6. Monetize Thinking
Top Market (4u)
Top Model (4u)
Try Your Best (u)
6
Thinking T
S畛 li畛u, S畛 li畛u, S畛 li畛u v S畛
li畛u
T畉i sao
b畉n t畛n
t畉i tr棚n th畛
tr動畛ng???
41. Market - Asia
Social games = growing fast
Online games still > social games (except
Japan)
SNS can channel users to MMO with better ROI
Mobile great in emerging & advanced markets
41
Conclusions
50. Models - Diff. or The Best
50
Diff. The Best
Depend on
you
51. Models A Disruptive Approach
CORE
COMPETENCIES
CLONING INTL
BUSINESS MODELS
VALUE
PROPOSITIONS
DISTRIBUTION CONSUMER NEEDS
CORE
COMPETENCIES
ADAPTING INTL
BUSINESS MODEL
VALUE
PROPOSITIONS
DISTRIBUTIONCONSUMER NEEDS
COMPETITORS APPROACH: STARTING WITH CLONING INTL MODELS
BIZS DISRUPTIVE APPROACH: STARTING WITH LOCAL NEEDS + LOCAL INNOVATIONS
Target Customers:
Local Insights
Local Needs
Local Tastes
Product/UXP Designs:
International Models
with Local Innovations
Vision & Mission:
.
Infrastructure:
Technologies
Process
Operation
5S Model:
Speed
Simple
Sufficiency
Scale
Seductive
Exp.
52. Models gMO Biz Models
Studios
Publishing
Distribution
Social Gaming
Platform
I dont
know