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Modeling and Texturing Walkthrough By: Martin Reimer http://www.linkedin.com/pub/martin-reimer/1/29b/950
Overview Steps and process of modeling and texturing a 3D model
References Before starting any new model it is beneficial to have some type of reference  References can be pictures of real objects or art work Help to get accurate scale and dimensions Can later be used as a basis for textures
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Modeling My key objective was to keep a low poly count There are multiple approaches to low poly modeling
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Texture Creation Unwrap your 3D model Unwrapping is segmenting your model and flattening it onto a 2D plane Use overlapping as much as possible to keep texture size smaller
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Final Texture 512x512 1 Alpha Channel
Final Steps Attach all of your models to one mesh Make sure you have the final texture applied Export to game engine
Final Rendering 2400 polys

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3D Modeling and Texturing Walkthrough