3. 犖犖犖犖園犖犖
Endless Dreams (犖犖о顕犖÷犖犖犖朽犢犖¥犖÷元犖о険犖犖犖巌犖犖犖伍) 犢犖犖犢犖犖÷犖犖萎犖犖犢犖犖÷肩犖о検犖犖犖犖迦 (RPG : Role Playing
Game) 犖犖犖劇賢犖犖朽犖犖犖犖о犢犖犖犖犖刻犖犖園犖犖園犢犖犖犖劇犖 犢犖犖÷犖迦県犖霞 犖犖刻犢犖ワ犖犖犖萎犖犖犖犖о検犖犖犖犖迦犖犖園硯犖ム鍵犖犖犢犖犢犖犖巌犖犖迦犢犖犖犖刻
犖犖伍犖犖÷顕犖 犖犖犢犖犖犖犖園犖犖伍犖犖犖犖 犖犖蹩巌犖園犖巌犖迦牽犖犖巌犖犖迦 犢 犖犖迦検犢犖犖劇犖犖犖迦犖犖犢犖犖 犖犖萎犖犖犖犖犢犖犖÷犖萎犖犖犖刻犢犖ワ犖犢犖ム厳犖犖犖犢犖迦肩犖園犖
犖犖迦 犢 犖犖謹犖犖犖萎犖犖犖犖迦犖犖園犖犖犖犢犖犖犖謹犖犖犖∇弦犖犖園犖犖犖迦犖犖迦牽犖 犖犖萎犖犖犖迦牽犖犖犖犖刻犖犖萎犖犖犢犖犖犢犖犖迦犖迦犖犖犖犖刻 犢犖÷厳犢犖犖犖刻犢犖ワ犖
犖犖園犖犖園犖犖園硯犖ム鍵犖犖犢犖犖巌犖犖∇弦犢犖犢犖犖犖犖朽 犢犖犖÷犖萎肩犖醐犖÷犖犖犖刻犢犖ワ犖犖犖犖犖園犖÷賢犖犖犢犖犖犖o 犖犖о犖÷賢犖犖犢犖犖犖o犖犖朽犖犖萎犖犖犖犖犖園犖犖犖
犢犖犖犖犖迦犖犖園犢犖犢犖犢犖犖ム鍵犖犖劇犖犖犖朽 犖÷元犖犖萎犖園犖犖о顕犖÷権犖迦-犖犖迦権 犖犖迦犖犖園犖犖犖犢犖 犖犖刻犢犖ワ犖犖犖迦検犖迦牽犖犖犖園犖犖謹犖犖犖÷弦犖 犢犖ワ犖о犖ム険犖犖÷顕
犢犖ワ犖犖犖犖犖迦犖犖伍犢犖犖巌検犢犖 犖犖園硯犖ム鍵犖犖犢犖犖ム鍵犖犖園硯 犖犖萎検犖朽犖о顕犖÷肩犖迦検犖迦牽犖犢犖犖犖犖迦犖犖園犖犖犖犢犖 犖犖刻犢犖ワ犖犖犖迦検犖迦牽犖犖犖園犖犖迦牽犖萎犖園犢犖ム鍵
犖犖о顕犖÷肩犖迦検犖迦牽犖犖犖犖犢犖犖ム鍵犖犖園硯犖ム鍵犖犖犢犖犢犖犖劇犖犖 犢 犖犖謹犖犖犖園硯犖ム鍵犖犖犢犖犖ム鍵犖犖園硯犖犖萎犖犖犢犖犢犖犖犖犢犖犖謹犖犖犖∇弦犖犖園犖犖ム険犖犖犖迦牽犖о顕犖犢犖犖
犖犖迦牽犢犖犖犖о顕犖÷犖巌犖犖犖犖犖刻犢犖ワ犖 犖犖о犢犖犖犢犖ワ犖 犢犖犖÷犖迦県犖迦犖朽犖犖迦犖÷顕犖犖犖犖犖迦権犢犖犖÷犖迦 犢 犖犖萎犖犖犖犖犢犖犖÷検犖園犖犖萎犖犖犖刻犢犖ワ犖
犖犢犖迦犖迦牽犢犖ム厳犖犖犖犢犖迦肩犖園犖犖犖迦 犢 犢犖ワ犖о牽犖犖犖項犖ム犖犖犖犖迦牽犖犖犖萎犢犖 犢犖犖∇犖犢犖犖犢犖犖犖÷犖朽 犖犖萎犖犖犖犖犖о顕犖÷犖犖ム犢犖犖¥犖ム犢犖犖犖犖迦
犖ム犖犖園硯 犢犖犖劇犖犖犖犖犖犖園犖犖о顕犖÷犖迦犖犖劇犖犖犢犖迦犖犢犖犖÷厳犖犖犖犖園犢犖犖÷賢犖劇犖 犢 犖犖朽犖犖迦犖÷顕 犢犖犖∇犖萎犖犖犖伍犢犖犖犖犖迦 犢 犖犖迦権犢犖犢犖犖 犢犖犖
犖犖犖迦犖犖∇犖犖犖÷犖迦権犢犖犢犖犖÷犖萎犖犖犖犖迦犖迦牽犖犖迦犢犖犖劇賢犖犢犖犖犢犖犖 犢 犖о険犖犖犖犖犖犖÷犖犖 犢犖ム鍵犖犖犖萎犖犖犖朽犖犖 犖犖萎犖犖犖迦牽
犖犖犖犖刻 犢犖÷厳犢犖犖犖刻犢犖ワ犖犖犢犖迦犖迦牽犢犖犖÷犖朽絹犖園犖犖項牽犖萎権犖萎犖犖萎犖巌 犢犖犖犖犖萎犖朽犖犖園硯犖ム鍵犖犖犖犢犖迦献犖園犖犢犖迦犖迦牽犢犖犖÷犖 犖犖萎検犖朽見犖ム賢犖犖о鹸犢犖 犢犖犖犖刻犢犖ワ犖犖犖
犖犖醐犖 犖犖迦犖犖犖園犢犖犖犖伍犖犖朽犖犢犖迦見犖犖 犖犖園硯犖ム鍵犖犖犖犖萎犖犖÷犖朽犖犖犖伍犢犖犖 犢犖¥犖犖∇犖 犢犖犖犖迦見犖迦犖犖犢犖¥犖犖園犖犖犖劇賢犖犖犖犖犖 犖犖園硯犖ム鍵犖犖
犖犖萎犖犖÷犖朽犖ム顕犖 犢犖÷厳犢犖犖犖刻犢犖ワ犖犖犢犖迦犖迦牽犢犖犖÷犖朽絹犖園犖犖項犖犖∇犖犢犖о犖犖÷犖 犢犖犖犖犖萎犖朽犖犖園硯犖ム鍵犖犖犖犢犖迦犖迦牽犖迦権犢犖о犖 犖犖萎検犖朽献犖項犖犖
犢犖ム厳犢犖犖犢犖犖犖犖犖迦検犖犖朽犖犢犖迦見犖犖 犢犖犖∇犖о顕犖÷犖犖犖犖犖犢犖о犖犖犖萎犖巌犢犖犖犢犖犖犖o犢犖犢犖犖犖犖犖犖犢犖迦犖о犖ム弦犖犖犖犖犖朽犖犖犖犖園 犢犖犖 犖ム弦犖犖犖
