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Wenn-Chieh Tsai, PhD Candidate, Graduate Institute Of Networking And Multimedia, National Taiwan University
Advisors: Jane Yung-jen Hsu PhD, Rung-Huei Liang PhD 2014.05.20
Technology Mediated Reminiscence
Designing Interactions with Digital Mementos
What is reminiscence?
2
3
What is reminiscence?
4
What is reminiscence?
Physical vs. Digital Mementos 5
Traditional/Tangible Memory Aids 6
7
What if digital media are more than just a re鍖ection?
Initial Questions
 How do we design a reminiscence aid with digital materials?
 How do we mediate reminiscence through digital artifacts?
 How do we extract signi鍖cant mementos from personal collections?
 What is a preferred state of technology-mediated reminiscence?
8
Figure 1. An illustration of the pathways and deliverables between and among Interaction Design Researchers and
other HCI Researchers. The model emphasizes the production of artifacts as vehicles for embodying what ought to
be and that influence both the research and practice communities.
CHI 2007 Proceedings  Design Theory April 28-May 3, 2007  San Jose, CA, USA
how
true
real
Zimmerman, J., Forlizzi, J., and Evenson, S. Research through design as a method for interaction design research in HCI. Proc. CHI 2007, 493502.
Research for Design Research through Design
9
Our Approach
Expected Contributions
 Knowledge answering the question:
How would you design a [reminiscence aid]?
 A series of artifacts
 A concrete problem framing
 Articulation of the preferred state
 Documentation of the design process
Cross, N. Designerly Ways of Knowing. Springer, 2006.
10
Digital Memory Aids
 Utility-oriented Design
 Memory Prosthesis
 Memory Augmentation
Sparrow, B., Liu, J., and Wegner, D.M. Google effects on memory: cognitive consequences of having information at our 鍖ngertips. Science 333, 6043 (2011), 7768.
11
Living Memory Box
Stevens, M.M. et al. Getting into the Living Memory Box: family archives & holistic design. Personal and Ubiquitous Computing 7, 3-4 (2003), 210216.
authentic
12
Lifelogging
Sellen, A.J., Fogg, A., Aitken, M., Hodges, S., Rother, C., and Wood, K. Do life-logging technologies support memory for the past? Proc. CHI 2007, 8190.
recollecting
13
CIRCA
Alm, N., Dye, R., Gowans, G., Campbell, J., Astell, A., and Ellis, M. A communication support system for older people with dementia. Computer 40, 5 (2007), 3541.
objective facts
14
CaraClock
Uriu, D., Shiratori, N., Hashimoto, S., Ishibashi, S., and Okude, N. CaraClock. Proc. CHI EA 2009, 32053210.
indexical
15
FM Radio
Petrelli, D., Villar, N., Dib, L., and St, P. FM Radio: family interplay with sonic mementos. Proc. CHI 2010, 23712380.
evocative
16
Audiophotography
Frohlich, D. and Fennell, J. Sound, paper and memorabilia: resources for a simpler digital photography. Personal and Ubiquitous Computing 11, 2 (2006), 107116.
reconstructive
17
Pensieve
Peesapati, S.T., Schwanda, V., Schultz, J., Lepage, M., Jeong, S., and Cosley, D. Pensieve: supporting everyday reminiscence. Proc. CHI 2010, 20272036.
dialogical
18
Definition
Memory Aid Reminiscence Aid
Interaction Attribute
Indexical Evocative
Interaction Attribute Monological DialogicalInteraction Attribute
Authentic Reconstructive
Output/Product Facts (Objective) Meaning (Subjective)
Human Experience Recollecting Interpreting/Re鍖ecting
Research Approach Cognitive Psychology Ethnomethodology
19
A Preferred State
20
The Re鍖exive Printer
21
It prints and deletes one digital photo from a personal archive everyday.
Users can have the thermal printout participating in their live,
22
23
Restore its original back to the digital archive,
23
Restore its original back to the digital archive,
23
Restore its original back to the digital archive,
24
Or, only keep the tangible embodiment in their lifeworld.
