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Northeastern
University
Intramural
Sports
Online Managers Meeting
for Intramural 3v3
Basketball
The Five
Most
Important
IM Policies
 Game time is forfeit time  please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a teams captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the seasons schedule is published,
regular season games will not be rescheduled
at a teams request.
Roles
and
Duties of
Intramural
Team
Managers
 Be responsible for your actions and the
actions of all your teammates.
 Understand all the relevant intramural
policies and rules as found in the
Intramural Managers Handbook.
 Communicate all necessary policies and
rules to your teammates.
 Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
Player Eligibility
 All registered students are eligible to play
 Undergraduate, graduate, part-time and law
students are all eligible.
 Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
 Players may only play on one team per
league per sport per season:
 One open and one co-rec team per season.
 There may be multiple seasons in each semester.
 Club Sport Rules:
 Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
 Ex-Varsity Athletes:
 Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
Roster
Additions
 All roster additions must be done online via the
IMLeagues platform.
 May be completed at any time  including up
until the start of a game!
 Managers can drop players by emailing
nuintramurals@gmail.com
 Please note that you may not drop a player
who has already played a game for your
team.
 Players must complete a short online quiz prior
to being eligible to play.
 All rosters are found online on IMLeagues.
The
Captains
Rule
 Only the captain may clarify calls with the
officials.
 If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
 Each Captain may respectfully question rule
interpretations, but not judgment calls.
 Judgement calls are at the sole discretion of
the presiding match officials.
 Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
The Intramural Managers
Handbook
 Can be found online on the Campus
Recreation website and on IMLeagues.
 Managers must know all relevant policies and
communicate them to their team.
 Especially important are the policies regarding
sportsmanship expectations and ejections.
 Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Found online at:
https://s3.amazonaws.com/file.i
mleagues/Images/Schools/Uplo
aded/202005/2020526115241.p
df
 Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
Team
Name
Policy
 It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
 A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
 The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
 The full team name policy can be found on page
# 3 of the Intramural Managers Handbook.
Jewelry Policy
 Jewelry is not allowed to be worn by any intramural sports participants during a contest.
 This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
 Taping of earrings and other jewelry is NOT PERMITTED.
 If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
 There are two exceptions to this rule: spiritual/religious objects and medical items.
 Exceptions for spiritual and religious items must be approved by the Center for Spirituality,
Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the
scheduled contest.
The
Regular
Season
 The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
 For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
 Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
 After the schedule is published regular
season games will not be rescheduled by
team request.
Defaulting an IM Game
 After the schedule is published regular season games
will not be rescheduled by team request.
 However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
 Defaults count as a loss but there is no penalty to the
teams forfeit bond.
 Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
 The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
Playoffs
 At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
 The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
 Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
 Sportsmanship
 Forfeited games
 Defaulted games
 Head-to-head record
 Point differential
 If there is still a tie, which ever team
registered first will advance.
Forfeits
 All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
 Teams will lose $10 for every forfeit.
 A team that forfeits will be removed from
the league and loss their entire bond.
 Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
 Game time is forfeit time.
 It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
 3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
 Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
 Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
Review:
The Five
Most
Important
IM Policies
 Game time is forfeit time  please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a teams captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the seasons schedule is published regular
season games will not be rescheduled at a
teams request.
Intramural 3v3
Basketball -
Sport Specific
Rules &
Information
All Games Will Be Played in the Marino Recreation Center
General
Rules
 Games will consist of 2 halves, 15 minutes each
 Minimum number of players is 3
 Teams without 3 players at game time will
forfeit
 2 time outs per team
 The clock will stop on all dead balls in the last 10
seconds of each half.
 If a team is winning by 30 points anytime in the
2nd Half the game will end by Mercy Rule
The ball must be
cleared past the
check line on EVERY
change of possession.
Fouls Prior
to the 5th
Foul
A common foul will result in lost
possession
 Offensive fouls will result in no basket &
lost possession
 Shooting foul with a missed basket will
result in retained possession
 Fouls on made baskets will result in
allowed basket & changed possession
Fouls on
and after
the 5th
Foul
 A common foul will result in retained
possession and a single foul shot
 An offensive foul will result in disallowing
the basket and possession to the defending
team
 Any shooting foul with a missed basket will
result in two foul shots and retained
possession
 Any shooting foul with a made basket will
result in the basket counting and retained
possession.
Fouls on
and after
the 5th
Foul
 A common foul will result in retained
possession and a single foul shot
 An offensive foul will result in disallowing
the basket and possession to the defending
team
 Any shooting foul with a missed basket will
result in two foul shots and retained
possession
 Any shooting foul with a made basket will
result in the basket counting and retained
possession.
