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THE AESTHETICS OF
THE ARTIFICIAL
John Knight
Aalto University School of Arts, Design and Architecture
john.knight@aalto.fi
surprisingly, electronic art has become so
technology-driven that it
seems concerned only with the aesthetic
expression of technology for its own
sake. Rather than relating the impact of
technology to everyday life, art criticism
in this area glamorizes technology as a
source of aesthetic effect to be experienced
in galleries. The exceptions tend to be
based on electronic systems rather
than objects (e.g., in the work of Roy
Ascott).
(HERTZIAN TALES, Dunne, 1999)
Vera Molnar (1975) a pioneer in computer
arts, considers the computer as having four
artistic purposes. Firstly, the technical
promise of widening the possibilities of
artistic production. Secondly, computers
ability to aid artistic production. Thirdly,
computers force new ways of thinking about
art and lastly, perhaps most interesting of
all, Molnar sees the computer as a tool for
measuring audience reception.
PRODUCTION  AUTOMATION  HAROLD COHEN
PRODUCTION  PRESENTATION  THE WOOSTER GROUP
DISTRIBUTION - TVTV
ENGAGEMENT  INTERACTION  GALLOWAY AND RABINOWITZ
ENGAGEMENT  INTERACTION  KOLMAR AND MELAMID
ENGAGEMENT  SIMULATION  BURSON AND KRAMLICH
ENGAGEMENT  SIMULATION  KEN FEINGOLD
ENGAGEMENT  IMMERSION  JEFFREY SHAW
ENGAGEMENT  TRANSFORMATION  PAUL PFEIFFER
SUBJECT MATTER  PETER LUINING
KIITOS!
John	Knight
Aalto	University	School	of	Arts,	Design	and	Architecture
john.knight@aalto.fi

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Aesthetics of the artificial