3 Framing Artifacts, 3 Lessons
 How to initiate a reminiscence dialog? (The Retro Jukebox)
 Experiential resonance for being evocative
 How to intervene this dialog? (The Oblivescence Board)
 Self-presentation for being dialogical
 What to expect from this dialog? (The SoundTag)
 Alternative perspective for being reconstructive
25
Ylirisku, S., Halttunen, V., Nuojua, J., and Juustila, A. Framing design in the third paradigm. Proc. CHI 2009, 11311140.
26
Reminiscence
Mode
interpersonal interpersonal intrapersonal
Digital Media music photo sound
Context hospital dorm room in the wild
Participant
14 inpatients
(> 65 y/o),
1 research nurse
two 22 y/o female
close friends
10 young adults
Method
unstructured
weekly meeting
experimental
research
semi-structured
interview
Evaluation
usability testing,
user feedback
memory retention
event records,
user experience
HCI Paradigm pragmatic cognitive situated
Focus evocative dialogical reconstructive
The Retro Jukebox The Oblivescence Board The SoundTag
NSC 99-2218-E-002-002 Research Report 2008-2011
The Retro Jukebox
Music Listening in a Ward
27
How might we evoke a reminiscence dialog
through digital media?
28
The Retro Jukebox is a conversation aid used in bedside activity for elder inpatients and their care givers. In addition
to a music playing function, three cognitive (one categorization and two memorization) games are integrated in the
interaction design to maintain inpatients mental 鍖tness.
Usability Testing
29
30
Findings & Reflection
 Empathic resonance
 Im not feeling well! (Patient)
 I feel like a saleswoman every time I step into the ward with the
device. (Research Nurse)
 Situated usage in wards
 impromptu, appropriated
 Music-mediated experiential resonance
 embodied rapport
31
CHI 2013
The Oblivescence Board
Photo Sharing in a Close Relationship
32
How might we shift responsibility from digital
to personal memory in a reminiscence dialog?
33
The Oblivescence Board is a digital memory board for people to remember more. The photos shared on it will fade
over time according to a forgetting curve as human memory. The fading photos can be revived through users selective
viewing behavior. Our hypothesis is that a forgetful and self-presentative artifact would result in more users
cognitive participation and retention of their valuable memories.
Transactive Memory System
Processor 1 Processor 2
Dir 1
Memory 1
Dir 2 Dir 2
Memory 2
Dir 1
Wegner, D.M.A computer network model of human transactive memory. Social Cognition 13, 3 (1995), 319339.
Our Model
35
Ebbinghaus Forgetting Curve
(Min.)
(%)
self-presentation of forgetting
being reminded
Ebbinghaus, H. Memory: a contribution to experimental psychology.Teachers College, Columbia University, 1913.
General Hypothesis
 If the limitation of memory of a system is
embodied in a reminiscence dialogue,
transactive memory would be formed and
encourage users to remember more
37
Field Experiment
38
Findings
 Keeping memories on fading photos
no signi鍖cant memory decay (Z=-1.890, p=.059>.05)
 Losing memories on constant photos
signi鍖cant memory decay (Z=-2.271, p=.023<.05)
 Tapping more on fading photos
t=-12.248, p=.000<.01
 Viewing correlates with event richness
r=.468, p=.037<.05
39
Reflection
 Limitations in our experimental approach
 ownership of the system
 鍖xed dialogical pattern
 Require a situated approach to unfold the phenomenon and felt
experiences in ones life
40
DIS 2012, IASDR 2013
The SoundTag
Soundscape Association in Everyday Life
41
How might we provoke self-reflection and
reinterpretation on personal memories?
42
The SoundTag, a self-associative artifact, is used to explore the design space of using sounds as tags to annotate and
associate event records. It intends to provide alternative perspectives for personal reminiscence in everyday life. We
utilize timbre as the metric to determine the similarity between soundscapes of events and implement a proof-of-
concept on smartphones.
What if we tag the world with sound?
43
Human Artifact
Event Cluster
Reminiscence Dialog
44
Brown, N.R. and Schop鍖ocher, D. Event clusters: an organization of personal events in autobiographical memory. Psychological Science 9, 6 (1998), 470475.
Human Artifact
Event Cluster
Auditory-Association
Reminiscence Dialog
44
Brown, N.R. and Schop鍖ocher, D. Event clusters: an organization of personal events in autobiographical memory. Psychological Science 9, 6 (1998), 470475.
