this is my assignment for the major studio, involving 5 different design under the theme "communication devices within the city for city people though multiple sense"
The document summarizes the design process for an animatic called "splotch". It begins with a story concept based on a flipbook that tells the tale of aliens. The concept involves hand sketches and real images combined to create a simple but dynamic atmosphere depicting an adventure that addresses social issues. The animator drew inspiration from an Oscar-winning animated short and a filmmaker known for combining realistic visuals and sketches.
1) Many people are unaware that there are multiple elevators in the building, causing long lines to form at only one or two elevators.
2) People frequently switch between elevators to see which line is shorter, causing congestion.
3) Signage is needed to inform people of elevator locations and current floor positions.
4) Some elevators do not stop at all floors but people in long lines cannot see this, causing frustration.
This document discusses the design of a new registration website for New School students. The website aims to allow students to view their schedule and class list on a single page without needing to navigate to different pages. It also aims to let students create a list of classes they want to register for in order to streamline the registration process. Flow charts documenting the website links and interactions are included.
This document describes three scenarios involving wearable technologies used in public spaces:
1. An urban Twitter shirt that displays tweets from the local area in real-time to encourage public participation and interaction.
2. An anonymity helmet with face covering to protect identities during protests in areas with surveillance cameras.
3. A mobile router that allows users to broadcast and discuss messages by changing the public WiFi network name in a cafe.
The document discusses how technology and wireless internet use in urban public spaces can influence both privatism and social participation. It provides examples of projects like Yellow Chair and Umbrellas.net that used technology to encourage communication between strangers in public. The document raises questions about how to use ubiquitous computing and urban spaces to create organic communication opportunities without relying on devices like phones or watches. It explores the social and cultural implications of ubiquitous computing in cities and ways to design for communication through unexpected connections.
This document outlines the design process for an "emotionBox" installation meant to study facial expressions and emotional contagion. It discusses goals of enhancing nonverbal communication and investigating whether emotions are contagious. Several prototypes were created and tested, with feedback incorporated into subsequent iterations. The final result elicited strong emotional reactions from participants who found it an intense experience. Future work could involve implementing the experiments on an online platform.
The document lists various Contract Research Organizations (CROs) that have a recruitment strategy department. It mentions multiple CROs, including Quintiles, PPD, ICON, Parexel, and several others. The focus is on identifying which CROs currently have such a department.
The document discusses designing concepts around everyday life and viewing life as a journey of experiences. It encourages people to open their eyes to the simple yet meaningful world around them and to look, see, come closer to, and explore their environment in order to truly live. The concepts involve transforming perspectives and providing boxes full of new feelings and experiences to represent the new journeys of living.
This document summarizes Basak Haznedaroglu's thesis midterm review. It discusses two prototype experiments - EYECONTACT, which aimed to examine lost physical interactions but failed due to usability issues, and LOOK AROUND ARapp, which aimed to transform public data into conversation.
It also discusses findings about wireless internet use in urban spaces, such as that the majority of Wi-Fi users communicate with remotely located social ties. Additionally, it covers works like Yellow Chair and Wifiti that invited strangers to use shared technology resources, aiming to increase cultural and ideological diversity with familiar urban technologies. The document closes by thanking the audience and asking for any questions.
This document discusses how technology and wireless internet use is influencing social interaction in urban public spaces. It explores how ubiquitous computing and wireless connectivity are shaping human behavior. Some key points discussed include how the majority of Wi-Fi users connect to communicate with others not physically present, how this can lead to less exposure to diverse opinions, and how certain art projects have tried to use technology to force communication between strangers in public. The document proposes exploring further the social and cultural implications of ubiquitous computing on cities and ways that urban computing could be leveraged to promote communication through sharing personal and public data.
The document discusses how technology impacts social interaction in urban spaces and proposes exploring how wearable devices could measure galvanic skin response to create a mobile application that maps individuals who are excited or feel connected to encourage communication between strangers and reduce isolation. It aims to understand how technology shapes identity and relationships while exploring how to use technology to serendipitously connect people in public.
The document proposes a handheld museum guide with three components: Learn, Share, and Find. Learn allows users to access information about exhibits. Share enables users to leave comments and media tags. Find visualizes user activity and communication within the museum in real-time to help users locate popular exhibits.