Players May Not
Attempt to Stall Play
 Teams may not stall or attempt to
freeze the game
 Officials will warn a team not to stall.
 The official will then begin a 10 count.
 If the player does not make a move
toward the basket within those 10
seconds, possession will be lost. Teams have 10 seconds to shoot the ball
after being given a Delay of Game warning.
Technical
Fouls
 Players may not yell or clap to distract a
shooter. This includes yelling shot during
an attempt.
 Only the captain may clarify rules with the
officials. Other players will be given a T.
 No one is allowed to grab or touch the rim.
Doing so will result in an ejection and a
minimum of a 1 game suspension.
 3 Technical Fouls will result in a forfeit for
the offending team.
Substitutions
 All players not in the game must remain in
the designated area.
 This area is off the court against the glass
wall and away from the score table.
 Players may sub on any dead ball, including
after a made basket.
 Subs must wait to be waived in by the
officials.
The
Captains
Rule
 Only the captain may clarify calls with the
officials
 If the team has questions or issues, they
need to direct them through the Captain
to the officials
 Captain may question rule
interpretations but not judgment calls
 Players who are not the Captain who
argue or question the officials will receive
an unsportsmanlike penalty
Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program  have a great season!

More Related Content

3v3basketballmanagersmeeting.pptx

  • 2. The Five Most Important IM Policies Game time is forfeit time please ensure you have enough rostered players present prior to the start of your scheduled contest. Only a teams captain may confer with the officials. All players must present their valid Northeastern University issued Husky Card in order to play. All roster management is done via the IMLeagues platform. After the seasons schedule is published, regular season games will not be rescheduled at a teams request.
  • 3. Roles and Duties of Intramural Team Managers Be responsible for your actions and the actions of all your teammates. Understand all the relevant intramural policies and rules as found in the Intramural Managers Handbook. Communicate all necessary policies and rules to your teammates. Inform any ejected players that they need to leave the facility and how they can apply for reinstatement.
  • 4. Player Eligibility All registered students are eligible to play Undergraduate, graduate, part-time and law students are all eligible. Unless otherwise noted, alumni and faculty/staff cannot participate in intramural sports. Players may only play on one team per league per sport per season: One open and one co-rec team per season. There may be multiple seasons in each semester. Club Sport Rules: Only three club sport players may be on a single team roster for the related sport. All registrations and roster management is done through the IMLeagues platform. Ex-Varsity Athletes: Are required to sit out a year (of any related sport) and each team can only have one such student on their roster
  • 5. Roster Additions All roster additions must be done online via the IMLeagues platform. May be completed at any time including up until the start of a game! Managers can drop players by emailing nuintramurals@gmail.com Please note that you may not drop a player who has already played a game for your team. Players must complete a short online quiz prior to being eligible to play. All rosters are found online on IMLeagues.
  • 6. The Captains Rule Only the captain may clarify calls with the officials. If players or other team members have questions, issues or concerns they need to direct them through the Captain to the officials. Each Captain may respectfully question rule interpretations, but not judgment calls. Judgement calls are at the sole discretion of the presiding match officials. Players who are not the Captain, and who argue with the officials, will receive an unsportsmanlike penalty.
  • 7. The Intramural Managers Handbook Can be found online on the Campus Recreation website and on IMLeagues. Managers must know all relevant policies and communicate them to their team. Especially important are the policies regarding sportsmanship expectations and ejections. Note that 3 unsportsmanlike penalties will end a contest in forfeit. Found online at: https://s3.amazonaws.com/file.i mleagues/Images/Schools/Uplo aded/202005/2020526115241.p df Fighting/taunting or specific violations of the code of conduct will also result in a forfeit.
  • 8. Team Name Policy It is the responsibility of the team manager to submit an appropriate team name at the time of registration. A student panel will review questionably inappropriate team names, where majority will rule regarding if the team name will be removed. The team name will be changed until the captain resubmits a new team name that is deemed appropriate. The full team name policy can be found on page # 3 of the Intramural Managers Handbook.
  • 9. Jewelry Policy Jewelry is not allowed to be worn by any intramural sports participants during a contest. This includes watches, wristbands, rings, hair ties, piercings, and all necklaces. Taping of earrings and other jewelry is NOT PERMITTED. If a player is found to be wearing jewelry during a game, they will be given an unsportsmanlike penalty as it is a safety risk. There are two exceptions to this rule: spiritual/religious objects and medical items. Exceptions for spiritual and religious items must be approved by the Center for Spirituality, Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the scheduled contest.
  • 10. The Regular Season The number of regular season games will vary by sport due to facility availability and the number of registered teams. For most sports, team managers will be able to select their schedule preferences for the season. Whenever possible the IM office will try - but cannot guarantee - to accommodate these preferences. Team managers should email the Intramural Sports office with all other scheduling requests prior to the close of registration. After the schedule is published regular season games will not be rescheduled by team request.
