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Northeastern
University
Intramural
Sports
Online Managers Meeting
for Intramural 2v2 Sand
Volleyball @ Willis Hall
The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published,
regular season games will not be rescheduled
at a team’s request.
Roles
and
Duties of
Intramural
Team
Managers
 Be responsible for your actions and the
actions of all your teammates.
 Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
 Communicate all necessary policies and
rules to your teammates.
 Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
Player Eligibility
 All registered students are eligible to play
 Undergraduate, graduate, part-time and law
students are all eligible.
 Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
 Players may only play on one team per
league per sport per season:
 One open and one co-rec team per season.
 There may be multiple seasons in each semester.
 Club Sport Rules:
 Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
 Ex-Varsity Athletes:
 Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
Roster
Additions
 All roster additions must be done online via the
IMLeagues platform.
 May be completed at any time – including up
until the start of a game!
 Managers can drop players by emailing
nuintramurals@gmail.com
 Please note that you may not drop a player
who has already played a game for your
team.
 Players must complete a short online quiz prior
to being eligible to play.
 All rosters are found online on IMLeagues.
The
Captain’s
Rule
 Only the captain may clarify calls with the
officials.
 If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
 Each Captain may respectfully question rule
interpretations, but not judgment calls.
 Judgement calls are at the sole discretion of
the presiding match officials.
 Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
The Intramural Manager’s
Handbook
 Can be found online on the Campus
Recreation website and on IMLeagues.
 Managers must know all relevant policies and
communicate them to their team.
 Especially important are the policies regarding
sportsmanship expectations and ejections.
 Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Found online at:
https://s3.amazonaws.com/file.i
mleagues/Images/Schools/Uplo
aded/202005/2020526115241.p
df
 Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
Team
Name
Policy
 It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
 A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
 The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
 The full team name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
Jewelry Policy
 Jewelry is not allowed to be worn by any intramural sports participants during a contest.
 This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
 Taping of earrings and other jewelry is NOT PERMITTED.
 If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
 There are two exceptions to this rule: spiritual/religious objects and medical items.
 Exceptions for spiritual and religious items must be approved by the Center for Spirituality,
Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the
scheduled contest.
The
Regular
Season
 The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
 For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
 Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
 After the schedule is published regular
season games will not be rescheduled by
team request.
Defaulting an IM Game
 After the schedule is published regular season games
will not be rescheduled by team request.
 However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
 Defaults count as a loss but there is no penalty to the
team’s forfeit bond.
 Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
 The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
Playoffs
 At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
 The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
 Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
 Sportsmanship
 Forfeited games
 Defaulted games
 Head-to-head record
 Point differential
 If there is still a tie, which ever team
registered first will advance.
Forfeits
 All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
 Teams will lose $10 for every forfeit.
 A team that forfeits will be removed from
the league and loss their entire bond.
 Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
 Game time is forfeit time.
 It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
 3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
 Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
 Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
Review:
The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published regular
season games will not be rescheduled at a
team’s request.
Intramural
Sand Volleyball
- Sport Specific
Rules &
Information
All Games Will Be Played at the Sand Court near Willis Hall
All Games Will Be
Played at the
Sand Court near
Willis Hall
General
Rules
 Minimum of 2 players to avoid a forfeit
 Best of 3 sets wins the match
 Rally scoring is used
 First 2 games go to 25
 Third game, if needed, goes to 15, teams will
switch sides
after the 8th point
 Subs can enter on any dead ball
 Each team gets 1 time out per game
General
Rules
 Trees, buildings and any other hanging objects
surrounding the court are considered out.
 Any contact with or passing outside of the
antennas results in a dead ball.
 A ball landing on any line is considered
inbounds.
 Games may be shortened to due to time
constraints or weather at the sport supervisor’s
discretion
 Players may play barefoot, in socks, or in
athletic shoes that do not have any cleats or
spikes.
Rotation and
Serving
The Rotation:
 All players must serve in order
The Serve:
 Players may serve both over-hand or
under hand
 Players can open hand receive the serve
 The serve cannot be blocked or attacked
 If the server’s foot touches or crosses
the back-end line a point and a side out
will be called.
Bumping
and Tipping
the Ball
Bumping the Ball
• Legal contact consists of a bump or a
set.
• Double contact is allowed on the
serve and on hard driven balls at the
official’s discretion.
