This presentation introduces Activity Pad, an interactive digital artifact for active learning environments. The pad combines a 4x6 grid of programmable NFC readers together with printed sheets of A4-sized paper to allow teacher-driven creation of interactive learning applications featuring application-specific tangibles. More information: Pyykkönen M, Riekki J, Jurmu M, Sánchez I (2013) Activity Pad: Teaching Tool Combining Tangible Interaction and Affordance of Paper. ACM International Conference on Interactive Tabletops and Surfaces (ITS’13), Oct 6-9 2013, St Andrews, United Kingdom. http://dx.doi.org/10.1145/2512349.2512810
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1. ACTIVITY PAD:
Teaching Tool Combining Tangible
Interaction and Affordance of Paper
Mikko Pyykkönen, Jukka Riekki,
Marko Jurmu, Iván Sánchez Milara
ITS 2013 - Interactive Tabletops and
Surfaces, St Andrews, UK, October 6-9,
2013
Pyykkönen M, Riekki J, Jurmu M, Sanchez I (2013) Activity Pad: Teaching Tool
Combining Tangible Interaction and Affordance of Paper. ACM International
Conference on Interactive Tabletops and Surfaces (ITS’13), October 6-9 2013,
St Andrews, United Kingdom. pp. 135-144.
http://dx.doi.org/10.1145/2512349.2512810
2. Active learning
Observations in schools
Activity Pad design process
Prototype and demos
Discussion and future work
INTRODUCTION
3. What is active
learning environment?
In pedagogical sense ”activities
involving students in doing
things and thinking about what
they are doing”
Learning implies physical
movement and action
Environment can be active as well
(i.e. produce responses)
5. In our earlier work, we have
built several NFC-based
applications for children and
learning. E.g. we placed NFC
tags in a zoological museum to
augment animals with audio
and images. In a kindegarden
we helped early learners in
their first steps towards
literacy.
We noticed that there is a
lack of devices that would let
teachers themselves build
and create applications for
children.
Earlier work
13. Impressions were positive
Teachers liked the idea of using paper
They thought that it would be easy to create content for the
device
They thought that the target group of this device could be six
to nine years old children and children with learning
disabilities
Teachers considered learning with computers as lonely and
lacking support for motoric and haptic skills
Activity Pad could support learning motoric skills
Such a tangible learning aid can support the development of
social skills and encourage children towards face-to-face
communication
Teachers could transform already existing learning materials
to be used with Activity Pad