The document summarizes insights from patient surveys about clinical trial participation and provides recommendations for improving enrollment. It discusses what patients think about trials based on aggregated survey results, including perceived barriers and expectations. It also outlines how to develop a recruitment strategy using these insights, such as determining difficulty level and shaping education plans. The goal is to apply patient attitude data to better approach and retain participants.
The document discusses strategies for effectively recruiting and retaining clinical trial participants based on focus group research. It identifies participants' key information needs, concerns, and motivations and barriers to participation. Addressing potential side effects, providing user-friendly study information for families, and maintaining ongoing communication are important. Participants want expenses covered and expect updates, resources, and a supportive community experience. Barriers include distance, inflexible hours, and burdensome visits. Tailoring the experience to individual needs and building rapport with empathetic staff is critical to recruitment and retention.
A document discusses a communication device installed in subway stations, outlining the initial concept ideas and design process which included multiple design revisions and a story to explain the purpose to users.
Process Involved in Planning and Conduct of Diabetes Clinical TrialArka Moitra
油
Mr. Arka Moitra presented on his internship project at Novo Nordisk India Pvt Ltd involving planning and conducting diabetes clinical trials. He was involved in customizing informed consent documents for Indian regulations, translating documents, preparing ethics committee submissions, and conducting site monitoring visits. The presentation described the process for planning diabetes clinical trials including identifying investigators based on prescribing patterns and monitoring blood sugar levels through diaries. It also outlined the key activities of site monitoring visits such as verifying data and drug accountability.
The student summarized their major studio work over 4 weeks. In the first week, they mapped their identity and relationships. They explored self-discovery and how they connect with peers. In the second week, they designed 5 communications within constraints. They explored how people interact in cities. In the third week, they designed a musical controller from junk which challenged them with electronics. In the fourth week, they designed an electric car and strategies to conquer the industry, looking at diverse perspectives and customization possibilities. They reflected on learning collaboration, problem-solving, and critical design skills.
The document discusses strategies for effectively recruiting and retaining clinical trial participants based on focus group research. It identifies participants' key information needs, concerns, and motivations and barriers to participation. Addressing potential side effects, providing user-friendly study information for families, and maintaining ongoing communication are important. Participants want expenses covered and expect updates, resources, and a supportive community experience. Barriers include distance, inflexible hours, and burdensome visits. Tailoring the experience to individual needs and building rapport with empathetic staff is critical to recruitment and retention.
This document describes three scenarios involving wearable technologies used in public spaces:
1. An urban Twitter shirt that displays tweets from the local area in real-time to encourage public participation and interaction.
2. An anonymity helmet with face covering to protect identities during protests in areas with surveillance cameras.
3. A mobile router that allows users to broadcast and discuss messages by changing the public WiFi network name in a cafe.
This document summarizes Basak Haznedaroglu's thesis midterm review. It discusses two prototype experiments - EYECONTACT, which aimed to examine lost physical interactions but failed due to usability issues, and LOOK AROUND ARapp, which aimed to transform public data into conversation.
It also discusses findings about wireless internet use in urban spaces, such as that the majority of Wi-Fi users communicate with remotely located social ties. Additionally, it covers works like Yellow Chair and Wifiti that invited strangers to use shared technology resources, aiming to increase cultural and ideological diversity with familiar urban technologies. The document closes by thanking the audience and asking for any questions.
This document discusses how technology and wireless internet use is influencing social interaction in urban public spaces. It explores how ubiquitous computing and wireless connectivity are shaping human behavior. Some key points discussed include how the majority of Wi-Fi users connect to communicate with others not physically present, how this can lead to less exposure to diverse opinions, and how certain art projects have tried to use technology to force communication between strangers in public. The document proposes exploring further the social and cultural implications of ubiquitous computing on cities and ways that urban computing could be leveraged to promote communication through sharing personal and public data.
The document discusses how technology and wireless internet use in urban public spaces can influence both privatism and social participation. It provides examples of projects like Yellow Chair and Umbrellas.net that used technology to encourage communication between strangers in public. The document raises questions about how to use ubiquitous computing and urban spaces to create organic communication opportunities without relying on devices like phones or watches. It explores the social and cultural implications of ubiquitous computing in cities and ways to design for communication through unexpected connections.
