6. Characteristics
Social
Goal-Oriented
Provide Challenges
Experiential
Real-Time
Visual Interfaces
Graphics Rendering
Realistic models of
the world
High Processing
Power
High Bandwidth
7. ICT Convergence
Information and Communication Technology
Internet Relay Chat (IRC)
Voice (VOIP)
Real-Time Streaming Protocol (RTSP)
P2P File Sharing
Web Services
8. Product Placement
Bounded
No Ownership
Limited Add-On
Static
Unbounded
Ownership
Open Standards
Dynamic
3D VCE as Gaming 3D VCE as Platform
10. Web 2.0 Concepts (OReilly)
Strategic Positioning
The Web as a Platform
User Positioning
You control your data
Core Competencies
Services, not packaged
software
Architecture of Participation
Cost-Effective Scalability
Remixable data sources and
transformations
Software above the level of a
single device
Harnesses collective
intelligence
11. Comparison
Britannica Online
DoubleClick
Newspapers
Directories
(taxonomy)
Stickiness
Wikipedia
Google AdSense
Blogging
Tagging
("folksonomy")
Syndication
Web 1.0 Web 2.0
12. Just in Time
Synchronous exchange of data and data
transformations
Medium is facilitated by use of Third Spaces
(Constance Steinkuehler)
Social Constructions / Sub-Cultures
Peer-to-Peer Mentorship
Truth is tainted by linguistic capital
15. What is knowledge?
Justified True Belief no longer relevant
Predicated that we have knowledge of
something being true circular logic
Gettier Counter-Examples
Post-Modern Analysis of relevancy
16. Justified Applied Belief
Knowledge:
A subject has knowledge of a proposition P, if
and only if, there exists a paradigm D such
that the subject can use D to describe how P
can be resolved as being either true or false
17. Justified Applied Belief
Truth:
Subject S can be said to have knowledge of P, regardless of whether P
resolves to be true or false, however S only knows that P is true, if and
only if:
1. S believes P to be true (what)
2. S is justified in believing P to true (why)
3. S can apply P to produce a true outcome based the same starting
conditions (how)
19. Internalization
Perpetuation of an
old or established
paradigm
Socialization of
language to
describe new
problem sets and
paradigms
Sub-Culture Counter-Culture
22. Learning
S can apply P to produce a true outcome
based the same starting conditions (how)
Consistency of the shared context (emotive qualities)
Ability to repeat reinforcing successful patterns of behaviour
Ability to re-create the same set of starting conditions
23. 3D VCE Concepts
Strategic Positioning
The VW as a Crucible
User Positioning
You control your data
transformations
Core Competencies
Dynamic Experiences, not
packaged workshops
Architecture of Language
Cost-Effective Repeatability
Remixable Cultures
Software above the level of a
single social network
Harnesses collective
emotional connectedness
25. Kevin Feenan, PMP, MBA
President, Rockcliffe University Consortium
kevin@urockcliffe.com
Twitter: @urockcliffe
Rockcliffe University Consortium is a 501c3
pending organization which focuses on science,
education, and research in 3D virtual
collaborative environments.
About Rockcliffe