際際滷shows by User: snazzyhoppy / http://www.slideshare.net/images/logo.gif 際際滷shows by User: snazzyhoppy / Sat, 03 Aug 2019 17:37:28 GMT 際際滷Share feed for 際際滷shows by User: snazzyhoppy History of Light Gun Games /slideshow/history-of-light-gun-games-160750146/160750146 lightgunpresentation-190803173728
This slideshow accompanied a talk for the History of Games class at LIU Post on March 16, 2015.]]>

This slideshow accompanied a talk for the History of Games class at LIU Post on March 16, 2015.]]>
Sat, 03 Aug 2019 17:37:28 GMT /slideshow/history-of-light-gun-games-160750146/160750146 snazzyhoppy@slideshare.net(snazzyhoppy) History of Light Gun Games snazzyhoppy This slideshow accompanied a talk for the History of Games class at LIU Post on March 16, 2015. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lightgunpresentation-190803173728-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This slideshow accompanied a talk for the History of Games class at LIU Post on March 16, 2015.
History of Light Gun Games from Christopher Hopkins
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Wii Sports - Game Design Choices in Tennis and Baseball /slideshow/wii-sports-game-design-choices-in-tennis-and-baseball/55324543 wiisportspresentation-151120064757-lva1-app6892
This slideshow accompanied a talk for the Intro to Game Design at LIU Post on November 18, 2015. The game design of Nintendo's 2006 hit Wii Sports for the Nintendo Wii draws on simplicity, accessibility, and multiplayer interaction. The tennis and baseball modes give players limited control options, relying on motion controls from the Wii Remote for natural sports interaction. The design is such that inexperienced players can achieve some level of success in the games with minimal feedback while veteran players improve their skill level and swing timing. The execution of game design in Wii Sports, along with it being a pack-in title, contributed to the acceptance and success of motion controls in video game sales.]]>

This slideshow accompanied a talk for the Intro to Game Design at LIU Post on November 18, 2015. The game design of Nintendo's 2006 hit Wii Sports for the Nintendo Wii draws on simplicity, accessibility, and multiplayer interaction. The tennis and baseball modes give players limited control options, relying on motion controls from the Wii Remote for natural sports interaction. The design is such that inexperienced players can achieve some level of success in the games with minimal feedback while veteran players improve their skill level and swing timing. The execution of game design in Wii Sports, along with it being a pack-in title, contributed to the acceptance and success of motion controls in video game sales.]]>
Fri, 20 Nov 2015 06:47:57 GMT /slideshow/wii-sports-game-design-choices-in-tennis-and-baseball/55324543 snazzyhoppy@slideshare.net(snazzyhoppy) Wii Sports - Game Design Choices in Tennis and Baseball snazzyhoppy This slideshow accompanied a talk for the Intro to Game Design at LIU Post on November 18, 2015. The game design of Nintendo's 2006 hit Wii Sports for the Nintendo Wii draws on simplicity, accessibility, and multiplayer interaction. The tennis and baseball modes give players limited control options, relying on motion controls from the Wii Remote for natural sports interaction. The design is such that inexperienced players can achieve some level of success in the games with minimal feedback while veteran players improve their skill level and swing timing. The execution of game design in Wii Sports, along with it being a pack-in title, contributed to the acceptance and success of motion controls in video game sales. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/wiisportspresentation-151120064757-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This slideshow accompanied a talk for the Intro to Game Design at LIU Post on November 18, 2015. The game design of Nintendo&#39;s 2006 hit Wii Sports for the Nintendo Wii draws on simplicity, accessibility, and multiplayer interaction. The tennis and baseball modes give players limited control options, relying on motion controls from the Wii Remote for natural sports interaction. The design is such that inexperienced players can achieve some level of success in the games with minimal feedback while veteran players improve their skill level and swing timing. The execution of game design in Wii Sports, along with it being a pack-in title, contributed to the acceptance and success of motion controls in video game sales.
Wii Sports - Game Design Choices in Tennis and Baseball from Christopher Hopkins
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Immersion into Fantasy: Compositional Techniques of Video Game Music from the Late 80s and Early 90s /slideshow/immersion-into-fantasy-compositional-techniques-of-video-game-music-from-the-late-80s-and-early-90s/47445726 chiptunemusicslideshare-150427005710-conversion-gate02
This is the slideshow for the 2015 Spring Meeting of the American Musicological Society held at the Juilliard School of Music. It includes hyperlinks, audio, and video examples. This presentation explores the extent to which video game music promotes fantasy-play through dynamic shifts in mood and tension caused by player actions. The diversity of sonorities and musical patterns within the scope of primitive sound chips is a result of technical ingenuity through collaborations of composers and sound programmers. This aids in the total immersion of the player in the game-generated world.]]>

