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Overview about multimedia for BMM Students and Teachers
2. What is Multimedia?
Derived from the word Multi and Media
Multi means:
Many, Multiple,
Media means:
Tools that is used to represent or do a certain things, delivery medium, a form of mass
communication newspaper, magazine / tv.
Distribution tool & information presentation text, graphic, voice, images, music and etc.
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4. Text Role of Text in Multimedia
A broad term for something that contains words to express something.
Text is the most basic element of multimedia.
A good choice of words could help convey the intended message to the users (keywords).
Used in contents, menus, navigational buttons
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9. Graphic Role of Graphic in Multimedia
Two-dimensional figure or illustration
Could be produced manually (by drawing, painting, carving, etc.) or by computer graphics
technology.
Used in multimedia to show more clearly what a particular information is all about (diagrams,
picture).
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14. AUDIO Role of Audio in Multimedia
Produced by vibration, as perceived by the sense of hearing.
In multimedia, audio could come in the form of speech, sound effects and also music score.
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17. ANIMATION Role of Animation in Multimedia
The illusion of motion created by the consecutive display of images of static elements.
In multimedia, animation is used to further enhance / enriched the experience of the user to
further understand the information conveyed to them.
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20. VIDEO Role of Video in Multimedia
Is the technology of capturing, recording, processing, transmitting, and reconstructing moving
pictures.
Video is more towards photo realistic image sequence / live recording as in comparison to
animation.
Video also takes a lot of storage space. So plan carefully before you are going to use it.
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21. VIDEO Role of Video in Multimedia
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22. Hyper Media Role of Hyper Media in Multimedia
When the user is given the option of controlling the elements.
A combination of hypertext, graphics, audio, video, (linked elements) and interactivity
culminating in a complete, non-linear computer-based experience.
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26. Linear VS Non-Linear
LINEAR
A Multimedia Project is identified as Linear when:
It is not interactive
User have no control over the content that is being showed to them.
Example:
A movie
A non-interactive lecture / demo show
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27. Authoring Tools
Use to merge multimedia elements (text, audio, graphic, animation, video) into a project.
Designed to manage individual multimedia elements and provide user interaction (if
required).
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30. Importance of Multimedia
There are a number of fields where multimedia could be of use. Examples are:
Business
Education
Entertainment
Home
Public Places
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32. Importance of Multimedia
There are a number of fields where multimedia could be of use. Examples are:
Business
Education
Entertainment
Home
Public Places
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34. Importance of Education
Use and Applications
Courseware / Simulations
E-Learning / Distance Learning
Information Searching
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36. Role of Multimedia in Entertainment
Using Applications
Games (Leisure / Educational)
Movies
Video on Demand
Online
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37. Use and Applications
Courseware / Simulations
E-Learning / Distance Learning
Information Searching
Role of Multimedia in Entertainment
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42. Briefing Products
Reference Products
Database Products
Education and Training Products
Kiosk
Entertainment and Games
Multimedia Products
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