際際滷shows by User: rupazero / http://www.slideshare.net/images/logo.gif 際際滷shows by User: rupazero / Mon, 28 Dec 2015 13:46:36 GMT 際際滷Share feed for 際際滷shows by User: rupazero Meminsf presentation /slideshow/meminsf-presentation/56489234 meminsfpresentation-151228134636
A quick introduction to the work that we do at Memory Insufficient, why it matters, and why experimental games studio Silverstring Media supports Memory Insufficient through its nonprofit, the Silverstring Association for Critical Discourse. Find out how you can become a supporter too, and be part of the movement to value games as an art and craft.]]>

A quick introduction to the work that we do at Memory Insufficient, why it matters, and why experimental games studio Silverstring Media supports Memory Insufficient through its nonprofit, the Silverstring Association for Critical Discourse. Find out how you can become a supporter too, and be part of the movement to value games as an art and craft.]]>
Mon, 28 Dec 2015 13:46:36 GMT /slideshow/meminsf-presentation/56489234 rupazero@slideshare.net(rupazero) Meminsf presentation rupazero A quick introduction to the work that we do at Memory Insufficient, why it matters, and why experimental games studio Silverstring Media supports Memory Insufficient through its nonprofit, the Silverstring Association for Critical Discourse. Find out how you can become a supporter too, and be part of the movement to value games as an art and craft. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/meminsfpresentation-151228134636-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A quick introduction to the work that we do at Memory Insufficient, why it matters, and why experimental games studio Silverstring Media supports Memory Insufficient through its nonprofit, the Silverstring Association for Critical Discourse. Find out how you can become a supporter too, and be part of the movement to value games as an art and craft.
Meminsf presentation from Zoya Street
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Games for exhibition in museum setting /slideshow/games-for-exhibition-in-museum-setting/55098235 gamesforvaexhibition1-151113231755-lva1-app6891
I was recently asked to prepare information on two games that I think should be displayed in a museum exhibition on the contemporary design history of video games. I made my choices as provocative explorations of the relationship between game design and other design disciplines. This is the presentation I gave arguing for the historical and cultural relevance of two very different games: Robert Yang's Stick Shift, and From Software's Dark Souls. I also include some information on how I would display them if allowed to contribute to the exhibition.]]>

I was recently asked to prepare information on two games that I think should be displayed in a museum exhibition on the contemporary design history of video games. I made my choices as provocative explorations of the relationship between game design and other design disciplines. This is the presentation I gave arguing for the historical and cultural relevance of two very different games: Robert Yang's Stick Shift, and From Software's Dark Souls. I also include some information on how I would display them if allowed to contribute to the exhibition.]]>
Fri, 13 Nov 2015 23:17:55 GMT /slideshow/games-for-exhibition-in-museum-setting/55098235 rupazero@slideshare.net(rupazero) Games for exhibition in museum setting rupazero I was recently asked to prepare information on two games that I think should be displayed in a museum exhibition on the contemporary design history of video games. I made my choices as provocative explorations of the relationship between game design and other design disciplines. This is the presentation I gave arguing for the historical and cultural relevance of two very different games: Robert Yang's Stick Shift, and From Software's Dark Souls. I also include some information on how I would display them if allowed to contribute to the exhibition. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gamesforvaexhibition1-151113231755-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> I was recently asked to prepare information on two games that I think should be displayed in a museum exhibition on the contemporary design history of video games. I made my choices as provocative explorations of the relationship between game design and other design disciplines. This is the presentation I gave arguing for the historical and cultural relevance of two very different games: Robert Yang&#39;s Stick Shift, and From Software&#39;s Dark Souls. I also include some information on how I would display them if allowed to contribute to the exhibition.
Games for exhibition in museum setting from Zoya Street
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Academic approaches to games /slideshow/academic-approaches-to-games/54303993 bzaku8s2tn2ez7kkjweg-signature-f5432312604ec0f5fcccfe9c888ed40b20a54a65bdeeb35cf444f763407f54fc-poli-151023131635-lva1-app6892
A very, very quick introduction to how academia studies games]]>

