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Wii Sports - Game Design Choices in
Tennis and Baseball
 A Presentation by Dr. Christopher Hopkins
Main Design Areas
Main Design Areas
 Simplicity
 Controls
 Mechanics
Main Design Areas
 Simplicity
 Controls
 Mechanics
 Accessibility
 All ages
 All skill levels
Main Design Areas
 Simplicity
 Controls
 Mechanics
 Accessibility
 All ages
 All skill levels
 Social
 Casual
 Competitive
Essence of Tennis
 What are gameplay aspects of tennis?
Essence of Tennis
 What are gameplay aspects of tennis?
 Serving
 Drop Shot
 Indoor/Outdoor
 Singles/Doubles
 Crowd
Essence of Tennis
 What are gameplay aspects of tennis?
 Serving
 Drop Shot
 Indoor/Outdoor
 Singles/Doubles
 Crowd
 Hitting
 Overhead Smash
 Court Type
 Referee and Ball Retrievers
 Grand Slam tournament
Essence of Tennis
 What can the player control?
 Serving
 Drop Shot
 Indoor/Outdoor
 Singles/Doubles
 Crowd
 Hitting
 Overhead Smash
 Court Type
 Referee and Ball Retrievers
 Grand Slam tournament
Essence of Tennis
 What can the player control?
 Serving  Hitting
 Overhead Smash
 Court Type
 Referee and Ball Retrievers
 Grand Slam tournament
Essence of Tennis
 What can the player control?
 Serving  Hitting
Wii Sports - Game Design Choices in Tennis and Baseball
Tennis Mechanics
 Serving


 Hitting
Tennis Mechanics
 Serving
 Motion gestures  throw ball up, hit
overhand/underhand, rocket serve

 Hitting
Tennis Mechanics
 Serving
 Motion gestures  throw ball up, hit
overhand/underhand, rocket serve
 Controller buttons  throw ball up
 Hitting
Tennis Mechanics
 Serving
 Motion gestures  throw ball up, hit
overhand/underhand, rocket serve
 Controller buttons  throw ball up
 Hitting
 Motion gestures  forehand, backhand, lob, spin,
smash
Tennis Mechanics
 Serving
 Motion gestures  throw ball up, hit
overhand/underhand, rocket serve
 Controller buttons  throw ball up
 Hitting
 Motion gestures  forehand, backhand, lob, spin,
smash
Why?
Why?
 Core gameplay
 Serve, hit ball
Why?
 Core gameplay
 Serve, hit ball
 Easy actions to map to motion controls
 Serve ball, swing racquet
Why?
 Core gameplay
 Serve, hit ball
 Easy actions to map to motion controls
 Serve ball, swing racquet
 minimum action for players to feel invested
(meaningful choice)
Essence of Baseball
 What are gameplay aspects of baseball?
Essence of Baseball
 What are gameplay aspects of baseball?
 Batting
 Fielding
 Baserunning
 Stat tracing
 Weather
 Stadium Design
 Coaching
 Player Development
 Leagues
Essence of Baseball
 What are gameplay aspects of baseball?
 Batting
 Fielding
 Baserunning
 Stat tracing
 Weather
 Stadium Design
 Coaching
 Player Development
 Leagues
 Pitching
 Online
 Strategy
 Management
 Crowds
 Uniform Design
 Financial Planning
 Hats
 Warming Up
Essence of Baseball
 What can the player control?
 Batting
 Fielding
 Baserunning
 Stat tracing
 Weather
 Stadium Design
 Coaching
 Player Development
 Leagues
 Pitching
 Online
 Strategy
 Management
 Crowds
 Uniform Design
 Financial Planning
 Hats
 Warming Up
Essence of Baseball
 What can the player control?
 Batting  Pitching
 Online
 Strategy
 Management
 Crowds
 Uniform Design
 Financial Planning
 Hats
 Warming Up
Essence of Baseball
 What can the player control?
 Batting  Pitching
Wii Sports - Game Design Choices in Tennis and Baseball
Baseball Mechanics
 Pitching


 Batting
Baseball Mechanics
 Pitching
 Motion gestures  pitch speed, under/overhand

 Batting
Baseball Mechanics
 Pitching
 Motion gestures  pitch speed, under/overhand
 Controller buttons  pitch type, pitch direction
 Batting
Baseball Mechanics
 Pitching
 Motion gestures  pitch speed, under/overhand
 Controller buttons  pitch type, pitch direction
 Batting
 Motion gestures  swing timing
Baseball Mechanics
 Pitching
 Motion gestures  pitch speed, under/overhand
 Controller buttons  pitch type, pitch direction
 Batting
 Motion gestures  swing timing
Why?
Why?
 Core gameplay
 Throw ball, hit ball
Why?
 Core gameplay
 Throw ball, hit ball
 Easy actions to map to motion controls
 Throw ball, swing bat
Why?
 Core gameplay
 Throw ball, hit ball
 Easy actions to map to motion controls
 Throw ball, swing bat
 minimum action for players to feel invested
(meaningful choice)
Where is...?
Where is...?
Where is...?
Where is...?
Where is...?
Questions?
Questions?
 Dr. Christopher Hopkins
 Official Website
 E-Mail

