This document provides information for an online managers meeting for intramural 11v11 soccer at Northeastern University. It outlines key IM policies including game forfeiture times, roster management through IMLeagues, and eligibility requirements. It also discusses the roles and responsibilities of team managers, policies for roster additions and defaults, sport-specific rules for 11v11 soccer games, and the intramural code of conduct regarding suspensions for unsportsmanlike behavior. The document is intended to inform soccer team managers of all relevant intramural league policies and guidelines.
2. The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published,
regular season games will not be rescheduled
at a team’s request.
3. Roles
and
Duties of
Intramural
Team
Managers
 Be responsible for your actions and the
actions of all your teammates.
 Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
 Communicate all necessary policies and
rules to your teammates.
 Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
4. Player Eligibility
 All registered students are eligible to play
 Undergraduate, graduate, part-time and law
students are all eligible.
 Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
 Players may only play on one team per
league per sport per season:
 One open and one co-rec team per season.
 There may be multiple seasons in each semester.
 Club Sport Rules:
 Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
 Ex-Varsity Athletes:
 Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
5. Roster
Additions
 All roster additions must be done online via the
IMLeagues platform.
 May be completed at any time – including up
until the start of a game!
 Managers can drop players by emailing
nuintramurals@gmail.com
 Please note that you may not drop a player
who has already played a game for your
team.
 Players must complete a short online quiz prior
to being eligible to play.
 All rosters are found online on IMLeagues.
6. The
Captain’s
Rule
 Only the captain may clarify calls with the
officials.
 If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
 Each Captain may respectfully question rule
interpretations, but not judgment calls.
 Judgement calls are at the sole discretion of
the presiding match officials.
 Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
7. The Intramural Manager’s
Handbook
 Can be found online on the Campus
Recreation website and on IMLeagues.
 Managers must know all relevant policies and
communicate them to their team.
 Especially important are the policies regarding
sportsmanship expectations and ejections.
 Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Found online at:
https://s3.amazonaws.com/file.i
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 Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
8. Team
Name
Policy
 It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
 A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
 The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
 The full team name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
9. Jewelry Policy
 Jewelry is not allowed to be worn by any intramural sports participants during a contest.
 This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
 Taping of earrings and other jewelry is NOT PERMITTED.
 If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
 There are two exceptions to this rule: spiritual/religious objects and medical items.
 Exceptions for spiritual and religious items must be approved by the Center for Spirituality,
Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the
scheduled contest.
10. The
Regular
Season
 The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
 For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
 Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
 After the schedule is published regular
season games will not be rescheduled by
team request.
11. Defaulting an IM Game
 After the schedule is published regular season games
will not be rescheduled by team request.
 However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
 Defaults count as a loss but there is no penalty to the
team’s forfeit bond.
 Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
 The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
12. Playoffs
 At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
 ONLY the top 2 teams from each division will
be taken into the playoffs.
 Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
 Sportsmanship
 Forfeited games
 Defaulted games
 Head-to-head record
 Point differential
 If there is still a tie, which ever team
registered first will advance.
13. Forfeits
 All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
 Teams will lose $10 for every forfeit.
 A team that forfeits will be removed from
the league and loss their entire bond.
 Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
 Game time is forfeit time.
 It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
14. Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
 3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
 Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
 Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
17. Team
Registration
Requirements
 This league is capped at 16 teams.
 Teams will be taken on a first come, first
service basis.
 The first 16 teams that have met all registration
requirements by the close of registration will be
scheduled into the season. All other teams will
be placed on the wait list.
 Teams on the wait list will be entered into the
league in the order they registered. If and only if
a team scheduled into the league drops from the
competition will teams be entered from the wait
list. Teams entering into the league from the wait
list will not be eligible for the post-season.
 Teams must have completed the forfeit bond
payment prior to the close of registration in
order to be scheduled into the league.
18. Team
Registration
Requirements
 Teams must have a minimum of 11 registered
players at the time of the registration deadline.
 Teams without 11 registered players will be
placed on the wait list.
 Teams with less than 16 registered players
MUST accept free agents onto their roster.
 The roster maximum for this league is expanded
to 20.
 Team managers and players on a team that drop
from the competition after the schedule has
been released will not be allowed to join another
team.
 Players that have played for a team in the league
cannot be subsequently dropped from that
roster.
19. Team
Registration
Scheduling
Policies
 It is the team manager’s responsibility to create
a roster of players that will be available to play
during the posted times for this league.
 Teams cannot submit, nor will the intramural
program accept, requests to reschedule regular
season games.
 Teams may default a match via the default form
located on the Campus Recreation website.