Human Artifact
Event Cluster
Reminiscence Dialog
45
The SoundTag
a self-associative artifact 46
47
user-subjective
Deterministic
system-subjective
Random
intersubjective
Self-Associative
Findings & Reflection
 Encoded personal meaning in sound tags
 System limitation increase sensibility in situ
 Internalization of self-association
 Personal value on digital mementos
48
Technological Imagination?
"cultivating and shaping the technological imagination is a cultural imperative of the
highest order" (Balsamo, 2011)
MoreThan Physical Form
50
Vallg奪rda, A. Giving form to computational things: developing a practice of interaction design. Personal and Ubiquitous Computing 18, 3 (2013), 577592.
The Design Space
Interaction
Attribute
Evocative Dialogical Reconstructive
Intended
Outcome
Self-initiation
Responsibility-
Shifting
Reinterpretation
Human
Value
Empathy Subjectivity Re鍖exivity
Technological
Mediation
Experiential
Resonance
Self-presentation
Alternative
Perspective
Design
Quality
Familiarity,
Serendipity
Extemporaneity,
Negotiability
Ambiguity,
Perceived
Drawbacks
51
DIS 2014
The Reflexive Printer
Perceived Drawbacks in Technology-Mediated Reminiscence
52
53
3Themes (Norms)
 The normality of digital photo consumption:
 Powerful Artifact and Feeble User
 Fast Consumption and Slow Rumination
 Simple Materiality and Monological Performance
54
3 Designed
Drawbacks
 One-bit Halftone
 memory recollection
 Slow Rumination
 memory storage
 Material Decay
 memory retention
55
Prototype for Probing
 4 Users
 1 Week
 Initial & Final Interviews
 Diary Method
56
57
58
59
Lessons Learned
60
 Just Enough Information
 Feeling of Being Accompanied
 Biomorphic Form
61
62
Field Study
 Two (one male and one female) young adults
 Digital photo natives
 Retrospective interviews (elicited by diaries)
ParticipantYT
2013.12.10
installation
in YTs room
12.12 12.20
1st week interview
& app reinstall
3rd week
interview
12.25
double
prints
2014.1.3
(print at 10:00pm) (print at 9:00am)
!
63
initial
interview
ParticipantYJ
initial interview
(pilot study)
2013.11.14
installation
in YJs room
12.25
2nd week
interview
2014.1.6
pilot 鍖nal
interview
11.26
(print at 8:00am)
64
Findings
Humble form and function initiate
intersubjective dialog
! 65
 The photo was printed when I woke up, and a series of characters were printed:
UUUUUU. It feels like it was talking to me by saying you you you you you, I
was like, are you talking to me? (YT)
 It is not a robot, and it is for sure not a printer. Oh, yes, it should have a
wanting to communicate with me about something kind of setting. (YJ)
66
Findings
Minimal information encourages active and
personal interpretation
67
 Although it is in black and white, it enables me to recall the colors and sound
from the memory. [...] It is easier for me to recall the feeling of that moment when
the photo is blurry. [...] That feeling is like, there is no word to explain or be
written, maybe, it is just different from the real photo. Maybe it is the
medium. (YT)
68
Findings
Materiality enriches the context for
reminiscence
69
 Ill bring it with me. I was thinking that maybe when I am free I could just
conveniently take it out [of my pocket], because if I put it on the shelf, it could too
easy get blown away by the wind. (YJ)
 I could simply take it from my pocket, but then I 鍖nd out that it is not in these
pants, so I have to go back and look for it (YJ).
70
Findings
Embodiment anchors expectations in the
routine grounds of everyday activities
!
