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Production Reflection
Sean-Cawood
I started designing the levels for my game by creating
a Grid that would help me think 3 Dimensionality
when creating my levels. I did this using a program
called ProCreate on my ipad, using a stylus to draw.
I wanted a 3 dimensional map because it was
important for the strategic chess like gameplay I
wanted. I used Procreate on my ipad to draw
elements for my game because I can draw faster and
better with a stylus than a mouse.
I then used the grid to plan out the map I would be
using for the game and planned out where the
objects and start entries would be, I made the map
bigger than 120x80 because I wanted the game to be
able to scroll around the map as they play
I then started to draw the map for real, including the
grid where the characters would move and the walls
I gave everything a basic colour and coloured in the
areas as markers for how I was planning to make the
map. I decided to plan it out before I drew it to help
with the progress of the drawing and I decided where
the characters would move to and where they could
take cover.
Process
I drew the outlines of the obstetrical between the
ghosts and the players then coloured them in on
ProCreate. I coloured them in to stand out from the
floor because it has to be visible to the player that
this is cover.
I then got to drawing the characters, in multiple
poses so I could animate them in the game. I
wanted to animate them so the game would feel
more professional.
I then started to work on lighting, I drew the outline of where
the light will affect, then I coloured in the areas, changing the
colours to match the surface, I also used a Gaussian Blur to
made the light seem more realistic as it bends around the
objects, I repeated the effect 3 times around the map. I wanted
the lighting to set the tone of the game, making it seem more
spooky to go with the ghost genre of game I was going for, I
made one of the lights not work to make it seem like this area
didnt get much attention and it was run down.
I then finished up the little details around the map then
got to work on animating the characters
I exported the map as a .PSD, and transferred the file
to my computer and started animating using
photoshop. I chose to export the file as a PSD, so the
file retained the layers and the transparent parts.
Email allowed me to easily transfer the file to my PC
from my Ipad to my Computer, There wasnt many
more options other than cloud storage to transfer
between Apple and Microsoft products
Starting the animation I worked on the walking of the troops,
making sure the Entity changes to make it look like they are
running.
I included a 'Fog Of War' where the enemies cant be seen until
within eyesite of one of the troopers. When one of the enemies
is within eyesite, the ghost appears and a red ! appears over
the head who sees it.
When its a ghosts turn, it has the ability to move and shoot.
When one of the troops is shot the ghost, they die in one hit.
When they die their colours are inverted before they disappear
I then Increased the size to 10,000 pixels and exported the
animation as a .MP4, I did this so when it zoomed in to 1080 it
would still be a quality image but the 120x80pixels would be
crisp
I opened up the huge .MP4 in premier and zoomed in the
image so it was 120x80 and made it move around the
characters selected. I used premier because it has a lot more
advanced tools but Im less experienced with it so I did the audio
and slowed down the video in Movie Plus X6, I software I
bought at home because its very easy to use while having lots
of advanced tools at my disposal. I made the camera move
around the characters because I wanted them to see what was
selected. I added audio and slowed down the video to make it
seem more professional and giving the player that extra feed
back to emerge them into the game. I added music by having
two tracks , the 2nd track stared playing after the player
encounters the ghosts, changing the feel of the scene
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6. production reflection(2) (1)

  • 2. I started designing the levels for my game by creating a Grid that would help me think 3 Dimensionality when creating my levels. I did this using a program called ProCreate on my ipad, using a stylus to draw. I wanted a 3 dimensional map because it was important for the strategic chess like gameplay I wanted. I used Procreate on my ipad to draw elements for my game because I can draw faster and better with a stylus than a mouse. I then used the grid to plan out the map I would be using for the game and planned out where the objects and start entries would be, I made the map bigger than 120x80 because I wanted the game to be able to scroll around the map as they play
  • 3. I then started to draw the map for real, including the grid where the characters would move and the walls I gave everything a basic colour and coloured in the areas as markers for how I was planning to make the map. I decided to plan it out before I drew it to help with the progress of the drawing and I decided where the characters would move to and where they could take cover.
  • 4. Process I drew the outlines of the obstetrical between the ghosts and the players then coloured them in on ProCreate. I coloured them in to stand out from the floor because it has to be visible to the player that this is cover. I then got to drawing the characters, in multiple poses so I could animate them in the game. I wanted to animate them so the game would feel more professional.
  • 5. I then started to work on lighting, I drew the outline of where the light will affect, then I coloured in the areas, changing the colours to match the surface, I also used a Gaussian Blur to made the light seem more realistic as it bends around the objects, I repeated the effect 3 times around the map. I wanted the lighting to set the tone of the game, making it seem more spooky to go with the ghost genre of game I was going for, I made one of the lights not work to make it seem like this area didnt get much attention and it was run down.
  • 6. I then finished up the little details around the map then got to work on animating the characters I exported the map as a .PSD, and transferred the file to my computer and started animating using photoshop. I chose to export the file as a PSD, so the file retained the layers and the transparent parts. Email allowed me to easily transfer the file to my PC from my Ipad to my Computer, There wasnt many more options other than cloud storage to transfer between Apple and Microsoft products
  • 7. Starting the animation I worked on the walking of the troops, making sure the Entity changes to make it look like they are running. I included a 'Fog Of War' where the enemies cant be seen until within eyesite of one of the troopers. When one of the enemies is within eyesite, the ghost appears and a red ! appears over the head who sees it. When its a ghosts turn, it has the ability to move and shoot. When one of the troops is shot the ghost, they die in one hit. When they die their colours are inverted before they disappear I then Increased the size to 10,000 pixels and exported the animation as a .MP4, I did this so when it zoomed in to 1080 it would still be a quality image but the 120x80pixels would be crisp I opened up the huge .MP4 in premier and zoomed in the image so it was 120x80 and made it move around the characters selected. I used premier because it has a lot more advanced tools but Im less experienced with it so I did the audio and slowed down the video in Movie Plus X6, I software I bought at home because its very easy to use while having lots of advanced tools at my disposal. I made the camera move around the characters because I wanted them to see what was selected. I added audio and slowed down the video to make it seem more professional and giving the player that extra feed back to emerge them into the game. I added music by having two tracks , the 2nd track stared playing after the player encounters the ghosts, changing the feel of the scene