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Learner Collaboration in Digital
       Game Making - an Emerging Trend
       Jeffrey Earp - Institute for Educational Technology, CNR Italy
       - Francesca M. Dagnino ITD-CNR, IT
       - Carita Kiili & Kristian Kiili - Tampere University of Technology, FI
       - Nicola Whitton - Manchester Metropolitan University, UK


                                                      Genova, 7-9 March, 2013
ATEE Winter Conference
games are funand valuable

 Lens for analysing & understanding
  learning and learning (principles)

 Means for fostering and enriching learning




08/03/2013      ATEE Winter Conference, Genova   2
analysing & understanding
      learning (principles)
James Paul Gees 36 Learning Principles (2003)

 1 - Active, Critical Learning Principle (doing and reflecting)

 2 - Design Principle (appreciating good design)

 3 - 35 - .a heap of other stuff.

 36 - Insider Principle (helping others and modifying games)



08/03/2013               ATEE Winter Conference, Genova           3
well-ordered problems                               connecting play & learning


             good tools                                          cycle of expertise


             clear goals                                         narrative immersion


             safe failure                                        multiple learning paths


             learn by doing                                      learning transfer


             feedback & assessment                               Design thinking


                                Teaching as Designing


12/13 ways games teach: J.P.Gee - Huffington Post 21/04/11
08/03/2013                      ATEE Winter Conference, Genova                                4
fostering & enriching learning:
     Game Based Learning




      integration of games or gaming mechanics into
      educational experiences Horizon Report 2012 K-12
08/03/2013              ATEE Winter Conference, Genova    5
fostering & enriching learning

             Game-based learning reflects a
             number of important soft skills
             schools strive for students to
             acquire: collaboration,
             problem solving,
             communication, critical
             thinking, and digital literacy.


                                      Horizon Report 2012 K-12
08/03/2013             ATEE Winter Conference, Genova            6
fostering & enriching learning




                            Horizon Report 2012 K-12
08/03/2013   ATEE Winter Conference, Genova            7
08/03/2013   ATEE Winter Conference, Genova   8
MAGICAL snapshot

  What?        learning through collaborative game making

  When?        January 2012  April 2014 (27 months)

  How?         EACEA LLP KA3 (ICT) Multilateral Projects


               -   Institute for Education Technology, CNR (IT)
               -   Tampere University of Technology - TUT (FI)
  Who?
               -   Manchester Metropolitan University (UK)
               -   Katholieke Universiteit Leuven (BE)

                          Media & Learning Conference, Brussels
15/11/2012
Main project objectives
 Propose collaborative game making as a student-
  centred, hands-on approach to learning
 Investigate how it supports soft skills: collaboration,
  creativity, problem-solving and digital literacy
 Design and implement a fun, game-based
  environment for building games in groups
 Support broader uptake of collaborative game making
  in education



08/03/2013            ATEE Winter Conference, Genova
Target populations

 Students in primary & lower-secondary
  school
                              plus
 Student teachers and in-service teachers

 Staff in social services dealing with special
  needs

08/03/2013           ATEE Winter Conference, Genova
Core outputs
 MAGOS game authoring environment
 Set of ready-to-go educational games
 Pedagogical planning tool
 Set of reusable pedagogical plans
 Guide for classroom practice
 Toolkit for teacher/educator training courses

08/03/2013        ATEE Winter Conference, Genova
Main phases

   development of MAGOS environment underway

   short teacher training courses                       underway

   classroom experiments                                winter / spring
   analysis of training & experiment
                                                        spring / summer
   results
   validation of outputs (Greece)                       summer



08/03/2013             ATEE Winter Conference, Genova
MAGOS  a collaborative
   game making environment
              1-4 users can create a game
               simultaneously
              users create with magic spells
               they can swap: level design;
               physics; audio-visual; user
               experience
              platform, puzzle, racing and
               roleplay/adventure games

08/03/2013      ATEE Winter Conference, Genova   14
MAGOS - beta version




08/03/2013    ATEE Winter Conference, Genova   15
Sparking ideas

                                              with a magic
                                              crystal ball




08/03/2013   ATEE Winter Conference, Genova                  16
Library of Game Making
   Environments for Learners




08/03/2013    ATEE Winter Conference, Genova   17
Pedagogical planner for GBL




08/03/2013   ATEE Winter Conference, Genova   18
Join us!
www.magical-project.net                     MAGICAL collaborative
                                            game design for learning




magical@itd.cnr.it
08/03/2013           ATEE Winter Conference, Genova
Thank you!