The document discusses how technology impacts social interaction in urban spaces and proposes exploring how wearable devices could measure galvanic skin response to create a mobile application that maps individuals who are excited or feel connected to encourage communication between strangers and reduce isolation. It aims to understand how technology shapes identity and relationships while exploring how to use technology to serendipitously connect people in public.
The document proposes a handheld museum guide with three components: Learn, Share, and Find. Learn allows users to access information about exhibits. Share enables users to leave comments and media tags. Find visualizes user activity and communication within the museum in real-time to help users locate popular exhibits.
Social Development Theory was developed by Soviet psychologist Lev Vygotsky. He believed that social interaction and culture play a key role in cognitive development. Vygotsky focused on how language and interactions with more knowledgeable others in a child's zone of proximal development can aid learning. Some strategies that implement his ideas include scaffolding, reciprocal teaching, and guided instruction where students work together and share problem solving approaches. While it is not specific to any subject, Social Development Theory emphasizes how social and cultural experiences shape thinking skills and understanding through interactions between peers and more experienced individuals.
This document discusses the design of a new registration website for New School students. The website aims to allow students to view their schedule and class list on a single page without needing to navigate to different pages. It also aims to let students create a list of classes they want to register for in order to streamline the registration process. Flow charts documenting the website links and interactions are included.
1) Many people are unaware that there are multiple elevators in the building, causing long lines to form at only one or two elevators.
2) People frequently switch between elevators to see which line is shorter, causing congestion.
3) Signage is needed to inform people of elevator locations and current floor positions.
4) Some elevators do not stop at all floors but people in long lines cannot see this, causing frustration.
This is my 7 in 7 project that I made for my interaction studio.
I designed 7 different objects in & days and tried to explore a different angle in each one and experimented a lot.
This document outlines the design process for an "emotionBox" installation meant to study facial expressions and emotional contagion. It discusses goals of enhancing nonverbal communication and investigating whether emotions are contagious. Several prototypes were created and tested, with feedback incorporated into subsequent iterations. The final result elicited strong emotional reactions from participants who found it an intense experience. Future work could involve implementing the experiments on an online platform.
This document discusses the design of a communication device to help users find needed information. It presents two concepts and stories related to the device's design and how it could help users. The document evaluates different approaches for creating a concise and helpful user experience with the communication tool.
This document discusses the concept and initial design ideas for a new communication device aimed at working people. It covers early design stages and iterations as well as a story or narrative related to the device's purpose and intended users. The document explores the device from an conceptual and design perspective.
This document discusses a communication device concept for night life use. It includes sections on the concept design and storyboards to illustrate the concept. The concept and storyboards provide a high-level overview of how the communication device would function for people during nightlife activities.
this is my assignment for the major studio, involving 5 different design under the theme "communication devices within the city for city people though multiple sense"
The document describes the design process of a final code project meant to have a fun and social content. The initial ideas involved creating emotional statements and interacting with them. The concept evolved to focus on the idea that everyone has a story and struggles with problems. An early prototype involved an interactive city map where individual problems were located. The design uses color coding to visualize people's problems, with red circles representing huge complications. Since the game involves mental activities and issues, the designer implemented brain cells that become more dense for large problems but dissolve and change color as they are solved. Scoring is visualized rather than numerical, with the player's circle of power and self-esteem growing bigger when helping others.
The document summarizes the design process for an animatic called "splotch". It begins with a story concept based on a flipbook that tells the tale of aliens. The concept involves hand sketches and real images combined to create a simple but dynamic atmosphere depicting an adventure that addresses social issues. The animator drew inspiration from an Oscar-winning animated short and a filmmaker known for combining realistic visuals and sketches.
During a field trip, the author took pictures of everyday life, rituals, and the simplicity of the outside world to gain a deeper understanding of meanings often taken for granted. The dynamism and feelings of hope experienced while surrounded by buildings inspired reflections on life as a journey with excitement and awareness of the outside world. The field trip experience reinforced the importance of looking, seeing, exploring, and expressing oneself to truly live.
