"Profle-Driven Development in core parts of a game engine" CEDEC 2020hedonizing
?
This presentation mainly contains an overview of our flexible shader management system and physically-based camera simulation. More details in these slides are also covered in our previous presentations for CEDEC 2007 (about the film simulation and some lens simulations) and CEDEC 2008 (about the flexible shader management). However, unfortunately, they are written in Japanese.
"Profle-Driven Development in core parts of a game engine" CEDEC 2020hedonizing
?
This presentation mainly contains an overview of our flexible shader management system and physically-based camera simulation. More details in these slides are also covered in our previous presentations for CEDEC 2007 (about the film simulation and some lens simulations) and CEDEC 2008 (about the flexible shader management). However, unfortunately, they are written in Japanese.