際際滷

際際滷Share a Scribd company logo
amuzo.com @amuzogames amuzo
LEARNING GAMES AND APPS FOR GENY
MOBILE MARKETING FINANCE SUMMIT 2016
MENTALWARM UP
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
Amuzo harnesses the
power of play to engage,
educate and inspire
mobile audiences
around the world
WHAT DOWE DO?
amuzo.com @amuzogames amuzo
Bournemouth based game
development studio
Over one billion app sessions
No.1 apps in 150 countries
(97% of all iOS stores)
LEGO速 have been our largest
client since 2006
WHO IS AMUZO?
amuzo.com @amuzogames amuzo
GenerationY were born
between 1980 and the
early 1990s
By 2018 over half the UK
working population will
be from GenerationY
Millennials love training
and development
WE ARETARGETING GENY
amuzo.com @amuzogames amuzo
DESIRABLE BENEFITS
amuzo.com @amuzogames amuzo
Source: PWC Millennials at Work report.
22%
19%
14%
8%
6% 6% 5% 4% 4%3% 3% 2% 2% 2% 1%
25%
20%
15%
10%
5%
0%
Trainingand
development
Flexible
workinghours
Cashbonuses
Freeprivate
healthcare
Pensionschemeorother
retirementfunding
Greaterholidayallowance
Financialassistance
withhousing
Companycar
Assistanceinclearingdebts
incurredwhilestudying
Maternity/Paternitybene鍖ts
Subsidisedtravelcosts
Freechildcare
Accesstolowinterest
loans/borrowingoptions
community/charitywork
Idprefernobene鍖ts
andhigherwages
Over 91% own a smartphone
82% of time spent on mobile
devices is accessing Apps
96% have an account on at least
one social network
Engaging and social mobile content
is the key to success
HOW DOYOU COMMUNICATEWITH GENY?
amuzo.com @amuzogames amuzo
GAMES &VIDEO vs COMPETING MEDIA
amuzo.com @amuzogames amuzo
30%
28%
18%
10%
8%
16%
48%
34%
67%
32%
41%
25%
22%
5%
11%
IMMERSIONvsMULTITASKING
IMMERSION
I dont think about
anything else when Im...
Playing
Games
Watching
TV/Films
Browsing
Internet
Listening
to Music
Using
Social
Media
I will often be doing
something else whilst Im...
ENGAGEMENTMULTITASKING
2014, Internet Advertising Bureau UK (Gaming Revolution Report)
amuzo.com @amuzogames amuzo
ENGAGEMENTTHEORY
amuzo.com @amuzogames amuzo
PERIOD OF ENGAGEMENT
RE-ENGAGEMENT CALL TO ACTIONRE-ENGAGEMENTENGAGEMENT RE-ENGAGEMENT CALL TO ACTIONPOINT OF ENGAGEMENT
PERIOD OF ENGAGEMENT
APP
Offer the following content at the Point of Engagement:
	 A challenge with measurable success
	 Content with aesthetic / sensory appeal
	 A subject / activity of interest	
	 The ability to try again, repeatedly
POINT OF ENGAGEMENT
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
Improve the Period of Engagement with:
	 Gaining new or enhanced skills and / or knowledge
	 Regular feedback on progression (praise)
	 Direct control / interaction
	 Social inclusion
PERIOD OF ENGAGEMENT
amuzo.com @amuzogames amuzo
What do you think the most requested
game feature is in LEGO速 Games?
	 The ability tolevel up?
	 The ability to play together?
	 The ability to beat
	 your friends?
QUESTION
amuzo.com @amuzogames amuzo
What do you think the most requested
game feature is in LEGO速 Games?
	 The ability tolevel up?
	 The ability to play together?
	 The ability to beat
	 your friends?
QUESTION
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
To maximise Re-Engagement offer:
	 A reward for returning
	 The potential completion of a goal / sub goal
	 The opportunity tobe luckyduring their next experience
	 Social challenge
RE-ENGAGEMENT
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
THE CALLTO ACTION
After each interaction the player is
prompted to act on what they
have experienced
Every time they interact,
the more obvious the
decision to act becomes
The next step in their education is
immediately accessible in just one click
amuzo.com @amuzogames amuzo
ENGAGEMENTTHEORY
amuzo.com @amuzogames amuzo
PERIOD OF ENGAGEMENT
RE-ENGAGEMENT CALL TO ACTIONRE-ENGAGEMENTENGAGEMENT RE-ENGAGEMENT CALL TO ACTIONPOINT OF ENGAGEMENT
PERIOD OF ENGAGEMENT
APP
POINT OF ENGAGEMENT
CORE
MESSAGE
SELECT
OPPONENT
LEARNING GAMES
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
SELECT
OPPONENT
THEMED GAME
POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT
CORE
MESSAGE
LEARNING GAMES
amuzo.com @amuzogames amuzo
THEMED GAME HI-SCORE
TABLE
READY TO
APPLY YOUR
NEW SKILLS?
POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT
CORE
MESSAGE
LEVEL UP /
ACHIEVEMENTS
SELECT
OPPONENT
LEARNING GAMES
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
NO
OPTIONAL
LEARNING
SCORE
MORE
POINTS
UNLOCK
IN-GAME
ADVANTAGE
THEMED GAME HI-SCORE
TABLE
READY TO
APPLY YOUR
NEW SKILLS?
RE-ENGAGEMENT
POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT
CORE
MESSAGE
LEVEL UP /
ACHIEVEMENTS
SELECT
OPPONENT
LEARNING GAMES
amuzo.com @amuzogames amuzo
CORE
MESSAGE
YES
NO
OPTIONAL
LEARNING
SCORE
MORE
POINTS
UNLOCK
IN-GAME
ADVANTAGE
PRIMARY
KPIACHIEVED
THEMED GAME HI-SCORE
TABLE
LEVEL UP /
ACHIEVEMENTS
READY TO
APPLY YOUR
NEW SKILLS?
RE-ENGAGEMENT
POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT
SELECT
OPPONENT
LEARNING GAMES
amuzo.com @amuzogames amuzo
amuzo.com @amuzogames amuzo
TABLE SESSION
amuzo.com @amuzogames amuzo
Your questions about Learning Games
Applying EngagementTheory in a Comms App
- How to increase User Retention
- How to encourage User Generated Content
- Introducing aSkinner Boxinto the App
- Possible applications
amuzo.com @amuzogames amuzo
LEARNING GAMES AND APPS FOR GENY
MOBILE MARKETING FINANCE SUMMIT 2016

More Related Content

Amuzo Mobile Marketing Finance Summit 2016 Presentation