Social Development Theory was developed by Soviet psychologist Lev Vygotsky. He believed that social interaction and culture play a key role in cognitive development. Vygotsky focused on how language and interactions with more knowledgeable others in a child's zone of proximal development can aid learning. Some strategies that implement his ideas include scaffolding, reciprocal teaching, and guided instruction where students work together and share problem solving approaches. While it is not specific to any subject, Social Development Theory emphasizes how social and cultural experiences shape thinking skills and understanding through interactions between peers and more experienced individuals.
The document lists seven design objects with strong references to various themes, such as Bauhaus aesthetics, nature, Asian culture, and concepts of pain and power. Each object is associated with distinct elements like repetitive patterns, organic forms, and culturally significant items. The narrative also explores the connection between design, emotion, and the perception of color.
This document discusses the design of a communication device to help users find needed information. It presents two concepts and stories related to the device's design and how it could help users. The document evaluates different approaches for creating a concise and helpful user experience with the communication tool.
This document discusses the concept and initial design ideas for a new communication device aimed at working people. It covers early design stages and iterations as well as a story or narrative related to the device's purpose and intended users. The document explores the device from an conceptual and design perspective.
A document discusses a communication device installed in subway stations, outlining the initial concept ideas and design process which included multiple design revisions and a story to explain the purpose to users.
This document discusses a communication device concept for night life use. It includes sections on the concept design and storyboards to illustrate the concept. The concept and storyboards provide a high-level overview of how the communication device would function for people during nightlife activities.
The student summarized their major studio work over 4 weeks. In the first week, they mapped their identity and relationships. They explored self-discovery and how they connect with peers. In the second week, they designed 5 communications within constraints. They explored how people interact in cities. In the third week, they designed a musical controller from junk which challenged them with electronics. In the fourth week, they designed an electric car and strategies to conquer the industry, looking at diverse perspectives and customization possibilities. They reflected on learning collaboration, problem-solving, and critical design skills.
The document describes the design process of a final code project meant to have a fun and social content. The initial ideas involved creating emotional statements and interacting with them. The concept evolved to focus on the idea that everyone has a story and struggles with problems. An early prototype involved an interactive city map where individual problems were located. The design uses color coding to visualize people's problems, with red circles representing huge complications. Since the game involves mental activities and issues, the designer implemented brain cells that become more dense for large problems but dissolve and change color as they are solved. Scoring is visualized rather than numerical, with the player's circle of power and self-esteem growing bigger when helping others.
During a field trip, the author took pictures of everyday life, rituals, and the simplicity of the outside world to gain a deeper understanding of meanings often taken for granted. The dynamism and feelings of hope experienced while surrounded by buildings inspired reflections on life as a journey with excitement and awareness of the outside world. The field trip experience reinforced the importance of looking, seeing, exploring, and expressing oneself to truly live.
The document outlines a documentation site for 'bo9tcamp', focusing on inspiration, sitemap, and structure. It includes elements such as logo sketches, wireframes, and a color palette. The content emphasizes the importance of organization and design in the documentation process.
1:1原版西班牙圣地亚哥德孔波斯特拉大学毕业证文凭【Q微:1954 292 140】鉴于此,USCdiploma圣地亚哥德孔波斯特拉大学挂科处理解决方案USC毕业证成绩单专业服务学历认证【Q微:1954 292 140】一比一还原国外大学毕业证,定制国外大学学历,制作国外大学文凭,复刻国外大学毕业证书。学位证1:1完美还原海外各大学毕业材料上的工艺:水印,阴影底纹,钢印LOGO烫金烫银,LOGO烫金烫银复合重叠。文字图案浮雕、激光镭射、紫外荧光、温感、复印防伪等防伪工艺。
【圣地亚哥德孔波斯特拉大学成绩单一站式办理专业技术完美呈现Universidad de Santiago de Compostela Transcripts】
购买日韩成绩单、英国大学成绩单、美国大学成绩单、澳洲大学成绩单、加拿大大学成绩单(q微1954292140)新加坡大学成绩单、新西兰大学成绩单、爱尔兰成绩单、西班牙成绩单、德国成绩单。成绩单的意义主要体现在证明学习能力、评估学术背景、展示综合素质、提高录取率,以及是作为留信认证申请材料的一部分。
圣地亚哥德孔波斯特拉大学成绩单能够体现您的的学习能力,包括圣地亚哥德孔波斯特拉大学课程成绩、专业能力、研究能力。(q微1954292140)具体来说,成绩报告单通常包含学生的学习技能与习惯、各科成绩以及老师评语等部分,因此,成绩单不仅是学生学术能力的证明,也是评估学生是否适合某个教育项目的重要依据!
