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A Brief Introduction to Augmented Reality IE 543 3 Nov 2008 Trond Nilsen
What is it? Overlaying virtual imagery on the real world Merging the real and the virtual Simultaneous interaction
A Brief History (1) 1960s ¨C Sutherland & Sproull¡¯s first HMD
A Brief History (2) 1970s / 1980s ¨C USAF helmet displays, Super cockpit (Furness)
A Brief History (3) Early 1990s ¨C Boeing wire harness assembly application. Early to mid 1990s ¨C UNC ultrasound visualization project
AR ¨C Brief History (4) Early 2000s :  Outdoor AR  ARToolkit / Magic Book Applications!
AR - Applications Many applications, Engineering Archaeology Medicine Architecture Visualization Military
Video ¨C AR Pancho
How? Two main problems Tracking the real world Displaying the virtual objects Variety of technology solutions for each problem
Tracking Magnetic  Fast and accurate Expensive, normally requires setup Inertial  Cheap and somewhat inaccurate Must be frequently recalibrated Computer Vision Range of techniques Reasonably accurate Cheap
Tracking Mechanical Potentially very accurate  Attached to device Works well in conjunction with haptic feedback Ultrasound Potentially accurate, May suffer from interference GPS Suitable for outdoor AR Hybrid solutions
How? Displays!
Is it realistic? Delay Rendering quality Lighting Error Non-tangible Mediated video
Video ¨C AR Relight
ARToolKit
Reality / Virtuality Continuum
AR ¨C Transitional Interfaces Interfaces that move you along the continuum Supports egocentric and exocentric views Exocentric - View from above Egocentric - View from within Appropriate for different tasks
AR - Collaboration Wide variety of cues used when communicating Speech Paralinguistic Paraverbals Prosodics Intonation Audio Gaze Gesture Face Expression Body Position Visual Object Manipulation Writing/Drawing Spatial Relationship Object Presence Contact Environmental
AR - Collaboration Face-to-face collaboration People surround a table It is easy to see each other Computer collaboration People sit side by side It is hard to see each other
AR - Collaboration Attributes: Virtuality Augmentation Cooperation Independence Individuality Seamless Interaction Natural Communication Role division Privacy
AR ¨C Hybrid User Interfaces
AR ¨C Magic Lenses Developed at Xerox PARC in 1993 View a region of the workspace differently to the rest Not limited to magnification
AR ¨C Magic Lens Focus + Context ¨C two data sets Direct comparison of differing data sets in situ Selection
AR Gaming
Gaming - ARQuake Developed by Wayne Piekarski & Bruce Thomas at University of South Australia Modified version of Quake for Tinmith Outdoor AR system
Gaming ¨C AR Tankwar
Video ¨C AR Tankwar
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Ad

Augmented Reality

  • 1. A Brief Introduction to Augmented Reality IE 543 3 Nov 2008 Trond Nilsen
  • 2. What is it? Overlaying virtual imagery on the real world Merging the real and the virtual Simultaneous interaction
  • 3. A Brief History (1) 1960s ¨C Sutherland & Sproull¡¯s first HMD
  • 4. A Brief History (2) 1970s / 1980s ¨C USAF helmet displays, Super cockpit (Furness)
  • 5. A Brief History (3) Early 1990s ¨C Boeing wire harness assembly application. Early to mid 1990s ¨C UNC ultrasound visualization project
  • 6. AR ¨C Brief History (4) Early 2000s : Outdoor AR ARToolkit / Magic Book Applications!
  • 7. AR - Applications Many applications, Engineering Archaeology Medicine Architecture Visualization Military
  • 8. Video ¨C AR Pancho
  • 9. How? Two main problems Tracking the real world Displaying the virtual objects Variety of technology solutions for each problem
  • 10. Tracking Magnetic Fast and accurate Expensive, normally requires setup Inertial Cheap and somewhat inaccurate Must be frequently recalibrated Computer Vision Range of techniques Reasonably accurate Cheap
  • 11. Tracking Mechanical Potentially very accurate Attached to device Works well in conjunction with haptic feedback Ultrasound Potentially accurate, May suffer from interference GPS Suitable for outdoor AR Hybrid solutions
  • 13. Is it realistic? Delay Rendering quality Lighting Error Non-tangible Mediated video
  • 14. Video ¨C AR Relight
  • 16. Reality / Virtuality Continuum
  • 17. AR ¨C Transitional Interfaces Interfaces that move you along the continuum Supports egocentric and exocentric views Exocentric - View from above Egocentric - View from within Appropriate for different tasks
  • 18. AR - Collaboration Wide variety of cues used when communicating Speech Paralinguistic Paraverbals Prosodics Intonation Audio Gaze Gesture Face Expression Body Position Visual Object Manipulation Writing/Drawing Spatial Relationship Object Presence Contact Environmental
  • 19. AR - Collaboration Face-to-face collaboration People surround a table It is easy to see each other Computer collaboration People sit side by side It is hard to see each other
  • 20. AR - Collaboration Attributes: Virtuality Augmentation Cooperation Independence Individuality Seamless Interaction Natural Communication Role division Privacy
  • 21. AR ¨C Hybrid User Interfaces
  • 22. AR ¨C Magic Lenses Developed at Xerox PARC in 1993 View a region of the workspace differently to the rest Not limited to magnification
  • 23. AR ¨C Magic Lens Focus + Context ¨C two data sets Direct comparison of differing data sets in situ Selection
  • 25. Gaming - ARQuake Developed by Wayne Piekarski & Bruce Thomas at University of South Australia Modified version of Quake for Tinmith Outdoor AR system
  • 26. Gaming ¨C AR Tankwar
  • 27. Video ¨C AR Tankwar