The document discusses designing concepts around everyday life and viewing life as a journey of experiences. It encourages people to open their eyes to the simple yet meaningful world around them and to look, see, come closer to, and explore their environment in order to truly live. The concepts involve transforming perspectives and providing boxes full of new feelings and experiences to represent the new journeys of living.
Artificial Intelligence Quick Research Guide by Arthur MorganArthur Morgan
油
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG (coming 2025)
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at art_morgan@att.net.
100% human made.
Transcript: AI in publishing: Your questions answered - Tech Forum 2025BookNet Canada
油
George Walkley, a publishing veteran and leading authority on AI applications, joins us for a follow-up to his presentation "Applying AI to publishing: A balanced and ethical approach". George gives a brief overview of developments since that presentation and answers attendees' pressing questions about AIs impact and potential applications in the book industry.
Link to recording and presentation slides: https://bnctechforum.ca/sessions/ai-in-publishing-your-questions-answered/
Presented by BookNet Canada on February 20, 2025 with support from the Department of Canadian Heritage.
16 KALALU鏝媜ご垂鏝乞 APARAMAHASAHASRA SIMHAMAHANKALKIADIPARASAKTIBH...IT Industry
油
鏝咋Ωご鏝乞瑞ヰ媜 BHAGWAN SRI RAMA SIMHA OMKARAM SRI SRI KING VISNU KALKI SRI KRISNA PARAMATMA SRI SRI KING VISNU SARAT KRISNA PARAMATMA SRI SRI KING ADISIMHA APARAMAHASAHASRA SAHASRASAMASTA SAHASRA SAMASTA APARAMAHASAHASRA BHARGAVA SIMHA TRINETRA APARAMAHASAHASRA SIMHAMAHANKALI ADIPARASAKTI KVADIPARASAKTI ANEKASAHASRA MAHA INFINITY SIMHA SAHASRA AVATARAMULU SRI SRI KING VISNU SUPREME GODS HEADS KING VISNU SUPREME ALFAONKA SAHASRA SAMASTA APARAMAHASAHASRA BHARGAVA SIMHA TRINETRA APARAMAHASAHASRA SIMHAMAHANKALI ADIPARASAKTI KVADIPARASAKTI VAARE SRI SRI KING VISNU KAVERI VEERA BHARAT BHUSHAN MR.KALKIKINGSUPREMEGODSHEADS MEGA KALKI ROBO ALIENS KING SUPREME GODS HEADS KING ALFA SUPREMO 16 KALALU !! 媜ヰ瑞呉鏝ごΩ咋鏝
Blockchain is revolutionizing industries by enhancing security, transparency, and automation. From supply chain management and finance to healthcare and real estate, blockchain eliminates inefficiencies, prevents fraud, and streamlines operations.
What You'll Learn in This Presentation:
1. How blockchain enables real-time tracking & fraud prevention
2. The impact of smart contracts & decentralized finance (DeFi)
3. Why businesses should adopt secure and automated blockchain solutions
4. Real-world blockchain applications across multiple industries
Explore the future of blockchain and its practical benefits for businesses!
This document discusses how technology and wireless internet use is influencing social interaction in urban public spaces. It explores how ubiquitous computing and wireless connectivity are shaping human behavior. Some key points discussed include how the majority of Wi-Fi users connect to communicate with others not physically present, how this can lead to less exposure to diverse opinions, and how certain art projects have tried to use technology to force communication between strangers in public. The document proposes exploring further the social and cultural implications of ubiquitous computing on cities and ways that urban computing could be leveraged to promote communication through sharing personal and public data.
The document discusses how technology and wireless internet use in urban public spaces can influence both privatism and social participation. It provides examples of projects like Yellow Chair and Umbrellas.net that used technology to encourage communication between strangers in public. The document raises questions about how to use ubiquitous computing and urban spaces to create organic communication opportunities without relying on devices like phones or watches. It explores the social and cultural implications of ubiquitous computing in cities and ways to design for communication through unexpected connections.
