This document provides information for an online managers meeting for intramural 3v3 basketball at Northeastern University. It discusses key intramural policies, the roles and duties of team managers, player eligibility rules, roster management procedures, game rules and sport-specific rules for 3v3 basketball including fouls, substitutions and the captain's rule. Managers are instructed to review the information and take a quiz to be eligible to play.
2. The Five
Most
Important
IM Policies
Game time is forfeit time please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
Only a teams captain may confer with the
officials.
All players must present their valid Northeastern
University issued Husky Card in order to play.
All roster management is done via the
IMLeagues platform.
After the seasons schedule is published,
regular season games will not be rescheduled
at a teams request.
3. Roles
and
Duties of
Intramural
Team
Managers
Be responsible for your actions and the
actions of all your teammates.
Understand all the relevant intramural
policies and rules as found in the
Intramural Managers Handbook.
Communicate all necessary policies and
rules to your teammates.
Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
4. Player Eligibility
All registered students are eligible to play
Undergraduate, graduate, part-time and law
students are all eligible.
Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
Players may only play on one team per
league per sport per season:
One open and one co-rec team per season.
There may be multiple seasons in each semester.
Club Sport Rules:
Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
Ex-Varsity Athletes:
Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
5. Roster
Additions
All roster additions must be done online via the
IMLeagues platform.
May be completed at any time including up
until the start of a game!
Managers can drop players by emailing
nuintramurals@gmail.com
Please note that you may not drop a player
who has already played a game for your
team.
Players must complete a short online quiz prior
to being eligible to play.
All rosters are found online on IMLeagues.
6. The
Captains
Rule
Only the captain may clarify calls with the
officials.
If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
Each Captain may respectfully question rule
interpretations, but not judgment calls.
Judgement calls are at the sole discretion of
the presiding match officials.
Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
7. The Intramural Managers
Handbook
Can be found online on the Campus
Recreation website and on IMLeagues.
Managers must know all relevant policies and
communicate them to their team.
Especially important are the policies regarding
sportsmanship expectations and ejections.
Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Found online at:
https://s3.amazonaws.com/file.i
mleagues/Images/Schools/Uplo
aded/202005/2020526115241.p
df
Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
8. Team
Name
Policy
It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
The full team name policy can be found on page
# 3 of the Intramural Managers Handbook.
9. Jewelry Policy
Jewelry is not allowed to be worn by any intramural sports participants during a contest.
This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
Taping of earrings and other jewelry is NOT PERMITTED.
If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
There are two exceptions to this rule: spiritual/religious objects and medical items.
Exceptions for spiritual and religious items must be approved by the Center for Spirituality,
Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the
scheduled contest.
10. The
Regular
Season
The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
After the schedule is published regular
season games will not be rescheduled by
team request.
11. Defaulting an IM Game
After the schedule is published regular season games
will not be rescheduled by team request.
However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
Defaults count as a loss but there is no penalty to the
teams forfeit bond.
Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
12. Playoffs
At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
Sportsmanship
Forfeited games
Defaulted games
Head-to-head record
Point differential
If there is still a tie, which ever team
registered first will advance.
13. Forfeits
All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
Teams will lose $10 for every forfeit.
A team that forfeits will be removed from
the league and loss their entire bond.
Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
Game time is forfeit time.
It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
14. Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
15. Review:
The Five
Most
Important
IM Policies
Game time is forfeit time please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
Only a teams captain may confer with the
officials.
All players must present their valid Northeastern
University issued Husky Card in order to play.
All roster management is done via the
IMLeagues platform.
After the seasons schedule is published regular
season games will not be rescheduled at a
teams request.
17. All Games Will Be Played in the Marino Recreation Center
18. General
Rules
Games will consist of 2 halves, 15 minutes each
Minimum number of players is 3
Teams without 3 players at game time will
forfeit
2 time outs per team
The clock will stop on all dead balls in the last 10
seconds of each half.
If a team is winning by 30 points anytime in the
2nd Half the game will end by Mercy Rule
19. The ball must be
cleared past the
check line on EVERY
change of possession.
20. Fouls Prior
to the 5th
Foul
A common foul will result in lost
possession
Offensive fouls will result in no basket &
lost possession
Shooting foul with a missed basket will
result in retained possession
Fouls on made baskets will result in
allowed basket & changed possession
21. Fouls on
and after
the 5th
Foul
A common foul will result in retained
possession and a single foul shot
An offensive foul will result in disallowing
the basket and possession to the defending
team
Any shooting foul with a missed basket will
result in two foul shots and retained
possession
Any shooting foul with a made basket will
result in the basket counting and retained
possession.
22. Fouls on
and after
the 5th
Foul
A common foul will result in retained
possession and a single foul shot
An offensive foul will result in disallowing
the basket and possession to the defending
team
Any shooting foul with a missed basket will
result in two foul shots and retained
possession
Any shooting foul with a made basket will
result in the basket counting and retained
possession.
23. Players May Not
Attempt to Stall Play
Teams may not stall or attempt to
freeze the game
Officials will warn a team not to stall.
The official will then begin a 10 count.
If the player does not make a move
toward the basket within those 10
seconds, possession will be lost. Teams have 10 seconds to shoot the ball
after being given a Delay of Game warning.
24. Technical
Fouls
Players may not yell or clap to distract a
shooter. This includes yelling shot during
an attempt.
Only the captain may clarify rules with the
officials. Other players will be given a T.
No one is allowed to grab or touch the rim.
Doing so will result in an ejection and a
minimum of a 1 game suspension.
3 Technical Fouls will result in a forfeit for
the offending team.
25. Substitutions
All players not in the game must remain in
the designated area.
This area is off the court against the glass
wall and away from the score table.
Players may sub on any dead ball, including
after a made basket.
Subs must wait to be waived in by the
officials.
26. The
Captains
Rule
Only the captain may clarify calls with the
officials
If the team has questions or issues, they
need to direct them through the Captain
to the officials
Captain may question rule
interpretations but not judgment calls
Players who are not the Captain who
argue or question the officials will receive
an unsportsmanlike penalty
27. Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program have a great season!