ºÝºÝߣ

ºÝºÝߣShare a Scribd company logo
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072
? 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 113
A Study Of Playing Video Game On Computer With
Keyboard Control
Muhammad Suhaib
Student of Doctoral of Philosophy(Ph.D) in Computer Science
Sr. Full Stack Developer, T-Mark Inc, Tokyo, Master of Engineering, Ritsumeikan University, Japan
----------------------------------------------------------------------------------***------------------------------------------------------------------------------
Abstract -Playing video games is debated from last 40 years, Video games is great educational potential, and same popular in
every age of group, this study is trying to evaluation of play Video Game on computer with keyboard control, TetrisPuzzlegame
is selected for experiment and one user who don¡¯t have any experience in past wasrequestedtoplaythisgame with keyboard
control at-least 50 time. Power Law of Practice is use to predict learning curve of the new Tetris game.
Key Words: Power Law of Practice, Learning Curve, Video Game, Tetris Game, Keyboard Control.
1.INTRODUCTION
Playing Video Game is very popular in both generations elder and children., video games are for fun and stimulating, Tetris
is a tile Matching puzzle video game, Playing Tetris Game on computer is very popular. Tetris is Available almost all
electronics format. It¡¯s mainly play with left, right with the arrow keys or buttons and need to move tetrominoes to get
them together. In this game seven type of tetrominoes and need to use the action to rotate the block to fit holes. May Users
prefer to use keyboard control for playing game.
2. OBJECTIVE
There is multiple way to measure how people learn an interface or task by doing a Learning Experiments. In this study we
invite one player/user and asked to play a video game, we tries to estimate how long a player can spend in one session
given his number of trials. We play Tetris Game Puzzle Game for experiment our study.
3. RELATED WORK
In the 1980s, Allen Newell, a famous Carnegie Mellon cognitive scientist, analyzedreactiontimesfora varietyoftasksreported
in learning experiments and he noted that the learning curves obtained in all these studies had a very similar shape: that of a
so-called power law[1] Accot, J. and Zhai, S Beyond Fitts' law: models for trajectory-based HCI tasks [2], Balakrishnan, R. and
Hinckley, K. The role of kinesthetic reference frames in two-handed input performance[3],Barnert, W.C.AComparisonofOne-
Handed and Two-Handed Direct and Indirect Computer Interaction[4], Muhammad Suhaib, Sr. Full Stack Developer, Study of
the learning curve of the Japanese keyboard on smartphone, A Study of Playing Tetris Game on Computer with Keyboard
Contro[5][6].
4. METHODOLOGY
New User with no experience to play Tetris Puzzle game with keyboard control were asked to play this game 50 times table
show the number of seconds the player last during each trial. Each time the player play the game we records record the
finishing time of each trial. We use power law of practice logarithm of the reaction time for analysis of trials.
Chart -1: Data and Analysis
No of Trial
Finished
Time No of Trial
Finished
Time No of Trial
Finished
Time
No of
Trial
Finished
Time
1 75 16 351 31 434 46 426
2 77 17 364 32 495 47 516
3 194 18 347 33 545 48 542
4 250 19 402 34 430 49 605
5 200 20 610 35 456 50 576
6 330 21 552 36 486
7 185 22 360 37 545
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072
? 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 114
8 240 23 367 38 486
9 258 24 560 39 575
10 182 25 611 40 610
11 280 26 657 41 475
12 376 27 538 42 661
13 560 28 537 43 585
14 495 29 420 44 486
15 366 30 552 45 542
Fig -1: Learning Curve
The figure use the inverse of the time spend by the player during one session its depicts the learning curve of the Tetris game
by the user.
3. MODEL
The Model use the Power Law of Practice and it fit the inverse of the time player spend during each playing session
Tn = T1 n-a = (1/75). n(-0.6)
r2 = st ¨C sr / st
1109906.17999-0.00022
_________________________
1109906.17999
R2=0.99
3. CONCLUSION
Playing video game on computer with keyboard control is highly in practice, this study seems to be verygoodatpredictingthe
performance of a user at the Tetris game. This Study has some limitation worth: we only use one userforthe experimentandit
may be pretentious generalize this model to all player.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072
? 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 115
REFERENCES
AUTHOR
Muhammad Suhaib
Doctoral Student
Sr. Full Stack Developer
T-Mark Inc, Tokyo, Japan
Master of Engineering,
Ritsumeikan University, Japan
[1] Allen Newell, Paul Rosenbloom (1980). Mechanisms of skill acquisition and the law of practice. Technical Report. School of
Computer Science, Carnegie Mellon University.