国外留学无法毕业的留学生(即没有获得毕业证书和学位证书的情况下)想要在中国进行学历认证,通常不能通过正常的学历认证流程进行认证,因为正常的学历认证需要提供有效的毕业证书和学位证书,以及其他相关的学业文件。
在这种情况下,留学生可以选择通过留学服务中心的留信认证来尝试认证他们的学习经历。具体来说,留信认证是针对没有获得正规学位或毕业证书的学生,通过提供学习经历、课程成绩等材料,进行学业经历的认证。
You ever try to pick a place to eat in Jordan, Minnesota? It’s like being dropped in the middle of a delicious labyrinth with no map, no compass, and way too many good smells coming from all directions. One minute you’re thinking, “Eh, I’ll just grab something quick,” and the next thing you know, you’re halfway through a plate of brisket that tastes like it was slow-cooked by angels and blessed by a pitmaster with a doctorate in flavor.
Pizza? They've got enough cheesy, crusty goodness to start a small but passionate fan club. Tacos? Yes, please—and not the kind that fall apart the second you look at them sideways. We're talking hand-held miracles. Craving something sweet? Boom—bakery case. Cookies the size of your face, pies that look like they should be in a museum, and cupcakes that actually spark joy.
There’s no “just grab a bite” in Jordan. You either commit to the flavor adventure or get out of the way. Trying to decide where to go is like arguing with your stomach in five languages. It's not a question of if you'll find something good—it’s how many meals you can fit into one afternoon without needing a forklift to get back to your car.
This document summarizes Basak Haznedaroglu's thesis midterm review. It discusses two prototype experiments - EYECONTACT, which aimed to examine lost physical interactions but failed due to usability issues, and LOOK AROUND ARapp, which aimed to transform public data into conversation.
It also discusses findings about wireless internet use in urban spaces, such as that the majority of Wi-Fi users communicate with remotely located social ties. Additionally, it covers works like Yellow Chair and Wifiti that invited strangers to use shared technology resources, aiming to increase cultural and ideological diversity with familiar urban technologies. The document closes by thanking the audience and asking for any questions.
This document discusses how technology and wireless internet use is influencing social interaction in urban public spaces. It explores how ubiquitous computing and wireless connectivity are shaping human behavior. Some key points discussed include how the majority of Wi-Fi users connect to communicate with others not physically present, how this can lead to less exposure to diverse opinions, and how certain art projects have tried to use technology to force communication between strangers in public. The document proposes exploring further the social and cultural implications of ubiquitous computing on cities and ways that urban computing could be leveraged to promote communication through sharing personal and public data.
The document discusses how technology impacts social interaction in urban spaces and proposes exploring how wearable devices could measure galvanic skin response to create a mobile application that maps individuals who are excited or feel connected to encourage communication between strangers and reduce isolation. It aims to understand how technology shapes identity and relationships while exploring how to use technology to serendipitously connect people in public.
The document proposes a handheld museum guide with three components: Learn, Share, and Find. Learn allows users to access information about exhibits. Share enables users to leave comments and media tags. Find visualizes user activity and communication within the museum in real-time to help users locate popular exhibits.
Social Development Theory was developed by Soviet psychologist Lev Vygotsky. He believed that social interaction and culture play a key role in cognitive development. Vygotsky focused on how language and interactions with more knowledgeable others in a child's zone of proximal development can aid learning. Some strategies that implement his ideas include scaffolding, reciprocal teaching, and guided instruction where students work together and share problem solving approaches. While it is not specific to any subject, Social Development Theory emphasizes how social and cultural experiences shape thinking skills and understanding through interactions between peers and more experienced individuals.
The document lists seven design objects with strong references to various themes, such as Bauhaus aesthetics, nature, Asian culture, and concepts of pain and power. Each object is associated with distinct elements like repetitive patterns, organic forms, and culturally significant items. The narrative also explores the connection between design, emotion, and the perception of color.
This document discusses the design of a communication device to help users find needed information. It presents two concepts and stories related to the device's design and how it could help users. The document evaluates different approaches for creating a concise and helpful user experience with the communication tool.
This document discusses the concept and initial design ideas for a new communication device aimed at working people. It covers early design stages and iterations as well as a story or narrative related to the device's purpose and intended users. The document explores the device from an conceptual and design perspective.
A document discusses a communication device installed in subway stations, outlining the initial concept ideas and design process which included multiple design revisions and a story to explain the purpose to users.