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Wii Sports - Game Design Choices in Tennis and Baseball

  • 1. Wii Sports - Game Design Choices in Tennis and Baseball A Presentation by Dr. Christopher Hopkins
  • 3. Main Design Areas Simplicity Controls Mechanics
  • 4. Main Design Areas Simplicity Controls Mechanics Accessibility All ages All skill levels
  • 5. Main Design Areas Simplicity Controls Mechanics Accessibility All ages All skill levels Social Casual Competitive
  • 6. Essence of Tennis What are gameplay aspects of tennis?
  • 7. Essence of Tennis What are gameplay aspects of tennis? Serving Drop Shot Indoor/Outdoor Singles/Doubles Crowd
  • 8. Essence of Tennis What are gameplay aspects of tennis? Serving Drop Shot Indoor/Outdoor Singles/Doubles Crowd Hitting Overhead Smash Court Type Referee and Ball Retrievers Grand Slam tournament
  • 9. Essence of Tennis What can the player control? Serving Drop Shot Indoor/Outdoor Singles/Doubles Crowd Hitting Overhead Smash Court Type Referee and Ball Retrievers Grand Slam tournament
  • 10. Essence of Tennis What can the player control? Serving Hitting Overhead Smash Court Type Referee and Ball Retrievers Grand Slam tournament
  • 11. Essence of Tennis What can the player control? Serving Hitting
  • 14. Tennis Mechanics Serving Motion gestures throw ball up, hit overhand/underhand, rocket serve Hitting
  • 15. Tennis Mechanics Serving Motion gestures throw ball up, hit overhand/underhand, rocket serve Controller buttons throw ball up Hitting
  • 16. Tennis Mechanics Serving Motion gestures throw ball up, hit overhand/underhand, rocket serve Controller buttons throw ball up Hitting Motion gestures forehand, backhand, lob, spin, smash
  • 17. Tennis Mechanics Serving Motion gestures throw ball up, hit overhand/underhand, rocket serve Controller buttons throw ball up Hitting Motion gestures forehand, backhand, lob, spin, smash
  • 18. Why?
  • 19. Why? Core gameplay Serve, hit ball
  • 20. Why? Core gameplay Serve, hit ball Easy actions to map to motion controls Serve ball, swing racquet
  • 21. Why? Core gameplay Serve, hit ball Easy actions to map to motion controls Serve ball, swing racquet minimum action for players to feel invested (meaningful choice)
  • 22. Essence of Baseball What are gameplay aspects of baseball?
  • 23. Essence of Baseball What are gameplay aspects of baseball? Batting Fielding Baserunning Stat tracing Weather Stadium Design Coaching Player Development Leagues
  • 24. Essence of Baseball What are gameplay aspects of baseball? Batting Fielding Baserunning Stat tracing Weather Stadium Design Coaching Player Development Leagues Pitching Online Strategy Management Crowds Uniform Design Financial Planning Hats Warming Up
  • 25. Essence of Baseball What can the player control? Batting Fielding Baserunning Stat tracing Weather Stadium Design Coaching Player Development Leagues Pitching Online Strategy Management Crowds Uniform Design Financial Planning Hats Warming Up
  • 26. Essence of Baseball What can the player control? Batting Pitching Online Strategy Management Crowds Uniform Design Financial Planning Hats Warming Up
  • 27. Essence of Baseball What can the player control? Batting Pitching
  • 30. Baseball Mechanics Pitching Motion gestures pitch speed, under/overhand Batting
  • 31. Baseball Mechanics Pitching Motion gestures pitch speed, under/overhand Controller buttons pitch type, pitch direction Batting
  • 32. Baseball Mechanics Pitching Motion gestures pitch speed, under/overhand Controller buttons pitch type, pitch direction Batting Motion gestures swing timing
  • 33. Baseball Mechanics Pitching Motion gestures pitch speed, under/overhand Controller buttons pitch type, pitch direction Batting Motion gestures swing timing
  • 34. Why?
  • 35. Why? Core gameplay Throw ball, hit ball
  • 36. Why? Core gameplay Throw ball, hit ball Easy actions to map to motion controls Throw ball, swing bat
  • 37. Why? Core gameplay Throw ball, hit ball Easy actions to map to motion controls Throw ball, swing bat minimum action for players to feel invested (meaningful choice)
  • 44. Questions? Dr. Christopher Hopkins Official Website E-Mail