[2] Accot, J. and Zhai, S. (1997). Beyond Fitts' law: models for trajectory-based HCI tasks. ACM CHI Conference on Human
Factors in Computing Systems. p. 295-302
[3] Balakrishnan, R. and Hinckley, K. (1999). The role of kinesthetic referenceframes in two-handedinput performance.ACM
UIST Symposium on User interface Software and Technology. p. 171-178
[4] Barnert, W.C. (2005). A Comparison of One-Handed and Two-Handed Direct and Indirect Computer Interaction.
Department of Computer Science, Tufts University, Medford, Mass. Technical Report 2005-11.
[5] Muhammad Suhaib. 2018. Tilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or Smartphone,
International Journal of Innovative Research in Computer and Communication Engineering, Vol. 6, Issue 9, September 2018
ISSN (Print) : 2320 ¨C 9798 ISSN (Online) : 2320 - 9801. p. 7843-7847
[6] Muhammad Suhaib. (2018) A Study of Learning Curve of the Japanese Keyboard on Smartphone, International
Journal of Scientific Research & Engineering Trends, Volume 4, Issue 5, Sep-Oct-2018, ISSN (Online): 2395-566X.
p.900-901.
[7] Suhaib, M., & Ohnishi, A. (2018). Potential Conflicts Identification among Sub Goals in Goal Oriented Requirement Analysis
Using Matrix. International Journal of Progressive Sciences and Technologies, 10(2), 280-283.

More Related Content

Similar to A Study Of Playing Video Game On Computer With Keyboard Control (20)

IRJET- Next Generation System Assistant
IRJET- Next Generation System AssistantIRJET- Next Generation System Assistant
IRJET- Next Generation System Assistant
IRJET Journal
?
IRJET- Design and Fabrication of Prismatic Painting Robot
IRJET-  	  Design and Fabrication of Prismatic Painting RobotIRJET-  	  Design and Fabrication of Prismatic Painting Robot
IRJET- Design and Fabrication of Prismatic Painting Robot
IRJET Journal
?
Optimal Meeting Point Notification for Moving groups of Users in Network Region
Optimal Meeting Point Notification for Moving groups of Users in Network RegionOptimal Meeting Point Notification for Moving groups of Users in Network Region
Optimal Meeting Point Notification for Moving groups of Users in Network Region
IRJET Journal
?
IRJET- Technical Graphic Showcase
IRJET- Technical Graphic ShowcaseIRJET- Technical Graphic Showcase
IRJET- Technical Graphic Showcase
IRJET Journal
?
IRJET- Public Garden Automation System
IRJET-  	  Public Garden Automation SystemIRJET-  	  Public Garden Automation System
IRJET- Public Garden Automation System
IRJET Journal
?
Tilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or ...
Tilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or ...Tilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or ...
Tilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or ...
Muhammad Suhaib
?
Simulation of Turing Machine
Simulation of Turing MachineSimulation of Turing Machine
Simulation of Turing Machine
IRJET Journal
?
Motion capture for Animation
Motion capture for AnimationMotion capture for Animation
Motion capture for Animation
IRJET Journal
?
Blue Rover-A Multi Featured Robo
Blue Rover-A Multi Featured RoboBlue Rover-A Multi Featured Robo
Blue Rover-A Multi Featured Robo
IRJET Journal
?
City i-Tick: The android based mobile application for students¡¯ attendance at...
City i-Tick: The android based mobile application for students¡¯ attendance at...City i-Tick: The android based mobile application for students¡¯ attendance at...
City i-Tick: The android based mobile application for students¡¯ attendance at...
journalBEEI
?
Use of Rapid Prototyping Technology in Mechanical Industry
Use of Rapid Prototyping Technology in Mechanical IndustryUse of Rapid Prototyping Technology in Mechanical Industry
Use of Rapid Prototyping Technology in Mechanical Industry
IRJET Journal
?
Digital Certificate Verification using Blockchain
Digital Certificate Verification using BlockchainDigital Certificate Verification using Blockchain
Digital Certificate Verification using Blockchain
IRJET Journal
?