The document discusses how technology impacts social interaction in urban spaces and proposes exploring how wearable devices could measure galvanic skin response to create a mobile application that maps individuals who are excited or feel connected to encourage communication between strangers and reduce isolation. It aims to understand how technology shapes identity and relationships while exploring how to use technology to serendipitously connect people in public.
The document proposes a handheld museum guide with three components: Learn, Share, and Find. Learn allows users to access information about exhibits. Share enables users to leave comments and media tags. Find visualizes user activity and communication within the museum in real-time to help users locate popular exhibits.
Social Development Theory was developed by Soviet psychologist Lev Vygotsky. He believed that social interaction and culture play a key role in cognitive development. Vygotsky focused on how language and interactions with more knowledgeable others in a child's zone of proximal development can aid learning. Some strategies that implement his ideas include scaffolding, reciprocal teaching, and guided instruction where students work together and share problem solving approaches. While it is not specific to any subject, Social Development Theory emphasizes how social and cultural experiences shape thinking skills and understanding through interactions between peers and more experienced individuals.
This document discusses the design of a new registration website for New School students. The website aims to allow students to view their schedule and class list on a single page without needing to navigate to different pages. It also aims to let students create a list of classes they want to register for in order to streamline the registration process. Flow charts documenting the website links and interactions are included.
1) Many people are unaware that there are multiple elevators in the building, causing long lines to form at only one or two elevators.
2) People frequently switch between elevators to see which line is shorter, causing congestion.
3) Signage is needed to inform people of elevator locations and current floor positions.
4) Some elevators do not stop at all floors but people in long lines cannot see this, causing frustration.
This is my 7 in 7 project that I made for my interaction studio.
I designed 7 different objects in & days and tried to explore a different angle in each one and experimented a lot.
This document outlines the design process for an "emotionBox" installation meant to study facial expressions and emotional contagion. It discusses goals of enhancing nonverbal communication and investigating whether emotions are contagious. Several prototypes were created and tested, with feedback incorporated into subsequent iterations. The final result elicited strong emotional reactions from participants who found it an intense experience. Future work could involve implementing the experiments on an online platform.
This document discusses the design of a communication device to help users find needed information. It presents two concepts and stories related to the device's design and how it could help users. The document evaluates different approaches for creating a concise and helpful user experience with the communication tool.
This document discusses the concept and initial design ideas for a new communication device aimed at working people. It covers early design stages and iterations as well as a story or narrative related to the device's purpose and intended users. The document explores the device from an conceptual and design perspective.
This document discusses a communication device concept for night life use. It includes sections on the concept design and storyboards to illustrate the concept. The concept and storyboards provide a high-level overview of how the communication device would function for people during nightlife activities.
this is my assignment for the major studio, involving 5 different design under the theme "communication devices within the city for city people though multiple sense"
The document describes the design process of a final code project meant to have a fun and social content. The initial ideas involved creating emotional statements and interacting with them. The concept evolved to focus on the idea that everyone has a story and struggles with problems. An early prototype involved an interactive city map where individual problems were located. The design uses color coding to visualize people's problems, with red circles representing huge complications. Since the game involves mental activities and issues, the designer implemented brain cells that become more dense for large problems but dissolve and change color as they are solved. Scoring is visualized rather than numerical, with the player's circle of power and self-esteem growing bigger when helping others.
The document summarizes the design process for an animatic called "splotch". It begins with a story concept based on a flipbook that tells the tale of aliens. The concept involves hand sketches and real images combined to create a simple but dynamic atmosphere depicting an adventure that addresses social issues. The animator drew inspiration from an Oscar-winning animated short and a filmmaker known for combining realistic visuals and sketches.
During a field trip, the author took pictures of everyday life, rituals, and the simplicity of the outside world to gain a deeper understanding of meanings often taken for granted. The dynamism and feelings of hope experienced while surrounded by buildings inspired reflections on life as a journey with excitement and awareness of the outside world. The field trip experience reinforced the importance of looking, seeing, exploring, and expressing oneself to truly live.
The document discusses designing concepts around everyday life and viewing life as a journey of experiences. It encourages people to open their eyes to the simple yet meaningful world around them and to look, see, come closer to, and explore their environment in order to truly live. The concepts involve transforming perspectives and providing boxes full of new feelings and experiences to represent the new journeys of living.
