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A Survey of Augmented Reality :
Intro, Taxonomy, History
Samiha Samrose
PhD Student, University of Rochester
ssamrose@cs.rochester.edu
CSC 574/294: Future User Interfaces
*
*	http://zhenbai.io/wp-content/uploads/2018/08/3_A_Survey_of_Augmented_Reality.pdf
Introduction
 Create the illusion that virtual
images are seamlessly blended with
the real world
 3 requirements of AR [defined by
Azuma, 1997]:
1) Combines real and virtual content
2) Is interactive in real time
3) Is registered in 3D
https://www.youtube.com/watch?v=0RDIJfoBhFU
Milgrams Mixed Reality continuum
 AR vs VR? [https://en.wikipedia.org/wiki/Augmented_reality]
 augmented reality alters ones ongoing perception of a
real world environment, whereas virtual reality
completely replaces the user's real world environment
with a simulated one.
 AR vs Ubiquitous?
 Ubiquitous Computing is made to appear anytime and
everywhere as if it were invisible
 AR vs AV? [https://simplicable.com/new/augmented-reality-vs-augmented-virtuality]
 If the interaction happens in the real world, it is
augmented reality. If the interaction occurs in a virtual
space, it is considered augmented virtuality.
Taxonomy
Metaverse Taxonomy:
 Augmentation: Adds new capabilities to real
systems
 Simulation: Technologies that model reality
 Intimate:
(a) Inward focus: on the identity and actions
of the individual
(b) Outward focus: towards the world at large.
 Lifelogging [Achilleous, 2003]:
 Used by a person to capture everyday experience
 Example: SenseCam [Hodges et al., 2006]
 Mirror Worlds [Gelernter, 1991]:
 Tries to create a simulation of the real world
 Example: Googles Streetview
History
http://www.augment.com/blog/infographic-lengthy-history-augmented-reality/
 Gov/Lab-based work
 Sketchpad  Sutherland, 1963
 SuperCockpit  Furness, 1969
 VIVED, VIEW  Fisher, 1987
 Mobile AR
 KARMA  Feiner, 1993 [1]
 Collaboration/Medical Science
 Face-to-face Collab - Rekimoto , 1996
 Medical AR system - Fuchs, 1996
 Wearables
 Day-to-day life - Starner, 1997
 GPS tracking  Feiner, 1997
 Gaming  Thomas, 2002
 Advanced tracking
 CyberCode  Rekimoto, 2000
 ARToolkit  Kato, 2000
 Handheld devices
 Cam-based AR  Wagner, 2003
 Mobile AR  Mohring, 2004
 UX/Gaming
 ARCO - Wojceichowski, 2004
 Eye of Jusgement  2007
 Commercial Usages
 Flash based: FLARToolKit, 2008+
 Smartphone based: Wikitude, 2007+
 Advertisement: Zoocampaign, 2007+
 Ethical or privacy standpoint?

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Augmented Reality (AR): Intro and History

  • 1. A Survey of Augmented Reality : Intro, Taxonomy, History Samiha Samrose PhD Student, University of Rochester ssamrose@cs.rochester.edu CSC 574/294: Future User Interfaces * * http://zhenbai.io/wp-content/uploads/2018/08/3_A_Survey_of_Augmented_Reality.pdf
  • 2. Introduction Create the illusion that virtual images are seamlessly blended with the real world 3 requirements of AR [defined by Azuma, 1997]: 1) Combines real and virtual content 2) Is interactive in real time 3) Is registered in 3D https://www.youtube.com/watch?v=0RDIJfoBhFU
  • 3. Milgrams Mixed Reality continuum AR vs VR? [https://en.wikipedia.org/wiki/Augmented_reality] augmented reality alters ones ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one. AR vs Ubiquitous? Ubiquitous Computing is made to appear anytime and everywhere as if it were invisible AR vs AV? [https://simplicable.com/new/augmented-reality-vs-augmented-virtuality] If the interaction happens in the real world, it is augmented reality. If the interaction occurs in a virtual space, it is considered augmented virtuality. Taxonomy
  • 4. Metaverse Taxonomy: Augmentation: Adds new capabilities to real systems Simulation: Technologies that model reality Intimate: (a) Inward focus: on the identity and actions of the individual (b) Outward focus: towards the world at large. Lifelogging [Achilleous, 2003]: Used by a person to capture everyday experience Example: SenseCam [Hodges et al., 2006] Mirror Worlds [Gelernter, 1991]: Tries to create a simulation of the real world Example: Googles Streetview
  • 6. Gov/Lab-based work Sketchpad Sutherland, 1963 SuperCockpit Furness, 1969 VIVED, VIEW Fisher, 1987 Mobile AR KARMA Feiner, 1993 [1] Collaboration/Medical Science Face-to-face Collab - Rekimoto , 1996 Medical AR system - Fuchs, 1996 Wearables Day-to-day life - Starner, 1997 GPS tracking Feiner, 1997 Gaming Thomas, 2002
  • 7. Advanced tracking CyberCode Rekimoto, 2000 ARToolkit Kato, 2000 Handheld devices Cam-based AR Wagner, 2003 Mobile AR Mohring, 2004 UX/Gaming ARCO - Wojceichowski, 2004 Eye of Jusgement 2007 Commercial Usages Flash based: FLARToolKit, 2008+ Smartphone based: Wikitude, 2007+ Advertisement: Zoocampaign, 2007+ Ethical or privacy standpoint?