:37 GMT 際際滷Share feed for 際際滷shows by User: nstop Defining the Damn Data /slideshow/ia-summit-2015-jm/47391811 iasummit2015-jm-150424195537-conversion-gate01
Task maps. Customer journeys. Cognitive walk-throughs. All are artifacts of our process of seeking understanding about our users that we likely create on a regular basis. But how can we better connect that work to the process of web site data collection and analysis? Learn how we can adapt our existing process and artifacts to drive the definition of what user data we need to collect, as well as how to better analyze and validate what we do, including: - Using existing site analytics to set a behavioral baseline. - Defining what we want to measure based on task maps and other UX artifacts. The result? Consensus on user behavior as expressed through data that can be used to tell the evolving story about our users and create better products for them.]]>

Task maps. Customer journeys. Cognitive walk-throughs. All are artifacts of our process of seeking understanding about our users that we likely create on a regular basis. But how can we better connect that work to the process of web site data collection and analysis? Learn how we can adapt our existing process and artifacts to drive the definition of what user data we need to collect, as well as how to better analyze and validate what we do, including: - Using existing site analytics to set a behavioral baseline. - Defining what we want to measure based on task maps and other UX artifacts. The result? Consensus on user behavior as expressed through data that can be used to tell the evolving story about our users and create better products for them.]]>
Fri, 24 Apr 2015 19:55:37 GMT /slideshow/ia-summit-2015-jm/47391811 nstop@slideshare.net(nstop) Defining the Damn Data nstop Task maps. Customer journeys. Cognitive walk-throughs. All are artifacts of our process of seeking understanding about our users that we likely create on a regular basis. But how can we better connect that work to the process of web site data collection and analysis? Learn how we can adapt our existing process and artifacts to drive the definition of what user data we need to collect, as well as how to better analyze and validate what we do, including: - Using existing site analytics to set a behavioral baseline. - Defining what we want to measure based on task maps and other UX artifacts. The result? Consensus on user behavior as expressed through data that can be used to tell the evolving story about our users and create better products for them. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/iasummit2015-jm-150424195537-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Task maps. Customer journeys. Cognitive walk-throughs. All are artifacts of our process of seeking understanding about our users that we likely create on a regular basis. But how can we better connect that work to the process of web site data collection and analysis? Learn how we can adapt our existing process and artifacts to drive the definition of what user data we need to collect, as well as how to better analyze and validate what we do, including: - Using existing site analytics to set a behavioral baseline. - Defining what we want to measure based on task maps and other UX artifacts. The result? Consensus on user behavior as expressed through data that can be used to tell the evolving story about our users and create better products for them.
Defining the Damn Data from Jen Matson
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Bridging the Mobile Design Gap /slideshow/bridging-the-mobile-design-gap/13255555 midwestux20122-120608221624-phpapp01
Small screens, varying contexts, varying form factors -- challenging, inspiring, or both? Our perspective on how we view these many aspects of designing for mobile can usually be traced back to how and when we came to be working on the web. And for those of us who have been pushing pixels since the medium's infancy, many current mobile failures have clear antecedents in the early web, where these "mistakes" actually helped push the web forward. Walk through some of those failures (including those from my own past) to see how we can use that history, along with a better understanding of the different perspectives people bring to the web, to help bridge that gap in understanding.]]>

Small screens, varying contexts, varying form factors -- challenging, inspiring, or both? Our perspective on how we view these many aspects of designing for mobile can usually be traced back to how and when we came to be working on the web. And for those of us who have been pushing pixels since the medium's infancy, many current mobile failures have clear antecedents in the early web, where these "mistakes" actually helped push the web forward. Walk through some of those failures (including those from my own past) to see how we can use that history, along with a better understanding of the different perspectives people bring to the web, to help bridge that gap in understanding.]]>
Fri, 08 Jun 2012 22:16:23 GMT /slideshow/bridging-the-mobile-design-gap/13255555 nstop@slideshare.net(nstop) Bridging the Mobile Design Gap nstop Small screens, varying contexts, varying form factors -- challenging, inspiring, or both? Our perspective on how we view these many aspects of designing for mobile can usually be traced back to how and when we came to be working on the web. And for those of us who have been pushing pixels since the medium's infancy, many current mobile failures have clear antecedents in the early web, where these "mistakes" actually helped push the web forward. Walk through some of those failures (including those from my own past) to see how we can use that history, along with a better understanding of the different perspectives people bring to the web, to help bridge that gap in understanding. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/midwestux20122-120608221624-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Small screens, varying contexts, varying form factors -- challenging, inspiring, or both? Our perspective on how we view these many aspects of designing for mobile can usually be traced back to how and when we came to be working on the web. And for those of us who have been pushing pixels since the medium&#39;s infancy, many current mobile failures have clear antecedents in the early web, where these &quot;mistakes&quot; actually helped push the web forward. Walk through some of those failures (including those from my own past) to see how we can use that history, along with a better understanding of the different perspectives people bring to the web, to help bridge that gap in understanding.
Bridging the Mobile Design Gap from Jen Matson
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Field Guide to Record Collectors /slideshow/field-guide-to-record-collectors/8965285 jen-matsonfield-guide-to-record-collectors-110822145233-phpapp02
In the age of the MP3, who are these people who insist on clinging to such fragile objects as records? Learn ten key characteristics of record collectors that I learned as I went from mere music lover to vinyl obsessive.]]>

