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A n d r e w W i l t D e s i g n P o r t f o l i o
E-mail: drew.wilt@gmail.com Tel: 3042613684
EDUCATION
The Art Institute of Phoenix
Associate of Applied Science Degree
in Computer Animation
The University of Advancing Computer Technology
Associate of Arts Degree in Multimedia
EXPERIENCE
Senior Graphic Artist at GP Strategies
3D Artist/Graphic Designer at AcceleraRomar
3D/Multimedia Artist at Learnware International
3D Artist/Draftsman at Sunbelt Scenic Studios
KEY SKILLS
3D Studio Max
After Effects
Photoshop
Illustrator
Flash
Codebaby
Encore
Lightroom
SketchUp
This portfolio is the result of 2 degrees, professional work and freelance
projects, all in the fields of 3D and Graphic Art.
By showing many different projects, from medical illustration to
virtual environments to technical drawings, I hope to show a decent
representation of my skill set.
Ive always tried to push myself past what I feel is comfortable. That
is the only way to improve yourself. If you want to improve your skill,
alwaysplay up.
I hope you enjoy my portfolio.
Sincerely,
Andrew Wilt
Virtual Environments
3D
Virtual Environments allow you to put your client anywhere in the
world without having to actually be there. Whether in a futuristic
office, a computer lab, the comfort of a living room or in a cartoon,
anything is possible in a virtual world.
I was responsible for the modeling, texturing and lighting for
these projects.
Software used:
3dsmax
Vray
MentalRay
Photoshop
Virtual Environments
3D
3dsmax model
MentalRay render
Virtual Environments
3D
3dsmax model
Vray render
Virtual Environments
3D
3dsmax model
Ink&Paint
Sports Projects
2D
These are various projects I worked on for different sports.
They range from simple ID cards to a complex Lenticular
print.
I was responsible for the design and execution for these
projects.
Software used:
Photoshop
Illustrator
3dsmax
George Mason University
Season Ticket Keepsake
3D Studio Max
Photoshop
Illustrator
I was contracted by EC4 and DALB to create a keepsake ticket
for season ticket holders. EC4 was proposing these tickets
to the NCAA and wanted to show an example using the
George Mason Patriots. These tickets were printed on special
lenticular material to simulate motion and 3D.
Washington High School
Senior ID Cards
Photoshop
Illustrator
Washington High School wanted identification cards created
for the senior soccer players. Since my son played on the
team, I volunteered to create the cards. Also, I was the team
photographer so I was able to use my photographs for the
cards.
Washington High School
Game Day Programs
Photoshop
Illustrator
Washington High School contracted me to create their game
day programs they would sell at home games. The boys and
girls soccer teams would sell ads that were placed in the
program.
Technical Drawings
2D & 3D
These are a couple of projects I worked on while at Sunbelt Scenic
Studios in Tempe, AZ. One was for the Sony Metreon in San
Francisco, CA and the other was for The Velvet Room in Phoenix, AZ.
I was responsible for the creation of these technical drawings.
Software used:
AutoCAD 2000
Technical Drawings
Airtight Garage - Sony Metreon
AutoCAD 2000
Sony built The Metreon in San Francisco and wanted to create
a themed arcade called The Airtight Garage on the third floor
of the building. The Airtight Garage was based on a concept
by French comic book artist Moebius. I would receive concept
art from Moebius. I would then convert the art into real
world dimensions and create construction drawings for our
carpenters to build from.
Technical Drawings
The Velvet Room
AutoCAD 2000
The Velvet Room is a themed restaurant based on New
York City. I was responsible for the research, drawing and
construction of the scale model of the New York City skyline.
Certain buildings such as The Empire State Building and The
Chrysler Building were created three dimensional to add
depth to the skyline. Lighting was added during installation
to finish the effect.
E-learning Projects
2D & 3D
E-learning can occur in or out of the classroom. It can be self-paced,
asynchronous learning or may be instructor-led, synchronous
learning. E-learning is suited to distance learning and flexible
learning, but it can also be used in conjunction with face-to-face
teaching, in which case the term blended learning is commonly
used.
I was responsible for all artistic direction and asset creation for
these projects.
