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APPLY SERIOUS GAME 09

  Using serious gamesMetrics and Platform
      What Qualities, to deliver business value
Considerations Makehas gone all pear-shaped!
 when the world a Serious Game Successful?
          Kevin Corti, CEO, PIXELearning LIMITED
Introduction




 Co-founder & CEO
≒Serious games/ILS specialist
 Established 6 years
 International blue chip clients
 Based at Serious Games Institute
 50+ projects (US$2.5m) to date
 Adult/training focus (90%)
 Internet technology focus
What is happening in the market?




The PIXELearning experience
 Clear change in sales pipeline in last 6 months
 Common theme:  We want to achieve the same (or more) for less $$$!
 Much more explicit about cost-cutting
 Large corporations (65% US, 35% EU)
 Budgets range from 贈25k to 贈250k
 Must have definable business case/ROI
 A lot of opportunities to partner/gain IP
 90% revenue is custom projects
 10% OTS product
What is happening in the market?




Examples (last 6 months)
   1. Compliance/regulatory training (financial services)
   2. Leadership development (telecom, financial services & defence)
   3. Customer service (sales, support & retention)
   4. Professional (audit technical skills development )
   5. Sales training (cross-sector, role play to managing sales cycle)
Drivers / ROI / Metrics



Approx 贈100k contract


 Making the budget go (a lot) further:
 using technology to reach out to larger audiences


  Deliver mix of business and technology courses
  Traditionally F2F in EMEA and AsiaPac
  Through training partners
  HP MEAI Limited by time & resources
  Audiences limited by time, travel etc


 The Accelerate Security and Get IT games are:
 1. easily accessed (web-based )
 2. can be replayed (reuse)
 3. easily updated (Flash)
Drivers / ROI / Metrics



Total project cost US$750k


 Delivering productivity gains:
 (15x ROI)


  Technical audit training
  US audience (approx 1,000/yr)
  1:3 the simulation:instructor blend
  Desire to do rather than learn about
  Assessed to Kirkpatrick L4 / Phillips ROI


 The KPMG simulation enables learners to:
 1. Game the skill
 2. Practice both technical & soft (client-facing) skills
 3. Be better prepared for real world
Drivers / ROI / Metrics



$200k development cost (partnership)




 Delivering effective learning to all staff:
 (where eLearning could not)


  Almost compliance (major cost of failure)
  F2F costs impossible
  Very sensitive subject (diversity)
  Staff apathy / reluctance


 Makrini (the diversity game):
 1. Easily accessed (web-based )
 2. Is fun & interesting (people will use it)
 3. Very practical (recognisable tasks)
Drivers / ROI / Metrics



                                                    Assumes average
                                                    costs/employee for
    Costs for Classroom Training vs. Serious        classroom training at
    Game Solution                                   $200

        $14,000,000
                                                    Assumes initial Sim
        $12,000,000                                 solution investment of
        $10,000,000                                 $750K and internal
                                                    variable costs of
Costs




         $8,000,000
                                                    $2/employee.
         $6,000,000

         $4,000,000                                 Inclusion of lost time
         $2,000,000                                 and productivity would
                                                    increase the savings as
                $0
                                                    less time is spent using
                                                    the serious game than in
                                                    classroom training.
                            Employees

                      Game Solution     Classroom
Platform considerations




Practicality, practicality, practicality!
(dont give em a reason not to buy!)