71
 I imagine it as something that is always there. It gives me a sort of expectation
and curiosity to 鍖nd out which photo will be printed. And it could become
something that I can interact with when I am free, or put aside when I am
busy. (YJ)
 In the morning, I thought I heard the printing sound from the machine. I felt
excited, but I continued my sleep. When I woke up, I found no printed photosit
was like I was dreaming (YT)
72
Contributions
 3 framing artifacts and 1 design example
 The design space of technology-mediated reminiscence
 1 experiential design quality
 Design implications for reminiscence aids
73
DemoVideo
The Preferred State
鞄岳岳沿壊://糸看界壊.乙看看乙鉛艶.界看馨/鍖l艶/糸/0京-姻或界4皆9稼-4霞艶酷閣閣檎0檎舘舘閣檎庄温閣掘/艶糸庄岳
The Design Space
Evocative Dialogical Reconstructive
Intended
Outcome
Self-initiation
Responsibility-
Shifting
Reinterpretation
Human
Value
Empathy Subjectivity Re鍖exivity
Technological
Mediation
Experiential
Resonance
Self-presentation
Alternative
Perspective
Design
Quality
Familiarity,
Serendipity
Extemporaneity,
Negotiability
Ambiguity,
Perceived
Drawbacks
76
Related Publications
77
 Tsai, W.-C. (2014). Technology-mediated reminiscence: designing interactions with digital mementos
(Doctoral dissertation, National Taiwan University, Taiwan).
 Tsai, W.-C., Wang, P.-H., Lee, H.-C., Liang, R.-H., and Hsu, J.Y. (2014, accepted). The Re鍖exive Printer:
toward making sense of perceived drawbacks in technology-mediated reminiscence. In proceedings of the
10th ACM Conference on Designing Interactive Systems (DIS 2014).
(Full paper oral presentation)
 Tsai, W.-C., Hsiao, J.C.-Y., Lee, H.-C., Huang, C.-H., Hu, J.-C., Liang, R.-H., and Hsu, J.Y. (2013). Designing
a reminiscence aid in personal soundscape. In proceedings of the 5th International Congress of International
Association of Societies of Design Research (IASDR 2013), 51505160.
(Full paper oral presentation)
 Tsai, W.-C., Lee, H.-C., Hsiao, J.C.-Y., Liang, R.-H., and Hsu, J.Y. (2013). Framing design of reminiscence
aids with transactive memory theory. In extended abstracts of the 2013 ACM Conference on Human Factors in
Computing Systems (CHI 2013), 331336.
(Work-in-Progress extended abstract and poster presentation)
 Tsai, W.-C., Hsiao, C.-Y., Lee, H.-C., Huang, C.-H., and Hsu, J.Y. (2012). In search of lost sounds: designing
a reminiscence aid in everyday soundscape. In poster abstracts of the 9th ACM Conference on Designing
Interactive Systems (DIS 2012).
(Poster abstract and poster presentation)
Q & A
78

More Related Content

20140520 Technology Mediated Reminiscence (PhD Oral Exam)

  • 1. Wenn-Chieh Tsai, PhD Candidate, Graduate Institute Of Networking And Multimedia, National Taiwan University Advisors: Jane Yung-jen Hsu PhD, Rung-Huei Liang PhD 2014.05.20 Technology Mediated Reminiscence Designing Interactions with Digital Mementos
  • 5. Physical vs. Digital Mementos 5
  • 7. 7 What if digital media are more than just a re鍖ection?
  • 8. Initial Questions How do we design a reminiscence aid with digital materials? How do we mediate reminiscence through digital artifacts? How do we extract signi鍖cant mementos from personal collections? What is a preferred state of technology-mediated reminiscence? 8
  • 9. Figure 1. An illustration of the pathways and deliverables between and among Interaction Design Researchers and other HCI Researchers. The model emphasizes the production of artifacts as vehicles for embodying what ought to be and that influence both the research and practice communities. CHI 2007 Proceedings Design Theory April 28-May 3, 2007 San Jose, CA, USA how true real Zimmerman, J., Forlizzi, J., and Evenson, S. Research through design as a method for interaction design research in HCI. Proc. CHI 2007, 493502. Research for Design Research through Design 9 Our Approach
  • 10. Expected Contributions Knowledge answering the question: How would you design a [reminiscence aid]? A series of artifacts A concrete problem framing Articulation of the preferred state Documentation of the design process Cross, N. Designerly Ways of Knowing. Springer, 2006. 10
  • 11. Digital Memory Aids Utility-oriented Design Memory Prosthesis Memory Augmentation Sparrow, B., Liu, J., and Wegner, D.M. Google effects on memory: cognitive consequences of having information at our 鍖ngertips. Science 333, 6043 (2011), 7768. 11
