23. A Note on Presence Terminology:Mel Slater
http://www0.cs.ucl.ac.uk/research/vr/Projects/Presencia/ConsortiumPublications/ucl_cs_papers/pre
sence-terminology.htm
没入は「immersion」、存在は「presence」として説明あり
37. The Effect of Apparent Latency on Simulator Sickness While Using a See-Through Helmet-Mounted Display:
Reducing Apparent Latency With Predictive Compensation
https://www.researchgate.net/publication/225059893_The_Effect_of_Apparent_Latency_on_Simulator_Sickness_While_Using_a_See-Through_Helmet-
Mounted_Display_Reducing_Apparent_Latency_With_Predictive_Compensation
43. Camera to eye
World to eye
World to display
World to camera
World to object
Object
to camera
Camera
to display
Display
to camera
ほとんどのARディスプレイは
使用者の眼、ディスプレイ、カメラ、仮想物体、実世界の
最大5つの空間的関係として定義できる。
Displays:?Fundamentals and Applications
https://books.google.co.jp/books/about/Displays.html?id=Z_bRBQAAQBAJ
Gordon Wetzstein: "Why should we care about light field displays?"
https://www.youtube.com/watch?v=nF8UDwv7GUU