This document discusses a communication device concept for night life use. It includes sections on the concept design and storyboards to illustrate the concept. The concept and storyboards provide a high-level overview of how the communication device would function for people during nightlife activities.
The student summarized their major studio work over 4 weeks. In the first week, they mapped their identity and relationships. They explored self-discovery and how they connect with peers. In the second week, they designed 5 communications within constraints. They explored how people interact in cities. In the third week, they designed a musical controller from junk which challenged them with electronics. In the fourth week, they designed an electric car and strategies to conquer the industry, looking at diverse perspectives and customization possibilities. They reflected on learning collaboration, problem-solving, and critical design skills.
The document describes the design process of a final code project meant to have a fun and social content. The initial ideas involved creating emotional statements and interacting with them. The concept evolved to focus on the idea that everyone has a story and struggles with problems. An early prototype involved an interactive city map where individual problems were located. The design uses color coding to visualize people's problems, with red circles representing huge complications. Since the game involves mental activities and issues, the designer implemented brain cells that become more dense for large problems but dissolve and change color as they are solved. Scoring is visualized rather than numerical, with the player's circle of power and self-esteem growing bigger when helping others.
During a field trip, the author took pictures of everyday life, rituals, and the simplicity of the outside world to gain a deeper understanding of meanings often taken for granted. The dynamism and feelings of hope experienced while surrounded by buildings inspired reflections on life as a journey with excitement and awareness of the outside world. The field trip experience reinforced the importance of looking, seeing, exploring, and expressing oneself to truly live.
The document outlines a documentation site for 'bo9tcamp', focusing on inspiration, sitemap, and structure. It includes elements such as logo sketches, wireframes, and a color palette. The content emphasizes the importance of organization and design in the documentation process.
1:1原版西班牙圣地亚哥德孔波斯特拉大学毕业证文凭【Q微:1954 292 140】鉴于此,USCdiploma圣地亚哥德孔波斯特拉大学挂科处理解决方案USC毕业证成绩单专业服务学历认证【Q微:1954 292 140】一比一还原国外大学毕业证,定制国外大学学历,制作国外大学文凭,复刻国外大学毕业证书。学位证1:1完美还原海外各大学毕业材料上的工艺:水印,阴影底纹,钢印LOGO烫金烫银,LOGO烫金烫银复合重叠。文字图案浮雕、激光镭射、紫外荧光、温感、复印防伪等防伪工艺。
【圣地亚哥德孔波斯特拉大学成绩单一站式办理专业技术完美呈现Universidad de Santiago de Compostela Transcripts】
购买日韩成绩单、英国大学成绩单、美国大学成绩单、澳洲大学成绩单、加拿大大学成绩单(q微1954292140)新加坡大学成绩单、新西兰大学成绩单、爱尔兰成绩单、西班牙成绩单、德国成绩单。成绩单的意义主要体现在证明学习能力、评估学术背景、展示综合素质、提高录取率,以及是作为留信认证申请材料的一部分。
圣地亚哥德孔波斯特拉大学成绩单能够体现您的的学习能力,包括圣地亚哥德孔波斯特拉大学课程成绩、专业能力、研究能力。(q微1954292140)具体来说,成绩报告单通常包含学生的学习技能与习惯、各科成绩以及老师评语等部分,因此,成绩单不仅是学生学术能力的证明,也是评估学生是否适合某个教育项目的重要依据!
国外留学无法毕业的留学生(即没有获得毕业证书和学位证书的情况下)想要在中国进行学历认证,通常不能通过正常的学历认证流程进行认证,因为正常的学历认证需要提供有效的毕业证书和学位证书,以及其他相关的学业文件。
在这种情况下,留学生可以选择通过留学服务中心的留信认证来尝试认证他们的学习经历。具体来说,留信认证是针对没有获得正规学位或毕业证书的学生,通过提供学习经历、课程成绩等材料,进行学业经历的认证。
You ever try to pick a place to eat in Jordan, Minnesota? It’s like being dropped in the middle of a delicious labyrinth with no map, no compass, and way too many good smells coming from all directions. One minute you’re thinking, “Eh, I’ll just grab something quick,” and the next thing you know, you’re halfway through a plate of brisket that tastes like it was slow-cooked by angels and blessed by a pitmaster with a doctorate in flavor.