DESIGN AND DEVELOPMENT OF ARDUINO BASED AUTOMATIC COLOR SORTING MACHINE
DESIGN AND DEVELOPMENT OF ARDUINO BASED AUTOMATIC COLOR SORTING MACHINEDESIGN AND DEVELOPMENT OF ARDUINO BASED AUTOMATIC COLOR SORTING MACHINE
DESIGN AND DEVELOPMENT OF ARDUINO BASED AUTOMATIC COLOR SORTING MACHINE
IRJET Journal
?
V2I6_IJERTV2IS60721
V2I6_IJERTV2IS60721V2I6_IJERTV2IS60721
V2I6_IJERTV2IS60721
Ridhika Sharma
?
IRJET- Comparison of Classification Algorithms using Machine Learning
IRJET- Comparison of Classification Algorithms using Machine LearningIRJET- Comparison of Classification Algorithms using Machine Learning
IRJET- Comparison of Classification Algorithms using Machine Learning
IRJET Journal
?
Real Time Sign Language Translation Using Tensor Flow Object Detection
Real Time Sign Language Translation Using Tensor Flow Object DetectionReal Time Sign Language Translation Using Tensor Flow Object Detection
Real Time Sign Language Translation Using Tensor Flow Object Detection
IRJET Journal
?
IRJET- Design an Approach for Prediction of Human Activity Recognition us...
IRJET-  	  Design an Approach for Prediction of Human Activity Recognition us...IRJET-  	  Design an Approach for Prediction of Human Activity Recognition us...
IRJET- Design an Approach for Prediction of Human Activity Recognition us...
IRJET Journal
?
nothinascdks bkcbskcbak,bx,jaxjaxvjasgjcxvagjqsxv
nothinascdks bkcbskcbak,bx,jaxjaxvjasgjcxvagjqsxvnothinascdks bkcbskcbak,bx,jaxjaxvjasgjcxvagjqsxv
nothinascdks bkcbskcbak,bx,jaxjaxvjasgjcxvagjqsxv
2114211
?
PROJECT-BASED MICROCONTROLLER SYSTEM LABORATORY USING BK300 DEVELOPMENT BOARD...
PROJECT-BASED MICROCONTROLLER SYSTEM LABORATORY USING BK300 DEVELOPMENT BOARD...PROJECT-BASED MICROCONTROLLER SYSTEM LABORATORY USING BK300 DEVELOPMENT BOARD...
PROJECT-BASED MICROCONTROLLER SYSTEM LABORATORY USING BK300 DEVELOPMENT BOARD...
ijesajournal
?
Paper Title : Project-Based Microcontroller System Laboratory Using BK300 Dev...
Paper Title : Project-Based Microcontroller System Laboratory Using BK300 Dev...Paper Title : Project-Based Microcontroller System Laboratory Using BK300 Dev...
Paper Title : Project-Based Microcontroller System Laboratory Using BK300 Dev...
ijesajournal
?
IRJET- Next Generation System Assistant
IRJET- Next Generation System AssistantIRJET- Next Generation System Assistant
IRJET- Next Generation System Assistant
IRJET Journal
?
IRJET- Design and Fabrication of Prismatic Painting Robot
IRJET-  	  Design and Fabrication of Prismatic Painting RobotIRJET-  	  Design and Fabrication of Prismatic Painting Robot
IRJET- Design and Fabrication of Prismatic Painting Robot
IRJET Journal
?
Optimal Meeting Point Notification for Moving groups of Users in Network Region
Optimal Meeting Point Notification for Moving groups of Users in Network RegionOptimal Meeting Point Notification for Moving groups of Users in Network Region
Optimal Meeting Point Notification for Moving groups of Users in Network Region
IRJET Journal
?
IRJET- Technical Graphic Showcase
IRJET- Technical Graphic ShowcaseIRJET- Technical Graphic Showcase
IRJET- Technical Graphic Showcase
IRJET Journal
?
IRJET- Public Garden Automation System
IRJET-  	  Public Garden Automation SystemIRJET-  	  Public Garden Automation System
IRJET- Public Garden Automation System
IRJET Journal
?
Tilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or ...
Tilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or ...Tilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or ...
Tilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or ...
Muhammad Suhaib
?