Software used:
Sketchup
Codebaby
Photoshop
Illustrator
E-learning Projects
CVS Taking Stock Game
Sketchup
Photoshop
Codebaby
CVS Caremark wanted a game created to help train new
benefit coders. The game objective was to resolve a series
of challenges to elevate the PBM Corporation stock price
(and avoid paying out money in fines) to keep PBM firmly in
its place as an industry leader. The game would help users
identify coding issues, identify the roles with responsibility for
responding to the issues, and take correct action to resolve
issues.
E-learning Projects
Banana Republic Sales Training
Photoshop
Illustrator
This was a proposal for a sales training app on the iPad for
Banana Republic. Each store would have an iPad made
available for Sales Associates to access training, as well as,
immediate store merchandise information and corporate
information. Each Sales Associate would have their own
personal account to log into so they could track their
individual training progress.
E-learning Projects
Nationwide Tour
Photoshop
Illustrator
Sketchup
This was a proposal for a tour of Nationwide Insurance. Users
could select different buildings in Nationwide Town and
discover the kinds of insurance that Nationwide offers.
Misc. Art
2D & 3D
These are a few of my personal images, created for fun or for learn-
ing new skills. These images show my exploration in the Vray and
Mental Ray renderers, testing the Global Illumination and Depth of
Field.
I was responsible for the modeling, texturing and lighting for
these images.
Software used:
3dsmax
Vray
Mental Ray
Photoshop
Misc. Art
3D
3dsmax model
Vray render
Misc. Art
3D
3dsmax model
Photoshop
MentalRay
Misc. Art
3D
3dsmax model
Vray render
Misc. Art
2D
Illustrator
SOFTWARE
3D Studio Max
After Effects
Photoshop
Illustrator
Flash
Codebaby
Encore
Lightroom
SketchUp
CLIENT LIST
AstraZeneca
Audi
Aventis
BASF
BBraun
Chrysler
Cigna
CSA Medical
CVS
Daiichi Sankyo
DALB
EC4
Ernst & Young
GlaxoSmithKline
GMP Wireless
ITWGB RainX
John Deere
Johns Hopkins University
Lowes
Mass Mutual
MedImmune
Medtronic
National Grid
NIAAA
Novartis
PolyOne
Rockwell
Sanofi Aventis
Sepracor
Sony
Tropicana
USAMMA
Wyeth

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Andrew Wilt Portfolio

  • 1. A n d r e w W i l t D e s i g n P o r t f o l i o E-mail: drew.wilt@gmail.com Tel: 3042613684
  • 2. EDUCATION The Art Institute of Phoenix Associate of Applied Science Degree in Computer Animation The University of Advancing Computer Technology Associate of Arts Degree in Multimedia EXPERIENCE Senior Graphic Artist at GP Strategies 3D Artist/Graphic Designer at AcceleraRomar 3D/Multimedia Artist at Learnware International 3D Artist/Draftsman at Sunbelt Scenic Studios KEY SKILLS 3D Studio Max After Effects Photoshop Illustrator Flash Codebaby Encore Lightroom SketchUp This portfolio is the result of 2 degrees, professional work and freelance projects, all in the fields of 3D and Graphic Art. By showing many different projects, from medical illustration to virtual environments to technical drawings, I hope to show a decent representation of my skill set. Ive always tried to push myself past what I feel is comfortable. That is the only way to improve yourself. If you want to improve your skill, alwaysplay up. I hope you enjoy my portfolio. Sincerely, Andrew Wilt
  • 3. Virtual Environments 3D Virtual Environments allow you to put your client anywhere in the world without having to actually be there. Whether in a futuristic office, a computer lab, the comfort of a living room or in a cartoon, anything is possible in a virtual world. I was responsible for the modeling, texturing and lighting for these projects. Software used: 3dsmax Vray MentalRay Photoshop
  • 7. Sports Projects 2D These are various projects I worked on for different sports. They range from simple ID cards to a complex Lenticular print. I was responsible for the design and execution for these projects. Software used: Photoshop Illustrator 3dsmax
  • 8. George Mason University Season Ticket Keepsake 3D Studio Max Photoshop Illustrator I was contracted by EC4 and DALB to create a keepsake ticket for season ticket holders. EC4 was proposing these tickets to the NCAA and wanted to show an example using the George Mason Patriots. These tickets were printed on special lenticular material to simulate motion and 3D.