Clients demand technology that is appropriate for their environment which:


 Achieves primary requirements
 Fits budget & timeline
 Avoids undue vendor tie-in
 Allows easy updates/extensions
 Authoring/editors?
 Minimal implementation issues
 Works with enterprise IT systems (e.g. LMS)
 Only uses 3D when 3D is needed
+44 (0) 24 7623 6971

                                                PIXELearning Ltd
                                                The Serious Games Institute,
Kevin Corti, CEO                                Coventry Innovation Village,
kevin.corti@pixelearning.com                    Cheetah Road, Coventry
                                                CV1 2TL


Company web:
www.pixelearning.com
Blog:
http://theevilnumber27.wordpress.com
Linkedin:
www.linkedin.com/in/kevincorti

More Related Content

ASG 09 Kevin Corti

  • 1. APPLY SERIOUS GAME 09 Using serious gamesMetrics and Platform What Qualities, to deliver business value Considerations Makehas gone all pear-shaped! when the world a Serious Game Successful? Kevin Corti, CEO, PIXELearning LIMITED
  • 2. Introduction Co-founder & CEO ≒Serious games/ILS specialist Established 6 years International blue chip clients Based at Serious Games Institute 50+ projects (US$2.5m) to date Adult/training focus (90%) Internet technology focus
  • 3. What is happening in the market? The PIXELearning experience Clear change in sales pipeline in last 6 months Common theme: We want to achieve the same (or more) for less $$$! Much more explicit about cost-cutting Large corporations (65% US, 35% EU) Budgets range from 贈25k to 贈250k Must have definable business case/ROI A lot of opportunities to partner/gain IP 90% revenue is custom projects 10% OTS product
  • 4. What is happening in the market? Examples (last 6 months) 1. Compliance/regulatory training (financial services) 2. Leadership development (telecom, financial services & defence) 3. Customer service (sales, support & retention) 4. Professional (audit technical skills development ) 5. Sales training (cross-sector, role play to managing sales cycle)
  • 5. Drivers / ROI / Metrics Approx 贈100k contract Making the budget go (a lot) further: using technology to reach out to larger audiences Deliver mix of business and technology courses Traditionally F2F in EMEA and AsiaPac Through training partners HP MEAI Limited by time & resources Audiences limited by time, travel etc The Accelerate Security and Get IT games are: 1. easily accessed (web-based ) 2. can be replayed (reuse) 3. easily updated (Flash)
  • 6. Drivers / ROI / Metrics Total project cost US$750k Delivering productivity gains: (15x ROI) Technical audit training US audience (approx 1,000/yr) 1:3 the simulation:instructor blend Desire to do rather than learn about Assessed to Kirkpatrick L4 / Phillips ROI The KPMG simulation enables learners to: 1. Game the skill 2. Practice both technical & soft (client-facing) skills 3. Be better prepared for real world
  • 7. Drivers / ROI / Metrics $200k development cost (partnership) Delivering effective learning to all staff: (where eLearning could not) Almost compliance (major cost of failure) F2F costs impossible Very sensitive subject (diversity) Staff apathy / reluctance Makrini (the diversity game): 1. Easily accessed (web-based ) 2. Is fun & interesting (people will use it) 3. Very practical (recognisable tasks)
  • 8. Drivers / ROI / Metrics Assumes average costs/employee for Costs for Classroom Training vs. Serious classroom training at Game Solution $200 $14,000,000 Assumes initial Sim $12,000,000 solution investment of $10,000,000 $750K and internal variable costs of Costs $8,000,000 $2/employee. $6,000,000 $4,000,000 Inclusion of lost time $2,000,000 and productivity would increase the savings as $0 less time is spent using the serious game than in classroom training. Employees Game Solution Classroom
  • 9. Platform considerations Practicality, practicality, practicality! (dont give em a reason not to buy!) Clients demand technology that is appropriate for their environment which: Achieves primary requirements Fits budget & timeline Avoids undue vendor tie-in Allows easy updates/extensions Authoring/editors? Minimal implementation issues Works with enterprise IT systems (e.g. LMS) Only uses 3D when 3D is needed
  • 10. +44 (0) 24 7623 6971 PIXELearning Ltd The Serious Games Institute, Kevin Corti, CEO Coventry Innovation Village, kevin.corti@pixelearning.com Cheetah Road, Coventry CV1 2TL Company web: www.pixelearning.com Blog: http://theevilnumber27.wordpress.com Linkedin: www.linkedin.com/in/kevincorti