際際滷

際際滷Share a Scribd company logo
Design of 3Dlife application(s) Annie Gentes, A u de Guyot Institut Telecom
Our methodology A n alysis of the technical platform and identification of its specifity interviews with the projects participants State of the art of existing practices and media  I nterviews, in situ observations, semiotic analysis Definition of use cases Design of the showcase (services and interfaces) Creative assessment I n an iterative and collaborative process 際際滷
際際滷  Bringing the Media Internet to Life
What we could do for the 3D Life project Mapping 3D applications and uses to integrate  the existing states of the art  to  identify parameters of use and families of applications  Specifications for the dance scenario to i nterview dancers, choregraphers, teachers, producers to explore how  3D Life technology can impact their activities state of the art of innovation in that field Definition of a  virtual lab analysis of collaborative tools and practices exploratory scenarios 際際滷
際際滷  real space / virtual interface Bringing the Media Internet to Life
際際滷  shared places / collaborative environments Bringing the Media Internet to Life
際際滷  body as an image / body as a tool Bringing the Media Internet to Life
際際滷  Bringing the Media Internet to Life reflexivity interaction /
際際滷  3D images / Bringing the Media Internet to Life other representations
際際滷  play with emotions convey informations /
際際滷  absence presence /
際際滷  Bringing the Media Internet to Life Thanks ! Annie Gentes & Aude Guyot >>> www.codesignlab.blog.telecom-paristech.fr

More Related Content

3DLIFE -Input Media Sciences and Design

  • 1. Design of 3Dlife application(s) Annie Gentes, A u de Guyot Institut Telecom
  • 2. Our methodology A n alysis of the technical platform and identification of its specifity interviews with the projects participants State of the art of existing practices and media I nterviews, in situ observations, semiotic analysis Definition of use cases Design of the showcase (services and interfaces) Creative assessment I n an iterative and collaborative process 際際滷
  • 3. 際際滷 Bringing the Media Internet to Life
  • 4. What we could do for the 3D Life project Mapping 3D applications and uses to integrate the existing states of the art to identify parameters of use and families of applications Specifications for the dance scenario to i nterview dancers, choregraphers, teachers, producers to explore how 3D Life technology can impact their activities state of the art of innovation in that field Definition of a virtual lab analysis of collaborative tools and practices exploratory scenarios 際際滷
  • 5. 際際滷 real space / virtual interface Bringing the Media Internet to Life
  • 6. 際際滷 shared places / collaborative environments Bringing the Media Internet to Life
  • 7. 際際滷 body as an image / body as a tool Bringing the Media Internet to Life
  • 8. 際際滷 Bringing the Media Internet to Life reflexivity interaction /
  • 9. 際際滷 3D images / Bringing the Media Internet to Life other representations
  • 10. 際際滷 play with emotions convey informations /
  • 11. 際際滷 absence presence /
  • 12. 際際滷 Bringing the Media Internet to Life Thanks ! Annie Gentes & Aude Guyot >>> www.codesignlab.blog.telecom-paristech.fr

Editor's Notes

  • #2: Im a designer and i work with Annie who is a media studies researcher. The last years, weve been involved together in several technical research projects on RFID, adhoc wifi, ECA...
  • #3: We dont have a lot of time so we would like first to introduce the way were used to participate on these projects. Were used to work in a collaborative and iterative process , not just at the beginning or at the end of the project but all the long of it. For us, the first step is to interview the different technical partners of a project to understand what make the specifity of the technical platform that will be developed In parallel, we identify existing practices and media related to the technical platform. We after define series of scenarios or use cases that will put in perspective the technical platform and demonstrate its potentials. We finally collaborate on the design of the showcase, detailing its interfaces, the services it would offer etc.
  • #4: One example is the MyBlog3D project : For this project, we proposed a demonstrator or showcase which was a self training environment to prepare recruiting interviews This application enhanced the 3 technical features of the platform : real time voice and gesture recognition + real time characterisation of distinctive ECA/avatars : your avatar can reproduce your gestures and you can interact with an ECA S ituation of face to face : facing ones reactions and emotions, and the possibility of testing behaviors, attitudes on intelligent avatars.
  • #6: What is at stake in 3D applications S everal points of interest for us How real real space can be mixed with virtual interfaces ?
  • #7: How spaces are not only shared places but also provide tools to interact and share objects ?
  • #8: We also think of the body: how does we switch from the body as a tool from a body as a an image?
  • #9: How do we manage interaction and reflexivity/feed back ?
  • #10: How do 3D images convey information or emotion compared to other media ? Specifity of the 3D media = accentuated, stylised emotions, movements vs hyper-realistic media (vid辿o)
  • #11: How do we express emotions in 3D environments ? Presence / absence Automatisation automatic behaviours comment est-ce quon est fluide meme en pr辿sence et meme en absence ?
  • #12: What would we accept to delegate to an ECA ? How could avatars be automatic and fluid at the same time in the interaction ? Identifier des mots, des gestes, utilis辿es couramment qui permettent de cr辿er du lien