犢犖ム厳犢犖犖犖÷顕 10 犖犖園硯 犖犖刻犢犖ワ犖犖犖犖犖園 8 犖犖園硯 犖犖о顕犖÷犖犖犖犖犖犢犖о犖犖犢犖犖萎犖犖 80 % 犖犖犖犖犖о顕犖÷犖犖犖犖項犖犖伍 犢犖÷厳犢犖犢犖犖犖園犖犖園権犖犖犖
犖犖迦犖犖迦牽犖犖犖犖刻 犖犖園硯犖ム鍵犖犖犖犖萎犖犖犖犖犖迦犖迦犖犖犖犖÷顕犢犖犖劇犖犢犖犖犖犖迦牽犢犖э犖犖迦献犖園権犢犖犖犖刻犖犖犖犖刻 犖犖迦検犖犖о顕犖÷犖犖劇犖犖犖犖犖犖犢犖犖 犢犖犖犖犖
犖犖犖犖園犖犖 (Eng)
It is a role play game or known as language Game. The player makes a role as actor and points
him to the destination, on the way he meets the problems and follow the game details. For the game system,
the player will choose the various instructions that are difference in situations. It will show the fighting scene.
When the player controls the actor place on the map. The game will be chosen to meet the monster / there
are different monster in each place and different fighting. The player can record data and replay in the same
section. There are different actors. The player can develop or apply the actors ability. They will be smart
according to making play and decision. Mostly of this game the Game System will be chosen and waited for
action. By the way, There will be interesting in the game for the players, will not get bored, spectral the
option, it will show the modern Thai architecture, culture and tradition and tradition. At Fighting, when the
actor close to fighter and fight it will show the running button. If you fast press it, you will fight hard, in the
other hand, for the slow press, you will lose the game. While the actor is playing magic it shows the arrow for
press. The strongly press shows the percentage for number of arrows, for example the 10 arrows shows and
you can press it, you will get 80% win. Lastly, the lose actor will forgive the winner as a Thai beliefs.