A UX case study project illustrating the methods used to identify gaps in health service provision for people after a major health event.
The presentation covers identifying customer persona's and how design systems and styles were modified for those 'hardest to reach' - the frozen survivors.
Wire-framing and prototyping are explored alongside a form of moderated user testing. The area of accessibility and accessible design is also touched upon.
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Accessible Customer Experience Design for the 'Frozen Survivor'
3. D E V I C E - A G N O S T I C U X D E S I G N
U S E R J O U R N E Y M A P P I N G
M O D E R AT E D U S E R T E S T I N G
D ATA - D R I V E N U X D E S I G N
A C C E S S I B I L E U X
5. P R O J E C T S T O RY - S U R V I V O R S U P P O R T
10. U S E R J O U R N E Y M A P P I N G
1. No two survivors go through the
same sequence of touch points.
2. Behavioural state heavily
impacted the choices they made.
3. A survivor will cycle through
personas depending on the
triggers they encounter.
12. U X D E S I G N F O R P E R S O N A S - W I R E F R A M E S
Wireframe Purpose?
13. U X D E S I G N F O R P E R S O N A S - W I R E F R A M E S
Wireframe Purpose:
1. To transform research and
content into an interface
without any visual design.
2. To focus on content design,
without the unintentional
bias visual design brings.
3. A collaboration tool to
share, test and re鍖ne ideas.
15. U X D E S I G N F O R P E R S O N A S - W I R E F R A M E S
Summary information
Checklists and bullet points
Scannable, short
paragraphs
Link our to detailed info
Multiple navigation systems
Guided content
16. U X D E S I G N P R I N C I PA L S
1. Users come 鍖rst
2. Understand the problem before
attempting to solve it
3. Accessibility and inclusive design
principles bene鍖t everyone
17. U X D E S I G N A C C E S S I B I L I T Y
W H AT I S A C C E S S I B I L I T Y ?
21. U X D E S I G N A C C E S S I B I L I T Y
E N A B L E M E . O R G . A U
22. U X D E S I G N A C C E S S I B I L I T Y
Design with
mobile and touch
screen in mind
Have a goal in
mind and prioritise
the information
Present content in
a meaningful
order
Content Colour Interaction Text & Icons Assistive Tech
Make large
clickable actions -
dont demand
precision
Provide shortcuts,
especially to
reduce typing and
scrolling
Do not rely on
colour alone to
convey meaning
Provide good
contrast between
text and
background
Icons must assist
in interpreting the
understanding
and scanning of
content
Icons to must have
a text label which
is always visible
Icons to be able to
scale from small to
large sizes used
Full access by
keyboard only
Work with a
screen reader
23. S U R V I V O R S U P P O R T - P R O T O T Y P I N G
25. M O D E R AT E D U S E R T E S T I N G
Focus is on behaviour - NOT opinions or preferences.
With 5 users it is possible to identify 85% of usability issues; beyond
this the law of diminishing returns is observed.
30. G U I D E D
C O N T E N T
Version 1:
When was your heart attack?
Are you a survivor or a carer?
Version 2:
Consolidated FAQs so the
user gets to info quicker.
31. C A L L T O
A C T I O N
Version 1:
Solid block, bright colours.
Version 2:
Less obvious, in body
content, native look and feel.