Pizza? They've got enough cheesy, crusty goodness to start a small but passionate fan club. Tacos? Yes, please—and not the kind that fall apart the second you look at them sideways. We're talking hand-held miracles. Craving something sweet? Boom—bakery case. Cookies the size of your face, pies that look like they should be in a museum, and cupcakes that actually spark joy.
There’s no “just grab a bite” in Jordan. You either commit to the flavor adventure or get out of the way. Trying to decide where to go is like arguing with your stomach in five languages. It's not a question of if you'll find something good—it’s how many meals you can fit into one afternoon without needing a forklift to get back to your car.
Top 1 app watch girls livestream (1).docxjonhsey0009
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Strategy & Survival in Aliens Another Glorious Day in the Corps!BoardGamesNMore
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Dive into the high-stakes world of Aliens: Another Glorious Day in the Corps! This PPT explores key strategies, survival tips, and co-op mechanics that make this game a must-play for sci-fi and board game enthusiasts. Perfect for fans of tactical teamwork!
The Bet - Concept Teaser v06 StoryboardsJim Mortensen
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"THE BET" : God & the Devil wagering on which one of them is better at convincing a family to stick with them despite ruining their lives on a daily basis.
16 Billions Google Leaked Password Alert in 2025Harshh Goel
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In 2025, Google issued a critical alert after discovering over 16 billion usernames and passwords exposed in a massive global data breach. The Google Leaked Password Alert warns users that their login credentials may be part of a leaked password database, putting personal accounts at serious risk. This unprecedented password data leak highlights the urgent need for strong, unique passwords and immediate security action.
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This presentation delves into the fascinating journey of rice genomics and whole genome sequencing, charting the evolution from early marker development to cutting-edge genome editing and pan-genomics. Rice (Oryza sativa) is not only a staple crop feeding over half the global population but also a model organism for cereal genomics due to its relatively small genome, rich genetic diversity, and high synteny with other grasses like wheat and maize. The presentation outlines why rice was the first crop plant to be fully sequenced and traces the contributions of international consortia such as IRGSP, Syngenta, and Monsanto, along with India’s role in sequencing chromosome 11 through the Indian Initiative for Rice Genome Sequencing (IIRGS). Detailed insights are provided into map-based sequencing methods, clone-by-clone strategies, and hierarchical shotgun sequencing, including how BAC and PAC libraries enabled high-quality genome assemblies. The sequencing of Nipponbare (japonica) laid the foundation for comprehensive rice genome annotation, revealing over 37,000 coding genes, extensive gene duplications, and a high density of transposable elements. The presentation explores the impact of rice genomic data on the development of molecular markers (SSRs, SNPs, InDels, ILPs), comparative genomics, structural and functional annotation, and custom-made markers for precision breeding. Advances post-genome era, including the 3K Rice Genome Project and updates in the Rice Genome Annotation Project (RGAP), are discussed along with emerging tools like pan-genomics, synteny maps, and RNA-seq-based expression profiling. Special attention is given to the sequencing and functional relevance of rice mitochondrial and chloroplast genomes, which play roles in energy metabolism, cytoplasmic male sterility, and hybrid breeding. Recent breakthroughs such as the activation of BBM1 and WOX9A genes for clonal seed development highlight the potential of synthetic apomixis. The talk concludes with reflections on the transformative impact of rice genome sequencing on crop improvement, enabling breeders to enhance yield, stress resilience, and nutritional quality through genomics-assisted selection and genome editing. This presentation serves as a comprehensive guide for students, researchers, and breeders navigating the landscape of rice genomics in the era of precision agriculture
Breaking the Romance Narrative – Why I Wrote “Hello”itstriggerhere
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? Hello isn’t just another Telugu R&B track.
It’s a rebellion wrapped in melody. A conversation I’ve had with love, boundaries, and personal freedom.
As a music producer and artist, I’ve always felt stuck between two extremes — either glorify love or completely reject it.
But what if we showed the grey?
The emotional chaos? The unapologetic detachment?
"Hello" is for everyone who’s tired of being boxed in — the bad boys, the misunderstood ones, the ones who choose themselves.
The lyrics touch on:
Romantic fatigue
Sarcastic surrender
Self-realization
Hyper-masculinity vs vulnerability
All layered with smooth hip hop and R&B textures.
? Listen to it, and you'll either judge me or feel seen.
Either way, the conversation starts here.
Let’s normalize songs that don’t glorify suffering in love.
Let’s talk about freedom.
Let’s challenge tropes.
Drop your bias. Play the song.
Hello out July 11.
@itstriggerhere — Musician. Disruptor. Storyteller.