A very, very quick introduction to how academia studies games]]>
Fri, 23 Oct 2015 13:16:35 GMT /slideshow/academic-approaches-to-games/54303993 rupazero@slideshare.net(rupazero) Academic approaches to games rupazero A very, very quick introduction to how academia studies games <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/bzaku8s2tn2ez7kkjweg-signature-f5432312604ec0f5fcccfe9c888ed40b20a54a65bdeeb35cf444f763407f54fc-poli-151023131635-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A very, very quick introduction to how academia studies games
Academic approaches to games from Zoya Street
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Crowdfunding a history of mobile games /rupazero/crowdfunding-mobile-book 1e9ostgarpi7eeml87xr-signature-6d97ad154654d8f9c2ad121b8972dc78de81bf7b71fe497c12ac25568927163d-poli-140721160511-phpapp02
I want to re-examine the stories we tell about big companies and famous designers. I want to see them as participants in a world that is co-created by everybody and everything, not as the architects of a world that the rest of us are just living in.]]>

I want to re-examine the stories we tell about big companies and famous designers. I want to see them as participants in a world that is co-created by everybody and everything, not as the architects of a world that the rest of us are just living in.]]>
Mon, 21 Jul 2014 16:05:11 GMT /rupazero/crowdfunding-mobile-book rupazero@slideshare.net(rupazero) Crowdfunding a history of mobile games rupazero I want to re-examine the stories we tell about big companies and famous designers. I want to see them as participants in a world that is co-created by everybody and everything, not as the architects of a world that the rest of us are just living in. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/1e9ostgarpi7eeml87xr-signature-6d97ad154654d8f9c2ad121b8972dc78de81bf7b71fe497c12ac25568927163d-poli-140721160511-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> I want to re-examine the stories we tell about big companies and famous designers. I want to see them as participants in a world that is co-created by everybody and everything, not as the architects of a world that the rest of us are just living in.
Crowdfunding a history of mobile games from Zoya Street
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History skills for game developers /slideshow/history-skills-for-game-developers/34414996 historyskillsforgamedevelopers-140507202737-phpapp02
How can history improve your games? Presentation for CSU Monterey Bay Introduction to Game Design class.]]>

How can history improve your games? Presentation for CSU Monterey Bay Introduction to Game Design class.]]>
Wed, 07 May 2014 20:27:37 GMT /slideshow/history-skills-for-game-developers/34414996 rupazero@slideshare.net(rupazero) History skills for game developers rupazero How can history improve your games? Presentation for CSU Monterey Bay Introduction to Game Design class. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/historyskillsforgamedevelopers-140507202737-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How can history improve your games? Presentation for CSU Monterey Bay Introduction to Game Design class.
History skills for game developers from Zoya Street
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Reaching criticity by increasing the temperature /slideshow/reaching-criticity-by-increasing-the-temperature/34414957 criticalproximity-140507202633-phpapp01
Opening remarks for Critical Proximity conference. See more at critical-proximity.com]]>

Opening remarks for Critical Proximity conference. See more at critical-proximity.com]]>
Wed, 07 May 2014 20:26:33 GMT /slideshow/reaching-criticity-by-increasing-the-temperature/34414957 rupazero@slideshare.net(rupazero) Reaching criticity by increasing the temperature rupazero Opening remarks for Critical Proximity conference. See more at critical-proximity.com <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/criticalproximity-140507202633-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Opening remarks for Critical Proximity conference. See more at critical-proximity.com
Reaching criticity by increasing the temperature from Zoya Street
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Complexities and chaos in community histories /slideshow/complexities-and-chaos-in-community-histories/27825217 complexities-131101200629-phpapp01
When collecting oral histories and first-person testimonies of diverse experiences in games, it is tempting to try to form grand theories. Isn't that how we turn data into information; finding patterns and trends? This talk aims to problematise that urge to theorise, arguing that traditional historical methodologies can often be coercive. Zoya Street shares some early developments in his independent practice, reflecting on the challenges and benefits of embracing messiness.]]>