  • 12. Living Memory Box Stevens, M.M. et al. Getting into the Living Memory Box: family archives & holistic design. Personal and Ubiquitous Computing 7, 3-4 (2003), 210216. authentic 12
  • 13. Lifelogging Sellen, A.J., Fogg, A., Aitken, M., Hodges, S., Rother, C., and Wood, K. Do life-logging technologies support memory for the past? Proc. CHI 2007, 8190. recollecting 13
  • 14. CIRCA Alm, N., Dye, R., Gowans, G., Campbell, J., Astell, A., and Ellis, M. A communication support system for older people with dementia. Computer 40, 5 (2007), 3541. objective facts 14
  • 15. CaraClock Uriu, D., Shiratori, N., Hashimoto, S., Ishibashi, S., and Okude, N. CaraClock. Proc. CHI EA 2009, 32053210. indexical 15
  • 16. FM Radio Petrelli, D., Villar, N., Dib, L., and St, P. FM Radio: family interplay with sonic mementos. Proc. CHI 2010, 23712380. evocative 16
  • 17. Audiophotography Frohlich, D. and Fennell, J. Sound, paper and memorabilia: resources for a simpler digital photography. Personal and Ubiquitous Computing 11, 2 (2006), 107116. reconstructive 17
  • 18. Pensieve Peesapati, S.T., Schwanda, V., Schultz, J., Lepage, M., Jeong, S., and Cosley, D. Pensieve: supporting everyday reminiscence. Proc. CHI 2010, 20272036. dialogical 18
  • 19. Definition Memory Aid Reminiscence Aid Interaction Attribute Indexical Evocative Interaction Attribute Monological DialogicalInteraction Attribute Authentic Reconstructive Output/Product Facts (Objective) Meaning (Subjective) Human Experience Recollecting Interpreting/Re鍖ecting Research Approach Cognitive Psychology Ethnomethodology 19
  • 20. A Preferred State 20 The Re鍖exive Printer
  • 21. 21 It prints and deletes one digital photo from a personal archive everyday.
  • 22. Users can have the thermal printout participating in their live, 22
  • 23. 23 Restore its original back to the digital archive,
  • 24. 23 Restore its original back to the digital archive,
  • 25. 23 Restore its original back to the digital archive,
  • 26. 24 Or, only keep the tangible embodiment in their lifeworld.
  • 27. 3 Framing Artifacts, 3 Lessons How to initiate a reminiscence dialog? (The Retro Jukebox) Experiential resonance for being evocative How to intervene this dialog? (The Oblivescence Board) Self-presentation for being dialogical What to expect from this dialog? (The SoundTag) Alternative perspective for being reconstructive 25 Ylirisku, S., Halttunen, V., Nuojua, J., and Juustila, A. Framing design in the third paradigm. Proc. CHI 2009, 11311140.
  • 28. 26 Reminiscence Mode interpersonal interpersonal intrapersonal Digital Media music photo sound Context hospital dorm room in the wild Participant 14 inpatients (> 65 y/o), 1 research nurse two 22 y/o female close friends 10 young adults Method unstructured weekly meeting experimental research semi-structured interview Evaluation usability testing, user feedback memory retention event records, user experience HCI Paradigm pragmatic cognitive situated Focus evocative dialogical reconstructive The Retro Jukebox The Oblivescence Board The SoundTag
  • 29. NSC 99-2218-E-002-002 Research Report 2008-2011 The Retro Jukebox Music Listening in a Ward 27
  • 30. How might we evoke a reminiscence dialog through digital media? 28 The Retro Jukebox is a conversation aid used in bedside activity for elder inpatients and their care givers. In addition to a music playing function, three cognitive (one categorization and two memorization) games are integrated in the interaction design to maintain inpatients mental 鍖tness.
  • 32. 30
  • 33. Findings & Reflection Empathic resonance Im not feeling well! (Patient) I feel like a saleswoman every time I step into the ward with the device. (Research Nurse) Situated usage in wards impromptu, appropriated Music-mediated experiential resonance embodied rapport 31
  • 34. CHI 2013 The Oblivescence Board Photo Sharing in a Close Relationship 32
  • 35. How might we shift responsibility from digital to personal memory in a reminiscence dialog? 33 The Oblivescence Board is a digital memory board for people to remember more. The photos shared on it will fade over time according to a forgetting curve as human memory. The fading photos can be revived through users selective viewing behavior. Our hypothesis is that a forgetful and self-presentative artifact would result in more users cognitive participation and retention of their valuable memories.