• A team may contact the ball three
times to return it
Tipping the Ball:
• No open hand tipping
• Players must use their fingertips and
not their palms to play the ball
• No setting the ball over the net
Net Play
Players may not touch the net during
play - a point and a side out will result.
A player in the back row may not jump in
front of the attack line.
The hands and feet of the player’s cannot
cross the mid court line.
Balls may not be played above the net
until it has broken the plane of the net.
The
Captain’s
Rule
 Only the captain may clarify calls with the
officials
 If the team has questions or issues, they
need to direct them through the Captain
to the officials
 Captain may question rule
interpretations but not judgment calls
 Players who are not the Captain who
argue or question the officials will receive
an unsportsmanlike penalty
Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!

More Related Content

2v2sandvolleyball.pptx

  • 1. Northeastern University Intramural Sports Online Managers Meeting for Intramural 2v2 Sand Volleyball @ Willis Hall
  • 2. The Five Most Important IM Policies  Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest.  Only a team’s captain may confer with the officials.  All players must present their valid Northeastern University issued Husky Card in order to play.  All roster management is done via the IMLeagues platform.  After the season’s schedule is published, regular season games will not be rescheduled at a team’s request.
  • 3. Roles and Duties of Intramural Team Managers  Be responsible for your actions and the actions of all your teammates.  Understand all the relevant intramural policies and rules as found in the Intramural Manager’s Handbook.  Communicate all necessary policies and rules to your teammates.  Inform any ejected players that they need to leave the facility and how they can apply for reinstatement.
  • 4. Player Eligibility  All registered students are eligible to play  Undergraduate, graduate, part-time and law students are all eligible.  Unless otherwise noted, alumni and faculty/staff cannot participate in intramural sports.  Players may only play on one team per league per sport per season:  One open and one co-rec team per season.  There may be multiple seasons in each semester.  Club Sport Rules:  Only three club sport players may be on a single team roster for the related sport. All registrations and roster management is done through the IMLeagues platform.  Ex-Varsity Athletes:  Are required to sit out a year (of any related sport) and each team can only have one such student on their roster
  • 5. Roster Additions  All roster additions must be done online via the IMLeagues platform.  May be completed at any time – including up until the start of a game!  Managers can drop players by emailing nuintramurals@gmail.com  Please note that you may not drop a player who has already played a game for your team.  Players must complete a short online quiz prior to being eligible to play.  All rosters are found online on IMLeagues.
  • 6. The Captain’s Rule  Only the captain may clarify calls with the officials.  If players or other team members have questions, issues or concerns they need to direct them through the Captain to the officials.  Each Captain may respectfully question rule interpretations, but not judgment calls.  Judgement calls are at the sole discretion of the presiding match officials.  Players who are not the Captain, and who argue with the officials, will receive an unsportsmanlike penalty.
  • 7. The Intramural Manager’s Handbook  Can be found online on the Campus Recreation website and on IMLeagues.  Managers must know all relevant policies and communicate them to their team.  Especially important are the policies regarding sportsmanship expectations and ejections.  Note that 3 unsportsmanlike penalties will end a contest in forfeit. Found online at: https://s3.amazonaws.com/file.i mleagues/Images/Schools/Uplo aded/202005/2020526115241.p df  Fighting/taunting or specific violations of the code of conduct will also result in a forfeit.
  • 8. Team Name Policy  It is the responsibility of the team manager to submit an appropriate team name at the time of registration.  A student panel will review questionably inappropriate team names, where majority will rule regarding if the team name will be removed.  The team name will be changed until the captain resubmits a new team name that is deemed appropriate.  The full team name policy can be found on page # 3 of the Intramural Manager’s Handbook.
  • 9. Jewelry Policy  Jewelry is not allowed to be worn by any intramural sports participants during a contest.  This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.  Taping of earrings and other jewelry is NOT PERMITTED.  If a player is found to be wearing jewelry during a game, they will be given an unsportsmanlike penalty as it is a safety risk.  There are two exceptions to this rule: spiritual/religious objects and medical items.  Exceptions for spiritual and religious items must be approved by the Center for Spirituality, Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the scheduled contest.