20. Forfeits Due to
Sportsmanship Issues
(3 UCs)
• Per usual Intramural Sports policy:
• Teams that receive more than two unsportsmanlike
penalties (yellow and/or red cards) in one match will
forfeit the match.
• Teams that forfeit a match in this manner will
immediately have the remainder of their season
suspended.
• Managers from a team in this situation will be
contacted by the Intramural Sports program to discuss
the team’s reinstatement into the league. They will not
be able to resume the season until this meeting is
held. Teams with serious violations of the Intramural
Code of Conduct will not be reinstated.
21. General
Rules
 11 players may be on the field at a time
 1 player must be a goal keeper.
 Shin-guards are recommended, but they are not
required.
 A minimum of 8 players must be present at
game time to avoid a forfeit
 There will be 2 halves lasting 20 minutes each
 Each half will end on the first dead ball
situation after time has expired upon the signal
from the referee
 Please consult the online rules prior to your
first match
22. Substitutions
and Timeouts
 Teams may substitute players on goal kicks, corner
kicks, timeouts, after half-time and after goals
 Players must remain in their designated areas until an
official indicates they may enter play – players failing to
do so will receive a yellow card
 Players that have received a yellow card must remain
off the field and may only reenter the game on the first
dead ball after 2 minutes (at the referee’s discretion) or
after a goal is scored against their team
 Each team may call one timeout per half but only
when they have possession during a goal kick or corner
kick
 With less than two minutes remaining in the game no
substitutions or timeouts will be permitted
23. Sliding
 There is absolutely no sliding permitted
 All slides result in an automatic yellow card
 Sliding into a player is a red card
 After a slide, the ball is put back into play with a
direct free kick
 Goal Keepers may only come out hands first or to
the side – any other slides by the goal keeper will
result in the same punishment as a field player.
 ºÝºÝߣs in a defender’s goalie area will result in a
penalty kick
 Judging whether a player’s action constitutes a
slide or not is at the sole discretion of the officials
 Arguing or dissenting from their call will result in
further unsportsmanlike penalties
24. Goal
Keepers
 Teams must have a goal keeper at all times
 Keepers may not be pulled and replaced with a
field player
 Goal keepers may use their hands inside the
designated goalie box
 Goal keepers MAY kick or throw the ball in the air
across mid-field.
 Goal keepers CANNOT handle a ball passed back to
them from one of their own players.
 Goal Keepers may only come out hands first or to
the side
 Any other slides by the goal keeper will result in
the same punishment as a field player.
25. Field of Play
and Out of
Bounds
 The field of play will be bordered by lines and
cones
 All of the ball must cross all of the line to be
considered out of bounds
 The ball is considered out if it touches one of
the sideline cones
 Balls that go out on the sidelines will be put back
into play via a throw in
 Balls that go out on the end line will be put back
into play via a goal kick or corner kick
 Offsides WILL be enforced in this league
 There is no restriction on being in the box before
the ball in this league
26. Encroachment
and Free
Kicks
 All defensive players must yield 10 yards on all free
kicks and throw ins
 Failure to do so will result in an encroachment
penalty
 Encroachment is punishable by yellow card
 Players that deliberately attempt to delay a restart
will also be given a yellow card
 For any dead ball situation, the team restarting
play will be given a 5 second count to put the ball
back into play
27. Yellow Cards
 Unsportsmanlike behavior will result in an
automatic yellow card
 Captains may question rule interpretations
but not
judgment calls
 Yellow cards carry a two-minute power play
penalty
 This may be extended to five minutes at the
discretion of the official
 Player may reenter the game on the first dead
ball after 2 minutes or after a goal is scored
against their team
28. Red Cards
 A second yellow card constitutes a red card
 One serious violation will result in a red card
 Red cards carry an automatic ejection from the
game and the facility
 Teams must play short a player for the remainder
of the match
 Red cards will be issued for the following
 Unsportsmanlike or violent conduct
 Spitting
 A second yellow card
 Using insulting, offensive or abusive language
 Leaving the bench area to enter the field
during a fight or altercation
 Taunting
29. Ejections in
11v11 League
 Ejected players must leave the facility within five
minutes or their team will forfeit
 Players who have been ejected must meet with the
Intramural Director or an appointed official
•Any player ejected from a game in this league for violation
of the sportsmanship policies will automatically be banned
from participating in any further games in this league for
the remainder of the season.
 This includes but is not limited to:
 The accumulation of two yellows in one match
 A straight red card for unsportsmanlike behavior
 Post-match behavior that is deemed by the officials
or intramural supervisor to be unsportsmanlike in
nature
30. Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!