Alessandro Abbadini presents his portfolio of character designs, illustrations, environments, and other artwork, highlighting his work for the video game Flatty Pirates and short films for Studio Croma. He introduces himself and his background taking inspiration from nature and mixing it with pop culture. The portfolio showcases Abbadini's range of skills and styles across illustrations, concept art, 3D modeling, and more.
2. Alessandro Abbadini - 2017
ciao!
My name is Alessandro, and this is my portfolio.
I dedicate these pages to my family and to all those
who have supported me.
I hope you enjoy, and thank you for your time.
Contacts
+39 3476429854
alessandro.abbadini@gmail.com
alessandroabbadini.blogspot.it
3. Alessandro Abbadini - 2017
Most of my characters are inspired by natural
elements such as critters, swamps, and veggies.
I was always fascinated by critters and folklore.
Then, I mix them up with pop culture.
9. Alessandro Abbadini - 2017
UI design for Flatty pirates
Actually im working as Art Director of Flatty
Pirates.
Flatty Pirates aims to recreate the board game
experience, applied to an AR strategic multi-
player where you try to win against your friends
in the same room.
13. Alessandro Abbadini - 2017
The following section is about the visual development,
Set and Props designs I made for Studio Croma in 2015.
I mostly worked for short movies and commercials as Spot DU-
CATI , La leggenda della torre, (The legend of the tower) and Lo
zombie vegetariano. (The vegetarian Zombie).
23. Alessandro Abbadini - 2017
Environments
thank you
for more information visit
alessandroabbadini.blogspot.it.
You contact me through e-mail at
alessandro.abbadini@gmail.com
I look forward to hear from you.
24. Alessandro Abbadini - 2017
EXPERIENCES
Art Director - Flatty Pirates
Art direction
Concept Art
3D modeling
Textures
Teacher - Mykey Studio
Concept art
Motion Graphic
Puppetheatre - Agoust 2016
Logo designer
Concept Designer/colorist
3D Modeling/Texturing for videogames
Alina Dicember 2015 - Febrary 2016
I worked for Pier Paolo Paganelli to create the visual development for Alina with the supervision of Georgina
Hayns from Laika LLC.
Croma Studio July 2013 - January 2016
Ive developed painting techniques for sculpted materials.
Pbimage
For three years I was the personal assistant of Paolo Bertoni, my occupation concerned light control, scenarios,
art direction and post production.
ALESSANDRO ABBADINI
Visual Development | Concept Designer | 3D Generalist | Illustrator |
PUBLISHED WORK
Zingonia 3.0
For the redevelopment of the area of Zingonia (Italy) I was commissioned for a colouring book
with 12 B/W illustrations, frontcover and other graphics.. The book was sold in november 19, 2014
in Zingonia, and still distributed in schools.
DESIGN SKILLS
Able to adapt and design for a wide variety of style and aesthetics.
Enjoys collaboration and values receiving and giving constructive ctitiques.
SOFTWARE
Photoshop Illustrator Flash Indesign
After Effects Final Cut Pro Maya Mudbox Substance Painter
EDUCATION
Institute of art Andrea Fantoni (Bergamo, Italy)
ST Art School (Milano, Italy)
2010-2013- Academy of Fine Arts of Bologna (Bologna, Italy)
2014 ATC Tournai (Belgium) Bande Dessine et animation (Tournai, Belgium)
2014 Digital Painting for videogames - Jim Moore
2016 Big Rock Institute - Computer Graphic (Treviso, Italy)
2016 Illustration for the animation industry - Ryan Lang
2016 Matte Painting workshop - Francesco Marzoli
LANGUAGES
English, French, Italian