The document outlines the rules for 4v4 intramural soccer, including general game rules like two 15-minute halves with a running clock and requiring four players per team. It details substitutions being allowed only at certain stoppages, the presence of a crease area around each goal that offensive and defensive players cannot enter, and yellow and red card fouls and their associated penalties. Unsportsmanlike conduct such as receiving 3 yellow cards will result in forfeiture, and additional miscellaneous rules are provided.
2. General Rules
 Games will consist of 2 halves, each 15 minutes long
 Running Clock
MANAGER'S MEETING
 Four players per team (no goalie will be used)
 Teams must have four players to avoid a forfeit
 In co-rec leagues, teams must have two males and two females at all
times
 Mercy Rule:
 A team leading by 7 goals in the 2nd half will automatically win.
 All players must wear athletic gear and appropriate footwear
 No cleats are permitted
3. Substitutions
 Substitutions may only be made on a corner kick, goal kick, during a timeout,
or during halftime
MANAGER'S MEETING
 Substitutes must notify the referee before entering play and may only enter
at the referee’s signal
 Substitutes must remain in the designated area during play
 Within the final two minutes of the last half there shall be no substitutes
 Failure to comply with the above substitution rules will result in a yellow
card for the offending team’s captain
4. The Crease
 Offside will not be called
MANAGER'S MEETING
 There will be a crease designated by red markers around each goal
 No offensive player may ever enter the crease in front of the goal he or she
is attacking
 No defensive player may enter the crease in front of the goal he or she is
defending, except to retrieve a stationary ball
 A defender may not enter the crease to stop a ball in motion
5. Yellow Cards
 A player receiving a yellow card receives a minimum two minute penalty,
with no replacement. If a goal is scored against his or her team, the player
may re-enter the game.
MANAGER'S MEETING
 Yellow card fouls include:
 Sliding
 Entering or leaving the field without the official’s permission
 Objecting to the decision of an official either vocally or through actions
 Delay of game (refusing to yield 3 yards on a free kick)
 Holding a jersey or shorts
 Deliberate handball to stop an attack
 Deliberate tactical foul
 Unsportsmanlike conduct
6. Red Cards
 A player receiving a red card is disqualified, and his or her team must play
MANAGER'S MEETING
shorthanded for the remainder of the game.
 Red card fouls include:
 Taunting
 A second yellow card
 Exhibiting violent conduct
 Spitting at another person
 Using insulting, offensive or abusive language
 Leaving the bench area to enter the field during an altercation
7. Unsportsmanlike Conduct
MANAGER'S MEETING
 3 yellow cards on one team will result in that team forfeiting the game.
 1 red card = 2 yellow cards
 The supervisor on duty has the right to remove any player from
competition who has violated any Intramural Policy or Rule.
8. Additional Rules
 The game will end on the first dead ball after regulation time has
expired
MANAGER'S MEETING
 After any dead ball situation, the team in control of the ball has five
seconds to put it into play
 Advantage will be used when calling fouls, so not to take away a
favorable situation from the team that did not foul
9. Quiz
MANAGER'S MEETING
Now please complete the quiz
below.