This document discusses strategies for audience development at Palazzo Madama in Turin, Italy. It covers gathering knowledge about current and potential audiences through interviews, tracking, and surveys. It outlines activities to engage audiences such as behind-the-scenes tours, creative workshops, and mobile experiences. It proposes strategies around social belonging, aesthetic experiences through various art forms, and promoting community and leisure. Future strategies discussed include utilizing new technologies like mobile access, social media, data analysis, and second screen experiences to engage audiences anytime, anywhere through digital platforms.
6. 1. KNOWLEDGE - WHO THEY ARE NOT?
EUROBAROMETER 2013
levels of active participation (participated actively in at least one cultural
activity in the past year) :
highest
Denmark 74%
Sweden 68%
Finland 63%
Netherlands 58%
lowest
Hungary (21%).
Italy (20%)
Malta (18%)
Bulgaria (14%)
IT SEEMS A LOT OF PEOPLE.
10. 2. ACTIVITIES
Going where they need
New citizens
Open the door to the new society
Art and medicine
Social value
Chelsea and Westminster Hospital, London
12. 3. STRATEGIES
AESTHETIC EXPERIENCE, MULTIPLE WAYS OF ACCESS
Robert Wilson Portraits
All art has been contemporary
Poter dire di aver vissuto
Museum theatre
16. BIGDATA
LANGUAGE ANALYSIS
OPPORTUNITIES:
Identification of entities
Extraction of concepts
Extraction of events
Analysis of the feelings
Intention to purchase
Recommendations
Customer Support
Identify interests
Semantic search
(by GIUSEPPE ATTARDI
http://www.di.unipi.it/~attardi/ )
Palazzo Madama Guest Book. 2010
17. SECOND SCREEN
The use of an additional electronic
device (e.g. tablet, smartphone or
the computer) by individuals who
are already watching the television.
18. LIFE HACKING
any productivity trick,
shortcut, skill, or novelty
method to increase
productivity and efficiency,
in all walks of life; anything
that solves an everyday
problem of a person in a
clever or non-obvious way
Heather Dewey-Hagborgs
Stranger Visions.
The artist has engaged with picking
up hair, cigarette butts and
chewing gum from roadsides and
public places in NY, before
extracting DNA and inserting the
data obtained into software able
to reconstruct the facial shape of
the owners of the organic material.
Using a 3D printer, she has
transformed those residues in real
portrait sculptures.
(THANKS TO @CosimoAccoto per
la segnalazione)
19. Is not what their visitors do in the
institutions that matters, but the role
these institutions play in their
visitors lives
outside the museum
Paul F. Marty, Unintended consequencesin Bullettin of the America Society of
information Science and Technology, vol. 38, n 3, feb/march 2012, pp. 27-31