Simulation of Turing Machine
Simulation of Turing MachineSimulation of Turing Machine
Simulation of Turing Machine
IRJET Journal
?
Motion capture for Animation
Motion capture for AnimationMotion capture for Animation
Motion capture for Animation
IRJET Journal
?
Blue Rover-A Multi Featured Robo
Blue Rover-A Multi Featured RoboBlue Rover-A Multi Featured Robo
Blue Rover-A Multi Featured Robo
IRJET Journal
?
City i-Tick: The android based mobile application for students¡¯ attendance at...
City i-Tick: The android based mobile application for students¡¯ attendance at...City i-Tick: The android based mobile application for students¡¯ attendance at...
City i-Tick: The android based mobile application for students¡¯ attendance at...
journalBEEI
?
Use of Rapid Prototyping Technology in Mechanical Industry
Use of Rapid Prototyping Technology in Mechanical IndustryUse of Rapid Prototyping Technology in Mechanical Industry
Use of Rapid Prototyping Technology in Mechanical Industry
IRJET Journal
?
Digital Certificate Verification using Blockchain
Digital Certificate Verification using BlockchainDigital Certificate Verification using Blockchain
Digital Certificate Verification using Blockchain
IRJET Journal
?
DESIGN AND DEVELOPMENT OF ARDUINO BASED AUTOMATIC COLOR SORTING MACHINE
DESIGN AND DEVELOPMENT OF ARDUINO BASED AUTOMATIC COLOR SORTING MACHINEDESIGN AND DEVELOPMENT OF ARDUINO BASED AUTOMATIC COLOR SORTING MACHINE
DESIGN AND DEVELOPMENT OF ARDUINO BASED AUTOMATIC COLOR SORTING MACHINE
IRJET Journal
?
IRJET- Comparison of Classification Algorithms using Machine Learning
IRJET- Comparison of Classification Algorithms using Machine LearningIRJET- Comparison of Classification Algorithms using Machine Learning
IRJET- Comparison of Classification Algorithms using Machine Learning
IRJET Journal
?
Real Time Sign Language Translation Using Tensor Flow Object Detection
Real Time Sign Language Translation Using Tensor Flow Object DetectionReal Time Sign Language Translation Using Tensor Flow Object Detection
Real Time Sign Language Translation Using Tensor Flow Object Detection
IRJET Journal
?
IRJET- Design an Approach for Prediction of Human Activity Recognition us...
IRJET-  	  Design an Approach for Prediction of Human Activity Recognition us...IRJET-  	  Design an Approach for Prediction of Human Activity Recognition us...
IRJET- Design an Approach for Prediction of Human Activity Recognition us...
IRJET Journal
?
nothinascdks bkcbskcbak,bx,jaxjaxvjasgjcxvagjqsxv
nothinascdks bkcbskcbak,bx,jaxjaxvjasgjcxvagjqsxvnothinascdks bkcbskcbak,bx,jaxjaxvjasgjcxvagjqsxv
nothinascdks bkcbskcbak,bx,jaxjaxvjasgjcxvagjqsxv
2114211
?
PROJECT-BASED MICROCONTROLLER SYSTEM LABORATORY USING BK300 DEVELOPMENT BOARD...
PROJECT-BASED MICROCONTROLLER SYSTEM LABORATORY USING BK300 DEVELOPMENT BOARD...PROJECT-BASED MICROCONTROLLER SYSTEM LABORATORY USING BK300 DEVELOPMENT BOARD...
PROJECT-BASED MICROCONTROLLER SYSTEM LABORATORY USING BK300 DEVELOPMENT BOARD...
ijesajournal
?
Paper Title : Project-Based Microcontroller System Laboratory Using BK300 Dev...
Paper Title : Project-Based Microcontroller System Laboratory Using BK300 Dev...Paper Title : Project-Based Microcontroller System Laboratory Using BK300 Dev...
Paper Title : Project-Based Microcontroller System Laboratory Using BK300 Dev...
ijesajournal
?

Recently uploaded (20)

DAO UTokyo 2025 DLT mass adoption case studies IBM Tsuyoshi Hirayama (ƽɽÒã)
DAO UTokyo 2025 DLT mass adoption case studies IBM Tsuyoshi Hirayama (ƽɽÒã)DAO UTokyo 2025 DLT mass adoption case studies IBM Tsuyoshi Hirayama (ƽɽÒã)
DAO UTokyo 2025 DLT mass adoption case studies IBM Tsuyoshi Hirayama (ƽɽÒã)
Tsuyoshi Hirayama
?
