The document outlines a proposed methodology for designing 3Dlife applications. It includes analyzing the technical platform, conducting interviews and research on existing practices, defining use cases, designing a showcase with services and interfaces, and conducting creative assessments through an iterative collaborative process. Specific proposals include mapping 3D applications and defining specifications for a dance scenario by interviewing dancers, as well as defining a virtual lab to analyze collaborative tools and practices.
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3 dlife design_it2
1. Design of 3Dlife application(s)
Annie Gentes, Aude Guyot
Institut Telecom
Bringing the Media Internet to Life
2. Our methodology
• Analysis of the technical platform and
identification of its specifity
• interviews with the project’s participants
• State of the art of existing practices and media
• Interviews, in situ observations, semiotic analysis
• Definition of use cases
• Design of the showcase (services and interfaces)
• Creative assessment
• In an iterative and collaborative process
Bringing the Media Internet to Life
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4. What we could do for the 3D Life project
• Mapping 3D applications and uses
• to integrate the existing states of the art
• to identify parameters of use and families of
applications
• Specifications for the dance scenario
• to interview dancers, choregraphers, teachers,
producers to explore how 3D Life technology can
impact their activities
• state of the art of innovation in that field
• Definition of a virtual lab
• analysis of collaborative tools and practices
• exploratory scenarios
Bringing the Media Internet to Life
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