The document discusses the history and key aspects of internet decency legislation in the United States from 1996-2004. It covers laws like the Communications Decency Act of 1996, Child Online Protection Act of 1998, and Children's Internet Protection Act of 2000. These attempted to restrict minors' access to indecent or obscene material online but faced legal challenges over free speech concerns. The Supreme Court struck down parts of the CDA and COPA, while upholding filtering requirements under CIPA for schools/libraries receiving federal funds.
The document discusses the history and key aspects of internet decency legislation in the United States from 1996-2004. It covers laws like the Communications Decency Act of 1996, Child Online Protection Act of 1998, and Children's Internet Protection Act of 2000. These attempted to restrict minors' access to indecent or obscene material online but faced legal challenges over free speech concerns. The Supreme Court struck down parts of the CDA and COPA, while upholding filtering requirements under CIPA for schools/libraries receiving federal funds.
This document outlines the agenda and details of the annual meeting of the Gaming Standards Association (GSA). The agenda includes a financial report, achievements from 2010, key goals for 2011, and a keynote speaker. It provides an overview of GSA's mission and board of directors. It summarizes the organization's technical work in 2010 on standards like Game-to-System and System-to-System. It also recognizes member companies and their contributions to advancing industry standards through GSA.
The presenter discusses an iOS game called Scooba Maze that he developed as a freelance project. He provides details on the game mechanics, which involve navigating a maze underwater to collect gems and treasures within time limits across three levels. Open GL ES 2.0 was used to create the game engine. The presenter also reviews the development tools used like Xcode and Objective-C as well as testing and revenue models. Gameplay and technical aspects like the screen objects, map representation, and collision detection are explained.