Transform Your Future with Front-End Development Training
Transform Your Future with Front-End Development TrainingTransform Your Future with Front-End Development Training
Transform Your Future with Front-End Development Training
Vtechlabs
?
TrustArc Webinar - Building your DPIA/PIA Program: Best Practices & Tips
TrustArc Webinar - Building your DPIA/PIA Program: Best Practices & TipsTrustArc Webinar - Building your DPIA/PIA Program: Best Practices & Tips
TrustArc Webinar - Building your DPIA/PIA Program: Best Practices & Tips
TrustArc
?
UiPath Automation Developer Associate Training Series 2025 - Session 1
UiPath Automation Developer Associate Training Series 2025 - Session 1UiPath Automation Developer Associate Training Series 2025 - Session 1
UiPath Automation Developer Associate Training Series 2025 - Session 1
DianaGray10
?
Unlock AI Creativity: Image Generation with DALL¡¤E
Unlock AI Creativity: Image Generation with DALL¡¤EUnlock AI Creativity: Image Generation with DALL¡¤E
Unlock AI Creativity: Image Generation with DALL¡¤E
Expeed Software
?
Inside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar Patturaj
Inside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar PatturajInside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar Patturaj
Inside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar Patturaj
ScyllaDB
?
UiPath Automation Developer Associate Training Series 2025 - Session 2
UiPath Automation Developer Associate Training Series 2025 - Session 2UiPath Automation Developer Associate Training Series 2025 - Session 2
UiPath Automation Developer Associate Training Series 2025 - Session 2
DianaGray10
?
Early Adopter's Guide to AI Moderation (Preview)
Early Adopter's Guide to AI Moderation (Preview)Early Adopter's Guide to AI Moderation (Preview)
Early Adopter's Guide to AI Moderation (Preview)
nick896721
?
Cloud of everything Tech of the 21 century in Aviation
Cloud of everything Tech of the 21 century in AviationCloud of everything Tech of the 21 century in Aviation
Cloud of everything Tech of the 21 century in Aviation
Assem mousa
?
UiPath Document Understanding - Generative AI and Active learning capabilities
UiPath Document Understanding - Generative AI and Active learning capabilitiesUiPath Document Understanding - Generative AI and Active learning capabilities
UiPath Document Understanding - Generative AI and Active learning capabilities
DianaGray10
?
DealBook of Ukraine: 2025 edition | AVentures Capital
DealBook of Ukraine: 2025 edition | AVentures CapitalDealBook of Ukraine: 2025 edition | AVentures Capital
DealBook of Ukraine: 2025 edition | AVentures Capital
Yevgen Sysoyev
?
30B Images and Counting: Scaling Canva's Content-Understanding Pipelines by K...
30B Images and Counting: Scaling Canva's Content-Understanding Pipelines by K...30B Images and Counting: Scaling Canva's Content-Understanding Pipelines by K...
30B Images and Counting: Scaling Canva's Content-Understanding Pipelines by K...
ScyllaDB
?
Backstage Software Templates for Java Developers
Backstage Software Templates for Java DevelopersBackstage Software Templates for Java Developers
Backstage Software Templates for Java Developers
Markus Eisele
?
The Future of Repair: Transparent and Incremental by Botond De?nes
The Future of Repair: Transparent and Incremental by Botond De?nesThe Future of Repair: Transparent and Incremental by Botond De?nes
The Future of Repair: Transparent and Incremental by Botond De?nes
ScyllaDB
?
L01 Introduction to Nanoindentation - What is hardness
L01 Introduction to Nanoindentation - What is hardnessL01 Introduction to Nanoindentation - What is hardness
L01 Introduction to Nanoindentation - What is hardness
RostislavDaniel
?
World Information Architecture Day 2025 - UX at a Crossroads
World Information Architecture Day 2025 - UX at a CrossroadsWorld Information Architecture Day 2025 - UX at a Crossroads
World Information Architecture Day 2025 - UX at a Crossroads
Joshua Randall
?
DevNexus - Building 10x Development Organizations.pdf
DevNexus - Building 10x Development Organizations.pdfDevNexus - Building 10x Development Organizations.pdf
DevNexus - Building 10x Development Organizations.pdf
Justin Reock
?
