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HEAD OF DIGITAL
/davidhaddow
DR DAVID HADDOW
HEAD OF
BRAND,
COMMS
& DIGITAL
D E V I C E - A G N O S T I C U X D E S I G N 
U S E R J O U R N E Y M A P P I N G
M O D E R AT E D U S E R T E S T I N G
D ATA - D R I V E N U X D E S I G N
A C C E S S I B I L E U X
Accessible Customer Experience Design for the 'Frozen Survivor'
P R O J E C T S T O RY - S U R V I V O R S U P P O R T
B E H AV I O U R A L U S E R P E R S O N A S
U S E R J O U R N E Y M A P P I N G
T H E  A S I S  S TAT E
U S E R J O U R N E Y M A P P I N G
U S E R J O U R N E Y M A P P I N G
U S E R J O U R N E Y M A P P I N G
1. No two survivors go through the
same sequence of touch points.
2. Behavioural state heavily
impacted the choices they made.
3. A survivor will cycle through
personas depending on the
triggers they encounter.
D E S I G N I N G F O R P E R S O N A S
U X D E S I G N F O R P E R S O N A S - W I R E F R A M E S
Wireframe Purpose?
U X D E S I G N F O R P E R S O N A S - W I R E F R A M E S
Wireframe Purpose:
1. To transform research and
content into an interface
without any visual design.
2. To focus on content design,
without the unintentional
bias visual design brings.
3. A collaboration tool to
share, test and re鍖ne ideas.
U X D E S I G N F O R P E R S O N A S
U X D E S I G N F O R P E R S O N A S - W I R E F R A M E S
 Summary information
 Checklists and bullet points
 Scannable, short
paragraphs
 Link our to detailed info
 Multiple navigation systems
 Guided content
U X D E S I G N P R I N C I PA L S
1. Users come 鍖rst
2. Understand the problem before
attempting to solve it
3. Accessibility and inclusive design
principles bene鍖t everyone
U X D E S I G N A C C E S S I B I L I T Y
W H AT I S A C C E S S I B I L I T Y ?
U X D E S I G N A C C E S S I B I L I T Y
U X D E S I G N A C C E S S I B I L I T Y
U X D E S I G N A C C E S S I B I L I T Y
U X D E S I G N A C C E S S I B I L I T Y
E N A B L E M E . O R G . A U
U X D E S I G N A C C E S S I B I L I T Y
Design with
mobile and touch
screen in mind
Have a goal in
mind and prioritise
the information
Present content in
a meaningful
order
Content Colour Interaction Text & Icons Assistive Tech
Make large
clickable actions -
dont demand
precision
Provide shortcuts,
especially to
reduce typing and
scrolling
Do not rely on
colour alone to
convey meaning
Provide good
contrast between
text and
background
Icons must assist
in interpreting the
understanding
and scanning of
content
Icons to must have
a text label which
is always visible
Icons to be able to
scale from small to
large sizes used
Full access by
keyboard only
Work with a
screen reader
S U R V I V O R S U P P O R T - P R O T O T Y P I N G
M O D E R AT E D U S E R T E S T I N G
M O D E R AT E D U S E R T E S T I N G
Focus is on behaviour - NOT opinions or preferences.

With 5 users it is possible to identify 85% of usability issues; beyond
this the law of diminishing returns is observed.
M O D E R AT E D U S E R T E S T I N G
M O D E R AT E D U S E R T E S T I N G
M O D E R AT E D U S E R T E S T I N G
Bev - 2:10 - depression and social isolation
Mahmoud - 4:40 - useless - 8:15 depression
M O D E R AT E D U S E R T E S T I N G
G U I D E D
C O N T E N T
Version 1:
When was your heart attack?
Are you a survivor or a carer?
Version 2:
Consolidated FAQs so the
user gets to info quicker.
C A L L T O
A C T I O N
Version 1:
Solid block, bright colours.
Version 2:
Less obvious, in body
content, native look and feel.
Accessible Customer Experience Design for the 'Frozen Survivor'
U X D E S I G N F O R P E R S O N A S
U X D E S I G N F O R P E R S O N A S
D E S I G N I N G F O R P E R S O N A S
D E S I G N T H I N K I N G
H Y P O T H E S I S
E X P E R I M E N T
O U T C O M E
S U C C E S S FA I L U R E
L E A R N I N G
D E S I G N T H I N K I N G
I D E O ( F O U N D E R )
D AV I D K E L LY
D E S I G N T H I N K I N G
- S T E V E J O B S
Get closer than ever to your
customers. So close that you tell
them what they need well before
they realize it themselves.
Accessible Customer Experience Design for the 'Frozen Survivor'
Questions?
D ATA
D ATA B I G
D ATA B I G
C O N V E R S I O N SB O U N C E R AT E
C L I C K S
S E S S I O N S
I M P R E S S I O N S
R E A C H
E N G A G E M E N T

