The document discusses considerations for making serious games successful. It provides examples of clients in different industries that have used serious games for training, including compliance training, leadership development, and sales training. It also discusses metrics that show serious games can deliver productivity gains and cost savings compared to traditional classroom training methods. Platform considerations are also outlined, emphasizing the need for solutions that are practical and fit within clients' budgets, timelines, and existing IT systems.
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ASG 09 Kevin Corti
1. APPLY SERIOUS GAME 09
Using serious gamesMetrics and Platform
What Qualities, to deliver business value
Considerations Makehas gone all pear-shaped!
when the world a Serious Game Successful?
Kevin Corti, CEO, PIXELearning LIMITED
2. Introduction
Co-founder & CEO
≒Serious games/ILS specialist
Established 6 years
International blue chip clients
Based at Serious Games Institute
50+ projects (US$2.5m) to date
Adult/training focus (90%)
Internet technology focus
3. What is happening in the market?
The PIXELearning experience
Clear change in sales pipeline in last 6 months
Common theme: We want to achieve the same (or more) for less $$$!
Much more explicit about cost-cutting
Large corporations (65% US, 35% EU)
Budgets range from 贈25k to 贈250k
Must have definable business case/ROI
A lot of opportunities to partner/gain IP
90% revenue is custom projects
10% OTS product
4. What is happening in the market?
Examples (last 6 months)
1. Compliance/regulatory training (financial services)
2. Leadership development (telecom, financial services & defence)
3. Customer service (sales, support & retention)
4. Professional (audit technical skills development )
5. Sales training (cross-sector, role play to managing sales cycle)
5. Drivers / ROI / Metrics
Approx 贈100k contract
Making the budget go (a lot) further:
using technology to reach out to larger audiences
Deliver mix of business and technology courses
Traditionally F2F in EMEA and AsiaPac
Through training partners
HP MEAI Limited by time & resources
Audiences limited by time, travel etc
The Accelerate Security and Get IT games are:
1. easily accessed (web-based )
2. can be replayed (reuse)
3. easily updated (Flash)
6. Drivers / ROI / Metrics
Total project cost US$750k
Delivering productivity gains:
(15x ROI)
Technical audit training
US audience (approx 1,000/yr)
1:3 the simulation:instructor blend
Desire to do rather than learn about
Assessed to Kirkpatrick L4 / Phillips ROI
The KPMG simulation enables learners to:
1. Game the skill
2. Practice both technical & soft (client-facing) skills
3. Be better prepared for real world
7. Drivers / ROI / Metrics
$200k development cost (partnership)
Delivering effective learning to all staff:
(where eLearning could not)
Almost compliance (major cost of failure)
F2F costs impossible
Very sensitive subject (diversity)
Staff apathy / reluctance
Makrini (the diversity game):
1. Easily accessed (web-based )
2. Is fun & interesting (people will use it)
3. Very practical (recognisable tasks)
8. Drivers / ROI / Metrics
Assumes average
costs/employee for
Costs for Classroom Training vs. Serious classroom training at
Game Solution $200
$14,000,000
Assumes initial Sim
$12,000,000 solution investment of
$10,000,000 $750K and internal
variable costs of
Costs
$8,000,000
$2/employee.
$6,000,000
$4,000,000 Inclusion of lost time
$2,000,000 and productivity would
increase the savings as
$0
less time is spent using
the serious game than in
classroom training.
Employees
Game Solution Classroom
9. Platform considerations
Practicality, practicality, practicality!
(dont give em a reason not to buy!)
Clients demand technology that is appropriate for their environment which:
Achieves primary requirements
Fits budget & timeline
Avoids undue vendor tie-in
Allows easy updates/extensions
Authoring/editors?
Minimal implementation issues
Works with enterprise IT systems (e.g. LMS)
Only uses 3D when 3D is needed
10. +44 (0) 24 7623 6971
PIXELearning Ltd
The Serious Games Institute,
Kevin Corti, CEO Coventry Innovation Village,
kevin.corti@pixelearning.com Cheetah Road, Coventry
CV1 2TL
Company web:
www.pixelearning.com
Blog:
http://theevilnumber27.wordpress.com
Linkedin:
www.linkedin.com/in/kevincorti