How Discord Indexes Trillions of Messages: Scaling Search Infrastructure by V...
How Discord Indexes Trillions of Messages: Scaling Search Infrastructure by V...How Discord Indexes Trillions of Messages: Scaling Search Infrastructure by V...
How Discord Indexes Trillions of Messages: Scaling Search Infrastructure by V...
ScyllaDB
?
MIND Revenue Release Quarter 4 2024 - Finacial Presentation
MIND Revenue Release Quarter 4 2024 - Finacial PresentationMIND Revenue Release Quarter 4 2024 - Finacial Presentation
MIND Revenue Release Quarter 4 2024 - Finacial Presentation
MIND CTI
?
Unlocking DevOps Secuirty :Vault & Keylock
Unlocking DevOps Secuirty :Vault & KeylockUnlocking DevOps Secuirty :Vault & Keylock
Unlocking DevOps Secuirty :Vault & Keylock
HusseinMalikMammadli
?
DAO UTokyo 2025 DLT mass adoption case studies IBM Tsuyoshi Hirayama (ƽɽÒã)
DAO UTokyo 2025 DLT mass adoption case studies IBM Tsuyoshi Hirayama (ƽɽÒã)DAO UTokyo 2025 DLT mass adoption case studies IBM Tsuyoshi Hirayama (ƽɽÒã)
DAO UTokyo 2025 DLT mass adoption case studies IBM Tsuyoshi Hirayama (ƽɽÒã)
Tsuyoshi Hirayama
?
Transform Your Future with Front-End Development Training
Transform Your Future with Front-End Development TrainingTransform Your Future with Front-End Development Training
Transform Your Future with Front-End Development Training
Vtechlabs
?
TrustArc Webinar - Building your DPIA/PIA Program: Best Practices & Tips
TrustArc Webinar - Building your DPIA/PIA Program: Best Practices & TipsTrustArc Webinar - Building your DPIA/PIA Program: Best Practices & Tips
TrustArc Webinar - Building your DPIA/PIA Program: Best Practices & Tips
TrustArc
?
UiPath Automation Developer Associate Training Series 2025 - Session 1
UiPath Automation Developer Associate Training Series 2025 - Session 1UiPath Automation Developer Associate Training Series 2025 - Session 1
UiPath Automation Developer Associate Training Series 2025 - Session 1
DianaGray10
?
Unlock AI Creativity: Image Generation with DALL¡¤E
Unlock AI Creativity: Image Generation with DALL¡¤EUnlock AI Creativity: Image Generation with DALL¡¤E
Unlock AI Creativity: Image Generation with DALL¡¤E
Expeed Software
?
Inside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar Patturaj
Inside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar PatturajInside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar Patturaj
Inside Freshworks' Migration from Cassandra to ScyllaDB by Premkumar Patturaj
ScyllaDB
?
UiPath Automation Developer Associate Training Series 2025 - Session 2
UiPath Automation Developer Associate Training Series 2025 - Session 2UiPath Automation Developer Associate Training Series 2025 - Session 2
UiPath Automation Developer Associate Training Series 2025 - Session 2
DianaGray10
?
Early Adopter's Guide to AI Moderation (Preview)
Early Adopter's Guide to AI Moderation (Preview)Early Adopter's Guide to AI Moderation (Preview)
Early Adopter's Guide to AI Moderation (Preview)
nick896721
?
Cloud of everything Tech of the 21 century in Aviation
Cloud of everything Tech of the 21 century in AviationCloud of everything Tech of the 21 century in Aviation
Cloud of everything Tech of the 21 century in Aviation
Assem mousa
?
UiPath Document Understanding - Generative AI and Active learning capabilities
UiPath Document Understanding - Generative AI and Active learning capabilitiesUiPath Document Understanding - Generative AI and Active learning capabilities
UiPath Document Understanding - Generative AI and Active learning capabilities
DianaGray10
?
DealBook of Ukraine: 2025 edition | AVentures Capital
DealBook of Ukraine: 2025 edition | AVentures CapitalDealBook of Ukraine: 2025 edition | AVentures Capital
DealBook of Ukraine: 2025 edition | AVentures Capital
Yevgen Sysoyev
?
30B Images and Counting: Scaling Canva's Content-Understanding Pipelines by K...