  • 9. Washington High School Senior ID Cards Photoshop Illustrator Washington High School wanted identification cards created for the senior soccer players. Since my son played on the team, I volunteered to create the cards. Also, I was the team photographer so I was able to use my photographs for the cards.
  • 10. Washington High School Game Day Programs Photoshop Illustrator Washington High School contracted me to create their game day programs they would sell at home games. The boys and girls soccer teams would sell ads that were placed in the program.
  • 11. Technical Drawings 2D & 3D These are a couple of projects I worked on while at Sunbelt Scenic Studios in Tempe, AZ. One was for the Sony Metreon in San Francisco, CA and the other was for The Velvet Room in Phoenix, AZ. I was responsible for the creation of these technical drawings. Software used: AutoCAD 2000
  • 12. Technical Drawings Airtight Garage - Sony Metreon AutoCAD 2000 Sony built The Metreon in San Francisco and wanted to create a themed arcade called The Airtight Garage on the third floor of the building. The Airtight Garage was based on a concept by French comic book artist Moebius. I would receive concept art from Moebius. I would then convert the art into real world dimensions and create construction drawings for our carpenters to build from.
  • 13. Technical Drawings The Velvet Room AutoCAD 2000 The Velvet Room is a themed restaurant based on New York City. I was responsible for the research, drawing and construction of the scale model of the New York City skyline. Certain buildings such as The Empire State Building and The Chrysler Building were created three dimensional to add depth to the skyline. Lighting was added during installation to finish the effect.
  • 14. E-learning Projects 2D & 3D E-learning can occur in or out of the classroom. It can be self-paced, asynchronous learning or may be instructor-led, synchronous learning. E-learning is suited to distance learning and flexible learning, but it can also be used in conjunction with face-to-face teaching, in which case the term blended learning is commonly used. I was responsible for all artistic direction and asset creation for these projects. Software used: Sketchup Codebaby Photoshop Illustrator
  • 15. E-learning Projects CVS Taking Stock Game Sketchup Photoshop Codebaby CVS Caremark wanted a game created to help train new benefit coders. The game objective was to resolve a series of challenges to elevate the PBM Corporation stock price (and avoid paying out money in fines) to keep PBM firmly in its place as an industry leader. The game would help users identify coding issues, identify the roles with responsibility for responding to the issues, and take correct action to resolve issues.
  • 16. E-learning Projects Banana Republic Sales Training Photoshop Illustrator This was a proposal for a sales training app on the iPad for Banana Republic. Each store would have an iPad made available for Sales Associates to access training, as well as, immediate store merchandise information and corporate information. Each Sales Associate would have their own personal account to log into so they could track their individual training progress.
  • 17. E-learning Projects Nationwide Tour Photoshop Illustrator Sketchup This was a proposal for a tour of Nationwide Insurance. Users could select different buildings in Nationwide Town and discover the kinds of insurance that Nationwide offers.
  • 18. Misc. Art 2D & 3D These are a few of my personal images, created for fun or for learn- ing new skills. These images show my exploration in the Vray and Mental Ray renderers, testing the Global Illumination and Depth of Field. I was responsible for the modeling, texturing and lighting for these images. Software used: 3dsmax Vray Mental Ray Photoshop
  • 23. SOFTWARE 3D Studio Max After Effects Photoshop Illustrator Flash Codebaby Encore Lightroom SketchUp CLIENT LIST AstraZeneca Audi Aventis BASF BBraun Chrysler Cigna CSA Medical CVS Daiichi Sankyo DALB EC4 Ernst & Young GlaxoSmithKline GMP Wireless ITWGB RainX John Deere Johns Hopkins University Lowes Mass Mutual MedImmune Medtronic National Grid NIAAA Novartis PolyOne Rockwell Sanofi Aventis Sepracor Sony Tropicana USAMMA Wyeth