  • 36. Transactive Memory System Processor 1 Processor 2 Dir 1 Memory 1 Dir 2 Dir 2 Memory 2 Dir 1 Wegner, D.M.A computer network model of human transactive memory. Social Cognition 13, 3 (1995), 319339.
  • 38. Ebbinghaus Forgetting Curve (Min.) (%) self-presentation of forgetting being reminded Ebbinghaus, H. Memory: a contribution to experimental psychology.Teachers College, Columbia University, 1913.
  • 39. General Hypothesis If the limitation of memory of a system is embodied in a reminiscence dialogue, transactive memory would be formed and encourage users to remember more 37
  • 41. Findings Keeping memories on fading photos no signi鍖cant memory decay (Z=-1.890, p=.059>.05) Losing memories on constant photos signi鍖cant memory decay (Z=-2.271, p=.023<.05) Tapping more on fading photos t=-12.248, p=.000<.01 Viewing correlates with event richness r=.468, p=.037<.05 39
  • 42. Reflection Limitations in our experimental approach ownership of the system 鍖xed dialogical pattern Require a situated approach to unfold the phenomenon and felt experiences in ones life 40
  • 43. DIS 2012, IASDR 2013 The SoundTag Soundscape Association in Everyday Life 41
  • 44. How might we provoke self-reflection and reinterpretation on personal memories? 42 The SoundTag, a self-associative artifact, is used to explore the design space of using sounds as tags to annotate and associate event records. It intends to provide alternative perspectives for personal reminiscence in everyday life. We utilize timbre as the metric to determine the similarity between soundscapes of events and implement a proof-of- concept on smartphones.
  • 45. What if we tag the world with sound? 43
  • 46. Human Artifact Event Cluster Reminiscence Dialog 44 Brown, N.R. and Schop鍖ocher, D. Event clusters: an organization of personal events in autobiographical memory. Psychological Science 9, 6 (1998), 470475.
  • 47. Human Artifact Event Cluster Auditory-Association Reminiscence Dialog 44 Brown, N.R. and Schop鍖ocher, D. Event clusters: an organization of personal events in autobiographical memory. Psychological Science 9, 6 (1998), 470475.
  • 51. Findings & Reflection Encoded personal meaning in sound tags System limitation increase sensibility in situ Internalization of self-association Personal value on digital mementos 48
  • 52. Technological Imagination? "cultivating and shaping the technological imagination is a cultural imperative of the highest order" (Balsamo, 2011)
  • 53. MoreThan Physical Form 50 Vallg奪rda, A. Giving form to computational things: developing a practice of interaction design. Personal and Ubiquitous Computing 18, 3 (2013), 577592.
  • 54. The Design Space Interaction Attribute Evocative Dialogical Reconstructive Intended Outcome Self-initiation Responsibility- Shifting Reinterpretation Human Value Empathy Subjectivity Re鍖exivity Technological Mediation Experiential Resonance Self-presentation Alternative Perspective Design Quality Familiarity, Serendipity Extemporaneity, Negotiability Ambiguity, Perceived Drawbacks 51
  • 55. DIS 2014 The Reflexive Printer Perceived Drawbacks in Technology-Mediated Reminiscence 52
  • 56. 53
  • 57. 3Themes (Norms) The normality of digital photo consumption: Powerful Artifact and Feeble User Fast Consumption and Slow Rumination Simple Materiality and Monological Performance 54
  • 58. 3 Designed Drawbacks One-bit Halftone memory recollection Slow Rumination memory storage Material Decay memory retention 55
  • 59. Prototype for Probing 4 Users 1 Week Initial & Final Interviews Diary Method 56
  • 60. 57
  • 61. 58
  • 62. 59
  • 63. Lessons Learned 60 Just Enough Information Feeling of Being Accompanied Biomorphic Form
  • 64. 61
  • 65. 62 Field Study Two (one male and one female) young adults Digital photo natives Retrospective interviews (elicited by diaries)
  • 66. ParticipantYT 2013.12.10 installation in YTs room 12.12 12.20 1st week interview & app reinstall 3rd week interview 12.25 double prints 2014.1.3 (print at 10:00pm) (print at 9:00am) ! 63 initial interview