30B Images and Counting: Scaling Canva's Content-Understanding Pipelines by K...30B Images and Counting: Scaling Canva's Content-Understanding Pipelines by K...
30B Images and Counting: Scaling Canva's Content-Understanding Pipelines by K...
ScyllaDB
?
Backstage Software Templates for Java Developers
Backstage Software Templates for Java DevelopersBackstage Software Templates for Java Developers
Backstage Software Templates for Java Developers
Markus Eisele
?
The Future of Repair: Transparent and Incremental by Botond De?nes
The Future of Repair: Transparent and Incremental by Botond De?nesThe Future of Repair: Transparent and Incremental by Botond De?nes
The Future of Repair: Transparent and Incremental by Botond De?nes
ScyllaDB
?
L01 Introduction to Nanoindentation - What is hardness
L01 Introduction to Nanoindentation - What is hardnessL01 Introduction to Nanoindentation - What is hardness
L01 Introduction to Nanoindentation - What is hardness
RostislavDaniel
?
World Information Architecture Day 2025 - UX at a Crossroads
World Information Architecture Day 2025 - UX at a CrossroadsWorld Information Architecture Day 2025 - UX at a Crossroads
World Information Architecture Day 2025 - UX at a Crossroads
Joshua Randall
?
DevNexus - Building 10x Development Organizations.pdf
DevNexus - Building 10x Development Organizations.pdfDevNexus - Building 10x Development Organizations.pdf
DevNexus - Building 10x Development Organizations.pdf
Justin Reock
?
How Discord Indexes Trillions of Messages: Scaling Search Infrastructure by V...
How Discord Indexes Trillions of Messages: Scaling Search Infrastructure by V...How Discord Indexes Trillions of Messages: Scaling Search Infrastructure by V...
How Discord Indexes Trillions of Messages: Scaling Search Infrastructure by V...
ScyllaDB
?
MIND Revenue Release Quarter 4 2024 - Finacial Presentation
MIND Revenue Release Quarter 4 2024 - Finacial PresentationMIND Revenue Release Quarter 4 2024 - Finacial Presentation
MIND Revenue Release Quarter 4 2024 - Finacial Presentation
MIND CTI
?
Unlocking DevOps Secuirty :Vault & Keylock
Unlocking DevOps Secuirty :Vault & KeylockUnlocking DevOps Secuirty :Vault & Keylock
Unlocking DevOps Secuirty :Vault & Keylock
HusseinMalikMammadli
?

A Study Of Playing Video Game On Computer With Keyboard Control

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072 ? 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 113 A Study Of Playing Video Game On Computer With Keyboard Control Muhammad Suhaib Student of Doctoral of Philosophy(Ph.D) in Computer Science Sr. Full Stack Developer, T-Mark Inc, Tokyo, Master of Engineering, Ritsumeikan University, Japan ----------------------------------------------------------------------------------***------------------------------------------------------------------------------ Abstract -Playing video games is debated from last 40 years, Video games is great educational potential, and same popular in every age of group, this study is trying to evaluation of play Video Game on computer with keyboard control, TetrisPuzzlegame is selected for experiment and one user who don¡¯t have any experience in past wasrequestedtoplaythisgame with keyboard control at-least 50 time. Power Law of Practice is use to predict learning curve of the new Tetris game. Key Words: Power Law of Practice, Learning Curve, Video Game, Tetris Game, Keyboard Control. 1.INTRODUCTION Playing Video Game is very popular in both generations elder and children., video games are for fun and stimulating, Tetris is a tile Matching puzzle video game, Playing Tetris Game on computer is very popular. Tetris is Available almost all electronics format. It¡¯s mainly play with left, right with the arrow keys or buttons and need to move tetrominoes to get them together. In this game seven type of tetrominoes and need to use the action to rotate the block to fit holes. May Users prefer to use keyboard control for playing game. 2. OBJECTIVE There is multiple way to measure how people learn an interface or task by doing a Learning Experiments. In this study we invite one player/user and asked to play a video game, we tries to estimate how long a player can spend in one session given his number of trials. We play Tetris Game Puzzle Game for experiment our study. 