3/12/2013       ATEE Winter Conference, Genova   20
OECD, 2009




3/12/2013   ATEE Winter Conference, Genova   21
MAGOS  a collaborative
   game making environment




08/03/2013   ATEE Winter Conference, Genova   22
MAGOS
 1-4 users can create a game
  simultaneously
 games are created with magic
  spells that users can swap
      level design spells
      physics spells
      audio-visual spells
      user experience spells

                    Media & Learning Conference, Brussels
3/12/2013                                                   23
Basic game mechanics
               Collect
               Push
               Dialog
               Combine
               Avoid




3/12/2013                  24

More Related Content

Learner Collaboration in Digital Game Making - an Emerging Trend

  • 1. Learner Collaboration in Digital Game Making - an Emerging Trend Jeffrey Earp - Institute for Educational Technology, CNR Italy - Francesca M. Dagnino ITD-CNR, IT - Carita Kiili & Kristian Kiili - Tampere University of Technology, FI - Nicola Whitton - Manchester Metropolitan University, UK Genova, 7-9 March, 2013 ATEE Winter Conference
  • 2. games are funand valuable Lens for analysing & understanding learning and learning (principles) Means for fostering and enriching learning 08/03/2013 ATEE Winter Conference, Genova 2
  • 3. analysing & understanding learning (principles) James Paul Gees 36 Learning Principles (2003) 1 - Active, Critical Learning Principle (doing and reflecting) 2 - Design Principle (appreciating good design) 3 - 35 - .a heap of other stuff. 36 - Insider Principle (helping others and modifying games) 08/03/2013 ATEE Winter Conference, Genova 3
  • 4. well-ordered problems connecting play & learning good tools cycle of expertise clear goals narrative immersion safe failure multiple learning paths learn by doing learning transfer feedback & assessment Design thinking Teaching as Designing 12/13 ways games teach: J.P.Gee - Huffington Post 21/04/11 08/03/2013 ATEE Winter Conference, Genova 4
  • 5. fostering & enriching learning: Game Based Learning integration of games or gaming mechanics into educational experiences Horizon Report 2012 K-12 08/03/2013 ATEE Winter Conference, Genova 5
  • 6. fostering & enriching learning Game-based learning reflects a number of important soft skills schools strive for students to acquire: collaboration, problem solving, communication, critical thinking, and digital literacy. Horizon Report 2012 K-12 08/03/2013 ATEE Winter Conference, Genova 6
  • 7. fostering & enriching learning Horizon Report 2012 K-12 08/03/2013 ATEE Winter Conference, Genova 7
  • 8. 08/03/2013 ATEE Winter Conference, Genova 8
  • 9. MAGICAL snapshot What? learning through collaborative game making When? January 2012 April 2014 (27 months) How? EACEA LLP KA3 (ICT) Multilateral Projects - Institute for Education Technology, CNR (IT) - Tampere University of Technology - TUT (FI) Who? - Manchester Metropolitan University (UK) - Katholieke Universiteit Leuven (BE) Media & Learning Conference, Brussels 15/11/2012
  • 10. Main project objectives Propose collaborative game making as a student- centred, hands-on approach to learning Investigate how it supports soft skills: collaboration, creativity, problem-solving and digital literacy Design and implement a fun, game-based environment for building games in groups Support broader uptake of collaborative game making in education 08/03/2013 ATEE Winter Conference, Genova
  • 11. Target populations Students in primary & lower-secondary school plus Student teachers and in-service teachers Staff in social services dealing with special needs 08/03/2013 ATEE Winter Conference, Genova
  • 12. Core outputs MAGOS game authoring environment Set of ready-to-go educational games Pedagogical planning tool Set of reusable pedagogical plans Guide for classroom practice Toolkit for teacher/educator training courses 08/03/2013 ATEE Winter Conference, Genova
  • 13. Main phases development of MAGOS environment underway short teacher training courses underway classroom experiments winter / spring analysis of training & experiment spring / summer results validation of outputs (Greece) summer 08/03/2013 ATEE Winter Conference, Genova
  • 14. MAGOS a collaborative game making environment 1-4 users can create a game simultaneously users create with magic spells they can swap: level design; physics; audio-visual; user experience platform, puzzle, racing and roleplay/adventure games 08/03/2013 ATEE Winter Conference, Genova 14
  • 15. MAGOS - beta version 08/03/2013 ATEE Winter Conference, Genova 15
  • 16. Sparking ideas with a magic crystal ball 08/03/2013 ATEE Winter Conference, Genova 16
  • 17. Library of Game Making Environments for Learners 08/03/2013 ATEE Winter Conference, Genova 17
  • 18. Pedagogical planner for GBL 08/03/2013 ATEE Winter Conference, Genova 18
  • 19. Join us! www.magical-project.net MAGICAL collaborative game design for learning magical@itd.cnr.it 08/03/2013 ATEE Winter Conference, Genova
  • 20. Thank you! 3/12/2013 ATEE Winter Conference, Genova 20
  • 21. OECD, 2009 3/12/2013 ATEE Winter Conference, Genova 21
  • 22. MAGOS a collaborative game making environment 08/03/2013 ATEE Winter Conference, Genova 22
  • 23. MAGOS 1-4 users can create a game simultaneously games are created with magic spells that users can swap level design spells physics spells audio-visual spells user experience spells Media & Learning Conference, Brussels 3/12/2013 23
  • 24. Basic game mechanics Collect Push Dialog Combine Avoid 3/12/2013 24

Editor's Notes

  • #24: (features derived from platform, puzzle, racing and roleplay/adventure games are included).
  • #25: push two hydrogen atoms together to form h2 -> push h2 molecule together with oxygen atom to form water (h20).2) push water to fire in order to put out the fire SOKOBAN
  • #26: Sometimes it is hard to generate ideas for the gameTeachers would like to direct students attention to certain learning themeCame should not always need to be educational design process itself is the learning situation