This document provides an overview of augmented reality including its taxonomy, history, and key differences from related concepts. It defines augmented reality as combining real and virtual content interactively and in real-time by registering it in 3D. The document outlines Milgram's mixed reality continuum, distinguishes AR from virtual reality and ubiquitous computing, and categorizes AR taxonomies including augmentation, simulation, intimate, and lifelogging/mirror worlds. It then reviews the lengthy history of AR from early developments in the 1960s to recent commercial usages and addresses potential ethical/privacy issues.
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Augmented Reality (AR): Intro and History
1. A Survey of Augmented Reality :
Intro, Taxonomy, History
Samiha Samrose
PhD Student, University of Rochester
ssamrose@cs.rochester.edu
CSC 574/294: Future User Interfaces
*
* http://zhenbai.io/wp-content/uploads/2018/08/3_A_Survey_of_Augmented_Reality.pdf
2. Introduction
Create the illusion that virtual
images are seamlessly blended with
the real world
3 requirements of AR [defined by
Azuma, 1997]:
1) Combines real and virtual content
2) Is interactive in real time
3) Is registered in 3D
https://www.youtube.com/watch?v=0RDIJfoBhFU
3. Milgrams Mixed Reality continuum
AR vs VR? [https://en.wikipedia.org/wiki/Augmented_reality]
augmented reality alters ones ongoing perception of a
real world environment, whereas virtual reality
completely replaces the user's real world environment
with a simulated one.
AR vs Ubiquitous?
Ubiquitous Computing is made to appear anytime and
everywhere as if it were invisible
AR vs AV? [https://simplicable.com/new/augmented-reality-vs-augmented-virtuality]
If the interaction happens in the real world, it is
augmented reality. If the interaction occurs in a virtual
space, it is considered augmented virtuality.
Taxonomy
4. Metaverse Taxonomy:
Augmentation: Adds new capabilities to real
systems
Simulation: Technologies that model reality
Intimate:
(a) Inward focus: on the identity and actions
of the individual
(b) Outward focus: towards the world at large.
Lifelogging [Achilleous, 2003]:
Used by a person to capture everyday experience
Example: SenseCam [Hodges et al., 2006]
Mirror Worlds [Gelernter, 1991]:
Tries to create a simulation of the real world
Example: Googles Streetview