The document provides an overview of the modeling and texturing process for a 3D model. It discusses using references to help with scale, dimensions, and later textures. For modeling, the objective was low poly count with multiple approaches. Texture creation involved unwrapping the 3D model and flattening it onto a 2D plane with overlapping to keep the texture size small. The final steps were attaching models to one mesh, applying the final texture, and exporting to a game engine for rendering with a total poly count of 2400.
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3D Modeling and Texturing Walkthrough
1. Modeling and Texturing Walkthrough By: Martin Reimer http://www.linkedin.com/pub/martin-reimer/1/29b/950
3. References Before starting any new model it is beneficial to have some type of reference References can be pictures of real objects or art work Help to get accurate scale and dimensions Can later be used as a basis for textures
20. Texture Creation Unwrap your 3D model Unwrapping is segmenting your model and flattening it onto a 2D plane Use overlapping as much as possible to keep texture size smaller