When collecting oral histories and first-person testimonies of diverse experiences in games, it is tempting to try to form grand theories. Isn't that how we turn data into information; finding patterns and trends? This talk aims to problematise that urge to theorise, arguing that traditional historical methodologies can often be coercive. Zoya Street shares some early developments in his independent practice, reflecting on the challenges and benefits of embracing messiness.]]>
Fri, 01 Nov 2013 20:06:29 GMT /slideshow/complexities-and-chaos-in-community-histories/27825217 rupazero@slideshare.net(rupazero) Complexities and chaos in community histories rupazero When collecting oral histories and first-person testimonies of diverse experiences in games, it is tempting to try to form grand theories. Isn't that how we turn data into information; finding patterns and trends? This talk aims to problematise that urge to theorise, arguing that traditional historical methodologies can often be coercive. Zoya Street shares some early developments in his independent practice, reflecting on the challenges and benefits of embracing messiness. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/complexities-131101200629-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> When collecting oral histories and first-person testimonies of diverse experiences in games, it is tempting to try to form grand theories. Isn&#39;t that how we turn data into information; finding patterns and trends? This talk aims to problematise that urge to theorise, arguing that traditional historical methodologies can often be coercive. Zoya Street shares some early developments in his independent practice, reflecting on the challenges and benefits of embracing messiness.
Complexities and chaos in community histories from Zoya Street
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Ritsuo lacquer box /slideshow/ritsuo-lacquer-box/26988703 presenwnotes-131008134119-phpapp01
A presentation I gave for my master's course in history of design in 2010]]>

A presentation I gave for my master's course in history of design in 2010]]>
Tue, 08 Oct 2013 13:41:18 GMT /slideshow/ritsuo-lacquer-box/26988703 rupazero@slideshare.net(rupazero) Ritsuo lacquer box rupazero A presentation I gave for my master's course in history of design in 2010 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presenwnotes-131008134119-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A presentation I gave for my master&#39;s course in history of design in 2010
Ritsuo lacquer box from Zoya Street
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Shenmue /slideshow/shenmue-26988512/26988512 shenmue-131008133526-phpapp01
際際滷s from my digra talk. Mostly just pretty pictures to be honest.]]>

際際滷s from my digra talk. Mostly just pretty pictures to be honest.]]>
Tue, 08 Oct 2013 13:35:25 GMT /slideshow/shenmue-26988512/26988512 rupazero@slideshare.net(rupazero) Shenmue rupazero 際際滷s from my digra talk. Mostly just pretty pictures to be honest. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/shenmue-131008133526-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> 際際滷s from my digra talk. Mostly just pretty pictures to be honest.
Shenmue from Zoya Street
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Power in networks /slideshow/power-in-networks/12336540 powernetworks-120410064427-phpapp01
Flashcards to help me (and possibly you) remember Castell's four ways that power is exercised in the network society.]]>

Flashcards to help me (and possibly you) remember Castell's four ways that power is exercised in the network society.]]>
Tue, 10 Apr 2012 06:44:25 GMT /slideshow/power-in-networks/12336540 rupazero@slideshare.net(rupazero) Power in networks rupazero Flashcards to help me (and possibly you) remember Castell's four ways that power is exercised in the network society. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/powernetworks-120410064427-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Flashcards to help me (and possibly you) remember Castell&#39;s four ways that power is exercised in the network society.
Power in networks from Zoya Street
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https://cdn.slidesharecdn.com/profile-photo-rupazero-48x48.jpg?cb=1523295569 rupazero.com https://cdn.slidesharecdn.com/ss_thumbnails/meminsfpresentation-151228134636-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/meminsf-presentation/56489234 Meminsf presentation https://cdn.slidesharecdn.com/ss_thumbnails/gamesforvaexhibition1-151113231755-lva1-app6891-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/games-for-exhibition-in-museum-setting/55098235 Games for exhibition i... https://cdn.slidesharecdn.com/ss_thumbnails/bzaku8s2tn2ez7kkjweg-signature-f5432312604ec0f5fcccfe9c888ed40b20a54a65bdeeb35cf444f763407f54fc-poli-151023131635-lva1-app6892-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/academic-approaches-to-games/54303993 Academic approaches to...