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NORTHEASTERN UNIVERSITY - INTRAMURAL SPORTS
3v3 Soccer – Online Managers Meeting
The Five Most Important IM Policies
M
ANAGER
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S
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EETING
 Game time is forfeit time – please ensure you have enough rostered
players present prior to the start of your scheduled contest.
 Only a team’s captain may confer with the officials.
 All players must present their valid Northeastern University issued
Husky Card in order to play.
 All roster management is done via the IMLeagues platform.
 After the season’s schedule is published, regular season games will
not be rescheduled at a team’s request.
General Rules
M
ANAGER
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S
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EETING
 Game location may vary between Carter Field and Cabot
 Games will consist of 2 halves, each 15 minutes long
 Running Clock
 Three players per team (no goalie will be used)
 Teams must have three players present to avoid a forfeit
 Mercy Rule:
 A team leading by 7 goals in the 2nd half will automatically win.
 All players must wear athletic gear and appropriate footwear
 Cleats and turf shoes are allowed, but metal spikes are not permitted
 Any equipment deemed dangerous by the Intramural Sports
Supervisor will not be allowed
Substitutions
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ANAGER
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EETING
 Substitutions may only be made on a corner kick, goal kick, during a
timeout, or during halftime
 Substitutes must notify the referee before entering play and may only enter
at the referee’s signal
 Substitutes must remain in the designated area during play
 Within the final two minutes of the last half there shall be no substitutes
 Failure to comply with the above substitution rules will result in a yellow
card for the offending team’s captain
Out of Bounds
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ANAGER
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 The entirety of the ball must cross the entirety of the line for the ball to be
considered out
 The ball is considered out if it touches one of the sideline cones
 Balls that go out on the sidelines will be put back into play via kick-in
 Balls that go out on the end line will be put back into play via goal kick or
corner kick
The Crease
M
ANAGER
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 Offsides will not be called
 There will be a crease designated by red markers around each goal
 No offensive player may ever enter the crease in front of the goal he or she
is attacking
 No defensive player may enter the crease in front of the goal he or she is
defending, except to retrieve a stationary ball
 A defender may not enter the crease to stop a ball in motion
 Penalty kicks are taken 3 yards back from the top of the crease
Sliding
M
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 There is absolutely no sliding permitted
 All slides result in an automatic yellow card
 Sliding into a player is a red card
 After a slide, the ball is put back into play with a direct free kick
Yellow Cards
M
ANAGER
'
S
M
EETING
 A player receiving a yellow card receives a minimum two-minute penalty,
with no replacement
 If a goal is scored against his or her team, the player may re-enter the
game
 Yellow card fouls include:
 Sliding
 Entering or leaving the field without the official’s permission
 Objecting to the decision of an official either vocally or through actions
 Delay of game (refusing to yield 3 yards on a free kick)
 Holding a jersey or shorts
 Deliberate handball to stop an attack
 Deliberate tactical foul
 Unsportsmanlike conduct
Red Cards
M
ANAGER
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S
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EETING
 Red cards carry an automatic ejection from the game and the facility
 Teams must play short a player for the rest of the match
 Red card fouls include:
 Taunting
 A second yellow card
 Exhibiting violent conduct
 Spitting at another person
 Using insulting, offensive or abusive language
 Leaving the bench area to enter the field during an altercation
Unsportsmanlike Conduct
M
ANAGER
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EETING
 3 yellow cards on one team will result in that team forfeiting the game.
 1 red card = 2 yellow cards
 The supervisor on duty has the right to remove any player from
competition who has violated any Intramural Policy or Rule.
Additional Rules
M
ANAGER
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EETING
 The game will end on the first dead ball after regulation time has
expired
 After any dead ball situation, the team in control of the ball has five
seconds to put it into play
 Advantage will be used when calling fouls, so not to take away a
favorable situation from the team that did not foul
Quiz
M
ANAGER
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S
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EETING
N
OW
T
AKE
THE
Q
UIZ
!
Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!