Artificial Intelligence Quick Research Guide by Arthur MorganArthur Morgan
油
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG (coming 2025)
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at art_morgan@att.net.
100% human made.
Transcript: AI in publishing: Your questions answered - Tech Forum 2025BookNet Canada
油
George Walkley, a publishing veteran and leading authority on AI applications, joins us for a follow-up to his presentation "Applying AI to publishing: A balanced and ethical approach". George gives a brief overview of developments since that presentation and answers attendees' pressing questions about AIs impact and potential applications in the book industry.
Link to recording and presentation slides: https://bnctechforum.ca/sessions/ai-in-publishing-your-questions-answered/
Presented by BookNet Canada on February 20, 2025 with support from the Department of Canadian Heritage.
16 KALALU鏝媜ご垂鏝乞 APARAMAHASAHASRA SIMHAMAHANKALKIADIPARASAKTIBH...IT Industry
油
鏝咋Ωご鏝乞瑞ヰ媜 BHAGWAN SRI RAMA SIMHA OMKARAM SRI SRI KING VISNU KALKI SRI KRISNA PARAMATMA SRI SRI KING VISNU SARAT KRISNA PARAMATMA SRI SRI KING ADISIMHA APARAMAHASAHASRA SAHASRASAMASTA SAHASRA SAMASTA APARAMAHASAHASRA BHARGAVA SIMHA TRINETRA APARAMAHASAHASRA SIMHAMAHANKALI ADIPARASAKTI KVADIPARASAKTI ANEKASAHASRA MAHA INFINITY SIMHA SAHASRA AVATARAMULU SRI SRI KING VISNU SUPREME GODS HEADS KING VISNU SUPREME ALFAONKA SAHASRA SAMASTA APARAMAHASAHASRA BHARGAVA SIMHA TRINETRA APARAMAHASAHASRA SIMHAMAHANKALI ADIPARASAKTI KVADIPARASAKTI VAARE SRI SRI KING VISNU KAVERI VEERA BHARAT BHUSHAN MR.KALKIKINGSUPREMEGODSHEADS MEGA KALKI ROBO ALIENS KING SUPREME GODS HEADS KING ALFA SUPREMO 16 KALALU !! 媜ヰ瑞呉鏝ごΩ咋鏝
Blockchain is revolutionizing industries by enhancing security, transparency, and automation. From supply chain management and finance to healthcare and real estate, blockchain eliminates inefficiencies, prevents fraud, and streamlines operations.
What You'll Learn in This Presentation:
1. How blockchain enables real-time tracking & fraud prevention
2. The impact of smart contracts & decentralized finance (DeFi)
3. Why businesses should adopt secure and automated blockchain solutions
4. Real-world blockchain applications across multiple industries
Explore the future of blockchain and its practical benefits for businesses!
DealBook of Ukraine: 2025 edition | AVentures CapitalYevgen Sysoyev
油
The DealBook is our annual overview of the Ukrainian tech investment industry. This edition comprehensively covers the full year 2024 and the first deals of 2025.
It is an in-depth exploration of how technology is transforming the financial sector. Covering the evolution of FinTech from credit cards to AI-driven banking, this guide explains key innovations such as blockchain, DeFi, AI-powered assistants, and central bank digital currencies (CBDCs). Learn how FinTech is enhancing banking, lending, and payments through automation, data analytics, and decentralized solutions. Whether you're a financial professional or just curious about the future of digital finance, this guide offers valuable insights into the rapidly evolving FinTech landscape.
Leadership u automatizaciji: RPA prie iz prakse!UiPathCommunity
油
Dobrodo邸li na "AI Powered Automation Leadership Talks", online dogaaj koji okuplja senior lidere i menad転ere iz razliitih industrija kako bi podelili svoja iskustva, izazove i strategije u oblasti RPA (Robotic Process Automation). Ovaj dogaaj pru転a priliku da zavirite u nain razmi邸ljanja ljudi koji donose kljune odluke u automatizaciji i liderstvu.
Kroz panel diskusiju sa tri izuzetna strunjaka, istra転iemo:
Kako uspe邸no zapoeti i skalirati RPA projekte u organizacijama.