This is the slideshow for the 2015 Spring Meeting of the American Musicological Society held at the Juilliard School of Music. It includes hyperlinks, audio, and video examples. This presentation explores the extent to which video game music promotes fantasy-play through dynamic shifts in mood and tension caused by player actions. The diversity of sonorities and musical patterns within the scope of primitive sound chips is a result of technical ingenuity through collaborations of composers and sound programmers. This aids in the total immersion of the player in the game-generated world.]]>
Mon, 27 Apr 2015 00:57:10 GMT /slideshow/immersion-into-fantasy-compositional-techniques-of-video-game-music-from-the-late-80s-and-early-90s/47445726 snazzyhoppy@slideshare.net(snazzyhoppy) Immersion into Fantasy: Compositional Techniques of Video Game Music from the Late 80s and Early 90s snazzyhoppy This is the slideshow for the 2015 Spring Meeting of the American Musicological Society held at the Juilliard School of Music. It includes hyperlinks, audio, and video examples. This presentation explores the extent to which video game music promotes fantasy-play through dynamic shifts in mood and tension caused by player actions. The diversity of sonorities and musical patterns within the scope of primitive sound chips is a result of technical ingenuity through collaborations of composers and sound programmers. This aids in the total immersion of the player in the game-generated world. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/chiptunemusicslideshare-150427005710-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This is the slideshow for the 2015 Spring Meeting of the American Musicological Society held at the Juilliard School of Music. It includes hyperlinks, audio, and video examples. This presentation explores the extent to which video game music promotes fantasy-play through dynamic shifts in mood and tension caused by player actions. The diversity of sonorities and musical patterns within the scope of primitive sound chips is a result of technical ingenuity through collaborations of composers and sound programmers. This aids in the total immersion of the player in the game-generated world.
Immersion into Fantasy: Compositional Techniques of Video Game Music from the Late 80s and Early 90s from Christopher Hopkins
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History of Light Gun Games /slideshow/history-of-light-gun-games/45875350 lightgunpresentation-150316024223-conversion-gate01
This slideshow accompanied a talk for the History of Games class at LIU Post on March 16, 2015. *A revised version of this presentation is available at: /snazzyhoppy/history-of-light-gun-games-160750146]]>

This slideshow accompanied a talk for the History of Games class at LIU Post on March 16, 2015. *A revised version of this presentation is available at: /snazzyhoppy/history-of-light-gun-games-160750146]]>
Mon, 16 Mar 2015 02:42:22 GMT /slideshow/history-of-light-gun-games/45875350 snazzyhoppy@slideshare.net(snazzyhoppy) History of Light Gun Games snazzyhoppy This slideshow accompanied a talk for the History of Games class at LIU Post on March 16, 2015. *A revised version of this presentation is available at: /snazzyhoppy/history-of-light-gun-games-160750146 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lightgunpresentation-150316024223-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This slideshow accompanied a talk for the History of Games class at LIU Post on March 16, 2015. *A revised version of this presentation is available at: /snazzyhoppy/history-of-light-gun-games-160750146
History of Light Gun Games from Christopher Hopkins
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Compositional Techniques of Chiptune Music /slideshow/compositional-techniques-of-chiptune-music/43688017 chiptunemusic-150120014906-conversion-gate01
This is the slideshow that accompanied my paper at the 2015 North American Conference on Video Game Music held at Texas Christian University. It includes hyperlinks and audio examples to break down the compositional techniques discussed. Click on words and images on the slides to explore and deconstruct the chiptune style!]]>

This is the slideshow that accompanied my paper at the 2015 North American Conference on Video Game Music held at Texas Christian University. It includes hyperlinks and audio examples to break down the compositional techniques discussed. Click on words and images on the slides to explore and deconstruct the chiptune style!]]>
Tue, 20 Jan 2015 01:49:06 GMT /slideshow/compositional-techniques-of-chiptune-music/43688017 snazzyhoppy@slideshare.net(snazzyhoppy) Compositional Techniques of Chiptune Music snazzyhoppy This is the slideshow that accompanied my paper at the 2015 North American Conference on Video Game Music held at Texas Christian University. It includes hyperlinks and audio examples to break down the compositional techniques discussed. Click on words and images on the slides to explore and deconstruct the chiptune style! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/chiptunemusic-150120014906-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This is the slideshow that accompanied my paper at the 2015 North American Conference on Video Game Music held at Texas Christian University. It includes hyperlinks and audio examples to break down the compositional techniques discussed. Click on words and images on the slides to explore and deconstruct the chiptune style!
Compositional Techniques of Chiptune Music from Christopher Hopkins
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SOUNDS Like Fun and Games /slideshow/sounds-like-fun-and-games/38031135 ttipresentation-140815123848-phpapp02
A Presentation for the 2013 Summer Teaching with Technology Institute By Prof. Christopher Hopkins, LIU Post Faculty This presentation will explore the role and development of the video game sound and music designer. Advances in game design and technology have created a competitive, yet imaginative arena in which young composers must explore, experiment, and create ways to effectively implement compelling game audio into games as well as market their work through multimedia geared toward potential gaming companies.]]>

A Presentation for the 2013 Summer Teaching with Technology Institute By Prof. Christopher Hopkins, LIU Post Faculty This presentation will explore the role and development of the video game sound and music designer. Advances in game design and technology have created a competitive, yet imaginative arena in which young composers must explore, experiment, and create ways to effectively implement compelling game audio into games as well as market their work through multimedia geared toward potential gaming companies.]]>
Fri, 15 Aug 2014 12:38:48 GMT /slideshow/sounds-like-fun-and-games/38031135 snazzyhoppy@slideshare.net(snazzyhoppy) SOUNDS Like Fun and Games snazzyhoppy A Presentation for the 2013 Summer Teaching with Technology Institute By Prof. Christopher Hopkins, LIU Post Faculty This presentation will explore the role and development of the video game sound and music designer. Advances in game design and technology have created a competitive, yet imaginative arena in which young composers must explore, experiment, and create ways to effectively implement compelling game audio into games as well as market their work through multimedia geared toward potential gaming companies. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ttipresentation-140815123848-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A Presentation for the 2013 Summer Teaching with Technology Institute By Prof. Christopher Hopkins, LIU Post Faculty This presentation will explore the role and development of the video game sound and music designer. Advances in game design and technology have created a competitive, yet imaginative arena in which young composers must explore, experiment, and create ways to effectively implement compelling game audio into games as well as market their work through multimedia geared toward potential gaming companies.
SOUNDS Like Fun and Games from Christopher Hopkins
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