  • 11. Defaulting an IM Game After the schedule is published regular season games will not be rescheduled by team request. However, teams that know that they cannot attend a scheduled contest can submit a Default online. Defaults count as a loss but there is no penalty to the teams forfeit bond. Defaults must be submitted the day prior to a scheduled contest. This allows us time to contact the opposing team. The link to the online Default Form will be in your registration email. Also online at: https://forms.gle/rrP5WAghExv YRQm3A
  • 12. Playoffs At the conclusion of each intramural sports season a single elimination playoff tournament will be held. The number of teams taken into the playoffs will be determined by facility availability and the number of registered teams in each league. Playoff Tie-Breaker Procedures: If two teams are tied in the standings the following will be used to determine who will advance: Sportsmanship Forfeited games Defaulted games Head-to-head record Point differential If there is still a tie, which ever team registered first will advance.
  • 13. Forfeits All teams in league play and some special events must pay a $20 forfeit bond via the provided link at the conclusion of registration. Teams will lose $10 for every forfeit. A team that forfeits will be removed from the league and loss their entire bond. Unused bonds will be refunded 2-3 weeks after the conclusion of the season. Game time is forfeit time. It is recommended that teams show up 15 minutes before game time to avoid a forfeit.
  • 14. Intramural Code of Conduct All participants in the Intramural Sports program must adhere to the Intramural Sports Code of Conduct. Including the following policies: 3 unsportsmanlike penalties on one team in a game will result in the termination of the game as a forfeit against that team. Ejected players must leave the facility within five minutes or their team will forfeit the match. Players who have been ejected must meet with an administrator of the intramural sports program before they may participate in further intramural competitions.
  • 15. Review: The Five Most Important IM Policies Game time is forfeit time please ensure you have enough rostered players present prior to the start of your scheduled contest. Only a teams captain may confer with the officials. All players must present their valid Northeastern University issued Husky Card in order to play. All roster management is done via the IMLeagues platform. After the seasons schedule is published regular season games will not be rescheduled at a teams request.
  • 16. Intramural 3v3 Basketball - Sport Specific Rules & Information
  • 17. All Games Will Be Played in the Marino Recreation Center
  • 18. General Rules Games will consist of 2 halves, 15 minutes each Minimum number of players is 3 Teams without 3 players at game time will forfeit 2 time outs per team The clock will stop on all dead balls in the last 10 seconds of each half. If a team is winning by 30 points anytime in the 2nd Half the game will end by Mercy Rule
  • 19. The ball must be cleared past the check line on EVERY change of possession.
  • 20. Fouls Prior to the 5th Foul A common foul will result in lost possession Offensive fouls will result in no basket & lost possession Shooting foul with a missed basket will result in retained possession Fouls on made baskets will result in allowed basket & changed possession
  • 21. Fouls on and after the 5th Foul A common foul will result in retained possession and a single foul shot An offensive foul will result in disallowing the basket and possession to the defending team Any shooting foul with a missed basket will result in two foul shots and retained possession Any shooting foul with a made basket will result in the basket counting and retained possession.
  • 22. Fouls on and after the 5th Foul A common foul will result in retained possession and a single foul shot An offensive foul will result in disallowing the basket and possession to the defending team Any shooting foul with a missed basket will result in two foul shots and retained possession Any shooting foul with a made basket will result in the basket counting and retained possession.
  • 23. Players May Not Attempt to Stall Play Teams may not stall or attempt to freeze the game Officials will warn a team not to stall. The official will then begin a 10 count. If the player does not make a move toward the basket within those 10 seconds, possession will be lost. Teams have 10 seconds to shoot the ball after being given a Delay of Game warning.
  • 24. Technical Fouls Players may not yell or clap to distract a shooter. This includes yelling shot during an attempt. Only the captain may clarify rules with the officials. Other players will be given a T. No one is allowed to grab or touch the rim. Doing so will result in an ejection and a minimum of a 1 game suspension. 3 Technical Fouls will result in a forfeit for the offending team.
  • 25. Substitutions All players not in the game must remain in the designated area. This area is off the court against the glass wall and away from the score table. Players may sub on any dead ball, including after a made basket. Subs must wait to be waived in by the officials.
  • 26. The Captains Rule Only the captain may clarify calls with the officials If the team has questions or issues, they need to direct them through the Captain to the officials Captain may question rule interpretations but not judgment calls Players who are not the Captain who argue or question the officials will receive an unsportsmanlike penalty
  • 27. Now Take the Quiz! Thank you for your interest in the Intramural Sports program have a great season!