Amuzo is a game development studio based in Bournemouth, UK that creates learning games and apps targeted at Generation Y. Their games have had over 1 billion app sessions and been the #1 apps in 150 countries. They discuss how to effectively engage Generation Y users through mobile apps and games by applying theories of engagement. Their engagement theory model outlines how to hook users at the initial point of engagement, maintain engagement during gameplay, and encourage re-engagement through rewards and goals.
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Amuzo Mobile Marketing Finance Summit 2016 Presentation
8. Amuzo harnesses the
power of play to engage,
educate and inspire
mobile audiences
around the world
WHAT DOWE DO?
amuzo.com @amuzogames amuzo
9. Bournemouth based game
development studio
Over one billion app sessions
No.1 apps in 150 countries
(97% of all iOS stores)
LEGO速 have been our largest
client since 2006
WHO IS AMUZO?
amuzo.com @amuzogames amuzo
10. GenerationY were born
between 1980 and the
early 1990s
By 2018 over half the UK
working population will
be from GenerationY
Millennials love training
and development
WE ARETARGETING GENY
amuzo.com @amuzogames amuzo
12. Over 91% own a smartphone
82% of time spent on mobile
devices is accessing Apps
96% have an account on at least
one social network
Engaging and social mobile content
is the key to success
HOW DOYOU COMMUNICATEWITH GENY?
amuzo.com @amuzogames amuzo
13. GAMES &VIDEO vs COMPETING MEDIA
amuzo.com @amuzogames amuzo
30%
28%
18%
10%
8%
16%
48%
34%
67%
32%
41%
25%
22%
5%
11%
IMMERSIONvsMULTITASKING
IMMERSION
I dont think about
anything else when Im...
Playing
Games
Watching
TV/Films
Browsing
Internet
Listening
to Music
Using
Social
Media
I will often be doing
something else whilst Im...
ENGAGEMENTMULTITASKING
2014, Internet Advertising Bureau UK (Gaming Revolution Report)
16. Offer the following content at the Point of Engagement:
A challenge with measurable success
Content with aesthetic / sensory appeal
A subject / activity of interest
The ability to try again, repeatedly
POINT OF ENGAGEMENT
amuzo.com @amuzogames amuzo
19. Improve the Period of Engagement with:
Gaining new or enhanced skills and / or knowledge
Regular feedback on progression (praise)
Direct control / interaction
Social inclusion
PERIOD OF ENGAGEMENT
amuzo.com @amuzogames amuzo
20. What do you think the most requested
game feature is in LEGO速 Games?
The ability tolevel up?
The ability to play together?
The ability to beat
your friends?
QUESTION
amuzo.com @amuzogames amuzo
21. What do you think the most requested
game feature is in LEGO速 Games?
The ability tolevel up?
The ability to play together?
The ability to beat
your friends?
QUESTION
amuzo.com @amuzogames amuzo
24. To maximise Re-Engagement offer:
A reward for returning
The potential completion of a goal / sub goal
The opportunity tobe luckyduring their next experience
Social challenge
RE-ENGAGEMENT
amuzo.com @amuzogames amuzo
26. THE CALLTO ACTION
After each interaction the player is
prompted to act on what they
have experienced
Every time they interact,
the more obvious the
decision to act becomes
The next step in their education is
immediately accessible in just one click
amuzo.com @amuzogames amuzo
31. THEMED GAME HI-SCORE
TABLE
READY TO
APPLY YOUR
NEW SKILLS?
POINT OF ENGAGEMENT PERIOD OF ENGAGEMENT
CORE
MESSAGE
LEVEL UP /
ACHIEVEMENTS
SELECT
OPPONENT
LEARNING GAMES
amuzo.com @amuzogames amuzo
36. TABLE SESSION
amuzo.com @amuzogames amuzo
Your questions about Learning Games
Applying EngagementTheory in a Comms App
- How to increase User Retention
- How to encourage User Generated Content
- Introducing aSkinner Boxinto the App
- Possible applications