More Related Content

Accessible Customer Experience Design for the 'Frozen Survivor'

  • 3. D E V I C E - A G N O S T I C U X D E S I G N U S E R J O U R N E Y M A P P I N G M O D E R AT E D U S E R T E S T I N G D ATA - D R I V E N U X D E S I G N A C C E S S I B I L E U X
  • 5. P R O J E C T S T O RY - S U R V I V O R S U P P O R T
  • 6. B E H AV I O U R A L U S E R P E R S O N A S
  • 7. U S E R J O U R N E Y M A P P I N G T H E A S I S S TAT E
  • 8. U S E R J O U R N E Y M A P P I N G
  • 9. U S E R J O U R N E Y M A P P I N G
  • 10. U S E R J O U R N E Y M A P P I N G 1. No two survivors go through the same sequence of touch points. 2. Behavioural state heavily impacted the choices they made. 3. A survivor will cycle through personas depending on the triggers they encounter.
  • 11. D E S I G N I N G F O R P E R S O N A S
  • 12. U X D E S I G N F O R P E R S O N A S - W I R E F R A M E S Wireframe Purpose?
  • 13. U X D E S I G N F O R P E R S O N A S - W I R E F R A M E S Wireframe Purpose: 1. To transform research and content into an interface without any visual design. 2. To focus on content design, without the unintentional bias visual design brings. 3. A collaboration tool to share, test and re鍖ne ideas.
  • 14. U X D E S I G N F O R P E R S O N A S
  • 15. U X D E S I G N F O R P E R S O N A S - W I R E F R A M E S Summary information Checklists and bullet points Scannable, short paragraphs Link our to detailed info Multiple navigation systems Guided content
  • 16. U X D E S I G N P R I N C I PA L S 1. Users come 鍖rst 2. Understand the problem before attempting to solve it 3. Accessibility and inclusive design principles bene鍖t everyone
  • 17. U X D E S I G N A C C E S S I B I L I T Y W H AT I S A C C E S S I B I L I T Y ?
  • 18. U X D E S I G N A C C E S S I B I L I T Y
  • 19. U X D E S I G N A C C E S S I B I L I T Y
  • 20. U X D E S I G N A C C E S S I B I L I T Y
  • 21. U X D E S I G N A C C E S S I B I L I T Y E N A B L E M E . O R G . A U
  • 22. U X D E S I G N A C C E S S I B I L I T Y Design with mobile and touch screen in mind Have a goal in mind and prioritise the information Present content in a meaningful order Content Colour Interaction Text & Icons Assistive Tech Make large clickable actions - dont demand precision Provide shortcuts, especially to reduce typing and scrolling Do not rely on colour alone to convey meaning Provide good contrast between text and background Icons must assist in interpreting the understanding and scanning of content Icons to must have a text label which is always visible Icons to be able to scale from small to large sizes used Full access by keyboard only Work with a screen reader
  • 23. S U R V I V O R S U P P O R T - P R O T O T Y P I N G
  • 24. M O D E R AT E D U S E R T E S T I N G
  • 25. M O D E R AT E D U S E R T E S T I N G Focus is on behaviour - NOT opinions or preferences. With 5 users it is possible to identify 85% of usability issues; beyond this the law of diminishing returns is observed.
  • 26. M O D E R AT E D U S E R T E S T I N G
  • 27. M O D E R AT E D U S E R T E S T I N G
  • 28. M O D E R AT E D U S E R T E S T I N G Bev - 2:10 - depression and social isolation Mahmoud - 4:40 - useless - 8:15 depression
  • 29. M O D E R AT E D U S E R T E S T I N G
  • 30. G U I D E D C O N T E N T Version 1: When was your heart attack? Are you a survivor or a carer? Version 2: Consolidated FAQs so the user gets to info quicker.
  • 31. C A L L T O A C T I O N Version 1: Solid block, bright colours. Version 2: Less obvious, in body content, native look and feel.
  • 33. U X D E S I G N F O R P E R S O N A S
  • 34. U X D E S I G N F O R P E R S O N A S
  • 35. D E S I G N I N G F O R P E R S O N A S
  • 36. D E S I G N T H I N K I N G H Y P O T H E S I S E X P E R I M E N T O U T C O M E S U C C E S S FA I L U R E L E A R N I N G
  • 37. D E S I G N T H I N K I N G I D E O ( F O U N D E R ) D AV I D K E L LY
  • 38. D E S I G N T H I N K I N G
  • 39. - S T E V E J O B S Get closer than ever to your customers. So close that you tell them what they need well before they realize it themselves.
  • 42. D ATA
  • 43. D ATA B I G
  • 44. D ATA B I G C O N V E R S I O N SB O U N C E R AT E C L I C K S S E S S I O N S I M P R E S S I O N S R E A C H E N G A G E M E N T