In the age of the MP3, who are these people who insist on clinging to such fragile objects as records? Learn ten key characteristics of record collectors that I learned as I went from mere music lover to vinyl obsessive.]]>
Mon, 22 Aug 2011 14:52:29 GMT /slideshow/field-guide-to-record-collectors/8965285 nstop@slideshare.net(nstop) Field Guide to Record Collectors nstop In the age of the MP3, who are these people who insist on clinging to such fragile objects as records? Learn ten key characteristics of record collectors that I learned as I went from mere music lover to vinyl obsessive. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/jen-matsonfield-guide-to-record-collectors-110822145233-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In the age of the MP3, who are these people who insist on clinging to such fragile objects as records? Learn ten key characteristics of record collectors that I learned as I went from mere music lover to vinyl obsessive.
Field Guide to Record Collectors from Jen Matson
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Adaptive Mobile UX Design /slideshow/adaptive-mobile-ux-design/7576400 midwestux-jenmatson-040911-110410043928-phpapp02
An overview for user experience designers of mobile experience considerations, approaches to creating mobile web sites, and some of the new capabilities for interaction and UI adaptation introduced via HTML5 and CSS3. Full text transcript of my talk available at: http://jenmatson.com]]>

An overview for user experience designers of mobile experience considerations, approaches to creating mobile web sites, and some of the new capabilities for interaction and UI adaptation introduced via HTML5 and CSS3. Full text transcript of my talk available at: http://jenmatson.com]]>
Sun, 10 Apr 2011 04:39:25 GMT /slideshow/adaptive-mobile-ux-design/7576400 nstop@slideshare.net(nstop) Adaptive Mobile UX Design nstop An overview for user experience designers of mobile experience considerations, approaches to creating mobile web sites, and some of the new capabilities for interaction and UI adaptation introduced via HTML5 and CSS3. Full text transcript of my talk available at: http://jenmatson.com <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/midwestux-jenmatson-040911-110410043928-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> An overview for user experience designers of mobile experience considerations, approaches to creating mobile web sites, and some of the new capabilities for interaction and UI adaptation introduced via HTML5 and CSS3. Full text transcript of my talk available at: http://jenmatson.com
Adaptive Mobile UX Design from Jen Matson
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https://cdn.slidesharecdn.com/profile-photo-nstop-48x48.jpg?cb=1523065766 Jen Matson is a Sr. UX Designer at ReaSelf who has been designing for web, kiosks and mobile since 1994. She has worked in a variety of industries, from entertainment to technology, with clients including Comedy Central, LEGO, Microsoft, Amazon and T-Mobile. Jen specializes in user experience design for the mobile web and interactive prototyping, working hands-on to create forward-thinking and delightful user experiences that adapt to multiple devices and contexts. jenmatson.com https://cdn.slidesharecdn.com/ss_thumbnails/iasummit2015-jm-150424195537-conversion-gate01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/ia-summit-2015-jm/47391811 Defining the Damn Data https://cdn.slidesharecdn.com/ss_thumbnails/midwestux20122-120608221624-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/bridging-the-mobile-design-gap/13255555 Bridging the Mobile De... https://cdn.slidesharecdn.com/ss_thumbnails/jen-matsonfield-guide-to-record-collectors-110822145233-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/field-guide-to-record-collectors/8965285 Field Guide to Record ...