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11 IMPORTANT TRUTHS ABOUT HOW
INNOVATION REALLY WORKS
Mike Parsons
Chief Innovation O鍖cer
QUALITANCE
1997
Things I wish I had know in
INNOVATION IS IMPOSSIBLE. (ALMOST)
75 PERCENT OF
VENTURE-BACKED
STARTUPS FAIL.
Shikhar Ghosh, HBS
30,000 NEW
PRODUCTS EVERY
YEAR, 95% FAIL.
Clayton Christensen, HBS
INNOVATION IS EVERYWHERE
PEOPLE
CULTURE, STRUCTURE, LEADERSHIP
EG. ALL BLACKS, ZAPPOS, SOUTHWEST
PROMOTION
UBIQUITY AND STORYTELLING
EG. NIKE, DOVE, HERSHEY'S
PRODUCT
DESIGN THINKING
EG. AIRBNB, APPLE, DYSON
PROFIT
BUSINESS MODEL INNOVATION
EG. GOOGLE, ROLLS ROYCE, XEROX
YOU CAN INNOVATE ON A SPECTRUM
SYSTEMEXPERIENCE PRODUCT
Marketing: Nike Campaign
Sales: Store of the future
Service: Genius Bar
Convenience: Soap
Shopping: Furniture
Speciality: Lamborghini
Unsought: Funeral
Direct: Telephone
2 Sided: Tinder or Etsy
Data: Waze
Tech: BitTorrent
Social: Currency & Religion
THE INNOVATION SPECTRUM
THE DESIGN SECRET THAT CAN MAKE
YOUR PRODUCT SUCCESSFUL
DESIGN THINKING
DESIRABILITY
VALUE PROPOSITION
FEASABILITY
COSTS VERSUS
REVENUES
VIABILITY
MINIMUM VIABLE
PRODUCT
THE SECRET TO BUILDING AN AWESOME
PRODUCT AND HOW TO START NOW
STEP 1
WEB-BASED SURVEY 
(QUANTITATIVE RESEARCH)
WHAT ARE THEIR MOTIVATIONS?
WHAT EMOTIONS SURROUND THE
PROBLEM AND SOLUTION?
WHAT ARE THE 'JOBS TO BE DONE'?
STEP 2:
CUSTOMER INTERVIEWS
(QUALITATIVE RESEARCH)
WHAT CAUSES FRUSTRATION?
WHAT WOULD MAKE THEM HAPPY?
WHAT WOULD RELIEVE THE PAINS AND
CREATE THE GAINS?
THREE WAYS TO AVOID BUILDING
CRAPPY PRODUCTS
STIMULUS
USER JOURNEY TIMELINES
POSTERS
SCRIPTS
DIAGNOSTIC
SHADOW OBSERVATIONS
ROLE PLAY
CARD SORTING
EXPERIENCE
SINGLE FEATURES
ONBOARDING
PRODUCTS
RAPID PROTOTYPING
THE PRODUCT DEVELOPMENT
STRATEGY THAT WILL HELP YOU AVOID
CATASTROPHE
STAGE EXPERTISE FOCUS AREA TOOLS
USER
TYPES
MENTALITY
1 Problem Solution Fit
User
Experience
User Pains and
Gains
Prototypes & Value Proposition
Canvas
Recruits Discovery
2. Product Market Fit
Product
Management
Viability
Minimum Viable Product and
Lean Canvas
Early
Adopters
Validation
3. Distribution Conversion Fit Marketing
Traction and
Pro鍖tability
Paid, Earned, Own Media
Mass
Audience
Growth
HOW TO OVERCOME THE BIGGEST
CUSTOMER PROBLEM IN PRODUCT
DESIGN
HOW MUCH IS THE MUG WORTH?
$2.87 - BUYER
DOESN'T OWN THE MUG
$7.12 - SELLER
WHO OWNS THE MUG
THE ENDOWMENT EFFECT
(LOSS AVERSION & STATUS QUO BIAS)
THE SAME COFFEE MUG, SAME QUESTION, TWO DIFFERENT PEOPLE
AVOID CREATING A PRODUCT THAT
NOBODY WANTS
THE POWER OF 10X
PROBLEM
MAKE IT BIG
AND MEANINGFUL
TECHNOLOGY
EMERGING AND
SCALABLE
SOLUTION
RADICAL AND
ORGINAL
HOW TO FUEL TEAMWORK WHEN
FACING THE IMPOSSIBLE
COMMUNICATE
TRANSPARENCY, TRUST,
CONFLICT RESOLUTION
COLLABORATE
TAKE RISKS,
DREAM BIG
COMIT
ACCOUNTABLITY,
RESULTS FOCUSSED
3CS
TO MAKE A
DREAMTEAM
THANK YOU
Mike Parsons
Chief Innovation O鍖cer
QUALITANCE

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11 IMPORTANT TRUTHS ABOUT HOW INNOVATION REALLY WORKS