The document explores the history of gaming from 1997, marked by the introduction of Nokia's 'Snake', to 2008 with Apple's App Store launch, emphasizing a shift in perspective on gaming culture. It argues that gaming history often neglects contributions from 'non-gamers' and ordinary individuals, focusing instead on major companies and famous designers. The author seeks to highlight the co-creation of gaming experiences and narratives, proposing a more inclusive storytelling approach that reflects the diverse interactions between people and technology.