  • 67. ParticipantYJ initial interview (pilot study) 2013.11.14 installation in YJs room 12.25 2nd week interview 2014.1.6 pilot 鍖nal interview 11.26 (print at 8:00am) 64
  • 68. Findings Humble form and function initiate intersubjective dialog ! 65
  • 69. The photo was printed when I woke up, and a series of characters were printed: UUUUUU. It feels like it was talking to me by saying you you you you you, I was like, are you talking to me? (YT) It is not a robot, and it is for sure not a printer. Oh, yes, it should have a wanting to communicate with me about something kind of setting. (YJ) 66
  • 70. Findings Minimal information encourages active and personal interpretation 67
  • 71. Although it is in black and white, it enables me to recall the colors and sound from the memory. [...] It is easier for me to recall the feeling of that moment when the photo is blurry. [...] That feeling is like, there is no word to explain or be written, maybe, it is just different from the real photo. Maybe it is the medium. (YT) 68
  • 72. Findings Materiality enriches the context for reminiscence 69
  • 73. Ill bring it with me. I was thinking that maybe when I am free I could just conveniently take it out [of my pocket], because if I put it on the shelf, it could too easy get blown away by the wind. (YJ) I could simply take it from my pocket, but then I 鍖nd out that it is not in these pants, so I have to go back and look for it (YJ). 70
  • 74. Findings Embodiment anchors expectations in the routine grounds of everyday activities ! 71
  • 75. I imagine it as something that is always there. It gives me a sort of expectation and curiosity to 鍖nd out which photo will be printed. And it could become something that I can interact with when I am free, or put aside when I am busy. (YJ) In the morning, I thought I heard the printing sound from the machine. I felt excited, but I continued my sleep. When I woke up, I found no printed photosit was like I was dreaming (YT) 72
  • 76. Contributions 3 framing artifacts and 1 design example The design space of technology-mediated reminiscence 1 experiential design quality Design implications for reminiscence aids 73
  • 79. The Design Space Evocative Dialogical Reconstructive Intended Outcome Self-initiation Responsibility- Shifting Reinterpretation Human Value Empathy Subjectivity Re鍖exivity Technological Mediation Experiential Resonance Self-presentation Alternative Perspective Design Quality Familiarity, Serendipity Extemporaneity, Negotiability Ambiguity, Perceived Drawbacks 76
  • 80. Related Publications 77 Tsai, W.-C. (2014). Technology-mediated reminiscence: designing interactions with digital mementos (Doctoral dissertation, National Taiwan University, Taiwan). Tsai, W.-C., Wang, P.-H., Lee, H.-C., Liang, R.-H., and Hsu, J.Y. (2014, accepted). The Re鍖exive Printer: toward making sense of perceived drawbacks in technology-mediated reminiscence. In proceedings of the 10th ACM Conference on Designing Interactive Systems (DIS 2014). (Full paper oral presentation) Tsai, W.-C., Hsiao, J.C.-Y., Lee, H.-C., Huang, C.-H., Hu, J.-C., Liang, R.-H., and Hsu, J.Y. (2013). Designing a reminiscence aid in personal soundscape. In proceedings of the 5th International Congress of International Association of Societies of Design Research (IASDR 2013), 51505160. (Full paper oral presentation) Tsai, W.-C., Lee, H.-C., Hsiao, J.C.-Y., Liang, R.-H., and Hsu, J.Y. (2013). Framing design of reminiscence aids with transactive memory theory. In extended abstracts of the 2013 ACM Conference on Human Factors in Computing Systems (CHI 2013), 331336. (Work-in-Progress extended abstract and poster presentation) Tsai, W.-C., Hsiao, C.-Y., Lee, H.-C., Huang, C.-H., and Hsu, J.Y. (2012). In search of lost sounds: designing a reminiscence aid in everyday soundscape. In poster abstracts of the 9th ACM Conference on Designing Interactive Systems (DIS 2012). (Poster abstract and poster presentation)