  • 10. The Regular Season  The number of regular season games will vary by sport due to facility availability and the number of registered teams.  For most sports, team managers will be able to select their schedule preferences for the season. Whenever possible the IM office will try - but cannot guarantee - to accommodate these preferences.  Team managers should email the Intramural Sports office with all other scheduling requests prior to the close of registration.  After the schedule is published regular season games will not be rescheduled by team request.
  • 11. Defaulting an IM Game  After the schedule is published regular season games will not be rescheduled by team request.  However, teams that know that they cannot attend a scheduled contest can submit a Default online.  Defaults count as a loss but there is no penalty to the team’s forfeit bond.  Defaults must be submitted the day prior to a scheduled contest. This allows us time to contact the opposing team.  The link to the online Default Form will be in your registration email. Also online at: https://forms.gle/rrP5WAghExv YRQm3A
  • 12. Playoffs  At the conclusion of each intramural sports season a single elimination playoff tournament will be held.  The number of teams taken into the playoffs will be determined by facility availability and the number of registered teams in each league.  Playoff Tie-Breaker Procedures: If two teams are tied in the standings the following will be used to determine who will advance:  Sportsmanship  Forfeited games  Defaulted games  Head-to-head record  Point differential  If there is still a tie, which ever team registered first will advance.
  • 13. Forfeits  All teams in league play and some special events must pay a $20 forfeit bond via the provided link at the conclusion of registration.  Teams will lose $10 for every forfeit.  A team that forfeits will be removed from the league and loss their entire bond.  Unused bonds will be refunded 2-3 weeks after the conclusion of the season.  Game time is forfeit time.  It is recommended that teams show up 15 minutes before game time to avoid a forfeit.
  • 14. Intramural Code of Conduct All participants in the Intramural Sports program must adhere to the Intramural Sports Code of Conduct. Including the following policies:  3 unsportsmanlike penalties on one team in a game will result in the termination of the game as a forfeit against that team.  Ejected players must leave the facility within five minutes or their team will forfeit the match.  Players who have been ejected must meet with an administrator of the intramural sports program before they may participate in further intramural competitions.
  • 15. Review: The Five Most Important IM Policies  Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest.  Only a team’s captain may confer with the officials.  All players must present their valid Northeastern University issued Husky Card in order to play.  All roster management is done via the IMLeagues platform.  After the season’s schedule is published regular season games will not be rescheduled at a team’s request.
  • 16. Intramural Sand Volleyball - Sport Specific Rules & Information
  • 17. All Games Will Be Played at the Sand Court near Willis Hall
  • 18. All Games Will Be Played at the Sand Court near Willis Hall
  • 19. General Rules  Minimum of 2 players to avoid a forfeit  Best of 3 sets wins the match  Rally scoring is used  First 2 games go to 25  Third game, if needed, goes to 15, teams will switch sides after the 8th point  Subs can enter on any dead ball  Each team gets 1 time out per game
  • 20. General Rules  Trees, buildings and any other hanging objects surrounding the court are considered out.  Any contact with or passing outside of the antennas results in a dead ball.  A ball landing on any line is considered inbounds.  Games may be shortened to due to time constraints or weather at the sport supervisor’s discretion  Players may play barefoot, in socks, or in athletic shoes that do not have any cleats or spikes.
  • 21. Rotation and Serving The Rotation:  All players must serve in order The Serve:  Players may serve both over-hand or under hand  Players can open hand receive the serve  The serve cannot be blocked or attacked  If the server’s foot touches or crosses the back-end line a point and a side out will be called.
  • 22. Bumping and Tipping the Ball Bumping the Ball • Legal contact consists of a bump or a set. • Double contact is allowed on the serve and on hard driven balls at the official’s discretion. • A team may contact the ball three times to return it Tipping the Ball: • No open hand tipping • Players must use their fingertips and not their palms to play the ball • No setting the ball over the net
  • 23. Net Play Players may not touch the net during play - a point and a side out will result. A player in the back row may not jump in front of the attack line. The hands and feet of the player’s cannot cross the mid court line. Balls may not be played above the net until it has broken the plane of the net.
  • 24. The Captain’s Rule  Only the captain may clarify calls with the officials  If the team has questions or issues, they need to direct them through the Captain to the officials  Captain may question rule interpretations but not judgment calls  Players who are not the Captain who argue or question the officials will receive an unsportsmanlike penalty
  • 25. Now Take the Quiz! Thank you for your interest in the Intramural Sports program – have a great season!