More Related Content

3v3 Managers Meeting.pptx

  • 1. NORTHEASTERN UNIVERSITY - INTRAMURAL SPORTS 3v3 Soccer – Online Managers Meeting
  • 2. The Five Most Important IM Policies M ANAGER ' S M EETING  Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest.  Only a team’s captain may confer with the officials.  All players must present their valid Northeastern University issued Husky Card in order to play.  All roster management is done via the IMLeagues platform.  After the season’s schedule is published, regular season games will not be rescheduled at a team’s request.
  • 3. General Rules M ANAGER ' S M EETING  Game location may vary between Carter Field and Cabot  Games will consist of 2 halves, each 15 minutes long  Running Clock  Three players per team (no goalie will be used)  Teams must have three players present to avoid a forfeit  Mercy Rule:  A team leading by 7 goals in the 2nd half will automatically win.  All players must wear athletic gear and appropriate footwear  Cleats and turf shoes are allowed, but metal spikes are not permitted  Any equipment deemed dangerous by the Intramural Sports Supervisor will not be allowed
  • 4. Substitutions M ANAGER ' S M EETING  Substitutions may only be made on a corner kick, goal kick, during a timeout, or during halftime  Substitutes must notify the referee before entering play and may only enter at the referee’s signal  Substitutes must remain in the designated area during play  Within the final two minutes of the last half there shall be no substitutes  Failure to comply with the above substitution rules will result in a yellow card for the offending team’s captain
  • 5. Out of Bounds M ANAGER ' S M EETING  The entirety of the ball must cross the entirety of the line for the ball to be considered out  The ball is considered out if it touches one of the sideline cones  Balls that go out on the sidelines will be put back into play via kick-in  Balls that go out on the end line will be put back into play via goal kick or corner kick
  • 6. The Crease M ANAGER ' S M EETING  Offsides will not be called  There will be a crease designated by red markers around each goal  No offensive player may ever enter the crease in front of the goal he or she is attacking  No defensive player may enter the crease in front of the goal he or she is defending, except to retrieve a stationary ball  A defender may not enter the crease to stop a ball in motion  Penalty kicks are taken 3 yards back from the top of the crease
  • 7. Sliding M ANAGER ' S M EETING  There is absolutely no sliding permitted  All slides result in an automatic yellow card  Sliding into a player is a red card  After a slide, the ball is put back into play with a direct free kick
  • 8. Yellow Cards M ANAGER ' S M EETING  A player receiving a yellow card receives a minimum two-minute penalty, with no replacement  If a goal is scored against his or her team, the player may re-enter the game  Yellow card fouls include:  Sliding  Entering or leaving the field without the official’s permission  Objecting to the decision of an official either vocally or through actions  Delay of game (refusing to yield 3 yards on a free kick)  Holding a jersey or shorts  Deliberate handball to stop an attack  Deliberate tactical foul  Unsportsmanlike conduct
  • 9. Red Cards M ANAGER ' S M EETING  Red cards carry an automatic ejection from the game and the facility  Teams must play short a player for the rest of the match  Red card fouls include:  Taunting  A second yellow card  Exhibiting violent conduct  Spitting at another person  Using insulting, offensive or abusive language  Leaving the bench area to enter the field during an altercation
  • 10. Unsportsmanlike Conduct M ANAGER ' S M EETING  3 yellow cards on one team will result in that team forfeiting the game.  1 red card = 2 yellow cards  The supervisor on duty has the right to remove any player from competition who has violated any Intramural Policy or Rule.
  • 11. Additional Rules M ANAGER ' S M EETING  The game will end on the first dead ball after regulation time has expired  After any dead ball situation, the team in control of the ball has five seconds to put it into play  Advantage will be used when calling fouls, so not to take away a favorable situation from the team that did not foul
  • 12. Quiz M ANAGER ' S M EETING N OW T AKE THE Q UIZ ! Now Take the Quiz! Thank you for your interest in the Intramural Sports program – have a great season!