3. RELATED WORK In the 1980s, Allen Newell, a famous Carnegie Mellon cognitive scientist, analyzedreactiontimesfora varietyoftasksreported in learning experiments and he noted that the learning curves obtained in all these studies had a very similar shape: that of a so-called power law[1] Accot, J. and Zhai, S Beyond Fitts' law: models for trajectory-based HCI tasks [2], Balakrishnan, R. and Hinckley, K. The role of kinesthetic reference frames in two-handed input performance[3],Barnert, W.C.AComparisonofOne- Handed and Two-Handed Direct and Indirect Computer Interaction[4], Muhammad Suhaib, Sr. Full Stack Developer, Study of the learning curve of the Japanese keyboard on smartphone, A Study of Playing Tetris Game on Computer with Keyboard Contro[5][6]. 4. METHODOLOGY New User with no experience to play Tetris Puzzle game with keyboard control were asked to play this game 50 times table show the number of seconds the player last during each trial. Each time the player play the game we records record the finishing time of each trial. We use power law of practice logarithm of the reaction time for analysis of trials. Chart -1: Data and Analysis No of Trial Finished Time No of Trial Finished Time No of Trial Finished Time No of Trial Finished Time 1 75 16 351 31 434 46 426 2 77 17 364 32 495 47 516 3 194 18 347 33 545 48 542 4 250 19 402 34 430 49 605 5 200 20 610 35 456 50 576 6 330 21 552 36 486 7 185 22 360 37 545
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072 ? 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 114 8 240 23 367 38 486 9 258 24 560 39 575 10 182 25 611 40 610 11 280 26 657 41 475 12 376 27 538 42 661 13 560 28 537 43 585 14 495 29 420 44 486 15 366 30 552 45 542 Fig -1: Learning Curve The figure use the inverse of the time spend by the player during one session its depicts the learning curve of the Tetris game by the user. 3. MODEL The Model use the Power Law of Practice and it fit the inverse of the time player spend during each playing session Tn = T1 n-a = (1/75). n(-0.6) r2 = st ¨C sr / st 1109906.17999-0.00022 _________________________ 1109906.17999 R2=0.99 3. CONCLUSION Playing video game on computer with keyboard control is highly in practice, this study seems to be verygoodatpredictingthe performance of a user at the Tetris game. This Study has some limitation worth: we only use one userforthe experimentandit may be pretentious generalize this model to all player.
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 05 Issue: 10 | Oct 2018 www.irjet.net p-ISSN: 2395-0072 ? 2018, IRJET | Impact Factor value: 7.211 | ISO 9001:2008 Certified Journal | Page 115 REFERENCES AUTHOR Muhammad Suhaib Doctoral Student Sr. Full Stack Developer T-Mark Inc, Tokyo, Japan Master of Engineering, Ritsumeikan University, Japan [1] Allen Newell, Paul Rosenbloom (1980). Mechanisms of skill acquisition and the law of practice. Technical Report. School of Computer Science, Carnegie Mellon University. [2] Accot, J. and Zhai, S. (1997). Beyond Fitts' law: models for trajectory-based HCI tasks. ACM CHI Conference on Human Factors in Computing Systems. p. 295-302 [3] Balakrishnan, R. and Hinckley, K. (1999). The role of kinesthetic referenceframes in two-handedinput performance.ACM UIST Symposium on User interface Software and Technology. p. 171-178 [4] Barnert, W.C. (2005). A Comparison of One-Handed and Two-Handed Direct and Indirect Computer Interaction. Department of Computer Science, Tufts University, Medford, Mass. Technical Report 2005-11. [5] Muhammad Suhaib. 2018. Tilt or Touch? An Evaluation of Steering Control of Racing Game on Tablet or Smartphone, International Journal of Innovative Research in Computer and Communication Engineering, Vol. 6, Issue 9, September 2018 ISSN (Print) : 2320 ¨C 9798 ISSN (Online) : 2320 - 9801. p. 7843-7847 [6] Muhammad Suhaib. (2018) A Study of Learning Curve of the Japanese Keyboard on Smartphone, International Journal of Scientific Research & Engineering Trends, Volume 4, Issue 5, Sep-Oct-2018, ISSN (Online): 2395-566X. p.900-901. [7] Suhaib, M., & Ohnishi, A. (2018). Potential Conflicts Identification among Sub Goals in Goal Oriented Requirement Analysis Using Matrix. International Journal of Progressive Sciences and Technologies, 10(2), 280-283.