Koji su najvei izazovi u implementaciji RPA-a i kako ih prevazii.
Na koje naine automatizacija menja radne procese i poma転e timovima da ostvare vi邸e.
Bez obzira na va邸e iskustvo sa UiPath-om ili RPA uop邸te, ovaj dogaaj je osmi邸ljen kako bi bio koristan svima od menad転era do tehnikih lidera, i svima koji 転ele da unaprede svoje razumevanje automatizacije.
Pridru転ite nam se i iskoristite ovu jedinstvenu priliku da nauite od onih koji vode automatizaciju u svojim organizacijama. Pripremite svoja pitanja i inspiraciju za sledee korake u va邸oj RPA strategiji!
UiPath Automation Developer Associate Training Series 2025 - Session 1DianaGray10
油
Welcome to UiPath Automation Developer Associate Training Series 2025 - Session 1.
In this session, we will cover the following topics:
Introduction to RPA & UiPath Studio
Overview of RPA and its applications
Introduction to UiPath Studio
Variables & Data Types
Control Flows
You are requested to finish the following self-paced training for this session:
Variables, Constants and Arguments in Studio 2 modules - 1h 30m - https://academy.uipath.com/courses/variables-constants-and-arguments-in-studio
Control Flow in Studio 2 modules - 2h 15m - https:/academy.uipath.com/courses/control-flow-in-studio
鏝 For any questions you may have, please use the dedicated Forum thread. You can tag the hosts and mentors directly and they will reply as soon as possible.
Drew Madelung is a Cloud Solutions Architect and a Microsoft MVP for Office Apps and Services. He helps organizations realize what is possible with Microsoft 365 & Azure, onboard them in a secure and compliant way, and drive sustained adoption for those solutions. He is experienced in a range of technologies but specializes in the collaboration and teamwork workspaces such as Microsoft Teams, SharePoint, and OneDrive. He has helped deploy Microsoft 365 to multiple global companies while rolling out modern information protection and information governance technologies. He has been doing Microsoft consulting for 10+ years with a strength in security & compliance solutions.
Combining Lexical and Semantic Search with Milvus 2.5Zilliz
油
In short, lexical search is a way to search your documents based on the keywords they contain, in contrast to semantic search, which compares the similarity of embeddings. Well be covering:
Why, when, and how should you use lexical search
What is the BM25 distance metric
How exactly does Milvus 2.5 implement lexical search
How to build an improved hybrid lexical + semantic search with Milvus 2.5
This is a comprehensive guide explaining how blockchain technology works, its key features, and real-world applications in industries like finance, supply chain, and retail. Learn about different blockchain networks (public, private, and consortium) and the challenges businesses face in adopting blockchain. Discover how blockchain consulting can help businesses implement secure, transparent, and efficient solutions, reducing risks and optimizing operations. This guide is ideal for businesses exploring blockchain adoption and seeking expert guidance.
Dev Dives: Unlock the future of automation with UiPath Agent BuilderUiPathCommunity
油
This webinar will offer you a first look at the powerful capabilities of UiPath Agent Builder, designed to streamline your automation processes and enhance your workflow efficiency.
During the session, you will:
- Discover how to build agents with low-code experience, making it accessible for both developers and business users.
- Learn how to leverage automations and activities as tools within your agents, enabling them to handle complex and dynamic workflows.
- Gain insights into the AI Trust Layer, which provides robust management and monitoring capabilities, ensuring trust and transparency in your automation processes.
- See how agents can be deployed and integrated with your existing UiPath cloud and Studio environments.
Speaker:
Zach Eslami, Sr. Manager, Product Management Director, UiPath
Register for our upcoming Dev Dives March session:
Unleash the power of macOS Automation with UiPath
AMER: https://bit.ly/Dev_Dives_AMER_March
EMEA & APJ:https://bit.ly/Dev_Dives_EMEA_APJ_March
This session was streamed live on February 27, 2025, 15:00 GMT.
