The document discusses using technology to raise humanity by providing educational opportunities to children around the world who lack access. It argues that technology can act as a "leavening" catalyst when used to connect students to experts, develop educational materials, and find better uses for existing technologies. The document outlines a project in Guatemala that provided internet access and computer skills training to 850 children and 150 scholarships, having a meaningful impact on families. It encourages getting involved in projects that improve both individuals and communities globally.
The document discusses the digital gender divide from multiple perspectives. It finds that while access gaps have closed, differences still exist in how men and women use technology. Women are less likely to use computers for games or work and more for communication, while lacking confidence in technical skills and terminology. The summary calls for efforts to encourage all genders equally, demonstrate practical technology uses, and eliminate technical jargon to help close remaining usage gaps.
Presentation given at the CIES conference in 2004 showing the Virtual Visitors project where experts were interacted with students in a variety of settings via webcams
This document welcomes people to an evening event to meet the staff at Spruce Home School. It thanks the organizers and helpers for the supper. It then introduces the new kindergarten students joining the school and says the upcoming school year 2007/2008 will be great. The purpose was to allow people to come and meet the school staff.
This document outlines a collaborative project using art as a window into various cultures. The project site will feature voicethreads reflecting the art, jewelry, dress, and customs of different cultures to motivate kids to develop cultural insights through participation. Students will add voicethreads responding to pictures and questions, and will be assessed based on the clarity, depth, creativity and contribution of their audio responses as well as their performance on a written exam involving questions about the cultures.
Cum cumpara romanii servicii turistice onlineevensys
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Primul studiu public despre obiceiurile de cumparare a pachetelor turistice in mediul online, prezentat de Daedalus Millward Brown la eTravel Conference 2013 (www.etravel conference.ro)
The document summarizes findings from research by Edison Media Research and NPR Audience Insight & Research on podcast listeners. It compares demographics of podcast listeners such as gender, age, education level, income, social media usage, and primary location of podcast listening. Charts are provided showing percentages of these demographics for podcast listeners, NPR podcast listeners specifically, and US population totals.
This lesson plan has students create clay animations to teach about Pablo Picasso's art periods. Over two weeks, students research Picasso's life and art, create characters in clay, take photos to develop an animation about a period using iMovie and GarageBand. They then present and evaluate each other's animations. The plan effectively incorporates technology, art, and collaboration to teach students about Picasso and animation.
Google Docs allows for creating and sharing documents, spreadsheets, and presentations online in a web browser. Key features of Google Spreadsheets include importing and exporting data in common formats, intuitive editing tools like formatting and formulas, and real-time collaboration. Some limitations are the file size limit of 1MB for imports, the maximum number of spreadsheets and cells per file, and the inability to work offline. Overall it provides many useful tools for creating and sharing spreadsheets online with collaboration features.
The document discusses how technology can encourage lifelong learning. It defines lifelong learners as students who continue studying content after a class ends. It analyzes curricular and non-curricular technology use, finding that non-curricular use tends to be more interactive. Statistics show students extensively use media like the internet and games in both educational and non-educational ways. The document suggests educators incorporate interactive technologies like simulations, podcasts, and wikis into their curriculum to help engage students and encourage lifelong learning.
The majority (72%) of core NPR listeners consumed coffee in the past 24 hours and nearly half (49%) purchased coffee drinks in the past seven days according to a May 2010 survey of 1,256 NPR listeners recruited through NPR's online advisory panel who listen to Morning Edition, Weekend Edition, or Fresh Air. The survey had a 58% response rate and the NPR listener panel typically consists of core listeners from across the US and overseas, about 70% of whom have donated to stations.
This document summarizes a presentation about using art as a way to explore different cultures. The presentation is given by five teachers with different backgrounds and experiences. They discuss how viewing art from diverse cultures can help students learn about different lifestyles, customs, and fashions. Specific examples mentioned include Aztec, Korean, French, Indian, and Ottoman art forms. The teachers propose using photos and online museums to expose students to multicultural art and help foster cultural acceptance.
This is the presentation about the Systematic Engaging Early Literacy (SEEL) project presented at the International Symposium on Bilingualism (ISB4) in May, 2003
1) The document discusses the need to move beyond a one-size-fits-all approach to education and toward personalized learning to address challenges in the traditional classroom model.
2) Personalized learning is defined as adjusting the pace, learning approach, and leveraging student interests/experiences for individual students.
3) Examples of personalized learning mentioned include systems that adapt to student needs, approaches that support differentiated learning, increasing formative assessments, and providing student choice.
The document discusses 9 reasons why games should be used instead of online courses for learning. It argues that games give learners more choice in how they learn, similar to how Amazon personalizes recommendations. Games also immerse learners in contexts that cognitive psychologists believe helps learning occur in the zone of proximal development. The document notes that games are good because they do not have rigid "next" buttons and sometimes allow useful failures unlike traditional online courses.
Google Docs allows for creating and sharing documents, spreadsheets, and presentations online in a web browser. Key features of Google Spreadsheets include importing and exporting data in common formats, intuitive editing tools like formatting and formulas, and real-time collaboration. Some limitations are the file size limit of 1MB for imports, the maximum number of spreadsheets and cells per file, and the inability to work offline. Overall it provides many useful tools for creating and sharing spreadsheets online with collaboration features.
The document discusses how technology can encourage lifelong learning. It defines lifelong learners as students who continue studying content after a class ends. It analyzes curricular and non-curricular technology use, finding that non-curricular use tends to be more interactive. Statistics show students extensively use media like the internet and games in both educational and non-educational ways. The document suggests educators incorporate interactive technologies like simulations, podcasts, and wikis into their curriculum to help engage students and encourage lifelong learning.
The majority (72%) of core NPR listeners consumed coffee in the past 24 hours and nearly half (49%) purchased coffee drinks in the past seven days according to a May 2010 survey of 1,256 NPR listeners recruited through NPR's online advisory panel who listen to Morning Edition, Weekend Edition, or Fresh Air. The survey had a 58% response rate and the NPR listener panel typically consists of core listeners from across the US and overseas, about 70% of whom have donated to stations.
This document summarizes a presentation about using art as a way to explore different cultures. The presentation is given by five teachers with different backgrounds and experiences. They discuss how viewing art from diverse cultures can help students learn about different lifestyles, customs, and fashions. Specific examples mentioned include Aztec, Korean, French, Indian, and Ottoman art forms. The teachers propose using photos and online museums to expose students to multicultural art and help foster cultural acceptance.
This is the presentation about the Systematic Engaging Early Literacy (SEEL) project presented at the International Symposium on Bilingualism (ISB4) in May, 2003
1) The document discusses the need to move beyond a one-size-fits-all approach to education and toward personalized learning to address challenges in the traditional classroom model.
2) Personalized learning is defined as adjusting the pace, learning approach, and leveraging student interests/experiences for individual students.
3) Examples of personalized learning mentioned include systems that adapt to student needs, approaches that support differentiated learning, increasing formative assessments, and providing student choice.
The document discusses 9 reasons why games should be used instead of online courses for learning. It argues that games give learners more choice in how they learn, similar to how Amazon personalizes recommendations. Games also immerse learners in contexts that cognitive psychologists believe helps learning occur in the zone of proximal development. The document notes that games are good because they do not have rigid "next" buttons and sometimes allow useful failures unlike traditional online courses.