Check out future Dev Dives 2025 sessions at:
https://bit.ly/Dev_Dives_2025
Benchmark Testing Demystified: Your Roadmap to Peak PerformanceShubham Joshi
油
Benchmark testing is the cornerstone of understanding your systems performance, and this guide breaks it down step-by-step. Learn how to design tests that simulate real-world conditions, measure key performance metrics, and interpret results effectively. This comprehensive roadmap covers everything from selecting the right tools to creating repeatable tests that help identify bottlenecks and optimize resource usage. Whether you're dealing with web applications, mobile apps, or enterprise software, this guide offers practical tips and real-life examples to ensure your system runs at peak efficiency.
Quantum Computing Quick Research Guide by Arthur MorganArthur Morgan
油
This is a Quick Research Guide (QRG).
QRGs include the following:
- A brief, high-level overview of the QRG topic.
- A milestone timeline for the QRG topic.
- Links to various free online resource materials to provide a deeper dive into the QRG topic.
- Conclusion and a recommendation for at least two books available in the SJPL system on the QRG topic.
QRGs planned for the series:
- Artificial Intelligence QRG
- Quantum Computing QRG
- Big Data Analytics QRG (coming 2025)
- Spacecraft Guidance, Navigation & Control QRG (coming 2026)
- UK Home Computing & The Birth of ARM QRG (coming 2027)
Any questions or comments?
- Please contact Arthur Morgan at art_morgan@att.net.
100% human made.
Getting Started with AWS - Enterprise Landing Zone for Terraform Learning & D...Chris Wahl
油
Recording: https://youtu.be/PASG0NTKUQA?si=1Ih7O9z0Lk0IzX9n
Welcome innovators! In this comprehensive tutorial, you will learn how to get started with AWS Cloud and Terraform to build an enterprise-like landing zone for a secure, low-cost environment to develop with Terraform. We'll guide you through setting up AWS Control Tower, Identity and Access Management, and creating a sandbox account, ensuring you have a safe and controlled area for learning and development. You'll also learn about budget management, single sign-on setup, and using AWS organizations for policy management. Plus, dive deep into Terraform basics, including setting up state management, migrating local state to remote state, and making resource modifications using your new infrastructure as code skills. Perfect for beginners looking to master AWS and Terraform essentials!
THE BIG TEN BIOPHARMACEUTICAL MNCs: GLOBAL CAPABILITY CENTERS IN INDIASrivaanchi Nathan
油
This business intelligence report, "The Big Ten Biopharmaceutical MNCs: Global Capability Centers in India", provides an in-depth analysis of the operations and contributions of the Global Capability Centers (GCCs) of ten leading biopharmaceutical multinational corporations in India. The report covers AstraZeneca, Bayer, Bristol Myers Squibb, GlaxoSmithKline (GSK), Novartis, Sanofi, Roche, Pfizer, Novo Nordisk, and Eli Lilly. In this report each company's GCC is profiled with details on location, workforce size, investment, and the strategic roles these centers play in global business operations, research and development, and information technology and digital innovation.
Mastering ChatGPT & LLMs for Practical Applications: Tips, Tricks, and Use CasesSanjay Willie
油
Our latest session with Astiostech covered how to unlock the full potential of ChatGPT and LLMs for real-world use!
Key Takeaways:
Effective Prompting: Crafting context-specific, high-quality prompts for optimal AI responses.
Advanced ChatGPT Features: Managing system prompts, conversation memory, and file uploads.
Optimizing AI Outputs: Refining responses, handling large texts, and knowing when fine-tuning is needed.
Competitive Insights: Exploring how ChatGPT compares with other AI tools.
Business & Content Use Cases: From summarization to SEO, sales, and audience targeting.
The session provided hands-on strategies to make AI a powerful tool for content creation, decision-making, and business growth.
Are you using AI effectively in your workflow? Lets discuss how it can improve efficiency and creativity!
#AI #ChatGPT #PromptEngineering #ArtificialIntelligence #LLM #Productivity #Astiostech
This is session #3 of the 5-session online study series with Google Cloud, where we take you onto the journey learning generative AI. Youll explore the dynamic landscape of Generative AI, gaining both theoretical insights and practical know-how of Google Cloud GenAI tools such as Gemini, Vertex AI, AI agents and Imagen 3.